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{{version|Heart of Darkness}} {{Country |Government Type= HM's Government (will turn into a absolute monarchy in the first 2 months) |Ruling Party= Realistas (reactionary) |Capital= Havana |Population= 234.000 |Primary Culture= Caribeno |Literacy= 10,1% |National Value=Order |Tech School= Traditional Academia |Status=Civilized Nation }} [[File:Caribbean Islands Screenshot.jpg|thumb|A picture of Cuba and the rest of the Caribbean Islands in 1836]] '''Cuba''' is an island nation in the [[North America|Caribian]] that starts as a colony of {{flag|Spain}}. Cuba has a decent production of {{icon|tobacco}}tobacco which is their best source of money. {{flag|Haiti}} and the Danish West Indies are the best possibilities to expand for an independent Cuba. Even though Cuba starts off as a [[HM's Government]], it has [[political reform|no voting]]. This means that the Government will turn into a [[presidential dictatorship]] if Realistas remains in power. One can choose another ruling party. (conservative or liberal) In this case, the government form will be Absolute Monarchy. Not good, but one will have a little more room for different policies. An American [[decision]] [[Ostend Manifesto]] will give {{flag|USA}} (and later possibly [[CSA]]) cores on Cuba, and lower the relations between USA and the European Great Powers by 150. The decision will be a major threat for Cuba, but USA will however not take it, unless it has less than 25 prestige. ==Strategy== Cubas only [[RGO|production]] is {{icon|Tobacco}}tobacco, which does give a lot of cash, but does not help with [[industry]] at all. Annexing provinces with {{icon|timber}}timber, {{icon|coal}}coal or {{icon|iron}}iron is more or less a must to start any decent industry. Cubas [[literacy]] rate is atrocious and thus {{icon|clergymen}} must be promoted. They start with Spains [[technologies]] which are not great, but alright compared to e.g. [[USCA]] or [[Brazil]]. [[Industrial technology]] that improves the production of tobacco is of course best to improve the economy of Cuba. Otherwise [[Culture_technology#Social_Thought|Social Thought]] to improve the education is a good choice. ===Possibilities for expansion=== ====Haiti==== [[Haiti]] is a small island nation just next to Cuba. It has a small population with poor literacy. On the bright side, it wont have any allies for a long time and it would be almost free to take. It produces more {{icon|tobacco}}tobacco, which Cubas technology should specialize in producing. ====Denmark==== The Danish West Indies is like Haiti; a relatively safe bet considering its distance from the Danish homeland. It has a small population but its RGOs will help in your development. ====Latin America==== One of the more daring strategies is to take some of the [[South America]]n mainland. {{flag|Venezuela}}, {{flag|Ecuador}} and {{flag|Colombia}} have decent populations, but also larger militaries than Cuba. {{flag|Brazil}} has cores on [[Colombia]], so they will attack at some point, often in the early Game. A well timed attack can make some easy provinces. ====Mexico==== Now for the more daring ways. {{flag|Mexico}} has a good population and some provinces that looks good under the Cuban flag. On top of that they have enough trouble with [[USA]]. One can use the Mexican-American War as an opportunity to take some of the southern provinces. ====Other targets==== Uncivilised African and South East Asian states are good targets for military conquest, with certain RGOs such as {{icon|rubber}}rubber and {{icon|oil}}oil being established in the late game. One should also look out after an independent {{flag|Californian Republic}}, {{flag|Texas}} or {{flag|Panama}}, in the rare event of a loss by the United States. One can try to profit from the [[American Civil War]] and take some provinces from [[CSA]], but the time frame of this conflict may preclude you from intervention. {{country list}}
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