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| {{version|Heart of Darkness}} | | {{version|Heart of Darkness}} |
| {{Country | | {{Country |
| |Government Type= Absolute Monarchy | | |Government Type= 绝对君主制 |
| |Ruling Party= Royal Faction | | |Ruling Party= 皇室派(保守主义) |
| |Capital= Riyadh (ID 1157) | | |Capital= 利雅得(ID 1157) |
| |Population= 102.87 thousand | | |Population= 102.87k |
| |Primary Culture= Bedouin | | |Primary Culture= 贝都因人 |
| |Literacy= 1% | | |Literacy= 1% |
| |National Value= Order | | |National Value= 秩序 |
| |Tech School= Uncivilized | | |Tech School= 未开化 |
| |Status= Uncivilized | | |Status= 未开化国家 |
| }} | | }} |
| [[File:Arabia overview.png|thumb|Arabian Peninsula in 1836]] | | [[File:Arabia overview.png|thumb|1836 年的阿拉伯半岛]] |
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| '''Nejd''' is a poor country in the Middle East with almost no resources, and starts off with about £1 in tax income. It has the lowest literacy in the game at 1%, and a population that counts just above 100 000. Together with its neighbor {{flag|Abu Dhabi}} it is generally one of the most insignificant countries in the game. Despite all these problems Nejd does have an opportunity to make a difference on the world stage. | | ''' 内志''' 是位于中东的贫穷国家,资源匮乏,开局时税收收入只有1英镑。同时也是游戏中识字率最低的国家,只有1% ,人口略高于10万。与邻国{{flag|Abu Dhabi|阿布扎比}} 一样,它通常是游戏中存在感最弱的国家之一。然而,考虑到其可以低门槛成立阿拉伯,内志的破局并不算太难。 |
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| Nejd can form {{flag|Arabia}} and unlike {{flag|Egypt}} and the other Arab nations it doesn't have to reach [[great power]] status first. The decision [[Form Arabia]] has a special clause for Nejd. Instead, all it needs to do is to invade and annex {{flag|Hedjaz}}. Once Arabia is formed the player gets the "restore order" casus belli on all other Arab countries, enabling Arabia to establish itself as a regional power and potentially even a secondary or great power.
| | 内志可以成立{{flag|Arabia|阿拉伯}} 。对于{{flag| 埃及}} 或其他阿拉伯国家,成立阿拉伯必须先成为[[ 列强]] 。而内志只需要吞并{{flag| 汉志}} 即可成立,无需成为列强。一旦阿拉伯成立,玩家将获得对所有其他阿拉伯国家的“恢复秩序”的战争借口,吞并周围的未开化小国将使阿拉伯迅速开化,甚至能成为次强或列强。 |
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| == Economics ==
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| In order for Nejd to have the money to expand, a change in ruling party is needed. The reactionary party is best suited for this purpose as its [[State Capitalism]] policy allows setting higher taxes, bringing in some much needed money. Even with this boost to income Nejd does not have enough [[budget|money to go around]], so sacrifices have to be made. While at peace, military can be sacrificed, while at war, education must be sacrificed.
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| == Starting up and invading Hedjaz == | | == 经济 == |
| Invading Hedjaz is no easy task. Nejd starts with enough soldiers for 9 brigades, but can only hope to support {{icon|irregulars}}irregulars, not {{icon|infantry}}regulars. Hedjaz is of a similar strength, so outside help is generally needed to defeat it. As such, the best course of action is to seek an alliance with {{flag|Yemen}}, {{flag|Oman}}, or Egypt. This can be achieved by raising relations, as eventually the AI will have high enough relations to accept. Once an ally has been obtained, Hedjaz is ripe for the taking; as long as they have not found someone to ally they cannot hope to stand against the combined forces of Nejd and another country.
| | 为了有足够的资金组建军队,需要改变执政党。反动主义政党的[[State Capitalism| 国家资本主义]]政策允许拉高税收,获得急需的资金。然而即使收入增加了,内志也没有能力同时维持高军队和高教育支出,因此玩家必须做出牺牲。在和平时期,可以削减军费,而在战争时期,就要降低对教育的投入。 |
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| During the war, defensive tactics are Nejd's best bet, as even with an ally an offensive battle will be near impossible to win, or at the very least incur heavy losses that Nejd simply cannot afford. Instead, it is best to lure Hedjaz' forces in and then destroy them decisively. Once this is done their land can be easily occupied, the war won, and Arabia formed. Forming Arabia will add several more accepted cultures, and claims letting the player invade [[Yemen]], [[Oman]], [[Abu Dhabi]], [[Egypt]], [[Iraq]] (which starts as a part of the Ottoman Empire), {{flag|Tunis}}, {{flag|Tripoli}}, {{flag|Morocco}} and {{flag|Algeria}} without incurring any infamy penalties.
