General
start_date = '1836.1.1',
end_date = '1935.12.31',
Country
variable name | default value | description |
---|---|---|
YEARS_OF_NATIONALISM | 20 | Years of Nationalism |
MONTHS_UNTIL_BROKEN | 3 | OBSOLETE! (Months until rebel held capital results in broken country.) |
REBEL_ACCEPTANCE_MONTHS | 60 | |
BASE_COUNTRY_TAX_EFFICIENCY | 0.2 | Basic efficiency for taxes without 'crats and tech |
BASE_COUNTRY_ADMIN_EFFICIENCY | 0.2 | |
GOLD_TO_CASH_RATE | 0.5 | Amount of money generated per gold unit |
GOLD_TO_WORKER_PAY_RATE | 3.5 | Multiplier for how much money gold pays to pops |
GREAT_NATIONS_COUNT | 8 | Number of great powers. Note that there must be at least this number of GP candidates at game start or the game crashes. |
GREATNESS_DAYS | 365 | how many days until country risks losing status as great nation |
BADBOY_LIMIT | 25 | |
MAX_BUREAUCRACY_PERCENTAGE | 0.01 | More than max percent bureaucrats of poplation will give no additional benefits |
BUREAUCRACY_PERCENTAGE_INCREMENT | 0.001 | For each social administrative reform level, this is added to MAX_BUREAUCRACY_PERCENTAGE |
MIN_CRIMEFIGHT_PERCENT | 0.2 | |
MAX_CRIMEFIGHT_PERCENT | 0.99 | |
ADMIN_EFFICIENCY_CRIMEFIGHT_PERCENT | 0.5 | Crimefight depends on both state admin eff. and admin spending, admin spending percent effect is set to (1-ADMIN_EFFICIENCY_CRIMEFIGHT_PERCENT) |
CONSERVATIVE_INCREASE_AFTER_REFORM | 0.25 | how many more conservatives in a upper house. |
CAMPAIGN_EVENT_BASE_TIME | 42 | once every 6 weeks. |
CAMPAIGN_EVENT_MIN_TIME | 21 , | never more often than 3 weeks between |
CAMPAIGN_EVENT_STATE_SCALE | -3 | every non-colonial state reduces by 3 days. |
CAMPAIGN_DURATION | 6 | a campaign lasts these amount of months |
COLONIAL_RANK | 16 | Minimum rank a nation must have to send colonists |
COLONY_TO_STATE_PRESTIGE_GAIN | 10 | Prestige gain when turning colony to state |
COLONIAL_LIFERATING | 35 | |
BASE_GREATPOWER_DAILY_INFLUENCE | 0.25 | Influence value which is distributed each day |
AI_SUPPORT_REFORM | 0.05 | At least this many % needs to support a reform for the AI to take it |
BASE_MONTHLY_DIPLOPOINTS | 0.3 | Base value gain for diplomatic actions each month |
DIPLOMAT_TRAVEL_TIME | 14 | |
PROVINCE_OVERSEAS_PENALTY | 0.005 | Each province req. this many goods flagged as overseas penalty |
NONCORE_TAX_PENALTY | -0.05 | -5% for each non-core in state |
BASE_TARIFF_EFFICIENCY | 0.2 | baseline tariff efficiency |
COLONY_FORMED_PRESTIGE | 1 | prestige from founding a colony. |
CREATED_CB_VALID_TIME | 12 | how many months |
LOYALTY_BOOST_ON_PARTY_WIN | 0.1 | |
MOVEMENT_RADICALISM_BASE | 25 | |
MOVEMENT_RADICALISM_PASSED_REFORM_EFFECT | -2 | |
MOVEMENT_RADICALISM_NATIONALISM_FACTOR | 1.0 | |
SUPPRESSION_POINTS_GAIN_BASE | 170 | monthly gain with max bureaucrats |
SUPPRESS_BUREAUCRAT_FACTOR | 0.5 | |
WRONG_REFORM_MILITANCY_IMPACT | 1 | |
SUPPRESSION_RADICALISATION_HIT | 10 | % base added to a movements radicalness |
INVESTMENT_SCORE_FACTOR | 0.005 | how much foreign investment money counts towards your industry score |
UNCIV_TECH_SPREAD_MAX | 0.60 | |
UNCIV_TECH_SPREAD_MIN | 0.15 | |
MIN_DELAY_BETWEEN_REFORMS | 6 | months |
ECONOMIC_REFORM_UH_FACTOR | -0.40 | |
