总分:修订间差异

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====获得威望====
====获得威望====
Prestige can be gained by:
威望可以通过如下方式获得:
*Claiming [[colonies]]
* 宣称[[ 殖民地]]
*Winning battles (bigger battles give more prestige)
* 赢得战役:战役规模越大,获得的威望也越多
*Winning wars: various [[Casus belli|war justifications]] yield limited amounts of prestige
* 赢得战争:不同的[[ 宣战理由]] 获得的威望不同。
*Enacting [[reforms]]
* 通过[[ 改革]]
*Researching [[culture techs]], [[Commerce technologies]] and [[medicine]] and triggering associated inventions before other nations (the first country to [[research]] a culture tech gets 100% of the allowed benefit, but the next one only gets 50%, the next one 33%, etc.)
* 研究[[ 文化科技]] [[ 商业科技]] [[ 工业科技#化学和电学|药物]] ,并抢在其他国家之前触发相关的发明(第一个触发发明的国家获得100% 的分享威望,第二个国家获得50% ,第三个国家33% ,以此类推。)
*Many [[events]] and [[decisions]]
* 许多的[[ 事件]] [[ 决议]]
*As a [[Great Power]], backing the winning side in a [[crisis]] (if the crisis doesn't end in a war).
* 作为列强,支持[[ 危机]] 的一方并取得胜利(不能触发危机战争)
*Backing the defender in a [[crisis]] if no one backs the attacker.
* 成为次强或者列强
*Being a [[secondary power]] or a [[great power]]


====失去威望====
====失去威望====

2020年10月16日 (五) 17:25的版本

总分是指威望军事分工业分的总和。

总分决定了国家的排名。排名前8位的国家成为列强,前9~16位成为次强。不论总分如何,未开化国家的排名永远位于开化国家的后面,但是未开化国家之间仍然根据总分决定他们的排名。

威望

威望是维多利亚2中最重要的概念之一。一个国家的威望分代表了它多年来积累的荣誉,是其他国家对该国的尊重程度。威望是决定世界各国排名的三个因素中最抽象、无形的一个。威望不是固定不变的。虽然那些最强大的国家在游戏开始时只有很少一些威望,但一个运行良好的大国在游戏结束时应该可以积累几千威望。

威望分不应该和将领的威望混淆。这两者是完全不同的东西。

威望的益处

威望只能用于增加国家的总分。和军事分工业分不同,威望不需要任何维持成本,因此是爬升排名最简单的手段。

游戏手册指出,威望是一个国家的经济参与到世界市场的决定性因素。但是,这种说法是错误的。世界市场的秩序实际上由排名决定。 [1]

获得威望

威望可以通过如下方式获得:

  • 宣称殖民地
  • 赢得战役:战役规模越大,获得的威望也越多
  • 赢得战争:不同的宣战理由获得的威望不同。
  • 通过改革
  • 研究文化科技商业科技药物,并抢在其他国家之前触发相关的发明(第一个触发发明的国家获得100%的分享威望,第二个国家获得50%,第三个国家33%,以此类推。)
  • 许多的事件决议
  • 作为列强,支持危机的一方并取得胜利(不能触发危机战争)
  • 成为次强或者列强

失去威望

  • Declaring bankruptcy
  • Losing battles (the loser loses the same amount of prestige that the winner gains)
  • Losing a war: failing to meet a war justification causes significant losses of prestige.
  • Losing to rebels through a revolution
  • Changing technology schools
  • Declining an ally's request for assistance
  • Some events
  • As a Great Power:
    • Not taking an interest in a crisis on the same continent as the country
    • Being on the losing side of a crisis (if the crisis doesn't end in a war)

军事分

Military score is combined from your ships, leaders, and land units. It is a general indicator for military power. However, it may be inaccurate when trying to predict the outcome of wars, as it doesn't factor in if the country is civilized or the level of technology. (At the start of the game China will have the biggest military score, however, it will usually lose to Russia or the U.K.)

Calculating the military score

There are 3 ways of gaining military score:

  • Leaders (Admirals/Generals)
  • Standing armies
  • Navies

Leaders give 1 military score if they are in charge of an army or navy.

Standing armies give points based their number and military supplies.

Each type of ship gives a certain amount of military score. See more under Naval units.

工业分

Industrial score is based off how many factories a country have and how many are employed in them, and is usually lower than Military score or Prestige due to how long factories take to build and the fact, that uncivilized nations generally cannot build them. This score is a good indicator on how many factories a country have, and thus, how strong their economy is.

A country gets one Industrial point per 2500 employed Craftsmen mini.png craftsmen (or Clerks mini.png clerks) in factories. How much they actually produce does not have an effect on the score, so having employed craftsmen which don't do anything increases the score. A Great power does also get points, for factories invested in other smaller powers.