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| == After forming Arabia ==
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| The easiest country to invade is Abu Dhabi, as they barely have an army. Conquering them does not bring any significant benefits when it comes to resources, but it does provide some much needed prestige and research points. After that, Oman and Yemen are good targets, providing further population and troops.
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| Further on Egypt becomes a good target even though they're not an enemy to be trifled with. It may well take several wars to conquer them, but it will provide a sizable boost to your resources. Ethiopia can be a useful ally, forcing Egypt to fight on two fronts, but they may well become the war leader, making enforcing Arabia's claims more difficult.
| | == 开局——入侵汉志 == |
| | 吞并汉志有点困难。内志开局有9个旅的士兵,全部是战斗力较差的{{icon|irregular}}民兵,而汉志与内志实力相当。因此,一般会寻求与{{flag|Yemen|也门}}、{{flag|阿曼}}或埃及结盟,这可以通过消耗外交点数提高两国关系来实现。有了盟友的帮助,征服汉志将会顺利很多。 |
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| Nejd will get 10 prestige per annexed Arabian country, which will quickly add up to a lot of prestige if one manages to take it all. It should by far be enough to reach secondary power and possibly Great power status.
| | 军队组建不易,开战后玩家最好选择防守战术,因为汉志的山区地形将使进攻方会蒙受巨大伤亡。玩家可以在山区等易于防守的省份布置小股部队,引诱汉志的军队进攻。消灭汉志军队后占领各个省份达成战争分数就很简单了。成立阿拉伯能增加可接受人口,同时获得针对[[也门]]、[[阿曼]]、[[阿布扎比]]、[[埃及]]、{{flag|Iraq|伊拉克}}(开局时是{{flag|奥斯曼帝国}}的一部分)、{{flag|Tunis|突尼斯}}、{{flag|的黎波里}}、{{flag|摩洛哥}}和{{flag|阿尔及利亚}}的战争借口,这样玩家吞并他们就不会产生恶名。 |
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| Once Egypt is taken, expansion can continue further west, and possibly even into Ottoman territory to the north. Once westernized Arabia may even be in a position to push France out of Algeria and securing all of North Africa.
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| In the late years of the game, a lot of {{icon|oil}}Oil will be discovered in Arabia's lands.
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| == Hearts Of Darkness == | | == 成立阿拉伯后 == |
| Forming Arabia as Nejd is more difficult in the Hearts of Darkness version of the game because Hedjaz has friendly opinions of [[The Ottoman Empire]], and so the Ottomans will intervene shall Nejd try to conquer Hedjaz resulting in an unwinnable war. Thankfully, the Ottomans do tend to fall out of Great Power status not long into the game, so be patient and wait for this happen before trying to annex Hedjaz. In the meantime, it is advised you concentrate on Westernizing (especially on Foreign Weapons to make sure you will have Infantry instead of pathetic Irregulars) and annex Abu Dhabi since they are easy to beat and provide a pretty nice literacy boost.