MILITARY_REFORM_UH_FACTOR | -0.40 | |
WRONG_REFORM_RADICAL_IMPACT | 15 | |
TECH_YEAR_SPAN | 140 | |
TECH_FACTOR_VASSAL | 0.5 | cost reduction factor if overlord has research the tech |
MAX_SUPPRESSION | 100 | |
PRESTIGE_HIT_ON_BREAK_COUNTRY | -0.20 | percentage reduction when country gets taken by rebels |
MIN_MOBILIZE_LIMIT | 3 | |
POP_GROWTH_COUNTRY_CACHE_DAYS | 30 | period of cached pop growth (used for player) |
NEWSPAPER_PRINTING_FREQUENCY | 350 | days frequency when the news attempt to be printed (may not print if not enough facts collected, and retry after another X days) |
NEWSPAPER_TIMEOUT_PERIOD | 890 | the max period for news that may be printed. The probability is decreased with time. |
NEWSPAPER_MAX_TENSION | 750 | when tension of printing gets this high, the newspaper will attempt to be printed immediately. |
NAVAL_BASE_SUPPLY_SCORE_BASE | 10 | base value that is powered by level of naval base. Determines the naval supplying capabilities. |
NAVAL_BASE_SUPPLY_SCORE_EMPTY | 2 | min value for coastal provinces with no naval base. |
NAVAL_BASE_NON_CORE_SUPPLY_SCORE | 0.3 | modifier for supply score for naval bases that are not in core provinces. |
COLONIAL_POINTS_FROM_SUPPLY_FACTOR | 1 | |
COLONIAL_POINTS_FOR_NON_CORE_BASE | 1 | |
MOBILIZATION_SPEED_BASE | 0.12 | Base speed for raising troops |
MOBILIZATION_SPEED_RAILS_MULT | 3.0 | Speed modifier for raising troops. It's max value for max railways level in state. |
COLONIZATION_INTEREST_LEAD | 3 | |
COLONIZATION_INFLUENCE_LEAD | 3 | |
COLONIZATION_MONTHS_TO_COLONIZE | 6 | |
COLONIZATION_DAYS_BETWEEN_INVESTMENT | 90 | |
COLONIZATION_DAYS_FOR_INITIAL_INVESTMENT | 270 | |
COLONIZATION_PROTECTORATE_PROVINCE_MAINTAINANCE | 4 | |
COLONIZATION_COLONY_PROVINCE_MAINTAINANCE | 5 | |
COLONIZATION_COLONY_INDUSTRY_MAINTAINANCE | 1 | |
COLONIZATION_COLONY_RAILWAY_MAINTAINANCE | 0.1 | |
COLONIZATION_INTEREST_COST_INITIAL | 100 | |
COLONIZATION_INTEREST_COST_NEIGHBOR_MODIFIER | -20 | |
COLONIZATION_INTEREST_COST | 20 | |
COLONIZATION_INFLUENCE_COST | 20 | |
COLONIZATION_EXTRA_GUARD_COST | 10 | |
COLONIZATION_RELEASE_DOMINION_COST | 30 | |
COLONIZATION_CREATE_STATE_COST | 300 | |
COLONIZATION_CREATE_PROTECTORATE_COST | 5 | |
COLONIZATION_CREATE_COLONY_COST | 4 | per province |
COLONIZATION_COLONY_STATE_DISTANCE | 400 | |
COLONIZATION_INFLUENCE_TEMPERATURE_PER_DAY | 0.08 | |
COLONIZATION_INFLUENCE_TEMPERATURE_PER_LEVEL | 0.005 | |
PARTY_LOYALTY_HIT_ON_WAR_LOSS | 0.95 | Drops the ruling party loyalty if war is lost. |
RESEARCH_POINTS_ON_CONQUER_MULT | 360 | multiplier to RP got by conquering as unciv when got enacted military reforms |
MAX_RESEARCH_POINTS | 25000 | max RP you can store for uncivs |
Economy
variable name | default value | description |
---|---|---|
MAX_DAILY_RESEARCH | 100 | |
LOAN_BASE_INTEREST | 0.02 | Base interest rate per 30 days, see Interest |
BANKRUPTCY_EXTERNAL_LOAN_YEARS | 10 | |
BANKRUPTCY_FACTOR | 0.2 | |
SHADOWY_FINANCIERS_MAX_LOAN_AMOUNT | 1500 | |
MAX_LOAN_CAP_FROM_BANKS | 3 | can loan max % of country tax base from single country |
GUNBOAT_LOW_TAX_CAP | 0.0 | |
GUNBOAT_HIGH_TAX_CAP | 1.0 | |
GUNBOAT_FLEET_SIZE_FACTOR | 100 | |
