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{{version|Heart of Darkness}} '''National focus''', often shortened as NF, is a way to promote certain things in a region. The amount of NFs a country can use is determined by the amount of people that are of the primary culture. But it has a maximum determined by the [[Culture_technology#Political_Thought|political thought technology]]. A NF affects the entire region, but certain types of NFs (e.g. Encourage Clergymen) may have differing effects on each province in that region. For example, the percentage of Clergymen in one province may increase more rapidly than in another province, due to promotion factors including (but not limited to) population count and literacy; the percentage given on the side menu is the ''regional'' average, and may not be equal in all provinces in that region. Other types of NFs (e.g. Party Loyalty) affect the entire region equally. ''Here is a guide how to use the national focus on changing the population through [[promotion]]: [[National focus and population guide]]'' == Number of National Focus points == How the amount of primary culture population relates to the amount of NFs is defined in <code>Victoria II/common/defines.lua</code>. Inside the file there is NATIONAL_FOCUS_DIVIDER, which is 400000.0 in an unmodded game. This means that every 400000 primary culture people gives 1 NF with a minimum of 1. Every country starts with 1 NF max and each level of political thought technology increases this by 1. The maximum number of NFs therefore is 7. == National Focus Types == There are 30 different NFs. All of them are listed in Victoria II/common/national_focus.txt along with their effects.<br> {| class="wikitable sortable" |- ! National Focus !! Effect type !! Effect |- | Encourage Railroads || Likeliness of capitalists to build [[railroads]] || {{green|+50%}} |- | Encourage Immigration || Attractiveness for immigrants || {{green|+20%}} |- | Increase Tension<ref name="Tension">HoD only. Must not be a [[Great Power]], and can only use on foreign territory that has your [[cores]].</ref> || Flashpoint Tension || {{green|+0.15}} |- | Encourage {{icon|aristocrats}}Aristocrats || Likeliness for promotion || {{green|+10%}} |- | Encourage {{icon|artisans}}Artisans || Likeliness for promotion || {{green|+10%}} |- | Encourage {{icon|bureaucrats}}Bureaucrats || Likeliness for promotion || {{green|+10%}} |- | Encourage {{icon|capitalists}}Capitalists || Likeliness for promotion || {{green|+10%}} |- | Encourage {{icon|clergymen}}Clergymen || Likeliness for promotion || {{green|+10%}} |- | Encourage {{icon|clerks}}Clerks || Likeliness for promotion || {{green|+10%}} |- | Encourage {{icon|craftsmen}}Craftsmen || Likeliness for promotion || {{green|+10%}} |- | Encourage {{icon|farmers}}Farmers || Likeliness for promotion || {{green|+10%}} |- | Encourage {{icon|labourers}}Labourers || Likeliness for promotion || {{green|+10%}} |- | Encourage {{icon|officers}}Officers || Likeliness for promotion || {{green|+10%}} |- | Encourage {{icon|soldiers}}Soldiers || Likeliness for promotion || {{green|+10%}} |- | Automotive Industry || Likeliness for capitalists to build {{icon|automobiles}}Automobile, {{icon|tanks}}Tank and {{icon|aeroplanes}}Aeroplane factories || {{green|+18.3}} |- | Electrical Industry || Likeliness for capitalists to build {{icon|electric gear}}Electrical Gear, {{icon|telephones}}Telephone and {{icon|radios}}Radio factories || {{green|+18.3}} |- | Chemical Industry || Likeliness for capitalists to build {{icon|fuel}}Fuel and {{icon|oil}}Oil factories || {{green|+18.3}} |- | Shipping Industry || Likeliness for capitalists to build {{icon|steamers}}Steamer and {{icon|clippers}}Clipper Convoy factories || {{green|+18.3}} |- | Textile Industry || Likeliness for capitalists to build {{icon|dye}}Dye, {{icon|fabric}}Fabric, {{icon|regular clothes}}Clothes and {{icon|luxury clothes}}Luxury Clothes factories || {{green|+18.3}} |- | Wood Industry || Likeliness for capitalists to build {{icon|lumber}}Lumber, {{icon|furniture}}Furniture, {{icon|luxury furniture}}Luxury Furniture and {{icon|paper}}Paper factories || {{green|+18.3}} |- | Basic Industry || Likeliness for capitalists to build {{icon|cement}}Cement, {{icon|steel}}Steel and {{icon|machine parts}}Machine Parts factories || {{green|+18.3}} |- | Armaments Industry || Likeliness for capitalists to build {{icon|artillery}}Artillery, {{icon|small arms}}Small Arms, {{icon|explosives}}Explosive, {{icon|ammunition}}Ammunition and {{icon|fertilizer}}Fertilizer factories || {{green|+18.3}} |- | Consumer Industry || Likeliness for capitalists to build {{icon|liquor}}Liquor, {{icon|wine}}Wine and {{icon|glass}}Glass factories || {{green|+18.3}} |- | Fascist || Party loyalty || {{green|+0.001}} |- | Reactionary || Party loyalty || {{green|+0.001}} |- | Conservative || Party loyalty || {{green|+0.001}} |- | Socialist || Party loyalty || {{green|+0.001}} |- | Communist || Party loyalty || {{green|+0.001}} |- | Liberal || Party loyalty || {{green|+0.001}} |- | Anarcho Liberal || Party loyalty || {{green|+0.001}} |} <references /> [[Category:Reference]]
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