未开化国家:修订间差异

本页面所适用的版本可能已经过时,最后更新于Heart of Darkness
无编辑摘要
第11行: 第11行:
 除了{{flag|Oranje}}和{{flag|Transvaal}}以外,所有首都位于[[亚洲]]和[[非洲]]的国家在游戏开始时都是未开化国家;如果{{flag|Philippines}}被解放出来,它会成为亚洲唯一的开化国家。在[[欧洲]]和[[南美洲]]不存在独立的未开化国家;如果{{flag|Crimea}}被解放出来,它会成为欧洲唯一的未开化国家。{{flag|Hawaii}}是[[北美洲]]唯一的未开化国家。
 除了{{flag|Oranje}}和{{flag|Transvaal}}以外,所有首都位于[[亚洲]]和[[非洲]]的国家在游戏开始时都是未开化国家;如果{{flag|Philippines}}被解放出来,它会成为亚洲唯一的开化国家。在[[欧洲]]和[[南美洲]]不存在独立的未开化国家;如果{{flag|Crimea}}被解放出来,它会成为欧洲唯一的未开化国家。{{flag|Hawaii}}是[[北美洲]]唯一的未开化国家。


==Technology & research==
== 科技与研究==
[[File:Westernization reforms.jpg|thumb|The reform screen]]
[[File:Westernization reforms.jpg|thumb| 改革界面]]
Uncivilized nations don't research new technologies like civilized nations. The normal technology screen does not allow you to pick new technologies to research. Instead you let your research points cumulate until you have enough to enact one of the reforms in the politics screen. The reform screen does not have the same reforms as for civilized nations(political and social). Instead uncivilized nations have military and economic reforms that you can "buy" with research points as soon as you have enough cumulated. Each reform gives different bonuses and every reform increases your Civilization progress. Your total Civilization progress can be seen at the bottom of the reform screen. Once the progress bar is at 100%, the "Westernize" button will become clickable. Clicking it will make your nation civilized and gives you technologies equal to the average technologies of the 8 great powers.
未开化国家不能像开化国家一样研究新科技,普通的科技界面不允许选择新科技进行研究。相反,你可以把你的研究点数累积起来,直到你有足够的点数在政治界面上实施一项改革。改革界面与开化国家(政治和社会)的改革不同,未开化国家有军事和经济改革,你可以用研究点“购买”它们,只要你有足够的积累。每一次改革都会带来不同的奖励,并且每一次改革都会增加你的开化进度。你的开化进度可以在改革界面的底部看到。当进度条为100% 时,将解锁“西化”按钮,点击它会使你的国家变为开化国家,并给予你等同于8个列强平均科技的科技。


An uncivilized nation will be described as a "Primitive Nation" if it has 15% or less civilization progress, an "Uncivilized Nation" proper if it is between 20% and 50% civilized, and as a "Partially Westernized Nation" if it is between 55% and 95% civilized. These labels do not affect gameplay, but serve to indicate how close an AI country is to westernizing.
开化进度在15% 以下的未开化国家称为“原始国家”;开化进度在20%-50% 之间的,称为“未开化国家”;开化进度在55%-95% 之间的,称为“部分西化国家”。这些标签并不影响游戏,仅仅用来表明这个国家离西化有多近。


Uncivilized nations can also earn additional research points by conquest, winning wars and taking over states. Some of the reforms increase the amount of research points you can get this way.
未开化国家也可以通过征服——赢得战争并夺取省份来获得额外的研究点数。一些改革增加了你可以通过这种方式获得的研究点的数量。


Below you will find all the reforms, their effects and costs. Note that the tables only show the default cost which can be modified by the following things:
下面你会看到所有的改革,它们的效果和花费。请注意,表中只显示默认花费,可以通过以下方式进行修正:


*'''Literacy bonus''': The higher your [[literacy]], the cheaper the reforms are. This bonus is about half your literacy, so if you have 10% literacy, you should get around 5% bonus to reforms. This applies to both military and economic reforms.
*''' 识字率修正''' :你的[[ 识字率]] 越高,改革的花费就越低。这个奖励大约是你识字率的一半,所以如果你有10% 的识字率,你应该得到-5% 左右的改革花费修正。这适用于军事和经济改革。
*'''Conservatives in upper house''': The more conservatives you have in the upper house, the cheaper your military reforms will be. If there aren't enough conservatives in the upper house this will turn into a penalty, making military reforms more expensive.
*''' 上议院中的保守派''' :上议院的保守派越多,你的军事改革就越便宜。如果上议院没有足够的保守派,这将变成一种惩罚,使军事改革更加昂贵。
*'''Liberals in upper house''': The more liberals you have in the upper house, the cheaper your economic reforms will be. If there aren't enough liberals in the upper house this will turn into a penalty, making economic reforms more expensive.
*''' 上议院中的自由派''' :上议院的自由派越多,你的经济改革就越便宜。如果上议院没有足够的自由派,这将变成一种惩罚,使经济改革更加昂贵。
*'''Sphere leaders tech school''': If you are sphered by a great power, you get the unciv reform bonuses from their [[tech school]].
*''' 势力范围领袖的科研学派''' :如果你处于某个列强的[[势力范围]],该列强的[[ 科研学派]] 会给予你改革花费奖励。