PROVINCE_SIZE_DIVIDER | 50 | |
CAPITALIST_BUILD_FACTORY_STATE_EMPLOYMENT_PERCENT | 0.7 | Capis don't build factories if less than this percent is employed in existing factories |
GOODS_FOCUS_SWAP_CHANCE | 0 | Percent increased chance that artisan wants to change goods independantly of how well he is doing presently |
NUM_CLOSED_FACTORIES_PER_STATE_LASSIEZ_FAIRE | 1 | Number of closed factories allowed per state under Lassiez Faire |
MIN_NUM_FACTORIES_PER_STATE_BEFORE_DELETING_LASSIEZ_FAIRE | 2 | Min number of factories per state before starting to delete under Lassiez Faire |
BANKRUPCY_DURATION | 2 | Years til a bancrupcy clears all loans |
SECOND_RANK_BASE_SHARE_FACTOR | 0.5 | |
CIV_BASE_SHARE_FACTOR | 0.75 | |
UNCIV_BASE_SHARE_FACTOR | 1 | |
FACTORY_PAYCHECKS_LEFTOVER_FACTOR | 0.25 | % of how much we pay to the pops and capitalists, from the leftovers. |
MAX_FACTORY_MONEY_SAVE | 1000 | how much money is stored maximum in a factory. |
SMALL_DEBT_LIMIT | 500 | |
FACTORY_UPGRADE_EMPLOYEE_FACTOR | 0.95 | determines how close to the employee limit we need to be before "upgrade all" will upgrade/expand a given factory (1 = 100%). |
RGO_SUPPLY_DEMAND_FACTOR_HIRE_HI | 0.2 | how fast pops are Hired when there is a high demand |
RGO_SUPPLY_DEMAND_FACTOR_HIRE_LO | 0.02 | how fast pops are Hired when there is a medium demand |
RGO_SUPPLY_DEMAND_FACTOR_FIRE | 0.4 | how fast pops are Fired when there is a low demand |
EMPLOYMENT_HIRE_LOWEST | 0.001 | we Hire pops no slower then x% of total required per day |
EMPLOYMENT_FIRE_LOWEST | 0.001 | we Fire pops no slower then x% of total required per day |
TRADE_CAP_LOW_LIMIT_LAND | 0 | the lowest % the slider can go for land units |
TRADE_CAP_LOW_LIMIT_NAVAL | 0.3 | the lowest % the slider can go for naval units |
TRADE_CAP_LOW_LIMIT_CONSTRUCTIONS | 0 | the lowest % the slider can go for constructions |
FACTORY_PURCHASE_MIN_FACTOR | 0.75 | the lowest % of its daily needs a factory will purchase |
FACTORY_PURCHASE_DRAWDOWN_FACTOR | 0.025 | the % a factory will reduce its input purchases each day if it did not sell all its goods (also used for scaling up production if all goods are sold) |
Military
variable name | default value | description |
---|---|---|
DIG_IN_INCREASE_EACH_DAYS | 5 | |
REINFORCE_SPEED | 0.2 | |
COMBAT_DIFFICULTY_IMPACT | 0.2 | |
BASE_COMBAT_WIDTH | 30 | |
POP_MIN_SIZE_FOR_REGIMENT | 1000 | |
POP_SIZE_PER_REGIMENT | 3000 | Amount of POPs per regiment |
SOLDIER_TO_POP_DAMAGE | 0.2 | POP casualties per soldier |
LAND_SPEED_MODIFIER | 1 | |
NAVAL_SPEED_MODIFIER | 2 | |
EXP_GAIN_DIV | 0.05 | |
LEADER_RECRUIT_COST | 20 | |
SUPPLY_RANGE | 250 | |
POP_MIN_SIZE_FOR_REGIMENT_PROTECTORATE_MULTIPLIER | 8 | |
POP_MIN_SIZE_FOR_REGIMENT_COLONY_MULTIPLIER | 5 | |
POP_MIN_SIZE_FOR_REGIMENT_NONCORE_MULTIPLIER | 3 | VALUE * POP_MIN_SIZE_FOR_REGIMENT is min for noncores |
GAS_ATTACK_MODIFIER | 3 | |
COMBATLOSS_WAR_EXHAUSTION | 3 | base war exhastion in combat |
LEADER_MAX_RANDOM_PRESTIGE | 0.05 | max percent of prestige, when randomizing stats for leaders. |
LEADER_AGE_DEATH_FACTOR | 4 | higher value means leaders live longer |
LEADER_PRESTIGE_TO_MORALE_FACTOR | 0.8 | f.ex. 100% of prestige = +10% morale |
