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{{version|Heart of Darkness}} {{Hatnote|For information on the units and army see: [[units]]}} {{icon|soldiers}}'''Soldiers''' are the [[POP]] type, which represent the fighting men of a nation. They are used for raising armies, with 3000 soldiers being used in each brigade. However, only 1000 soldiers are needed to create the first brigade from a province. Soldiers are also used for reinforcing damaged brigades, and the soldier [[POP]] will take damage when men are killed in action. The amount of people lost can be reduced via the nation's "military hospitals" level, which can be increased by [[research]]ing certain technologies and obtaining certain inventions. Brigades have the potential to [[revolt]], and will do so whenever the POP they stem from does. Like {{icon|officers}}[[officers]] they're paid directly from the [[budget|military spending slider]], so if spending is too low they won't meet their needs and demote, while if spending is high promotion to the POP-type will be increased. == Needs == {{box wrapper}} {| class="wikitable sortable" width="225px" style="margin-right:5px" |- !colspan="2"|Life Needs |- |{{iconify|Grain}} |width="30px"|2.5 |- |{{iconify|Fish}} |1 |- |{{iconify|Fruit}} |1 |- |{{iconify|Wool}} |1 |- |{{iconify|Cattle}} |0.75 |} {| class="wikitable sortable" width="225px" style="margin-right:5px" |- !colspan="2"|Everyday Needs |- |{{iconify|Tea}} |width="30px"|4 |- |{{iconify|Liquor}} |2 |- |{{iconify|Coal}} |1 |- |{{iconify|Furniture}} |1 |- |{{iconify|Regular Clothes}} |1 |- |{{iconify|Ammunition}} |0.5 |- |{{iconify|Small Arms}} |0.35 |} {| class="wikitable sortable" width="225px" style="margin-right:5px" |- !colspan="2"|Luxury Needs |- |{{iconify|Furniture}} |width="30px"|3 |- |{{iconify|Regular Clothes}} |3 |- |{{iconify|Liquor}} |1.5 |- |{{iconify|Paper}} |1 |- |{{iconify|Radio}} |1 |- |{{iconify|Telephones}} |1 |- |{{iconify|Tobacco}} |0.95 |- |{{iconify|Automobiles}} |0.5 |- |{{iconify|Coffee}} |0.45 |- |{{iconify|Fuel}} |0.1 |} {{end box wrapper}} == Rebel Units == {| class="wikitable" width="200px" !Unit Type !width="30px"|Chance |- | {{iconify|Artillery}} || ≈1.2% |- | {{iconify|Cavalry}} || ≈24.7% |- | {{iconify|Cuirassier}} || ≈6.2% |- | {{iconify|Dragoon}} || ≈6.2% |- | {{iconify|Guard}} || ≈18.5% |- | {{iconify|Hussar}} || ≈6.2% |- | {{iconify|Infantry}} || ≈37% |} == Ideological Tendencies == {| class="wikitable" width="200px" |- !Ideology !width="30px"|{{Hover box|Base Chance Modifier|BCM}} |- |{{iconify|Anarcho Liberal}} |1 |- |{{iconify|Communist}} |1 |- |{{iconify|Conservative}} |1 |- |{{iconify|Fascist}} |1 |- |{{iconify|Liberal}} |1.1 |- |{{iconify|Reactionary}} |1.1 |- |{{iconify|Socialist}} |1 |} == Social Mobility == === National migration factors === The following factors affect the likelihood of a {{icon|soldier}} Soldier pop choosing to migrate to a particular country. {| class="mildtable" |- !Modifier !Factor |- |Base factor |1 |- |Country has pop's culture |{{green|2%}} |- |Is a Great Power |{{green|1.2%}} |- |Has voting law Wealth |{{green|1.05%}} |- |Has voting law Weighted Universal |{{green|1.25%}} |- |Has voting law Universal |{{green|1.5%}} |- |Country is in North America, South America or Oceania |{{green|4%}} |- |None of the country's provinces has: * Liferating at least 30 * Labourer or farmer unemployment less than 10%<ref>There is a third unemployment condition, that the state has factories and farmer unemployment is less than 10%. This is probably a bug and should check craftsmen unemployment instead.