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Total score is the combined score of prestige, Military score and Industrial score.
It makes up the ranking. The 8 countries with the highest score will be great powers, and the 8 countries from 9th-16th place are secondary powers. Uncivilized countries will always have a lower ranking than the civilized countries regardless of the total score, but the score will still determine the ranking among the uncivilized nations.
Prestige
Prestige is one of the most important concepts in Victoria 2. A nation's prestige score represents the amount of glory and honor it has amassed over the years. It is the amount of respect given a nation by other countries. It is the most abstract and intangible one of the three factors that determines the perceived rank among the countries of the world. Prestige is not fixed. Though the most powerful countries begin the game with a few prestige points, a well run great power should have amassed several thousand prestige points by the end of the game.
Prestige should not be confused with the prestige of leaders, which is an entirely different thing.
Benefit of prestige
Prestige purely boosts a nation's overall score. Unlike military score or industrial score, prestige does not require maintenance. Thus it is often the simplest route to a higher rank.
The game manual states that a nation's prestige is the determining factor in a nation's economy access to the world market. However, this is incorrect. World market purchasing order is determined by rank.[1]
Gaining prestige
Prestige can be gained by:
- Claiming colonies
- Winning battles (bigger battles give more prestige)
- Winning wars: various war justifications yield limited amounts of prestige
- Enacting reforms
- Researching culture techs, Commerce technologies and medicine and triggering associated inventions before other nations (the first country to research a culture tech gets 100% of the allowed benefit, but the next one only gets 50%, the next one 33%, etc.)
- Many events and decisions
- As a Great Power, backing the winning side in a crisis (if the crisis doesn't end in a war).
- Backing the defender in a crisis if no one backs the attacker.
- Being a secondary power or a great power
Losing prestige
- Declaring bankruptcy
- Losing battles (the loser loses the same amount of prestige that the winner gains)
- Losing a war: failing to meet a war justification causes significant losses of prestige.
- Losing to rebels through a revolution
- Changing technology schools
- Declining an ally's request for assistance
- Some events
- As a Great Power:
Military score
Military score is combined from your ships, leaders, and land units. It is a general indicator for military power. However, it may be inaccurate when trying to predict the outcome of wars, as it doesn't factor in if the country is civilized or the level of technology. (At the start of the game China will have the biggest military score, however, it will usually lose to Russia or the U.K.)
Calculating the military score
There are 3 ways of gaining military score:
- Leaders (Admirals/Generals)
- Standing armies
- Navies
Leaders give 1 military score if they are in charge of an army or navy.
Standing armies give points based their number and military supplies.
Each type of ship gives a certain amount of military score. See more under Naval units.
Industrial score
Industrial score is based off how many factories a country have and how many are employed in them, and is usually lower than Military score or Prestige due to how long factories take to build and the fact, that uncivilized nations generally cannot build them. This score is a good indicator on how many factories a country have, and thus, how strong their economy is.
A country gets one Industrial point per 2500 employed craftsmen (or
clerks) in factories. How much they actually produce does not have an effect on the score, so having employed craftsmen which don't do anything increases the score. A Great power does also get points, for factories invested in other smaller powers.