LEADER_PRESTIGE_TO_MAX_ORG_FACTOR | 0.7 | f.ex. 100% of prestige = +10 max org |
LEADER_TRANSFER_PENALTY_ON_COUNTRY_PRESTIGE | 0.05 | country prestige penalty on unassign leader (f.ex if leader has 100% prestige, the country loose 4% of its prestige) |
LEADER_PRESTIGE_LAND_GAIN | 0.3 | extra speed gain on prestige for land combat |
LEADER_PRESTIGE_NAVAL_GAIN | 0.3 | extra speed gain on prestige for naval combat |
NAVAL_COMBAT_SEEKING_CHANCE | 0.5 | base chance of picking a target (increased by leader reconaissance) |
NAVAL_COMBAT_SEEKING_CHANCE_MIN | 0.1 | low cap for chance of picking the target |
NAVAL_COMBAT_SELF_DEFENCE_CHANCE | 2.0 | scale up the chance of choosing the target that is already shooting at us. |
NAVAL_COMBAT_SHIFT_BACK_ON_NEXT_TARGET | 0.2 | max shift back from center line when got new target |
NAVAL_COMBAT_SHIFT_BACK_DURATION_SCALE | 7 | shifting back from center line on new target - scaled down as long the combat takes |
NAVAL_COMBAT_SPEED_TO_DISTANCE_FACTOR | 0.05 | cast the ship speed to the "in combat" speed that moves it towards center line on the field range 0-1. |
NAVAL_COMBAT_CHANGE_TARGET_CHANCE | 0.03 | chance of changing the target to another one |
NAVAL_COMBAT_DAMAGE_ORG_MULT | 0.4 | scale the damage to ORG for balancing gameplay |
NAVAL_COMBAT_DAMAGE_STR_MULT | 0.2 | scale the damage to STR for balancing gameplay |
NAVAL_COMBAT_DAMAGE_MULT_NO_ORG | 2.0 | damage multiplier (to STR) when opponent has no ORG. |
NAVAL_COMBAT_RETREAT_CHANCE | 0.07 | base chance for retreating when STR or ORG is low. Increased by leader experiance and speed. |
NAVAL_COMBAT_RETREAT_STR_ORG_LEVEL | 0.15 | the retreating is available when STR or ORG % drops below this value (it's 0% to 100% value) |
NAVAL_COMBAT_RETREAT_SPEED_MOD | 0.4 | slow down when retreating so there is a chance to hit the runner |
NAVAL_COMBAT_RETREAT_MIN_DISTANCE | 0.25 | how close (in average) all alive ships must be to the center line to be able to retreat. |
NAVAL_COMBAT_DAMAGED_TARGET_SELECTION | 2.5 | multiply chance of seleting target that has low average of STR/ORG |
NAVAL_COMBAT_STACKING_TARGET_CHANGE | 0.03 | increase chance to change/drop target when suffering stacking penalty |
NAVAL_COMBAT_STACKING_TARGET_SELECT | 0.2 | modifier for how much the stacking penalty affects the target selection. |
NAVAL_COMBAT_MAX_TARGETS | 6 | max number of ships that may target the same enemy ship |
AI_BIGSHIP_PROPORTION | 0.4 | fraction of ships in the navy that should be ships of the line |
AI_LIGHTSHIP_PROPORTION | 0.4 | fraction of ships in the navy that should be cruisers, frigates etc |
AI_TRANSPORT_PROPORTION | 0.2 | fraction of ships in the navy that should be should be transports |
AI_CAVALRY_PROPORTION | 0.15 | fraction of brigades that should be cavalry |
AI_SUPPORT_PROPORTION | 0.3 | fraction of brigades that should be artillery and other support units |
AI_SPECIAL_PROPORTION | 0.15 | fraction of brigades that should be engineers and tanks |
AI_ESCORT_RATIO | 2.0 | ratio of escorts to transports in invasion fleets |
AI_ARMY_TAXBASE_FRACTION | 0.3 | max of tax base that AI will spend on army supply costs (based on peacetime costs) |
