For information on the units and army see: units
Soldiers are the POP type, which represent the fighting men of a nation. They are used for raising armies, with 3000 soldiers being used in each brigade. However, only 1000 soldiers are needed to create the first brigade from a province. Soldiers are also used for reinforcing damaged brigades, and the soldier POP will take damage when men are killed in action. The amount of people lost can be reduced via the nation's "military hospitals" level, which can be increased by researching certain technologies and obtaining certain inventions. Brigades have the potential to revolt, and will do so whenever the POP they stem from does.
Like officers they're paid directly from the military spending slider, so if spending is too low they won't meet their needs and demote, while if spending is high promotion to the POP-type will be increased.
Needs
Life Needs
|
Grain
|
2.5
|
Fish
|
1
|
Fruit
|
1
|
Wool
|
1
|
Cattle
|
0.75
|
Everyday Needs
|
Tea
|
4
|
Liquor
|
2
|
Coal
|
1
|
Furniture
|
1
|
Regular Clothes
|
1
|
Ammunition
|
0.5
|
Small Arms
|
0.35
|
Luxury Needs
|
Furniture
|
3
|
Regular Clothes
|
3
|
Liquor
|
1.5
|
Paper
|
1
|
Radio
|
1
|
Telephones
|
1
|
Tobacco
|
0.95
|
Automobiles
|
0.5
|
Coffee
|
0.45
|
Fuel
|
0.1
|
Rebel Units
Unit Type
|
Chance
|
Artillery |
≈1.2%
|
Cavalry |
≈24.7%
|
Cuirassier |
≈6.2%
|
Dragoon |
≈6.2%
|
Guard |
≈18.5%
|
Hussar |
≈6.2%
|
Infantry |
≈37%
|
Ideological Tendencies
Ideology
|
BCM
|
Anarcho Liberal
|
1
|
Communist
|
1
|
Conservative
|
1
|
Fascist
|
1
|
Liberal
|
1.1
|
Reactionary
|
1.1
|
Socialist
|
1
|
Social Mobility
National migration factors
The following factors affect the likelihood of a Soldier pop choosing to migrate to a particular country.
Modifier
|
Factor
|
Base factor
|
1
|
Country has pop's culture
|
2%
|
Is a Great Power
|
1.2%
|
Has voting law Wealth
|
1.05%
|
Has voting law Weighted Universal
|
1.25%
|
Has voting law Universal
|
1.5%
|
Country is in North America, South America or Oceania
|
4%
|
None of the country's provinces has:
- Liferating at least 30
- Labourer or farmer unemployment less than 10%[1]
|
0.1%
|
Provincial migration factors
The following factors affect the likelihood of a Soldier pop choosing to migrate to a particular province. Notably, soldier pops are far more likely to congregate in state capitals. This is designed to increase the chance that soldier pops are large enough to support battalions.
Modifier
|
Factor
|
Base factor
|
0.01
|
Population is at least 150k
|
1.2%
|
Population is at least 250k
|
1.2%
|
Population is at least 500k
|
1.2%
|
Population is at least 750k
|
1.2%
|
Province has pop's culture
|
1.2%
|
has_culture_core = no [2]
|
×0.25
|
State has factories
|
2%
|
Has pop's religion
|
1.2%
|
Has a core of a country whose primary culture is this pop's culture
|
1.5%
|
Is part of a slave state
|
0.75%
|
Is the state's capital
|
20,000%
|
Is the country's capital
|
1.5%
|
Is coastal
|
1.05%
|
Terrain is Mountains
|
0.6%
|
Terrain is Desert
|
0.1%
|
Terrain is Marsh
|
0.6%
|
Terrain is Arctic
|
0.1%
|
Life rating is at least 40
|
2%
|
Life rating is at least 50
|
2%
|
Promotion and demotion
The following factors affect the likelihood of a Soldier pop choosing to change jobs to a particular pop type.
To Officers
Modifier
|
Factor
|
Base factor
|
0.01
|
Literacy is less than 30%
|
−1%
|
Province has more than 0.2% officers
|
−100%
|
Literacy is at least 50%
|
5%
|
Military spending slider is at least:[3]
|
30%
|
5%
|
50%
|
10%
|
70%
|
15%
|
To Farmers and Labourers
Modifier
|
Factor
|
Base factor
|
0.01
|
Province has more than 3% soldiers
|
5%
|
Luxury needs less than 10% fulfilled
|
5%
|
No work available locally for Craftsmen
|
5%
|
To Craftsmen
Modifier
|
Factor
|
Base factor
|
0.01
|
Literacy is less than 10%
|
−5%
|
Literacy is less than 15%
|
−3%
|
Literacy is less than 20%
|
−2%
|
Literacy is at least:[3]
|
30%
|
1%
|
40%
|
1%
|
50%
|
1%
|
60%
|
1%
|
70%
|
1%
|
80%
|
1%
|
90%
|
1%
|
100%
|
1%
|
State has factories
|
10%
|
State has no factories and the country can't build factories
|
−40%
|
No work available locally for Craftsmen
|
−100%
|
Notes
- ↑ There is a third unemployment condition, that the state has factories and farmer unemployment is less than 10%. This is probably a bug and should check craftsmen unemployment instead.
- ↑ Unknown what this means. Possibly "doesn't have a core of a country of this pop's culture group".
- ↑ 3.0 3.1 These factors are added together before being applied.