文化科技:修订间差异

本页面所适用的版本可能已经过时,最后更新于Heart of Darkness
(Mikus1239移动页面Culture technology文化科技
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{{version|Heart of Darkness}}
{{version|Heart of Darkness}}


'''Culture technology''' is one of the five major categories of technology. Like Commerce, Culture is not really technology in the normal sense, but rather it is the learning and adopting of new concepts in philosophy, aestestics and psychology.
''' 文化科技''' 是五种主要科技之一。和商业科技一样,文化科技并不是真正普通意义上的科技,而是学习和接纳哲学、美学和心理学中的新观念。


== Culture subcategories ==
== 文化科技亚种类 ==


=== Aesthetics ===
=== 美学 ===


The Aesthetics subcategory provides the player with more prestige. Remember that this is in the form of shared prestige so the later you delay these techs the less prestige you will get.
美学亚种类给玩家提供更多的威望。记住:这种威望是以共享声望的形式出现的,所以你越晚获得这些技术,你得到的声望就会越低。


{| class="wikitable"
{| class="wikitable"
|-
|-
! Technology Name !! Activation Year !! Default Cost !! Effects from technology !! Effects from [[inventions]]
! 科技名称 !! 激活年份 !! 默认成本
! 科技修正 !! [[ 发明]] 带来的修正
|-
|-
| Classicism & Early Romanticism || 1836 || 3600 || Prestige gain: {{green|+5%}} || -
| 古典主义及早期浪漫主义 || 1836 || 3600 || 获得威望: {{green|+5%}}|| -
|-
|-
| Romanticism || 1836 || 7200 || Prestige gain: {{green|+5%}} || Shared Prestige: {{green|+15}}
| 浪漫主义 || 1836 || 7200 || 获得威望: {{green|+5%}}|| 分享威望: {{green|+15}}
|-
|-
| Realism || 1836 || 10800 || Prestige gain: {{green|+5%}} || Shared Prestige: {{green|+30}}
| 现实主义 || 1836 || 10800 || 获得威望: {{green|+5%}}|| 分享威望: {{green|+30}}
|-
|-
| Impressionism || 1850 || 14400 || Prestige gain: {{green|+5%}} || Shared Prestige: {{green|+45}}
| 印象主义 || 1850 || 14400 || 获得威望: {{green|+5%}}|| 分享威望: {{green|+45}}
|-
|-
| Expressionism || 1870 || 18000 || Prestige gain: {{green|+5%}} || Shared Prestige: {{green|+60}}
| 表现主义 || 1870 || 18000 || 获得威望: {{green|+5%}}|| 分享威望: {{green|+60}}
|-
|-
| Mass Culture & The Avant-Garde || 1900 || 21600 || Prestige gain: {{green|+5%}} || Shared Prestige: {{green|+175}}
| 大众文化及前卫派 || 1900 || 21600 || 获得威望: {{green|+5%}}|| 分享威望: {{green|+175}}
|}
|}


=== Philosophy ===
=== 哲学 ===


The Philosophy subcategory provides the player with a big research points modifier. Inventions will also give shared prestige.
哲学亚种类给玩家提供大量的研究点数修正,发明会提供分享威望。


{| class="wikitable"
{| class="wikitable"
|-
|-
! Technology Name !! Activation Year !! Default Cost !! Effects from technology !! Effects from [[inventions]]
! 科技名称 !! 激活年份 !! 默认成本
! 科技修正 !! [[ 发明]] 带来的修正
|-
|-
| Late Enlightenment Philosophy || 1836 || 3600 || Research Points: {{green|+50%}} || -
| 启蒙哲学 || 1836 || 3600 || 研究点数: {{green|+50%}}|| -
|-
|-
| Idealism || 1840 || 7200 || Research Points: {{green|+50%}} || Shared Prestige: {{green|+15}}
| 唯心主义 || 1840 || 7200 || 研究点数: {{green|+50%}}|| 分享威望: {{green|+15}}
|-
|-
| Empiricism || 1860 || 10800 || Research Points: {{green|+50%}} || Shared Prestige: {{green|+20}}
| 经验主义 || 1860 || 10800 || 研究点数: {{green|+50%}}|| 分享威望: {{green|+20}}
|-
|-
| Analytic Philosophy || 1870 || 14400 || Research Points: {{green|+100%}} || Shared Prestige: {{green|+60}}
| 分析哲学 || 1870 || 14400 || 研究点数: {{green|+100%}}|| 分享威望: {{green|+60}}
|-
|-
| Phenomenology & Hermeneutic || 1880 || 18000 || Research Points: {{green|+100%}} || Shared Prestige: {{green|+40}}
| 现象学及解释学 || 1880 || 18000 || 研究点数: {{green|+100%}}|| 分享威望: {{green|+40}}
|-
|-
| Anti Rationalism || 1900 || 21600 || Research Points: {{green|+100%}} || Shared Prestige: {{green|+100}}
反理性主义 || 1900 || 21600 || 研究点数: {{green|+100%}}|| 分享威望: {{green|+100}}
|}
|}


