总分:修订间差异

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'''Total score''' is the combined score of [[prestige]], [[Military score]] and [[Industrial score]].
''' 总分''' 是指[[ 威望]] [[ 军事分]] [[ 工业分]] 的总和。


It makes up the ranking. The 8 countries with the highest score will be [[great power]]s, and the 8 countries from 9th-16th place are [[secondary power]]s. [[Uncivilized]] countries will always have a lower ranking than the [[civilized]] countries regardless of the total score, but the score will still determine the ranking among the uncivilized nations.
总分决定了国家的排名。排名前8位的国家成为[[ 列强]] ,前9~16位成为[[ 次强]] 。不论总分如何,[[ 未开化国家]] 的排名永远位于[[ 开化国家]] 的后面,但是未开化国家之间仍然根据总分决定他们的排名。


==威望==
==威望==

2020年10月16日 (五) 17:03的版本

总分是指威望军事分工业分的总和。

总分决定了国家的排名。排名前8位的国家成为列强,前9~16位成为次强。不论总分如何,未开化国家的排名永远位于开化国家的后面,但是未开化国家之间仍然根据总分决定他们的排名。

威望

Prestige is one of the most important concepts in Victoria 2. A nation's prestige score represents the amount of glory and honor it has amassed over the years. It is the amount of respect given a nation by other countries. It is the most abstract and intangible one of the three factors that determines the perceived rank among the countries of the world. Prestige is not fixed. Though the most powerful countries begin the game with a few prestige points, a well run great power should have amassed several thousand prestige points by the end of the game.

Prestige should not be confused with the prestige of leaders, which is an entirely different thing.

威望的益处

Prestige purely boosts a nation's overall score. Unlike military score or industrial score, prestige does not require maintenance. Thus it is often the simplest route to a higher rank.

The game manual states that a nation's prestige is the determining factor in a nation's economy access to the world market. However, this is incorrect. World market purchasing order is determined by rank.[1]

获得威望

Prestige can be gained by:

失去威望

  • Declaring bankruptcy
  • Losing battles (the loser loses the same amount of prestige that the winner gains)
  • Losing a war: failing to meet a war justification causes significant losses of prestige.
  • Losing to rebels through a revolution
  • Changing technology schools
  • Declining an ally's request for assistance
  • Some events
  • As a Great Power:
    • Not taking an interest in a crisis on the same continent as the country
    • Being on the losing side of a crisis (if the crisis doesn't end in a war)

军事分

Military score is combined from your ships, leaders, and land units. It is a general indicator for military power. However, it may be inaccurate when trying to predict the outcome of wars, as it doesn't factor in if the country is civilized or the level of technology. (At the start of the game China will have the biggest military score, however, it will usually lose to Russia or the U.K.)

Calculating the military score

There are 3 ways of gaining military score:

  • Leaders (Admirals/Generals)
  • Standing armies
  • Navies

Leaders give 1 military score if they are in charge of an army or navy.

Standing armies give points based their number and military supplies.

Each type of ship gives a certain amount of military score. See more under Naval units.

工业分

Industrial score is based off how many factories a country have and how many are employed in them, and is usually lower than Military score or Prestige due to how long factories take to build and the fact, that uncivilized nations generally cannot build them. This score is a good indicator on how many factories a country have, and thus, how strong their economy is.

A country gets one Industrial point per 2500 employed Craftsmen mini.png craftsmen (or Clerks mini.png clerks) in factories. How much they actually produce does not have an effect on the score, so having employed craftsmen which don't do anything increases the score. A Great power does also get points, for factories invested in other smaller powers.