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This page lists the codes which may be input into the Console Window, a special debugging window which may be accessed by pressing the ` key (button may vary on non-American keyboards). Press the up or down arrow keys to traverse through previously executed commands. Many codes can be turned off by repeating the command, but sometimes reloading the save or exiting the game is necessary.
They are often considered cheating to use.
List of Commands
Expansion or patch required | Command | Effect | Example | Comments |
---|---|---|---|---|
money [amount] | Adds the desired amount of money to the player's nation's cash reserves. | money 15000 | ||
patch 1.2 | prestige [amount] | Gives a specified amount of prestige to the player. | prestige 100 | |
leadership [amount] | Adds the desired amount of leadership to the player's nation's leadership reserves. | leadership 3 | ||
goods [amount] | Gives the player the amount specified of all the goods in the game plus the same amount of money. Default is 10000. | goods 5000 | Warning: creating a large amount of goods with this code will probably lead to economic problems. | |
plurality [number] | Set the player plurality to the number given. | plurality 75 | ||
revolt [province id] | Rise all the valid rebels of the country that controls [province id] | revolt 1 | Use twice for it to take effect | |
instantconstruction | Buildings finish in one day. | instantconstruction | Affects human and AI players. | |
inc | Buildings finish in one day. | inc | Affects only human players, not the AI. | |
instantresearch | Research finishes in one day. | instantresearch | Affects human and AI players. | |
inr | Research finishes in one day. | inr | Affects only human players, not the AI. | |
yesmen | The AI accepts any deal with the player or other AI players. | yesmen | This was changed to "debug yesmen" in the initial release of HoD. | |
HoD | debug yesmen | The AI accepts any deal with the player or other AI players. | debug yesmen | |
tag [TAG] | Change the player country to the one specified. | tag USA | The tag must be capitalized.
More than 1 change "sleeps" the AI of the affected country until reload. | |
event [event id] [province id] | Trigger province events, regardless of the event requirements. | event 5162 1 | This command applies to province events only. If the province ID is not specified, the event is triggered in the capital province of the player's country. | |
event [id] [TAG] | Trigger country events, regardless of the event requirements. | event 2001 USA | This command applies to country events only. If the country tag is not specified, the event is triggered in the player's country. | |
changeowner [TAG] [province id] | Change the current owner of [province id] to the TAG specified. | changeowner USA 1 | ||
changecontroller [TAG] [province id] | Change the current controller of [province id] to the TAG specified. | changecontroller USA 1 | Unless there is a war between the original owner and the specified country the province will return to the original owner. | |
conquerall [TAG] | Set all enemy provinces under the current country's control. | conquerall USA | Unless there is a war between the specified country and the current country the provinces will return to the original owner. | |
showprovinceid | Shows the id of the provinces. | showprovinceid | ||
provid | Shows the id of the provinces. | provid | A shortened version of the previous command. | |
spawnunit [unit] [province id] | A [unit] appears in the province specified at 0 organization and full strength. | spawnunit hussar 206 | In case of a land unit, the soldiers will come from a random province. | |
reload <filename> | Allows some files, such as the interface files, to be reloaded. | reload interface.gfx | No-one is sure which files can be reloaded and which cannot. | |
reloadfx <effectname> | Reloads the specified shaders. | reloadfx map | ||
reloadtexture <name> | Reloads the specified texture. | reloadtexture grass.png | ||
break | Enforces rebel/movement demands. | break | The top-level rebels available in the movement window are the ones that have their demands met. | |
upperhouse | Trigger a reelection of the upper house. | upperhouse | ||
election | Starts common elections. | election | ||
militancy [level] | Changes militancy of all pops by the specified amount. | militancy 1 | Both positive and negative values work. | |
date | Changes the date. | date 1862.5.13 | ||
fow | Turns on\of fog of war. | fow | ||
HoD | debug fow | Turns on\of fog of war. | debug fow | |
debug invent [invention] | Discover specified invention. | debug invent gas_attack | The names of all inventions are in the inventions folder. | |
debug market | Turns on/off a log of price changes. | debug market | The log is located at which is located in My documents/Paradox Interactive/Victoria 2/Logs/game.log, and has a format described at [1]. | |
minzoom | Controls max and minimum zoom. | minzoom | ||
debug cb_use <cb_type> <TAG> <TAG> | Show all the requirements for a certain Casus Belli, marking which ones are currently valid or invalid. The first TAG is the country trying to use the CB; the second TAG is the country against the CB is evaluated. | debug cb_use conquest_cb USA MEX | The list can be too long to be completely displayed. | |
wireframe | Switches units' 3D models to wireframe mode. | wireframe | ||
blockade <provinceid> | Blockades the specified province. | blockade 1 | ||
reorg <provinceid> | All units in the specified province get 100% organization and full strength. | reorg 12 | ||
fullscreen | Changes screen to fullscreen mode. | fullscreen | ||
debug allmoney | Shows info for money transfers. | debug allmoney | ||
debug alwaysdiplo | Makes diplomats endless. | debug alwaysdiplo | ||
debug alwaysaddwargoal | Removes limitations for adding wargoals. | debug alwaysaddwargoal | ||
debug researchpoints [number] | Grants the specified number of research points. | debug researchpoints 9001 | ||
debug alwaysreform | Eliminates the 1-month wait between reforms. | debug alwaysreform | You still need to have +50% of the upper house favorable to pass reforms. The effect of this command do not disappear until the game is restarted, and it's unknown if it also affects the AI. | |
debug influence | Makes every Great Power's influence on every country fixed at 100. When deactivated, all influence levels return to normal. | debug influence | Also affects the AI.