AI_NAVY_TAXBASE_FRACTION | 0.3 | max of tax base that AI will spend on navy supply costs (based on peacetime costs) |
AI_BLOCKADE_RANGE | 200 | max distance the AI will send out blockade fleets from their home base |
RECON_UNIT_RATIO | 0.1 | the % of units in the army that must have a recon value to get the full bonus |
ENGINEER_UNIT_RATIO | 0.1 | the % of units in the army that must have a fort attack value to get the full bonus |
SIEGE_BRIGADES_MIN | 3 | the number of brigades needed for a siege to progress at normal speed |
SIEGE_BRIGADES_MAX | 13 | the number of brigades above which you get no addition benefit in sieges |
SIEGE_BRIGADES_BONUS | 0.5 | the bonus to siege speed from each brigade |
RECON_SIEGE_EFFECT | 0.5 | multiplier to effect of recon on speeding up sieges |
SIEGE_ATTRITION | 2 | fixed attrition on sieging units |
BASE_MILITARY_TACTICS | 1.5 | base mil tactics before tech |
NAVAL_LOW_SUPPLY_DAMAGE_SUPPLY_STATUS | 0.25 | how little supply is acceptable before getting damage to STR |
NAVAL_LOW_SUPPLY_DAMAGE_DAYS_DELAY | 30 | delay in days before the STR will get damage due to no supplies. Sometimes supply status may jump bcoz of the market. |
NAVAL_LOW_SUPPLY_DAMAGE_MIN_STR | 5.0 | when low supply, the navy will supply STR damage but no less then X% to avoid destruction (value from 0 to 100.0) |
NAVAL_LOW_SUPPLY_DAMAGE_PER_DAY | 0.25 | damage to navies STR per day if totally 0% supplies (value from 0 to 100.0) |
Diplomacy
variable name | default value | description |
---|---|---|
PEACE_COST_ADD_TO_SPHERE | 1 | |
PEACE_COST_RELEASE_PUPPET | 1 | |
PEACE_COST_MAKE_PUPPET | 85 | |
PEACE_COST_DISARMAMENT | 1 | |
PEACE_COST_DESTROY_FORTS | 1 | |
PEACE_COST_DESTROY_NAVAL_BASES | 1 | |
PEACE_COST_REPARATIONS | 1 | |
PEACE_COST_TRANSFER_PROVINCES | 1 | |
PEACE_COST_REMOVE_CORES | 0 | |
PEACE_COST_PRESTIGE | 1 | |
PEACE_COST_CONCEDE | 1 | |
PEACE_COST_STATUS_QUO | 1 | |
PEACE_COST_ANNEX | 85 | |
PEACE_COST_DEMAND_STATE | 10 | |
PEACE_COST_INSTALL_COMMUNIST_GOV_TYPE | 70 | |
PEACE_COST_UNINSTALL_COMMUNIST_GOV_TYPE | 1 | |
PEACE_COST_COLONY | 10 | |
INFAMY_ADD_TO_SPHERE | 2 | |
INFAMY_RELEASE_PUPPET | 0.5 | |
INFAMY_MAKE_PUPPET | 5 | |
INFAMY_DISARMAMENT | 5 | |
INFAMY_DESTROY_FORTS | 2 | |
INFAMY_DESTROY_NAVAL_BASES | 2 | |
INFAMY_REPARATIONS | 5 | |
INFAMY_TRANSFER_PROVINCES | 5 | |
INFAMY_REMOVE_CORES | 0 | |
INFAMY_PRESTIGE | 2 | |
INFAMY_CONCEDE | 1 | |
INFAMY_STATUS_QUO | 0 | |
INFAMY_ANNEX | 10 | |
INFAMY_DEMAND_STATE | 5 | |
INFAMY_INSTALL_COMMUNIST_GOV_TYPE | 5 | |
INFAMY_UNINSTALL_COMMUNIST_GOV_TYPE | 5 | |
INFAMY_COLONY | 0 | |
PRESTIGE_ADD_TO_SPHERE_BASE | 5 | |
PRESTIGE_RELEASE_PUPPET_BASE | 5 | |
PRESTIGE_MAKE_PUPPET_BASE | 5 | |
PRESTIGE_DISARMAMENT_BASE | 5 | |
PRESTIGE_DESTROY_FORTS_BASE | 5 | |
PRESTIGE_DESTROY_NAVAL_BASES_BASE | 5 | |
PRESTIGE_REPARATIONS_BASE | 5 | |
PRESTIGE_TRANSFER_PROVINCES_BASE | 2 | |
PRESTIGE_REMOVE_CORES_BASE | 0 | |
PRESTIGE_PRESTIGE_BASE | 5 | |
PRESTIGE_CONCEDE_BASE | 1 | |
PRESTIGE_STATUS_QUO_BASE | 5 | |
PRESTIGE_ANNEX_BASE | 2 | |
PRESTIGE_DEMAND_STATE_BASE | 2 | |
PRESTIGE_CLEAR_UNION_SPHERE_BASE | 15 | Prestige for asserting hegemony |
PRESTIGE_GUNBOAT_BASE | 1 | Prestige for debt collection |
