丹麥 | |
---|---|
政府類型 | 絕對君主制 |
執政黨 | 保守黨 (保守主義) |
首都 | 哥本哈根 (ID 372) |
人口 | 437.35 thousand |
主體民族 | 丹麥人 |
被接受民族 | 冰島人 |
識字率 | 77.2% |
國家價值觀 | 秩序 |
科研學派 | 傳統學術界 |
地位 | 次強 |
丹麥 是斯堪地那維亞小卻古老的王國, 在 普魯士的北部. 它位於斯卡格拉克海峽這一戰略位置,該海峽連接著波羅的海與北海和大西洋。從歷史上看,這使它得以控制通過這個要塞的大量貿易。然而到了1836年,斯卡格拉克失去了這種戰略優勢,丹麥被削弱為三流強國。然而,讓它再次強大並非不可能。
丹麥只有一個獨特的 決議: Danmarks Riges Grundlov,但有不少獨特的事件:
- The First Socialist Movement
- The Forced Emigration of Louis Pio
- Fyrretyve fortællinger om fædrelandets historie
- Rødding Højskole
- Slave rebellion in the Danish West Indies
指導
作為丹麥,玩家有很多思路破局,但這些思路都各有挑戰。有一件事一定要注意,無論是通過事件還是決議變身 斯堪地那維亞 都需要你是一個列強,這對丹麥來說還是不太簡單。你可以轉而去征服 瑞典,但是 俄羅斯 經常把瑞典拉進勢力範圍。或者,你也可以通過事件(the 'Gutter Crown')拿到斯堪地那維亞的王冠,如果不想拿也可以不拿。
丹麥想變列強,最明顯的方式肯定是研究拿 威望 的 文化科技,因為丹麥有著高識字率,很容易就可以領先科技。 這不僅會給你機會將瑞典拉入勢力範圍並且成立 斯堪地那維亞,這也能幫你結盟上另一個列強來對抗 普魯士 或 奧地利.
早年
Denmark's army is small when compared to its neighbors, and not likely to suddenly become a lot larger. This means that, by itself, Denmark will have great difficulty defeating Prussia. Copenhagen, however, lies on an island, and can be defended by ship. This will require a massive investment in the navy and naval infrastructure. Prussia has cores on Denmark and will try to reclaim them. Holstein at the beginning of the game is a satellite of Denmark. To prevent a Prussian invasion early on, break your alliance with Holstein. Then it will be impossible for Prussia to get to Denmark in the event of a war for the early years, as then Holstein will be neutral and—as the only country with a land border with Denmark on the Jylland peninsula—will block Prussia's armies from reaching you over land. Prussia starts off with a small and weak navy, so the Danish Royal Navy will be capable of preventing them from landing troops. Thus it is possible to avert war with Prussia for a number of years.
However, the Danish economy is very poor at the beginning and maintaining the Danish Army of 30,000 men and the Royal Navy of 10 ships will become difficult. But a sizable military is necessary considering the Prussian and Austrian menace, so the first research targets should be Practical Steam Engine, which will increase farming output and revenue. It will take a few years for this to be accomplished so one should expect to go into a large debt in the early period. But after this is accomplished, keeping taxes and tariffs at or near 100%, it will be possible to eventually pay off your debt and begin making progress. Early goals can include starting to build up factories and also expansion, for example taking Johore and it precious metals would help the economy. The player should be careful to not send away the entire navy when attacking Johore as then Prussia will declare war, so only sending the transports is advisable.
For a state of its size, Denmark has very good global reach, with a base both in West Africa and the Americas (the puny island of Saint Thomas). If you were to decide to play very expansionary, this could be great launching pads for your conquests ( Sokoto in Africa, some Latin American states or Haiti in the Americas). Danish Ghana can also be great base to start colonizing from, provided you have the naval capacity required.
Denmark in Heart of Darkness is in a much better starting position than before: because Prussia doesn't gain the Casus Belli to take Schleswig from you until it researches Nationalism and Imperialism, you have quite some time to prepare, and maybe even find a proper ally to withstand the German brutes. Denmark starts as an absolute monarchy, but have the decision Danmarks Riges Grundlov which allows it to change to HM's government relatively quickly if the player wishes. If one intends on democratic reforms, it is a good idea to delay voting reforms, as the decision gives 5 prestige, which is lost if Denmark transitions to HM's government to conventional way.
殖民征服
Denmark's best and most obvious way to expand is through colonization: Sokoto, close to your base in Danish Ghana can be easily subjected, and is wealthy in both goods (coal and cotton, excellent for getting an Industry going) and manpower: you could easily raise an army here to defend the motherland and maintain your Global ranking. The coastline south of Sokoto is even more important: it contains even more Coal, not to mention an abundance in Rubber late game.
There are, of course, plenty of other targets, both in the Americas as in Africa or even Asia, it all depends on what you decide to do. Denmark is ultimately small, compared to its neighbours (specifically Germany), so you will probably have to expand beyond Europe.
成立斯堪地那維亞
Normally Sweden is the only country Denmark needs to sphere to form Scandinavia. It is recommended to focus on Prestige techs early on if one intends to form Scandinavia. Of two reasons. It is a quick way to reach Great power status and Denmark needs 40 prestige which is by far enough to secure a lower great power position early in the game.
One has to compete with Russia to influence Sweden. Russia is missing Freedom of Trade from the beginning and they don't have good relations with Sweden. if one keeps good relations with Sweden from the start of the game, it should be easy. It is very important to hold on to Schleswig-Holstein to begin with as Prussia intends to take it and make the Scandinavian unification impossible.
If Iceland, Norway, Jan Mayen or Schleswig are independent these must be put in Denmarks Sphere.
One should consider the possibilities of giving Schleswig its independence. It will be a puppet of Denmark and easily sphered and put back into Scandinavia. It prevents Prussia/NGF/Germany from attacking Denmark as they no longer have the War of Unification casus belli and it prevents them from attacking Schleswig as it is a puppet.
The only risky thing about this trick is if Prussia gets Schleswig in its sphere, Schleswig can be inherited in NGF