研究与科技:修订间差异

本页面所适用的版本可能已经过时,最后更新于Heart of Darkness
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==Inventions==
== 发明==


As you research new technologies, they will open up possible [[inventions]] which can add still more effects to your country's advantages in combat, economics etc.
当你研究新科技之后,它可能会解锁一些[[ 发明]] ,为你的国家在战斗、经济等方面的优势带来更多的影响。
When you click on a specific technology in the technology interface, you can see all the inventions it unlocks in the bottom right corner.


Once you have researched the technology there is a small chance each month that one of the inventions it unlocked will trigger. All the inventions that your technologies have unlocked but which haven't triggered yet can be found in the "possible inventions" panel at the bottom left corner of the Technology Interface. This will show you the inventions names as well as the percentage chance that they will trigger each month.
当你在科技界面中点击一种特定的科技,你可以在右下角看到它解锁的所有发明。


You can often affect the chance by researching other technologies or otherwise changing aspects of the nation. Hover the mouse over the inventions' percentage number and the tooltip will show the base chance as well as how to increase/decrease it.
一旦你研究了这项科技,每个月都有一个很小的概率触发它解锁的一项发明。科技已经解锁但尚未触发的所有发明都可以在科技界面左下角的“可用发明”面板中找到。这里将向你展示发明名称以及每月触发的概率百分比。
 
一般来说,你可以通过研究其他科技或改变国家的面貌来影响概率。将鼠标悬停在发明的百分比数字上,工具栏提示将显示基本概率以及如何增加/ 减少它。


==Research Points==
==Research Points==

2020年10月19日 (一) 11:42的版本


本页描述了游戏中的科技与研究机制是如何运行的。如果你需要提示或者建议,参见科技指南。请注意,本页面只针对已开化国家。关于未开化国家的科技机制如何运行,参见未开化国家

科技界面

科技界面

如果单击顶部栏上的“科技”选项卡,将打开“科技”界面。在科技界面的左上角,您可以看到您的研究管理类型(通常称为科研学派)以及它给您的奖励/惩罚。紧接着,右上角是你目前正在研究的科技,如果有的话。

窗口的大部分被科技所占据。游戏共有150种科技,分为5大类。每个主要类别又分为5个子类别(每个类别有6种科技)。在每一个主要科技类别下面都有一个进度条,显示你已经研究了多少种科技。

你只能以线性方式研究每个子类别,从最低级到最高级。每项科技都需要若干研究点数来完成。系统会每天将你当天产生的研究点数(见下文)投资进研究中,直到科技研究完毕。如果你点击一项科技,右下角的面板将解释这项科技是什么,以及它将如何帮助你(包括它将解锁的发明)。在左下角有一个面板,显示了你的科技已经解锁但尚未触发的潜在发明。

科技通过颜色来区分状态:绿色科技表示已经研究,黄色科技表示可以研究,灰色科技表示还不能研究,蓝色科技表示目前正在研究。

研究管理

主条目:科研学派
一个国家的研究管理部门(科研学派)决定了研究不同科技类别的研究点数成本的奖励和惩罚。

Technology Categories

There are five major technology categories, each containing five subcategories:

Army technology Naval technology Commerce technology Culture technology Industrial technology
Army Doctrine Naval Doctrine Financial Institutions Aesthetics Power
Light Armament Ship Construction Monetary System Philosophy Mechanization
Heavy Armament Naval Engineering Economic Thought and Critique Social Thought Metallurgy
Military Science Naval Science Market Functionality Political Thought Infrastructure
Army Leadership Naval Leadership Organization Psychology Chemistry and Electricity

发明

当你研究新科技之后,它可能会解锁一些发明,为你的国家在战斗、经济等方面的优势带来更多的影响。

当你在科技界面中点击一种特定的科技,你可以在右下角看到它解锁的所有发明。

一旦你研究了这项科技,每个月都有一个很小的概率触发它解锁的一项发明。科技已经解锁但尚未触发的所有发明都可以在科技界面左下角的“可用发明”面板中找到。这里将向你展示发明名称以及每月触发的概率百分比。

一般来说,你可以通过研究其他科技或改变国家的面貌来影响概率。将鼠标悬停在发明的百分比数字上,工具栏提示将显示基本概率以及如何增加/减少它。

Research Points

The country's daily Research Points(RP) are calculated with the following formula:

Research Points = (literacy points + clergy points + clerk points + national rank points) * (1 + plurality multiplier + techs + events + difficulty multiplier)

Base research points

Literacy

The amount of research points from literacy is 4 * literacy% with a maximum of 4 RP with 100% literacy. Only the literacy of pops living in full states (not colonies or protectorates) is considered.

Clergymen

The amount of research points from clergymen is 1.5 * clergy% with a maximum of 3 RP if 2% of the population are clergymen.

Clerks

The amount of research points from clerks is 0.5 * clerks% with a maximum of 2 RP if 4% of the population are clerks. Before encouraging clerks for research, bear in mind that a pop must have at least 50% literacy to promote to clerks.

National Rank

The country's status gives it research points as follows:

Literacy, clergy, clerks and status form the base daily research point gain with a maximum of 10.5 RP for a great power with 100% literacy, 2% clergy and 4% clerks. To get the true daily research points, this base is then multiplied by the following modifiers:

Modifiers

Plurality

The plurality multiplier is 0.02 * plurality% with a maximum multiplier of 2 at 100% plurality.

Technology

The technologies in the Philosophy subcategory (under Culture technology) each give a multiplier with the first three techs giving a multiplier of 0.5 each while the last three techs give a multiplier of 1 each for a total multiplier of 4.5 with all six of the technologies.

Events

Some nations can gain research modifiers and outright research points through decisions and events, like the Swedish Folkskolereformen decision. Universal decisions and events can also give research modifiers and points.

Puppets If you are a puppet, you will get a 50% bonus when researching techs that your master has already researched.

Difficulty

The game's difficulty level will also provide a research modifier:

  • 0.5 on very easy
  • 0.25 on easy

Furthermore, the AI countries will get modifiers on higher difficulties:

  • 0.5 on hard
  • 1 on very hard

Thus the total maximum daily research points (without events and on normal or higher difficulty) is: 10.5 * (1 + 2 + 4.5) = 78.75 RP.

Stockpiling

If no research goal is selected then it will be stockpiled up to a year's worth of RP. The amount currently stockpiled can be viewed by hovering the mouse over the RP number in the top panel. The pool is spent at a rate of 100/day once a technology is selected to research, and civilized nations can stockpile up to one year's worth of research.

In vanilla RP has no limit and is spent at a rate of 1000/day.