You can see all your modifiers to both reforms by hovering over the small icons that have green plus/red minus signs on them.
你可以通过将鼠标悬停在带有绿色加号/ 红色减号的小图标上,查看这两种改革的所有修正。


==Military Reforms==
==Military Reforms==

2020年10月16日 (五) 10:24的版本

未开化国家是指那些还没有西化的国家。 和开化国家不同,未开化国家不能通过通常手段建造工厂,不能成为次强列强,国际排名也永远处于开化国家之下。未开化国家需要通过西化来转变为开化国家。

未开化国家拥有如下修正:

除了Oranje OranjeTransvaal Transvaal以外,所有首都位于亚洲非洲的国家在游戏开始时都是未开化国家;如果Philippines Philippines被解放出来,它会成为亚洲唯一的开化国家。在欧洲南美洲不存在独立的未开化国家;如果Crimea Crimea被解放出来,它会成为欧洲唯一的未开化国家。Hawaii Hawaii北美洲唯一的未开化国家。

科技与研究

改革界面

未开化国家不能像开化国家一样研究新科技,普通的科技界面不允许选择新科技进行研究。相反,你可以把你的研究点数累积起来,直到你有足够的点数在政治界面上实施一项改革。改革界面与开化国家(政治和社会)的改革不同,未开化国家有军事和经济改革,你可以用研究点“购买”它们,只要你有足够的积累。每一次改革都会带来不同的奖励,并且每一次改革都会增加你的开化进度。你的开化进度可以在改革界面的底部看到。当进度条为100%时,将解锁“西化”按钮,点击它会使你的国家变为开化国家,并给予你等同于8个列强平均科技的科技。

开化进度在15%以下的未开化国家称为“原始国家”;开化进度在20%-50%之间的,称为“未开化国家”;开化进度在55%-95%之间的,称为“部分西化国家”。这些标签并不影响游戏,仅仅用来表明这个国家离西化有多近。

未开化国家也可以通过征服——赢得战争并夺取省份来获得额外的研究点数。一些改革增加了你可以通过这种方式获得的研究点的数量。

下面你会看到所有的改革,它们的效果和花费。请注意,表中只显示默认花费,可以通过以下方式进行修正:

  • 识字率修正:你的识字率越高,改革的花费就越低。这个奖励大约是你识字率的一半,所以如果你有10%的识字率,你应该得到-5%左右的改革花费修正。这适用于军事和经济改革。
  • 上议院中的保守派:上议院的保守派越多,你的军事改革就越便宜。如果上议院没有足够的保守派,这将变成一种惩罚,使军事改革更加昂贵。
  • 上议院中的自由派:上议院的自由派越多,你的经济改革就越便宜。如果上议院没有足够的自由派,这将变成一种惩罚,使经济改革更加昂贵。
  • 势力范围领袖的科研学派:如果你处于某个列强的势力范围,该列强的科研学派会给予你改革花费奖励。

你可以通过将鼠标悬停在带有绿色加号/红色减号的小图标上,查看这两种改革的所有修正。

Military Reforms

Training methods

Reform Name Default Cost Reform Effects When Enacted Default Cost / Civilization Progress
Local training methods - Pop Militancy: -0.005 - -
Foreign training methods 8000 Land Organisation: +10%
Civilization Progress: +10%
Research points bonus when conquering: +25%
Liberals gain 2 Militancy
Conservatives gain 1 Militancy
Reactionaries gain 3 Militancy
800

Foreign weapons

Reform Name Default Cost Reform Effects When Enacted Default Cost / Civilization Progress
Local weapons - Pop Militancy: -0.005 - -
Imported weapons 10000 Land unit defense: +10%
Civilization Progress: +10%
Research points bonus when conquering: +25%
Activate technology: Flintlock Rifles
Liberals gain 2 Militancy
Conservatives gain 1 Militancy
Reactionaries gain 3 Militancy
1000

Military constructions

Reform Name Default Cost Reform Effects When Enacted Default Cost / Civilization Progress
Simple constructions - Pop Militancy: -0.005 - -
Advanced constructions 10000 Civilization Progress: +10%
Research points bonus when conquering: +25%
Activate technology: Post-Napoleonic Thought
Fort construction will take place in your capital province
Liberals gain 2 Militancy
Conservatives gain 1 Militancy
Reactionaries gain 3 Militancy
1000

Officer training

Reform Name Default Cost Reform Effects When Enacted Default Cost / Civilization Progress
Local officer training - Pop Militancy: -0.005 - -
Foreign officer training 10000 Leadership Modifier: +10%
Civilization Progress: +10%
Research points bonus when conquering: +25%
Activate technology: Military Staff System
Liberals gain 2 Militancy
Conservatives gain 1 Militancy
Reactionaries gain 3 Militancy
1000