=== Social Thought ===
=== 社会思想 ===


The Social Thought subcategory provides the player with more education efficiency and colonial migration.
社会思想亚种类提供给玩家更大的教育效率和殖民迁移。


{| class="wikitable"
{| class="wikitable"
|-
|-
! Technology Name !! Activation Year !! Default Cost !! Effects from technology !! Effects from [[inventions]]
! 科技名称 !! 激活年份 !! 默认成本
! 科技修正 !! [[ 发明]] 带来的修正
|-
|-
| Malthusian Thought || 1836 || 3600 || Education Eff.: {{green|+10%}}<br>Colonial Migration: {{green|+5%}} || -
| 马尔萨斯理论 || 1836 || 3600 || 教育效率: {{green|+10%}}<br> 殖民迁移: {{green|+5%}}|| -
|-
|-
| Positivism || 1836 || 7200 || Education Eff.: {{green|+10%}}<br>Colonial Migration: {{green|+5%}} || -
| 实证主义 || 1836 || 7200 || 教育效率: {{green|+10%}}<br> 殖民迁移: {{green|+5%}}|| -
|-
|-
| Functionalism || 1836 || 10800 || Education Eff.: {{green|+10%}}<br>Colonial Migration: {{green|+5%}} || -
| 机能主义 || 1836 || 10800 || 教育效率: {{green|+10%}}<br> 殖民迁移: {{green|+5%}}|| -
|-
|-
| Biologism || 1850 || 14400 || Education Eff.: {{green|+10%}}<br>Colonial Migration: {{green|+5%}} || Education Eff.: {{green|+50%}}<br>[[War exhaustion]]: {{green|-5%}}
| 生物学主义 || 1850 || 14400 || 教育效率: {{green|+10%}}<br> 殖民迁移: {{green|+5%}}|| 教育效率: {{green|+50%}}<br>[[ 厌战度]] {{green|-5%}}
|-
|-
| Social Science || 1870 || 18000 || Education Eff.: {{green|+10%}}<br>Colonial Migration: {{green|+5%}} || Consciousness in Non-Colonial: {{red|+0.03}}<br>Colonial Prestige: {{green|+10%}}
| 社会科学 || 1870 || 18000 || 教育效率: {{green|+10%}}<br> 殖民迁移: {{green|+5%}}|| 非殖民地的觉醒度: {{red|+0.03}}<br> 殖民威望: {{green|+10%}}
|-
|-
| Social Alienation || 1900 || 21600 || Education Eff.: {{green|+10%}}<br>Colonial Migration: {{green|+5%}} || Consciousness in Non-Colonial: {{red|+0.05}}<br>War Exhaustion: {{green|-25%}}<br>Plurality: {{green|+10%}}
| 社会疏离论 || 1900 || 21600 || 教育笑了: {{green|+10%}}<br> 殖民迁移: {{green|+5%}}|| 非殖民地的觉醒度: {{red|+0.05}}<br>[[厌战度]]: {{green|-25%}}<br> 多元性: {{green|+10%}}
|}
|}


=== Political Thought ===
=== 政治思想 ===


The Political Thought subcategory provides the player with an increased [[national focus]] cap. The inventions are mainly focused on making your population more politically aware, in the form of [[plurality]], reform desire, rebel organisation gain etc. Remember that you still need enough population to get more focus points, as these techs only increase the national focus cap.
政治思想亚种类给玩家提供一个增加的[[国家焦点]]上限。发明主要集中于通过[[Plurality|多元性]] 、改革意愿、获得叛乱组织等形式使你的人口的政治关注度更高(???)The inventions are mainly focused on making your population more politically aware, in the form of [[plurality]], reform desire, rebel organisation gain etc. 请注意你依旧需要足够的人口去获得更多的国家焦点,因为这些科技只能增加国家焦点上限。


