国家焦点

本页面所适用的版本可能已经过时,最后更新于Heart of Darkness

国家焦点,或者简称焦点,是在一个地区推广某样东西的一种方式。一个国家可以使用的焦点数量取决于主流和已接受文化的人口的数量。但焦点数量存在上限,由政治思想科技所决定。

焦点会影响整个地区,但某些类型的焦点(如鼓励神职人员)可能对该地区的每个省产生不同的影响。例如,一个省的神职人员比例可能比另一个省增长更快,这是由于人口数量和识字率等升职因素造成的;菜单栏上给出的百分比是整个地区的平均值,在该地区的所有省份可能并不相同。其他类型的焦点(如政党支持度)同样影响整个地区。

Here is a guide how to use the national focus on changing the population through promotion: National focus and population guide

国家焦点的数量

主流/已接受文化人口影响焦点数量的方式是通过defines.lua中的NATIONAL_FOCUS_DIVIDER定义的,在原版游戏中这个值是400000,意味着主流/已接受文化人口除以400000再向下取整的结果就是焦点的数量。此外,不论人口多少,国家焦点的数量总是至少有1个。

国家焦点上限的基础值是1个,并且每级政治思想科技会增加1个。由此,国家焦点上限的最大值为7个。

国家焦点类型

There are 30 different NFs. All of them are listed in Victoria II/common/national_focus.txt along with their effects.

National Focus Effect type Effect
Encourage Railroads Likeliness of capitalists to build railroads +50%
Encourage Immigration Attractiveness for immigrants +20%
Increase Tension[1] Flashpoint Tension +0.15
Encourage Aristocrats mini.pngAristocrats Likeliness for promotion +10%
Encourage Artisans mini.pngArtisans Likeliness for promotion +10%
Encourage Bureaucrats mini.pngBureaucrats Likeliness for promotion +10%
Encourage Capitalists mini.pngCapitalists Likeliness for promotion +10%
Encourage Clergymen mini.pngClergymen Likeliness for promotion +10%
Encourage Clerks mini.pngClerks Likeliness for promotion +10%
Encourage Craftsmen mini.pngCraftsmen Likeliness for promotion +10%
Encourage Farmers mini.pngFarmers Likeliness for promotion +10%
Encourage Labourers mini.pngLabourers Likeliness for promotion +10%
Encourage Officers mini.pngOfficers Likeliness for promotion +10%
Encourage Soldiers mini.pngSoldiers Likeliness for promotion +10%
Automotive Industry Likeliness for capitalists to build Resource automobiles.pngAutomobile, Resource tanks.pngTank and Resource aeroplanes.pngAeroplane factories +18.3
Electrical Industry Likeliness for capitalists to build Resource electric parts.pngElectrical Gear, Resource telephones.pngTelephone and Resource radios.pngRadio factories +18.3
Chemical Industry Likeliness for capitalists to build Resource fuel.pngFuel and Resource oil.pngOil factories +18.3
Shipping Industry Likeliness for capitalists to build Resource steamer convoys.pngSteamer and Resource clipper convoys.pngClipper Convoy factories +18.3
Textile Industry Likeliness for capitalists to build Resource dye.pngDye, Resource cloth.pngFabric, Resource regular clothes.pngClothes and Resource luxury clothes.pngLuxury Clothes factories +18.3
Wood Industry Likeliness for capitalists to build Resource lumber.pngLumber, Resource furniture.pngFurniture, Resource luxury furniture.pngLuxury Furniture and Resource paper.pngPaper factories +18.3
Basic Industry Likeliness for capitalists to build Resource cement.pngCement, Resource steel.pngSteel and Resource machine parts.pngMachine Parts factories +18.3
Armaments Industry Likeliness for capitalists to build Resource artillery.pngArtillery, Resource small arms.pngSmall Arms, Resource explosives.pngExplosive, Resource ammunition.pngAmmunition and Resource fertilizer.pngFertilizer factories +18.3
Consumer Industry Likeliness for capitalists to build Resource liquor.pngLiquor, Resource wine.pngWine and Resource glass.pngGlass factories +18.3
Fascist Party loyalty +0.001
Reactionary Party loyalty +0.001
Conservative Party loyalty +0.001
Socialist Party loyalty +0.001
Communist Party loyalty +0.001
Liberal Party loyalty +0.001
Anarcho Liberal Party loyalty +0.001
  1. HoD only. Must not be a Great Power, and can only use on foreign territory that has your cores.