(merge from offical wiki) |
2020年10月8日 (四) 22:36的版本
Craftsmen are the POP type, which represent the unskilled workers at factories, as opposed to clerks representing the skilled workers. They increase the throughput of the factory they work at, increasing both the output of the factory and its input needs. They are paid a portion of the factory's profit, smaller than what clerks get, unless the national minimum wage level is higher than what they would earn normally, in which case they are paid the minimum wage.
Needs
Life Needs | |
---|---|
![]() |
2.5 |
![]() |
1 |
![]() |
1 |
![]() |
1 |
![]() |
0.75 |
Everyday Needs | |
---|---|
![]() |
4 |
![]() |
3 |
![]() |
3 |
![]() |
3 |
![]() |
1 |
Luxury Needs | |
---|---|
![]() |
3 |
![]() |
3 |
![]() |
1.5 |
![]() |
1 |
![]() |
1 |
![]() |
1 |
![]() |
0.95 |
![]() |
0.5 |
![]() |
0.45 |
![]() |
0.1 |
Ideological tendencies
Ideology | BCM |
---|---|
![]() |
1 |
![]() |
1 |
![]() |
0.8 |
![]() |
1 |
![]() |
1.1 |
![]() |
1 |
![]() |
1.1 |
Social mobility
National migration factors
The following factors affect the likelihood of a Craftsmen migrant pop choosing to migrate to a particular country.
Modifier | Factor | |
---|---|---|
Unemployment[1] | Per 5% up to 35% | ×0.9 |
≥ 50% | ×0.1 | |
Country has pop's culture | ×2 | |
Country is a Great Power | ×1.2 | |
Country voting law | Wealth | ×1.05 |
Weighted Universal | ×1.25 | |
Universal | ×1.5 | |
Country is in North America, South America or Oceania | ×4 | |
Any of the country's provinces: | ×0.1 |
Provincial migration factors
The following factors affect the likelihood of a Craftsmen migrant pop choosing to migrate to a particular province.
Modifier | Factor | |
---|---|---|
State has no factories and unemployment is at least 10% | ×0.1 | |
Population[1] | ≥ 150k | 1.2% |
≥ 250k | 1.2% | |
≥ 500k | 1.2% | |
≥ 750k | 1.2% | |
0% | ||
Has this pop's culture | 1.2% | |
has_culture_core = no [2] |
×0.25 | |
State has factories | 6% | |
Has this pop's religion | 1.2% | |
Has a core of a country whose primary culture is this pop's culture |
1.5% | |
State is a slave state | 0.75% | |
State capital | 2% | |
Country's capital | 1.5% | |
Coastal | 1.05% | |
Terrain[1] | Mountains | 0.6% |
Desert | 0.1% | |
Marsh | 0.6% | |
Life rating | ≥ 40 | 2% |
≥ 50 | 2% |
Promotion and demotion
The following factors affect the likelihood of a Soldier pop choosing to change jobs to a particular pop type.
Modifier | Factor | |
---|---|---|
Base factor | 0.01 | |
Low Literacy[3] | ≤ 10% | 1% |
≤ 20% | 1% | |
≤ 30% | 1% | |
≤ 40% | 1% | |
≤ 50% | 1% | |
Proportion of![]() |
Per 0.4% up to 3.6% |
1% (max 8%) |
Proportion of![]() |
Per 0.1% up to 0.5% |
1% (max 5%) |
Proportion of![]() |
Per 1% up to 5% |
1% (max 5%) |
Work available in the state for ![]() |
−5% | |
State has no factories and the county can't build factories |
−5% |
Modifier | Factor | ||
---|---|---|---|
Base factor | 0.01 | ||
Is not of primary or accepted culture | −100% | ||
Literacy[3] | ≥ 40% | 0.25% | |
≥ 50% | 0.25% | ||
≥ 60% | 0.5% | ||
≥ 70% | 0.5% | ||
≥ 80% | 1% | ||
≥ 90% | 1% | ||
100% | 2% | ||
Proportion of ![]() |
Per 0.2% up to 3.8% |
−2% (max −38%) | |
≥ 4% | −100 | ||
Health care law | Trinket Health Care | 4% | |
Low Health Care | 8% | ||
Acceptable Health Care | 12% | ||
Good Health Care | 16% | ||
Public schools law | Basic School System | 4% | |
Acceptable School System | 8% | ||
Good School System | 12% | ||
Safety law | Minimal Safety Regulations | 4% | |
Limited Safety Regulations | 8% | ||
Acceptable Safety Regulations | 12% | ||
Excellent Safety Regulations | 16% | ||
Work hours law | 14 Hour Work Day | 4% | |
12 Hour Work Day | 8% | ||
10 Hour Work Day | 12% | ||
8 Hour Work Day | 16% | ||
Minimum wage law | Symbolic Minimum Wage | 4% | |
Low Minimum Wage | 8% | ||
Acceptable Minimum Wage | 12% | ||
Good Minimum Wage | 16% | ||
Crime fighting efficiency | Per 10% up to 99% |
2% (max 20%) |
Modifier | Factor | |
---|---|---|
Base factor | 0.01 | |
Percentage of possible battalions recruited[4] |
< 25% | −4% |
< 33% | −3% | |
< 40% | −2% | |
< 50% | −1% | |
< 60% | −0.5% | |
Proportion of![]() |
Per 0.5% up to 4.5% |
−2% (max −18%) |
≥ 5% | −100% |
Modifier | Factor | |
---|---|---|
Base factor | 0.01 | |
Literacy | ≤ 50% | −50% |
≥ 40% | 2% | |
Per additional 10% | 2% (max 12%) | |
Proportion of![]() |
Per 0.4% up to 3.6% |
1% (max 9%) |
Proportion of![]() |
Per 1% up to 5% |
1% (max 5%) |
Proportion of![]() |
Per 1% up to 5% |
2% (max 10%) |
No work available in state for ![]() |
−100% | |
Luxury needs < 10% fulfilled | 5% | |
Literacy at least 50% | 1.2% | |
State has no factories and the country can't build factories |
−40% | |
Province is part of a protectorate or colony or the country is uncivilized |
−100% |
Modifier | Factor | |
---|---|---|
Base factor | 0.01 | |
Literacy[3] | ≥ 30% | 0.5% |
Per additional 10% | 0.25% | |
Education spending slider | Per 10% up to 99% |
2% (max 20%) |
Proportion of![]() |
Per 0.4% up to 3.6% |
−2% (max −18%) |
≥ 4% | −100% | |
Consciousness[3] | ≥ 2 | −0.5% |
≥ 4 | −0.5% | |
≥ 5 | −0.5% | |
≥ 6 | −1% | |
≥ 7 | −1.5% | |
≥ 8 | −2% |
Modifier | Factor | |
---|---|---|
Base factor | 0.01 | |
Proportion of![]() |
≥ 30% | 5% |
Luxury needs < 10% fulfilled | 5% | |
No work available in state for ![]() |
5% |