{| class="wikitable"
{| class="wikitable"
|-
|-
! Technology Name !! Activation Year !! Default Cost !! Effects from technology !! Effects from [[inventions]]
! 科技名称 !! 激活年份 !! 默认成本
! 科技修正 !! [[ 发明]] 带来的修正
|-
|-
| The Rights of Man || 1836 || 3600 || Max National Focus: {{green|+1}} || Plurality: {{green|+20%}}<br>Organisation Regain Rate: {{green|+5%}}<br>Suppression Efficiency: {{red|-5%}}
| 权利思想 || 1836 || 3600 || 国家焦点上限: {{green|+1}}|| 多元性: {{green|+20%}}<br> 组织度恢复速度: {{green|+5%}}<br> 镇压效率: {{red|-5%}}
|-
|-
| Ideological Thought || 1836 || 7200 || Max National Focus: {{green|+1}} || Plurality: {{green|+30%}}<br>Suppression Efficiency: {{red|-10%}}<br>Political Reform Desire: {{green|+10%}}<br>Consciousness in Non-Colonial: {{green|-0.02}}<br>Militancy in Non-Colonial: {{green|-0.01}}
| 意识形态思想 || 1836 || 7200 || 国家焦点上限: {{green|+1}}|| 多元性: {{green|+30%}}<br> 镇压效率: {{red|-10%}}<br> 政治改革需求: {{green|+10%}}<br>Consciousness in Non-Colonial: {{green|-0.02}}<br>Militancy in Non-Colonial: {{green|-0.01}}
|-
|-
| State & Government || 1840 || 10800 || Max National Focus: {{green|+1}} || Plurality: {{green|+10%}}<br>Political Reform Desire: {{green|+5%}}<br>Social Reform Desire: {{green|+5%}}<br>Diplomatic Points {{green|+20%}}<br>Colonial Prestige: {{green|+10%}}<br>Min. Liferating: {{green|-10%}}
| 国家与政府 || 1840 || 10800 || 国家焦点上限: {{green|+1}}|| 多元性:{{green|+10%}}<br> 政治改革需求: {{green|+5%}}<br> 社会改革需求: {{green|+5%}}<br> 外交点数获得 {{green|+20%}}<br> 殖民地威望: {{green|+10%}}<br> 最低生活条件: {{green|-10%}}
|-
|-
| Nationalism & Imperialism || 1850 || 14400 || Max National Focus: {{green|+1}}<br>War justification efficiency: {{green|+0.1%}} || War Exhaustion: {{green|-15%}}<br>Morale: {{green|+10%}}<br>Colonial Migration: {{green|+5%}}<br>Separatism: {{red|+50%}}<br>Nationalist Rebel organisation gain: {{red|+33%}}
| 民族主义与帝国主义 || 1850 || 14400 || 国家焦点上限: {{green|+1}}<br> 战争合理化效率 {{green|+0.1%}}|| 厌战度:{{green|-15%}}<br> 士气: {{green|+10%}}<br> 殖民迁移: {{green|+5%}}<br>Separatism: {{red|+50%}}<br>Nationalist Rebel organisation gain: {{red|+33%}}
|-
|-
| Revolution & Counterrevolution || 1870 || 18000 || Max National Focus: {{green|+1}}<br>Diplomatic Points: {{green|+25%}} || ''Allow Anarchic Bomb Throwers''<br>''Allow Terrorist Cells''<br>Communist Rebel organisation gain: {{red|+25%}}<br>Suppression Efficiency: {{green|+25%}}<br> rebel organisation gain: {{green|-25%}}<br>Mobilization Impact: {{green|-20%}}<br>War Exhaustion: {{green|-15%}}<br>Military Hospitals: {{green|+1%}}<br>Reactionary Rebel organisation gain: {{red|+50%}}<br>Communist Rebel organisation gain: {{red|+75%}}
| 革命与反革命 || 1870 || 18000 || 国家焦点上限: {{green|+1}}<br> 外交点数: {{green|+25%}}||''Allow Anarchic Bomb Throwers''<br>''Allow Terrorist Cells''<br>Communist Rebel organisation gain: {{red|+25%}}<br> 镇压效率: {{green|+25%}}<br> rebel organisation gain: {{green|-25%}}<br>Mobilization Impact: {{green|-20%}}<br> 厌战度: {{green|-15%}}<br>Military Hospitals: {{green|+1%}}<br>Reactionary Rebel organisation gain: {{red|+50%}}<br>Communist Rebel organisation gain: {{red|+75%}}
|-
|-
| Mass Politics || 1900 || 21600 || Max National Focus: {{green|+1}} || Fascist Rebel organisation gain: {{red|+100%}}<br>Suppression Efficiency: {{green|+25%}}<br> rebel organisation gain: {{green|-25%}}
| 大众政治 || 1900 || 21600 || 国家焦点上限: {{green|+1}}|| Fascist Rebel organisation gain: {{red|+100%}}<br> 镇压效率: {{green|+25%}}<br> rebel organisation gain: {{green|-25%}}
|}
|}


