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通过这种方式操纵其他国家保证了英国在这些小国(或者相对小国)感到安全之后掌控他们的能力。除了低烈度扩张与利用势力范围外,也可以利用英国的独特决议来减少恶名。例如《伦敦条约》能够以无关紧要的爱奥尼亚岛减少恶名,而这些恶名相当于半个“建立保护国”的借口,可以一次获取5个地区。(需要研究民族主义与帝国主义) | 通过这种方式操纵其他国家保证了英国在这些小国(或者相对小国)感到安全之后掌控他们的能力。除了低烈度扩张与利用势力范围外,也可以利用英国的独特决议来减少恶名。例如《伦敦条约》能够以无关紧要的爱奥尼亚岛减少恶名,而这些恶名相当于半个“建立保护国”的借口,可以一次获取5个地区。(需要研究民族主义与帝国主义) | ||
英国也可以为了国家利益选择协助 {{Flag|德国}} 和 {{Flag|意大利}} 的成立。尤其在多人游戏中,利用英国的影响力对 {{Flag|法国}} 或 {{Flag|奥地利}} 在小邦进行诋毁和封锁使馆来协助意大利与德意志的成立对英国十分有利。倘若意大利被允许成立,她将得到一些属于奥地利的核心宣称,给予奥地利一个欧陆上有力的敌人,使之在西部边境上有所顾虑;同样的,成立德意志可以牵制法国与俄罗斯帝国,让他们不得不在同德国的边境线上保持数量庞大的陆军。作为联合王国,这些事情将让欧洲诸国聚焦于欧陆而放松对殖民地的管控,使游戏更加容易。 | 英国也可以为了国家利益选择协助 {{Flag|德国}} 和 {{Flag|意大利}} 的成立。尤其在多人游戏中,利用英国的影响力对 {{Flag|法国}} 或 {{Flag|奥地利}} 在小邦进行诋毁和封锁使馆来协助意大利与德意志的成立对英国十分有利。倘若意大利被允许成立,她将得到一些属于奥地利的核心宣称,给予奥地利一个欧陆上有力的敌人,使之在西部边境上有所顾虑;同样的,成立德意志可以牵制法国与{{Flag| 俄罗斯帝国}} ,让他们不得不在同德国的边境线上保持数量庞大的陆军。作为联合王国,这些事情将让欧洲诸国聚焦于欧陆而放松对殖民地的管控,使游戏更加容易。 | ||
== 殖民政策 == | == 殖民政策 == |
2022年10月20日 (四) 12:31的版本
联合王国 | |
---|---|
政府类型 | 议会君宪制 |
执政党 | 辉格党(自由主义) |
首都 | 伦敦 (ID 300) |
人口 | 3196万 |
主体民族 | 不列颠人 |
被接受民族 | 英裔加拿大人 |
识字率 | 43.3% |
国家价值观 | 秩序 |
科研学派 | 海权与商船队 |
地位 | 列强 |
我们对失败的可能性不感兴趣,因为它压根就不存在。
维多利亚女皇 (1837-1901)
We are not interested in the possibilities of defeat; they do not exist.