PRESTIGE_INSTALL_COMMUNIST_GOV_TYPE_BASE | 2 | |
PRESTIGE_UNINSTALL_COMMUNIST_GOV_TYPE_BASE | 2 | |
PRESTIGE_COLONY_BASE | 2 | |
PRESTIGE_ADD_TO_SPHERE | 0.05 | |
PRESTIGE_RELEASE_PUPPET | 0.05 | |
PRESTIGE_MAKE_PUPPET | 0.05 | |
PRESTIGE_DISARMAMENT | 0.05 | |
PRESTIGE_DESTROY_FORTS | 0.05 | |
PRESTIGE_DESTROY_NAVAL_BASES | 0.05 | |
PRESTIGE_REPARATIONS | 0.05 | |
PRESTIGE_TRANSFER_PROVINCES | 0.02 | |
PRESTIGE_REMOVE_CORES | 0 | |
PRESTIGE_PRESTIGE | 0.05 | |
PRESTIGE_CONCEDE | 0.01 | |
PRESTIGE_STATUS_QUO | 0.05 | |
PRESTIGE_ANNEX | 0.02 | |
PRESTIGE_DEMAND_STATE | 0.02 | |
PRESTIGE_CLEAR_UNION_SPHERE | 0.15 | |
PRESTIGE_GUNBOAT | 0.01 | Prestige for debt collection |
PRESTIGE_INSTALL_COMMUNIST_GOV_TYPE | 0.02 | |
PRESTIGE_UNINSTALL_COMMUNIST_GOV_TYPE | 0.02 | |
PRESTIGE_COLONY | 0.02 | |
BREAKTRUCE_INFAMY_ADD_TO_SPHERE | 1 | |
BREAKTRUCE_INFAMY_RELEASE_PUPPET | 1 | |
BREAKTRUCE_INFAMY_MAKE_PUPPET | 1 | |
BREAKTRUCE_INFAMY_DISARMAMENT | 1 | |
BREAKTRUCE_INFAMY_DESTROY_FORTS | 1 | |
BREAKTRUCE_INFAMY_DESTROY_NAVAL_BASES | 1 | |
BREAKTRUCE_INFAMY_REPARATIONS | 1 | |
BREAKTRUCE_INFAMY_TRANSFER_PROVINCES | 1 | |
BREAKTRUCE_INFAMY_REMOVE_CORES | 0 | |
BREAKTRUCE_INFAMY_PRESTIGE | 1 | |
BREAKTRUCE_INFAMY_CONCEDE | 1 | |
BREAKTRUCE_INFAMY_STATUS_QUO | 1 | |
BREAKTRUCE_INFAMY_ANNEX | 1 | |
BREAKTRUCE_INFAMY_DEMAND_STATE | 1 | |
BREAKTRUCE_INFAMY_INSTALL_COMMUNIST_GOV_TYPE | 1 | |
BREAKTRUCE_INFAMY_UNINSTALL_COMMUNIST_GOV_TYPE | 1 | |
BREAKTRUCE_INFAMY_COLONY | 1 | |
BREAKTRUCE_PRESTIGE_ADD_TO_SPHERE | -20 | |
BREAKTRUCE_PRESTIGE_RELEASE_PUPPET | -20 | |
BREAKTRUCE_PRESTIGE_MAKE_PUPPET | -20 | |
BREAKTRUCE_PRESTIGE_DISARMAMENT | -20 | |
BREAKTRUCE_PRESTIGE_DESTROY_FORTS | -20 | |
BREAKTRUCE_PRESTIGE_DESTROY_NAVAL_BASES | -20 | |
BREAKTRUCE_PRESTIGE_REPARATIONS | -20 | |
BREAKTRUCE_PRESTIGE_TRANSFER_PROVINCES | -20 | |
BREAKTRUCE_PRESTIGE_REMOVE_CORES | 0 | |
BREAKTRUCE_PRESTIGE_PRESTIGE | -20 | |
BREAKTRUCE_PRESTIGE_CONCEDE | -20 | |
BREAKTRUCE_PRESTIGE_STATUS_QUO | -20 | |
BREAKTRUCE_PRESTIGE_ANNEX | -20 | |
BREAKTRUCE_PRESTIGE_DEMAND_STATE | -20 | |
BREAKTRUCE_PRESTIGE_INSTALL_COMMUNIST_GOV_TYPE | -20 | |
BREAKTRUCE_PRESTIGE_UNINSTALL_COMMUNIST_GOV_TYPE | -20 | |
BREAKTRUCE_PRESTIGE_COLONY | -20 | |
BREAKTRUCE_MILITANCY_ADD_TO_SPHERE | 2 | |
BREAKTRUCE_MILITANCY_RELEASE_PUPPET | 2 | |
BREAKTRUCE_MILITANCY_MAKE_PUPPET | 2 | |
BREAKTRUCE_MILITANCY_DISARMAMENT | 2 | |
BREAKTRUCE_MILITANCY_DESTROY_FORTS | 2 | |
BREAKTRUCE_MILITANCY_DESTROY_NAVAL_BASES | 2 | |
BREAKTRUCE_MILITANCY_REPARATIONS | 2 | |
BREAKTRUCE_MILITANCY_TRANSFER_PROVINCES | 2 | |
BREAKTRUCE_MILITANCY_REMOVE_CORES | 0 | |
BREAKTRUCE_MILITANCY_PRESTIGE | 2 | |
BREAKTRUCE_MILITANCY_CONCEDE | 2 | |
BREAKTRUCE_MILITANCY_STATUS_QUO | 2 | |
BREAKTRUCE_MILITANCY_ANNEX | 2 | |
BREAKTRUCE_MILITANCY_DEMAND_STATE | 2 | |
BREAKTRUCE_MILITANCY_INSTALL_COMMUNIST_GOV_TYPE | 2 | |
BREAKTRUCE_MILITANCY_UNINSTALL_COMMUNIST_GOV_TYPE | 2 | |
BREAKTRUCE_MILITANCY_COLONY | 2 | |
GOODRELATION_INFAMY_ADD_TO_SPHERE | 1 | |
GOODRELATION_INFAMY_RELEASE_PUPPET | 1 | |
GOODRELATION_INFAMY_MAKE_PUPPET | 1 | |
GOODRELATION_INFAMY_DISARMAMENT | 1 | |
GOODRELATION_INFAMY_DESTROY_FORTS | 1 | |