=== Psychology ===
=== 心理学 ===


The Psychology subcategory provides the player with increased reinforcement speed and starting experience. The last technology also unlocks {{icon|radios}} Radios.
The Psychology subcategory provides the player with increased reinforcement speed and starting experience. The last technology also unlocks {{icon|radios}} Radios.
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{| class="wikitable"
{| class="wikitable"
|-
|-
! Technology Name !! Activation Year !! Default Cost !! Effects from technology !! Effects from [[inventions]]
! 科技名称 !! 激活年份 !! 默认成本
! 科技修正 !! [[ 发明]] 带来的修正
|-
|-
| Introspectionism || 1836 || 3600 || Reinforcement: {{green|+5%}}<br>Reg. Experience: {{green|+5}} || -
| 内省主义 || 1836 || 3600 || 增援效率: {{green|+5%}}<br> 初始经验: {{green|+5}}|| -
|-
|-
| Associationism || 1836 || 7200 || Reinforcement: {{green|+5%}}<br>Reg. Experience: {{green|+5}} || -
| 联想主义 || 1836 || 7200 || 增援效率: {{green|+5%}}<br> 初始经验: {{green|+5}}|| -
|-
|-
| Phenomenalism || 1836 || 10800 || Reinforcement: {{green|+5%}}<br>Reg. Experience: {{green|+5}} || -
| 现象论 || 1836 || 10800 || 增援效率: {{green|+5%}}<br> 初始经验: {{green|+5}}|| -
|-
|-
| Experimental Psychology || 1850 || 14400 || Reinforcement: {{green|+5%}}<br>Reg. Experience: {{green|+5}} || -
| 实验心理学 || 1850 || 14400 || 增援效率: {{green|+5%}}<br> 初始经验: {{green|+5}}|| -
|-
|-
| Psychoanalysis || 1870 || 18000 || Reinforcement: {{green|+5%}}<br>Reg. Experience: {{green|+5}} || -
| 心理分析 || 1870 || 18000 || 增援效率: {{green|+5%}}<br> 初始经验: {{green|+5}}|| -
|-
|-
| Behaviorism || 1900 || 21600 || Reinforcement: {{green|+5%}}<br>Reg. Experience: {{green|+5}} || ''Allows {{icon|radios}} Radio Factory''<br>''Activate: {{icon|radios}} Radio''<br>Education Eff.: {{green|+25%}}<br>Suppression Efficiency: {{red|-5%}}<br>Consciousness in Non-Colonial: {{red|+0.03}}<br>Suppression Efficiency: {{red|-10%}}<br>Shared Prestige: {{green|+20}}
| 行为主义 || 1900 || 21600 || 增援效率: {{green|+5%}}<br> 初始经验: {{green|+5}}|| 允许建设 {{icon|radios}} 收音机厂<br> 激活: {{icon|radios}} 收音机<br> 教育效率: {{green|+25%}}<br> 镇压效率: {{red|-5%}}<br> 非殖民地的觉醒度: {{red|+0.03}}<br> 镇压效率: {{red|-10%}}<br> 分享威望: {{green|+20}}
|}
|}


[[Category:Technologies]]
[[Category:Technologies]]

2024年1月21日 (日) 11:35的最新版本


文化科技是五种主要科技之一。和商业科技一样,文化科技并不是真正普通意义上的科技,而是学习和接纳哲学、美学和心理学中的新观念。

文化科技亚种类

美学

美学亚种类给玩家提供更多的威望。记住:这种威望是以共享声望的形式出现的,所以你越晚获得这些技术,你得到的声望就会越低。

科技名称 激活年份 默认成本 科技修正 发明带来的修正
古典主义及早期浪漫主义 1836 3600 获得威望: +5% -
浪漫主义 1836 7200 获得威望: +5% 分享威望: +15
现实主义 1836 10800 获得威望: +5% 分享威望: +30
印象主义 1850 14400 获得威望: +5% 分享威望: +45
表现主义 1870 18000 获得威望: +5% 分享威望: +60
大众文化及前卫派 1900 21600 获得威望: +5% 分享威望: +175