It doesn't show any message on console when activated or deactivated. | |
suppress | Set suppression points to 100. | suppress |
New commands in HoD
showrails(rails)
- Toggles the railroads visibility mode.
citysize [on/off] [<size 0-100>(if on)]
- Overrides the cities size.
newsfakegenerateall(fakenewsall) [<stylename>] [<randomseed>]
- Generates fake news for each possible fake defined.
newsfakegenerate(fakenews) [articlename] [<stylename>] [<randomseed>]
- Generates fake news for specified article name.
reloadnewsdatabase(reloadnews)
- Reloads the news databases and styles.
newsgeneratefrompath(newsfrom) [path] [<stylename>] [<randomseed>]
- Generates news from specified folder.
newsgenerate(news) [filename] [<stylename>] [<randomseed>]
- Generates news from file.
addresearch(addr) [techname]
- Adds research at specified name.
leaderprestige(lprestige) [province] [value]
- Adds prestige to leaders attached to units at specified location.
togglepopupdate(popupdate)
- Toggles ON/OFF updating pops.
popstat
- Prints out amount of active pops.
breakalliances(breakally) [<tag>]
- Breaks all alliances for you or for specific country.
lua [luacode]
- Executes lua code typed instead of arguments.
technologylist(techs)
- Prints out all technologies
morehumans(humans) [num]
- Adds more humans
window(wnd) [Arguments: open/close] [window gui name]
- Opens or closes the specified window
randomlog
- Toggles random logging
reload [file name]
- Reloads the gui or lua file
reloadinterface
- Reloads the entire interface
reloadfx [Arguments: map or *.fx filename]
- Reloads the shader
reloadtexture [texture file name]
- Reloads the specified texture
paint
- Switch to map painting mode.
rpaint
- Switch to region painting mode.
cpaint
- Switch to continent painting mode.
teleportselectionto(teleport) [province id]
- Teleports currently selected unit to location
reorg [province id]
- Reorganize all units at location (includes enemies, so use wisely)
tutorial [chapter id] [<reload>]
- Sets or reload tutorial
copyprov
- Copy selected provinces ids to clipboard
debug [Arguments: lines/alwaysupgradecolony/ai/influence/market/alwaysreform/allmoney/alwaysdiplo/alwaysaddwargoal/artisanchange/focusai/info/profile/pops/tooltips/assert/promotiondesc/demotiondesc/cb_use/eco/textures/fow/yesmen/wireframe/minzoom/render/color/save]
- Various debugging actions
spawnactor [actor name] [province id] [<animation>] [<gun>] [<hat>]
- Spawns 3d object at location
helplog
- Print out all console commands to game.log file.
help [command name]
- Print out all console commands or a specific command description.
External links
Unconfirmed or not working commands
'
demotiondesc: Somehow should descript pop demotion. Looks like game crashing.
cthulhu: Calls Cthulhu R'lyeh.
help: Displays the message 'No help for you!' Work in Heart of Darkness.
morehumans
rand_log Rand log enabled
tech
list
lua
window Valid commands are: open <windowName> close reload
view_ai
no_pop_update Pops are not updating Pops are updating
tutorial
All follow use with debug prefix:
debug lines
alwaysupgradecolony (Always can upgrade colony)
natfoc Prio for:
artisanchange
focusai National focus
ai debug toggled water???
shadow shadows info
profile
tooltips
assert
eco
textures Texture info has been written to the debug log.
render Render options: Trees: yes no Borders: Text: Overlay: Objects: MapObjects: Rivers: Water: WaterBorders: Effects:
save
spawnactor Syntax is spawnactor <actorname> <provinceid> [animation] [gun] [hat]
Flag
name
HelmetNode
test
addresearch
runresearch
processinvent[1]
Format of the log generated
[worldmarket.cpp:862]: Ammunition supply: 731.901
[worldmarket.cpp:863]: Ammunition price: 15.5681
....
TOTAL_LEFT_ON_WORLD_MARKET_NOT_BOUGHT
[worldmarket.cpp:1538]: --------------------------------------------
[worldmarket.cpp:1546]: Ammunition _ActualSold Domestic markets: 444.897
[worldmarket.cpp:1547]: Ammunition Suppply World markets: 366.213
[worldmarket.cpp:1549]: Ammunition _ActualSold World: 130.501
[worldmarket.cpp:1550]: Ammunition left on market: 235.712
....
ACTUAL SOLD
[worldmarket.cpp:3001]: --------------------------------------------
[worldmarket.cpp:3006]: Ammunition(i:0) sold(domestic): 444.897
[worldmarket.cpp:3007]: Ammunition(i:0) sold(world): 130.501
....
EXPORTED_TO_WORLD_MARKET_FOR_NEXT_TURN
[worldmarket.cpp:3011]: --------------------------------------------
[worldmarket.cpp:3016]: Ammunition on next market: 290.749