</ref> |{{red|0.1%}} |} === Provincial migration factors === The following factors affect the likelihood of a {{icon|soldier}} Soldier pop choosing to migrate to a particular province. Notably, soldier pops are far more likely to congregate in state capitals. This is designed to increase the chance that soldier pops are large enough to support battalions. {| class="mildtable" |- !Modifier !Factor |- |Base factor |0.01 |- |Population is at least 150k |{{green|1.2%}} |- |Population is at least 250k |{{green|1.2%}} |- |Population is at least 500k |{{green|1.2%}} |- |Population is at least 750k |{{green|1.2%}} |- |Province has pop's culture |{{green|1.2%}} |- | <code>has_culture_core = no</code><ref>Unknown what this means. Possibly "doesn't have a core of a country of this pop's culture group".</ref> | {{red|×0.25}} |- |State has factories |{{green|2%}} |- |Has pop's religion |{{green|1.2%}} |- |Has a core of a country whose primary culture is this pop's culture |{{green|1.5%}} |- |Is part of a slave state |{{red|0.75%}} |- |Is the state's capital |{{green|20,000%}} |- |Is the country's capital |{{green|1.5%}} |- |Is coastal |{{green|1.05%}} |- |Terrain is Mountains |{{red|0.6%}} |- |Terrain is Desert |{{red|0.1%}} |- |Terrain is Marsh |{{red|0.6%}} |- |Terrain is Arctic |{{red|0.1%}} |- |Life rating is at least 40 |{{green|2%}} |- |Life rating is at least 50 |{{green|2%}} |} === Promotion and demotion === The following factors affect the likelihood of a {{icon|soldier}} Soldier pop choosing to change jobs to a particular pop type. {{box wrapper}} {| class="mildtable" style="border:thin black solid; margin-right:1em" |+ To {{icon|Officers}} [[Officers]] |- !colspan="2" | Modifier !Factor |- |colspan="2" | Base factor |0.01 |- |colspan="2" | Literacy is less than 30% |{{red|−1%}} |- |colspan="2" | Province has more than 0.2% officers |{{red|−100%}} |- |colspan="2" | Literacy is at least 50% |{{green|5%}} |- |style="vertical-align:top" rowspan="3" | Military spending slider is at least:<ref name="group">These factors are added together before being applied.</ref> |style="text-align:right" | 30% |{{green|5%}} |- |style="text-align:right" | 50% |{{green|10%}} |- |style="text-align:right" | 70% |{{green|15%}} |} {| class="mildtable" style="border:thin black solid; margin-right:1em" |+ To {{icon|farmers}} [[Farmers]] and {{icon|labourers}} [[Labourers]] |- ! Modifier !Factor |- | Base factor |0.01 |- | Province has more than 3% soldiers |{{green|5%}} |- | Luxury needs less than 10% fulfilled |{{green|5%}} |- | No work available locally for {{icon|craftsmen}} Craftsmen |{{green|5%}} |} {| class="mildtable" style="border:thin black solid; margin-right:1em" |+ To {{icon|craftsmen}} [[Craftsmen]] |- !colspan="2" | Modifier !Factor |- |colspan="2" | Base factor |0.01 |- |colspan="2" | Literacy is less than 10% |{{red|−5%}} |- |colspan="2" | Literacy is less than 15% |{{red|−3%}} |- |colspan="2" | Literacy is less than 20% |{{red|−2%}} |- |rowspan="8" style="vertical-align:top" | Literacy is at least:<ref name="group"/> |style="text-align:right" | 30% |{{green|1%}} |- |style="text-align:right" | 40% |{{green|1%}} |- |style="text-align:right" | 50% |{{green|1%}} |- |style="text-align:right" | 60% |{{green|1%}} |- |style="text-align:right" | 70% |{{green|1%}} |- |style="text-align:right" | 80% |{{green|1%}} |- |style="text-align:right" | 90% |{{green|1%}} |- |style="text-align:right" | 100% |{{green|1%}} |- |colspan="2" | State has factories |{{green|10%}} |- |colspan="2" | State has no factories and<br>the country can't build factories |{{red|−40%}} |- |colspan="2" | No work available locally for {{icon|craftsmen}} Craftsmen |{{red|−100%}} |} {{end box wrapper}} == Notes == <references/> {{POPTypeNavbox}} [[Category:Population type]]
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