哲学

哲学亚种类给玩家提供大量的研究点数修正,发明会提供分享威望。

科技名称 激活年份 默认成本 科技修正 发明带来的修正
启蒙哲学 1836 3600 研究点数: +50% -
唯心主义 1840 7200 研究点数: +50% 分享威望: +15
经验主义 1860 10800 研究点数: +50% 分享威望: +20
分析哲学 1870 14400 研究点数: +100% 分享威望: +60
现象学及解释学 1880 18000 研究点数: +100% 分享威望: +40
反理性主义 1900 21600 研究点数: +100% 分享威望: +100

社会思想

社会思想亚种类提供给玩家更大的教育效率和殖民迁移。

科技名称 激活年份 默认成本 科技修正 发明带来的修正
马尔萨斯理论 1836 3600 教育效率: +10%
殖民迁移: +5%
-
实证主义 1836 7200 教育效率: +10%
殖民迁移: +5%
-
机能主义 1836 10800 教育效率: +10%
殖民迁移: +5%
-
生物学主义 1850 14400 教育效率: +10%
殖民迁移: +5%
教育效率: +50%
厌战度-5%
社会科学 1870 18000 教育效率: +10%
殖民迁移: +5%
非殖民地的觉醒度: +0.03
殖民威望: +10%
社会疏离论 1900 21600 教育笑了: +10%
殖民迁移: +5%
非殖民地的觉醒度: +0.05
厌战度-25%
多元性: +10%

政治思想

政治思想亚种类给玩家提供一个增加的国家焦点上限。发明主要集中于通过多元性、改革意愿、获得叛乱组织等形式使你的人口的政治关注度更高(???)The inventions are mainly focused on making your population more politically aware, in the form of plurality, reform desire, rebel organisation gain etc. 请注意你依旧需要足够的人口去获得更多的国家焦点,因为这些科技只能增加国家焦点上限。

科技名称 激活年份 默认成本 科技修正 发明带来的修正
权利思想 1836 3600 国家焦点上限: +1 多元性: +20%
组织度恢复速度: +5%
镇压效率: -5%
意识形态思想 1836 7200 国家焦点上限: +1 多元性: +30%
镇压效率: -10%
政治改革需求: +10%
Consciousness in Non-Colonial: -0.02
Militancy in Non-Colonial: -0.01
国家与政府 1840 10800 国家焦点上限: +1 多元性:+10%
政治改革需求: +5%
社会改革需求: +5%
外交点数获得 +20%
殖民地威望: +10%
最低生活条件: -10%
民族主义与帝国主义 1850 14400 国家焦点上限: +1
战争合理化效率 +0.1%
厌战度:-15%
士气: +10%
殖民迁移: +5%
Separatism: +50%
Nationalist Rebel organisation gain: +33%
革命与反革命 1870 18000 国家焦点上限: +1
外交点数: +25%
Allow Anarchic Bomb Throwers
Allow Terrorist Cells
Communist Rebel organisation gain: +25%
镇压效率: +25%
rebel organisation gain: -25%
Mobilization Impact: -20%
厌战度: -15%
Military Hospitals: +1%
Reactionary Rebel organisation gain: +50%
Communist Rebel organisation gain: +75%
大众政治 1900 21600 国家焦点上限: +1 Fascist Rebel organisation gain: +100%
镇压效率: +25%
rebel organisation gain: -25%

心理学

The Psychology subcategory provides the player with increased reinforcement speed and starting experience. The last technology also unlocks Resource radios.png Radios.

科技名称 激活年份 默认成本 科技修正 发明带来的修正
内省主义 1836 3600 增援效率: +5%
初始经验: +5
-
联想主义 1836 7200 增援效率: +5%
初始经验: +5
-
现象论 1836 10800 增援效率: +5%
初始经验: +5
-
实验心理学 1850 14400 增援效率: +5%
初始经验: +5
-
心理分析 1870 18000 增援效率: +5%
初始经验: +5
-
行为主义 1900 21600 增援效率: +5%
初始经验: +5
允许建设 Resource radios.png 收音机厂
激活: Resource radios.png 收音机
教育效率: +25%
镇压效率: -5%
非殖民地的觉醒度: +0.03
镇压效率: -10%
分享威望: +20