| | 最容易吞并的国家是阿布扎比,因为阿布扎比几乎没有军队。之后可以将矛头指向阿曼和也门,征服这些国家能带来威望和开化需要的研究点,当然还有更多的人口和军队。 |
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| | 统一阿拉伯半岛后,目标转向埃及。埃及省份比较多,需要几场战争才能完全吞并。最好可以和{{flag|埃塞俄比亚}}结盟,让埃及陷入两线作战的境地,唯一的问题是埃塞俄比亚可能会成为战争的领导者。获得埃及后可以极大的增加玩家的威望和可支配的资源。 |
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| | 吞并埃及后可以继续向西扩张,或者向北进攻奥斯曼帝国。开化的阿拉伯甚至有可能将{{flag|法国}}赶出阿尔及利亚,控制整个北非。 |
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| | 每吞并一个阿拉伯国家,玩家将获得10威望,如果能吞并全部阿拉伯国家,累积的威望足以让阿拉伯成为[[次强]]甚至[[ 列强]] 。 |
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| | 在游戏的后期,阿拉伯的土地上会发现大量的{{icon|oil}}石油资源。 |
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| | == 黑暗之心 == |
| | 在《[[黑暗之心]]》版本中,用内志成立阿拉伯会比较困难,因为开局汉志对奥斯曼帝国的态度是友好,因此内志试图征服汉志时,[[奥斯曼帝国]]可能会介入局势。不过好在奥斯曼帝国在游戏开始后很快就会掉出列强。所以吞并汉志之前,要耐心等待奥斯曼帝国失去列强地位。等待过程中可以专注于开化(尤其是外国武器改革,改革后可以建设步兵),并吞并阿布扎比,因为阿布扎比识字率较高,吞并有助于增加识字率。 |
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| {{Country list}} | | {{Country list}} |
内志是位于中东的贫穷国家,资源匮乏,开局时税收收入只有1英镑。同时也是游戏中识字率最低的国家,只有1%,人口略高于10万。与邻国 阿布扎比一样,它通常是游戏中存在感最弱的国家之一。然而,考虑到其可以低门槛成立阿拉伯,内志的破局并不算太难。
内志可以成立 阿拉伯。对于 埃及或其他阿拉伯国家,成立阿拉伯必须先成为列强。而内志只需要吞并 汉志即可成立,无需成为列强。一旦阿拉伯成立,玩家将获得对所有其他阿拉伯国家的“恢复秩序”的战争借口,吞并周围的未开化小国将使阿拉伯迅速开化,甚至能成为次强或列强。
经济
为了有足够的资金组建军队,需要改变执政党。反动主义政党的国家资本主义政策允许拉高税收,获得急需的资金。然而即使收入增加了,内志也没有能力同时维持高军队和高教育支出,因此玩家必须做出牺牲。在和平时期,可以削减军费,而在战争时期,就要降低对教育的投入。
开局——入侵汉志
吞并汉志有点困难。内志开局有9个旅的士兵,全部是战斗力较差的民兵,而汉志与内志实力相当。因此,一般会寻求与 也门、 阿曼或埃及结盟,这可以通过消耗外交点数提高两国关系来实现。有了盟友的帮助,征服汉志将会顺利很多。
军队组建不易,开战后玩家最好选择防守战术,因为汉志的山区地形将使进攻方会蒙受巨大伤亡。玩家可以在山区等易于防守的省份布置小股部队,引诱汉志的军队进攻。消灭汉志军队后占领各个省份达成战争分数就很简单了。成立阿拉伯能增加可接受人口,同时获得针对也门、阿曼、阿布扎比、埃及、 伊拉克(开局时是 奥斯曼帝国的一部分)、 突尼斯、 的黎波里、 摩洛哥和 阿尔及利亚的战争借口,这样玩家吞并他们就不会产生恶名。
成立阿拉伯后
最容易吞并的国家是阿布扎比,因为阿布扎比几乎没有军队。之后可以将矛头指向阿曼和也门,征服这些国家能带来威望和开化需要的研究点,当然还有更多的人口和军队。
统一阿拉伯半岛后,目标转向埃及。埃及省份比较多,需要几场战争才能完全吞并。最好可以和 埃塞俄比亚结盟,让埃及陷入两线作战的境地,唯一的问题是埃塞俄比亚可能会成为战争的领导者。获得埃及后可以极大的增加玩家的威望和可支配的资源。
吞并埃及后可以继续向西扩张,或者向北进攻奥斯曼帝国。开化的阿拉伯甚至有可能将 法国赶出阿尔及利亚,控制整个北非。
每吞并一个阿拉伯国家,玩家将获得10威望,如果能吞并全部阿拉伯国家,累积的威望足以让阿拉伯成为次强甚至列强。
在游戏的后期,阿拉伯的土地上会发现大量的石油资源。
黑暗之心
在《黑暗之心》版本中,用内志成立阿拉伯会比较困难,因为开局汉志对奥斯曼帝国的态度是友好,因此内志试图征服汉志时,奥斯曼帝国可能会介入局势。不过好在奥斯曼帝国在游戏开始后很快就会掉出列强。所以吞并汉志之前,要耐心等待奥斯曼帝国失去列强地位。等待过程中可以专注于开化(尤其是外国武器改革,改革后可以建设步兵),并吞并阿布扎比,因为阿布扎比识字率较高,吞并有助于增加识字率。