Army training

Reform Name Default Cost Reform Effects When Enacted Default Cost / Civilization Progress
Ad hoc - Pop Militancy: -0.005 - -
Army schools 10000 Land Starting Experience: +10.00
Civilization Progress: +10%
Liberals gain 2 Militancy
Conservatives gain 1 Militancy
Reactionaries gain 3 Militancy
1000

Foreign naval units

Reform Name Default Cost Reform Effects When Enacted Default Cost / Civilization Progress
Locally produced ships - Pop Militancy: -0.005 - -
Imported ships 10000 Naval unit attack: +10%
Naval unit defense: +10%
Civilization Progress: +10%
Activate technology: Post-Nelsonian Thought
Liberals gain 2 Militancy
Conservatives gain 1 Militancy
Reactionaries gain 3 Militancy
1000

Naval training

Reform Name Default Cost Reform Effects When Enacted Default Cost / Civilization Progress
Ad hoc - Pop Militancy: -0.005 - -
Navy schools 10000 Naval Starting Experience: +10.00
Civilization Progress: +10%
Liberals gain 2 Militancy
Conservatives gain 1 Militancy
Reactionaries gain 3 Militancy
1000

Naval officers

Reform Name Default Cost Reform Effects When Enacted Default Cost / Civilization Progress
Local naval officers - Pop Militancy: -0.005 - -
Foreign naval officers 10000 Tariff Efficiency: +20%
Civilization Progress: +10%
Liberals gain 2 Militancy
Conservatives gain 1 Militancy
Reactionaries gain 3 Militancy
1000

Economic Reforms

Land reform

Reform Name Default Cost Reform Effects When Enacted Default Cost / Civilization Progress
No land reform - Farm Size: +25%
Mine Size: +25%
Pop Militancy: -0.005
- -
Land reform 8000 Farming Efficiency: +25%
Mining Efficiency: +25%
Civilization Progress: +15%
Liberals gain 0.5 Militancy
Conservatives gain 1 Militancy
Reactionaries gain 3 Militancy
533

Administrative reform

Reform Name Default Cost Reform Effects When Enacted Default Cost / Civilization Progress
No administrative reform - Pop Militancy: -0.005 - -
Administrative reform 10000 Administrative Efficiency: +10%
Civilization Progress: +15%
Liberals gain 0.5 Militancy
Conservatives gain 1 Militancy
Reactionaries gain 3 Militancy
667

Finance reform

Reform Name Default Cost Reform Effects When Enacted Default Cost / Civilization Progress
No finance reform - Max loan amount: -100%
Pop Militancy: -0.005
- -
Enact financial reform 10000 Tax Efficiency: +10%
Max loan amount: -100%
Civilization Progress: +15%
Liberals gain 0.5 Militancy
Conservatives gain 1 Militancy
Reactionaries gain 3 Militancy
667
International debt 15000 Tax Efficiency: +10%
Max loan amount: -20%
Civilization Progress: +35%
Liberals gain 0.5 Militancy
Conservatives gain 0.5 Militancy
Reactionaries gain 2 Militancy
1500 (this replaces the previous reform so you are paying 15000 for only 10% increase)

Education reform

Reform Name Default Cost Reform Effects When Enacted Default Cost / Civilization Progress
No education reform - Pop Militancy: -0.005 - -
Reformed system 10000 Education Efficiency: +15%
Civilization Progress: +15%
Liberals gain 0.5 Militancy
Conservatives gain 1 Militancy
Reactionaries gain 3 Militancy
667

Transportation system

Reform Name Default Cost Reform Effects When Enacted Default Cost / Civilization Progress
Not improved - Pop Militancy: -0.005 - -
Improved 10000 Farming Efficiency: +25%
Mining Efficiency: +25%
Civilization Progress: +15%
Activate technology: Experimental Railroad
Railroad construction will take place in your capital state
Liberals gain 1 Militancy
Conservatives gain 2 Militancy
Reactionaries gain 3 Militancy
667

Early industrialisation

Reform Name Default Cost Reform Effects When Enacted Default Cost / Civilization Progress
Stick to the old ways - Pop Militancy: -0.005 - -
Industrial progress 15000 Civilization Progress: +20% Activate technology: Water-wheel Power
Resource cloth.pngFabric Factory construction will take place in your capital
Liberals gain 1 Militancy
Conservatives gain 2 Militancy
Reactionaries gain 3 Militancy
750

Industrial construction

Reform Name Default Cost Reform Effects When Enacted Default Cost / Civilization Progress
No industrial construction - Pop Militancy: -0.005 - -
Industrial construction 17500 Civilization Progress: +25% Resource cement.pngCement Factory construction will take place in your capital
Liberals gain 1 Militancy
Conservatives gain 2 Militancy
Reactionaries gain 3 Militancy
700