GOODRELATION_INFAMY_DESTROY_NAVAL_BASES | 1 | |
GOODRELATION_INFAMY_REPARATIONS | 1 | |
GOODRELATION_INFAMY_TRANSFER_PROVINCES | 1 | |
GOODRELATION_INFAMY_REMOVE_CORES | 0 | |
GOODRELATION_INFAMY_PRESTIGE | 1 | |
GOODRELATION_INFAMY_CONCEDE | 1 | |
GOODRELATION_INFAMY_STATUS_QUO | 1 | |
GOODRELATION_INFAMY_ANNEX | 1 | |
GOODRELATION_INFAMY_DEMAND_STATE | 1 | |
GOODRELATION_INFAMY_INSTALL_COMMUNIST_GOV_TYPE | 1 | |
GOODRELATION_INFAMY_UNINSTALL_COMMUNIST_GOV_TYPE | 1 | |
GOODRELATION_INFAMY_COLONY | 1 | |
GOODRELATION_PRESTIGE_ADD_TO_SPHERE | -20 | |
GOODRELATION_PRESTIGE_RELEASE_PUPPET | -20 | |
GOODRELATION_PRESTIGE_MAKE_PUPPET | -20 | |
GOODRELATION_PRESTIGE_DISARMAMENT | -20 | |
GOODRELATION_PRESTIGE_DESTROY_FORTS | -20 | |
GOODRELATION_PRESTIGE_DESTROY_NAVAL_BASES | -20 | |
GOODRELATION_PRESTIGE_REPARATIONS | -20 | |
GOODRELATION_PRESTIGE_TRANSFER_PROVINCES | -20 | |
GOODRELATION_PRESTIGE_REMOVE_CORES | 0 | |
GOODRELATION_PRESTIGE_PRESTIGE | -20 | |
GOODRELATION_PRESTIGE_CONCEDE | -20 | |
GOODRELATION_PRESTIGE_STATUS_QUO | -20 | |
GOODRELATION_PRESTIGE_ANNEX | -20 | |
GOODRELATION_PRESTIGE_DEMAND_STATE | -20 | |
GOODRELATION_PRESTIGE_INSTALL_COMMUNIST_GOV_TYPE | -20 | |
GOODRELATION_PRESTIGE_UNINSTALL_COMMUNIST_GOV_TYPE | -20 | |
GOODRELATION_PRESTIGE_COLONY | -20 | |
GOODRELATION_MILITANCY_ADD_TO_SPHERE | 2 | |
GOODRELATION_MILITANCY_RELEASE_PUPPET | 2 | |
GOODRELATION_MILITANCY_MAKE_PUPPET | 2 | |
GOODRELATION_MILITANCY_DISARMAMENT | 2 | |
GOODRELATION_MILITANCY_DESTROY_FORTS | 2 | |
GOODRELATION_MILITANCY_DESTROY_NAVAL_BASES | 2 | |
GOODRELATION_MILITANCY_REPARATIONS | 2 | |
GOODRELATION_MILITANCY_TRANSFER_PROVINCES | 2 | |
GOODRELATION_MILITANCY_REMOVE_CORES | 0 | |
GOODRELATION_MILITANCY_PRESTIGE | 2 | |
GOODRELATION_MILITANCY_CONCEDE | 2 | |
GOODRELATION_MILITANCY_STATUS_QUO | 2 | |
GOODRELATION_MILITANCY_ANNEX | 2 | |
GOODRELATION_MILITANCY_DEMAND_STATE | 2 | |
GOODRELATION_MILITANCY_INSTALL_COMMUNIST_GOV_TYPE | 2 | |
GOODRELATION_MILITANCY_UNINSTALL_COMMUNIST_GOV_TYPE | 2 | |
GOODRELATION_MILITANCY_COLONY | 2 | |
WAR_PRESTIGE_COST_BASE | 100 | |
WAR_PRESTIGE_COST_HIGH_PRESTIGE | 1 | |
WAR_PRESTIGE_COST_NEG_PRESTIGE | 1 | |
WAR_PRESTIGE_COST_TRUCE | 100 | |
WAR_PRESTIGE_COST_HONOR_ALLIANCE | -100 | |
WAR_PRESTIGE_COST_HONOR_GUARNATEE | -50 | |
WAR_PRESTIGE_COST_UNCIVILIZED | -50 | |
WAR_PRESTIGE_COST_CORE | -50 | |
WAR_FAILED_GOAL_MILITANCY | 2 | |
WAR_FAILED_GOAL_PRESTIGE_BASE | -10 | |
WAR_FAILED_GOAL_PRESTIGE | -0.1 | |
DISCREDIT_DAYS | 180 | |
DISCREDIT_INFLUENCE_COST_FACTOR | 2 | |
DISCREDIT_INFLUENCE_GAIN_FACTOR | -0.75 | |
BANEMBASSY_DAYS | 365 | |
DECLAREWAR_RELATION_ON_ACCEPT | -50 | |
DECLAREWAR_DIPLOMATIC_COST | 1 | |
ADDWARGOAL_RELATION_ON_ACCEPT | 0 | |
ADDWARGOAL_DIPLOMATIC_COST | 1 | |
ADD_UNJUSTIFIED_GOAL_BADBOY | 1 | |
PEACE_RELATION_ON_ACCEPT | 5 | |
PEACE_RELATION_ON_DECLINE | -10 | |
PEACE_DIPLOMATIC_COST | 1 | |
ALLIANCE_RELATION_ON_ACCEPT | 100 | |
ALLIANCE_RELATION_ON_DECLINE | -50 | |
ALLIANCE_DIPLOMATIC_COST | 1 | |
CANCELALLIANCE_RELATION_ON_ACCEPT | -20 | |
CANCELALLIANCE_DIPLOMATIC_COST | 1 | |
CALLALLY_RELATION_ON_ACCEPT | 20 | |
CALLALLY_RELATION_ON_DECLINE | -20 | |
