奴隶:修订间差异

本页面所适用的版本可能已经过时,最后更新于Heart of Darkness
(Mikus1239移动页面Slaves奴隶
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{{version|Heart of Darkness}}
{{version|Heart of Darkness}}
{{icon|slaves}}'''Slaves''' are a [[POP]] type, which are members of the poor strata of the population. They are unwilling workers of [[RGO]]s and provide a bonus to the output of the RGO they work on, directly increasing the resource output of the province. However, they can only occupy up to 10% of the slots available in an RGO.
{{icon|slaves}}''' 奴隶''' 是一种[[ 人群]] 类型,属于贫穷阶层。他们是被强制劳动的工人,为他们从事的[[ 资源生产作业]] 提供产出增益,直接增加省份资源产量。然而,他们最多只能占据资源生产作业中10% 的岗位。


Slaves are special in several ways:
奴隶有许多特殊属性:


* They cannot vote even with universal vote franchise.
* 在任何选举权制度下,奴隶都没有选举权。
* They cannot promote, demote or migrate (and therefore they cannot be encouraged with a [[National focus|National Focus]]).
* 奴隶不能升值、降职或迁移(因此不能在[[ 国家焦点]] 中鼓励这种职业)。
* They have no life needs.
* 奴隶没有任何必需品需求。
* They cannot earn money to buy everyday and luxury needs.
* 奴隶没有任何收入。
* They can only exist in slave states. Countries that have abolished slavery have no slave states, so they have no slaves. When a country abolishes slavery, slaves will convert to either {{icon|farmers}}[[Farmers]] or {{icon|labourers}}[[Labourers]] depending on which RGO type they worked at.
* 奴隶只能存在于蓄奴州中。已经废除奴隶制的国家没有任何蓄奴州,也就不会有任何奴隶。当一个国家废除奴隶制时,所有的奴隶都会根据从事的资源生产作业而转变为{{icon|farmers}}[[ 农民]] {{icon|labourers}}[[ 劳工]]


== Needs ==
== Needs ==
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Except for life needs (which are always 100% fulfilled since there are none), slaves will never have their needs fulfilled because they do not earn any money. (Very small slave pops (less than about 100) will show their everyday needs as fulfilled, and extremely small pops (less than about 5) show their luxury needs fulfilled, but this is because they need so little that the game rounds it to zero.) This contributes to them usually having very high militancy.
除了必需品(因为不需求任何商品,所以永远100% 满足)以外,奴隶无法满足任何需求,因为他们没有收入。(人口少于100的奴隶人群会显示为满足日用品需求,而人口少于5的奴隶人群会显示为满足奢侈品需求。这并不代表他们满足了需求,只是他们的需求实在太少,被游戏系统约等于0了。)因此,奴隶通常会有很高的[[斗争性]]。


== Rebel Units ==
== Rebel Units ==
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{{POPTypeNavbox}}
{{POPTypeNavbox}}
[[Category:Population type]]
[[Category: 人群类型]]

2020年10月20日 (二) 14:25的最新版本

Slaves mini.png奴隶是一种人群类型,属于贫穷阶层。他们是被强制劳动的工人,为他们从事的资源生产作业提供产出增益,直接增加省份资源产量。然而,他们最多只能占据资源生产作业中10%的岗位。

奴隶有许多特殊属性:

  • 在任何选举权制度下,奴隶都没有选举权。
  • 奴隶不能升值、降职或迁移(因此不能在国家焦点中鼓励这种职业)。
  • 奴隶没有任何必需品需求。
  • 奴隶没有任何收入。
  • 奴隶只能存在于蓄奴州中。已经废除奴隶制的国家没有任何蓄奴州,也就不会有任何奴隶。当一个国家废除奴隶制时,所有的奴隶都会根据从事的资源生产作业而转变为Farmers mini.png农民Labourers mini.png劳工

Needs

Life Needs
none
Everyday Needs
Resource coal.png Coal 1
Luxury Needs
Resource opium.png Opium 1

除了必需品(因为不需求任何商品,所以永远100%满足)以外,奴隶无法满足任何需求,因为他们没有收入。(人口少于100的奴隶人群会显示为满足日用品需求,而人口少于5的奴隶人群会显示为满足奢侈品需求。这并不代表他们满足了需求,只是他们的需求实在太少,被游戏系统约等于0了。)因此,奴隶通常会有很高的斗争性

Rebel Units

Unit Type Chance
Irregular.png Irregular 100%

Ideological Tendencies

Ideology BCM
Conservative.png Conservative 1
Liberal.png Liberal 4
富裕阶级: 贵族资本家
中产阶级: 手工业者官僚神职人员职员军官

贫穷阶级: 技工农民劳工奴隶士兵