维多利亚2
ParaWikis
最新百科
都市天际线2百科
英雄无敌3百科
维多利亚3百科
奇妙探险队2百科
罪恶帝国百科
英白拉多:罗马百科
热门百科
群星百科
欧陆风云4百科
十字军之王2百科
十字军之王3百科
钢铁雄心4百科
维多利亚2百科
ParaWikis
申请建站
ParaWikis
ParaCommons
最近更改
随机页面
加入QQ群
工具
链入页面
相关更改
特殊页面
页面信息
页面值
帮助
译名手册
字词转换
编辑指南
编辑规范
练手沙盒
资助我们
资助我们
×
欢迎访问维多利亚2百科!
注册一个账号
,一起参与编写吧!这里是
当前的工程
。
全站已采用新UI,任何使用上的问题请点击
这里
。欢迎所有对百科感兴趣的同学加入QQ群:
497888338
。
阅读
查看源代码
查看历史
讨论
查看“意大利”的源代码
←
意大利
因为以下原因,您没有权限编辑本页:
您请求的操作仅限属于该用户组的用户执行:
用户
您可以查看和复制此页面的源代码。
{{version|Heart of Darkness}} {{Country |Government Type= N/A (1861: HM's Government) |Ruling Party= N/A (1861: Conservative) |Capital= Rome (ID 749) |Population= N/A (1861: 4.53 million) |Primary Culture= Varies (North or South Italian) |Accepted Cultures=Varies (North or South Italian) |Literacy= N/A (1861: 32%) |National Value= Order |Tech School= N/A (1861: Traditional Academia) |Status= Civilized }} [[File:Italy Screenshot.jpg|thumb|The divided Italian states in 1836]] '''Italy''' does not exist as an independent nation from 1836, but does exist in the "A House Divided" Expansion, which starts in 1861. It has the potential to be one of the strongest nations in the game in the hands of a competent player, and furthermore it is considered a good starting nation for beginners. Italy has both South and North Italian as accepted cultures, but even though Maltese technically is an Italian culture in the game files, Maltese will not an accepted culture. Italy has 4 unique [[decision]] * [[Cavour's Diplomacy]] (which it shares with [[Sardinia-Piedmont]]). * [[The Law of Guarantees]] * [[Italia Irredenta]] * [[Altare della Patria]] == 1836 beginnings == '''Italy''' begins the game split into many mini-states, as it has been through history since the Middle Ages. It is possible, and relatively easy, to unite the Italian peninsula together and form modern Italy. It is formed with the [[decision]] [[Avanti Italia!]] Although any Italian state can be used to create Italy, the easiest tends to be {{flag|Sardinia-Piedmont}}. Sardinia-Piedmont is one of the best Italian minors, as it has reasonably good and readily researchable industrial, diplomatic and military potential (these are the three areas to be focused on for uniting Italy). === Uniting Italy === If you wish to unite Italy as [[Sardinia-Piedmont]] (the most common option, though the other states must follow largely the same procedure) the first objective is to become a [[Great Power]]. When trying to achieve this, focus on administration, industrial and military technologies - if needed, form an alliance with a reasonable [[great power]] (such as the convenient {{flag|France}}) and help them out in a war; the prestige gained will help elevate you to Great Power status. Once you are a Great Power, the event "Garibaldi's Redshirts" may occur when rebels rise up and take over Italian countries. One can also provoke rebels, by attacking another Italian state (reduce prestige is a good CB for this), and occupy them until rebels rise up. Declare any peace when the rebels have taken control over the capital, and wait for them to take the entire country. It is also an option to sphere the south Italian countries from Austria. However, it may be necessary (or even convenient) to go to war with Austria for sphere control - a large ally such as France would be indispensable in this conflict, as [[Sardinia-Piedmont]]'s military is inevitably smaller than Austria's. Eventually, once the southern states are owned through Garibaldi's Redshirts or by sphering them (or both) Italy can be formed. === After unification === Italy is in a relatively good position to invade {{flag|Tunis}} and/or take over some of the [[Ottoman]] Africa area. Doing so will result in a fairly good starting point for the [[colonization]] of [[Africa]]. If It can be useful to annex some of Oman's east African territories, as they also provide excellent starting points for colonization. Invading other European countries unaided is a dangerous course of action for Italy as the Italian military and industrial production is often not high enough to sustain a prolonged total war against another great power. After the 1890s, it is recommended not to start wars of liberation against {{flag|Austria}}, as it will likely result in the creation of a Great War. Protracted Great Wars are often difficult for Italy's POPs to withstand, and can lead to [[communist]] revolutions (and associated revolutions that occur in reaction to a communist revolution), which will cause Italy's prestige, industrial and military score to fall considerably. Near the end of the game, Italy has a strong tendency to become [[fascist]]. ==The 1861 scenario== In 1861, Italy is united, although the {{flag|Papal States}} remains in control of Rome. The provinces of the Papal State has Italian cores on it, providing a casus belli for starting a war right away. The only problem is that [[France]] is securing its independence and sees it as part of the French [[Sphere of Influence]]. Trying to remove the Papal States from France's sphere will be very hard so your best bet is to join a large war against France or wait for the Papal States to have a revolution. If the latter happens you automatically inherit The Papal States. {{flag|Venice}} is still a part of [[the Austrian Empire]] but the "Italia Irredenta" decision is available from the start, giving you cores in other regions of the Austrian Empire considered part of Italy (Dalmatia, Istria and Venetia). After Italy have taken all of its cores it can take the decision [[The Law of Guarantees]], which changes to [[Capital]] to Rome. Italy will become strong enough to challenge Austria or France for more land both in Europe as well as in Africa. Time to reclaim Mare Nostrum. {{Country list}}
本页使用的模板:
Template:Clear
(
查看源代码
)
Template:Country
(
查看源代码
)
Template:Country list
(
查看源代码
)
Template:Navbox
(
查看源代码
)
Template:Version
(
查看源代码
)
返回
意大利
。
×
登录
密码
记住登录
加入维多利亚2百科
忘记密码?
其他方式登录