Queen Victoria (1837-1901)
1836年,联合王国开始就处在一个极其令人羡慕的位置。它是世界上第一的工业、商业和军事强国。它在海上无人能敌,而且在整个游戏过程中都能轻松地保持这一位置。
在游戏开始时,英国有着无数的目标,这对于任何其他强国来说都是令人生畏的。
不断扩张的大英帝国为它提供了大量的资源和人力。首要目标应该是保卫并扩大这些殖民地边界。
独特的决议和事件
决议
事件
外交
联合王国的初始军队十分强大,在扩张之路上值得注意的绊脚石仅有外交问题,即外国以“遏制”为目标的战争(参考恶名)。帝国若是在短期内四处开战,其他列强就会合伙阻拦你。 因此,联合王国要合理运用势力范围来规划扩张路线,并避免吸引欧陆的注视。将影响力放置于关键国家,例如 日本,可以在其他势力进攻时有效干预并支援他们。
通过这种方式操纵其他国家保证了英国在这些小国(或者相对小国)感到安全之后掌控他们的能力。除了低烈度扩张与利用势力范围外,也可以利用英国的独特决议来减少恶名。例如《伦敦条约》能够以无关紧要的爱奥尼亚岛减少恶名,而这些恶名相当于半个“建立保护国”的借口,可以一次获取5个地区。(需要研究民族主义与帝国主义)
英国也可以为了国家利益选择协助 File:德国.png 德国 和 意大利 的成立。尤其在多人游戏中,利用英国的影响力对 法国 或 奥地利 在小邦进行诋毁和封锁使馆来协助意大利与德意志的成立对英国十分有利。倘若意大利被允许成立,她将得到一些属于奥地利的核心宣称,给予奥地利一个欧陆上有力的敌人,使之在西部边境上有所顾虑;同样的,成立德意志可以牵制法国与 俄罗斯帝国,让他们不得不在同德国的边境线上保持数量庞大的陆军。作为联合王国,这些事情将让欧洲诸国聚焦于欧陆而放松对殖民地的管控,使游戏更加容易。
殖民政策
印度,王冠上的珠宝
For the British Empire the benefits of securing India for the empire are huge. The large RGOs and populous provinces of India provide three major benefits for Britain. Firstly the huge amount of cotton and dye that is produced in India enables the UK to build a huge textile industry back in the home isles, and at a low cost because the UK can provide all of the raw materials for itself. Secondly India can provide the UK with abundant soldiers as the population of India is driven out of their RGOs by improved technology and into the British army, which allows for more industrial workers in the home isles. Thirdly the population of India is so great that they can provide a large base of migrants for other colonies such as South Africa and Canada as unemployed POPs move out of India.
At the start of the game the Indian minors have two major flaws that the UK can exploit. One is that the Indian nations have far weaker technology than the UK. If the UK attacks in force it can overwhelm the native Indian armies.
At the start of the game the only major opposing native power is Panjab, which if the UK attacks quickly and in force while the Panjab has weak tech it can be quickly broken. Additionally, the decision The Empress of India is available, once Great Britain annexed the Capital of Panjab. The second problem facing the Indian minors is that they are almost all within the Sphere of the UK at the start. This allows the UK to intervene should a foreign power attack the minors and allow the UK to slowly remove them from its sphere and annex them.
United Kingdom will slowly annex its Indian vassals with the event The Doctrine of Lapse, which is however stopped once the decision The Empress of India is taken.
马来西亚
At the start of the game the country of Johore in Malaysia is uncivilized and owns the Singapore state. This state contains several gold provinces and if acquired early will greatly bolster the spending abilities of the UK. If a UK player does not possess the current ability to attack Johore for whatever reason it can be very useful to begin influencing them and adding them to your sphere to prevent foreign gains here. Otherwise Atjeh and Dutch colonies Java and Sumatra is valuable provinces, that one might consider.
南非
There are a series of scripted events that trigger the Boer War, but since they are around 1900, you'll probably get impatient. The uncivilized Zulu does unlike Transvaal and Oranje not cost a lot of infamy to annex. They are all worth it though, with these areas full of gold and diamonds. United Kingdom has several smaller colonies in Africa and a large navy, so one can easily colonize all of Congo and Southern Rhodesia and large parts of central Africa
委内瑞拉
Venezuela is a good target for expansion. It becomes one of the largest producers of oil in the world. Economics 101: Oil = Money. Venezuela lacks protection from any major power, and has a land border with British Guyana.
皇家海军
It is vital for the UK to maintain a much larger and more advanced navy than its competitors. The fleet will allow the player to dominate the seas and makes fighting all other countries, even the other Great Powers, much easier. The UK already starts out with many naval technologies unlocked, and with the UK's strong economy, it allows the player to build up a technologically advanced but also large navy. Initially, the greatest rival for the UK will most likely be France, but they are still behind at the beginning of the game.
保卫帝国安全
Now is the time to make some major decisions for how to play the game from here on. When Queen Victoria is crowned (Half of 1837), Hannover breaks free. This removes the main foothold on the continent. You should decide whether expansion from here on will be focused on Europe or colonial acquisitions.
Taking colonies and destroying uncivilized nations is easier, and the more historical option, but taking European territories will give you more prestige and a higher industrial ranking.
If you decide to go colonial, the best option would be to try and keep the balance of power in Europe as equal as possible. If you go for Europe, you will incur lots of infamy, and even the UK can't beat a coalition of France, Prussia, Austria, Russia, the Ottomans and America.
If one plans to take on USA, it is a good idea to take them on early. The further along in the game, the stronger America gets. within 30 years its population goes up by millions. They are very weak during the American Civil War (ACW).