CALLALLY_DIPLOMATIC_COST | 0 | |
ASKMILACCESS_RELATION_ON_ACCEPT | 30 | |
ASKMILACCESS_RELATION_ON_DECLINE | -10 | |
ASKMILACCESS_DIPLOMATIC_COST | 1 | |
CANCELASKMILACCESS_RELATION_ON_ACCEPT | 0 | |
CANCELASKMILACCESS_DIPLOMATIC_COST | 1 | |
GIVEMILACCESS_RELATION_ON_ACCEPT | 10 | |
GIVEMILACCESS_RELATION_ON_DECLINE | 0 | |
GIVEMILACCESS_DIPLOMATIC_COST | 1 | |
CANCELGIVEMILACCESS_RELATION_ON_ACCEPT | -10 | |
CANCELGIVEMILACCESS_DIPLOMATIC_COST | 1 | |
WARSUBSIDY_RELATION_ON_ACCEPT | 20 | |
WARSUBSIDY_DIPLOMATIC_COST | 1 | |
CANCELWARSUBSIDY_RELATION_ON_ACCEPT | 0 | |
CANCELWARSUBSIDY_DIPLOMATIC_COST | 0 | |
DISCREDIT_RELATION_ON_ACCEPT | -5 | |
DISCREDIT_INFLUENCE_COST | 25 | |
EXPELADVISORS_RELATION_ON_ACCEPT | -5 | |
EXPELADVISORS_INFLUENCE_COST | 50 | |
CEASECOLONIZATION_RELATION_ON_ACCEPT | 20 | |
CEASECOLONIZATION_RELATION_ON_DECLINE | -20 | |
CEASECOLONIZATION_DIPLOMATIC_COST | 1 | |
BANEMBASSY_RELATION_ON_ACCEPT | -10 | |
BANEMBASSY_INFLUENCE_COST | 65 | |
INCREASERELATION_RELATION_ON_ACCEPT | 15 | |
INCREASERELATION_RELATION_ON_DECLINE | 0 | |
INCREASERELATION_DIPLOMATIC_COST | 2 | |
DECREASERELATION_RELATION_ON_ACCEPT | -25 | |
DECREASERELATION_DIPLOMATIC_COST | 1 | |
ADDTOSPHERE_RELATION_ON_ACCEPT | 0 | |
ADDTOSPHERE_INFLUENCE_COST | 100 | |
REMOVEFROMSPHERE_RELATION_ON_ACCEPT | -10 | |
REMOVEFROMSPHERE_INFLUENCE_COST | 100 | |
REMOVEFROMSPHERE_PRESTIGE_COST | 10 | only applied if removing country is sphere leader |
REMOVEFROMSPHERE_INFAMY_COST | 1 | only applied if removing country is sphere leader |
INCREASEOPINION_RELATION_ON_ACCEPT | 20 | |
INCREASEOPINION_INFLUENCE_COST | 50 | |
DECREASEOPINION_RELATION_ON_ACCEPT | -10 | |
DECREASEOPINION_INFLUENCE_COST | 50 | |
CEASECOLONIZATION_DIPLOMATIC_COST | 1 | |
MAKE_CB_DIPLOMATIC_COST | 1 | |
MAKE_CB_RELATION_ON_ACCEPT | 0 | |
DISARMAMENT_ARMY_HIT | 0.5 | |
REPARATIONS_TAX_HIT | 0.25 | |
PRESTIGE_REDUCTION_BASE | 25 | |
PRESTIGE_REDUCTION | 0.1 | Base value + % of recipient's prestige |
REPARATIONS_YEARS | 5 | |
MIN_WARSCORE_TO_INTERVENE | -1 | |
MIN_MONTHS_TO_INTERVENE | 0 | |
MAX_WARSCORE_FROM_BATTLES | 50 | |
GUNBOAT_DIPLOMATIC_COST | 1 | |
GUNBOAT_RELATION_ON_ACCEPT | 1 | |
WARGOAL_JINGOISM_REQUIREMENT | 0.07 | |
LIBERATE_STATE_RELATION_INCREASE | 50 | |
DISHONORED_CALLALLY_PRESTIGE_PENALTY | -3 | |
BASE_TRUCE_MONTHS | 60 | |
MAX_INFLUENCE | 100 | |
WARSUBSIDIES_PERCENT | 0.20 | How many percent of imports you are going to pay each day(mil. constructions and mil. maintainence) |
NEIGHBOUR_BONUS_INFLUENCE_PERCENT | 0.50 | Bonus to neighbouring countries when influencing |
SPHERE_NEIGHBOUR_BONUS_INFLUENCE_PERCENT | 0.2 | Bonus to countries in your sphere neighbouring when influencing |
OTHER_CONTINENT_BONUS_INFLUENCE_PERCENT | -0.50 | Bonus to neighbouring countries when influencing |
PUPPET_BONUS_INFLUENCE_PERCENT | 1.0 | bonus if they are our puppet |
effects of manually releasing a nation | ||
RELEASE_NATION_PRESTIGE | 0 | |
RELEASE_NATION_INFAMY | -5 | |
INFAMY_CLEAR_UNION_SPHERE | 0 | Infamy for asserting hegemony |
BREAKTRUCE_INFAMY_CLEAR_UNION_SPHERE | 1 | Infamy for breaking truce for asserting hegemony |
BREAKTRUCE_PRESTIGE_CLEAR_UNION_SPHERE | -20 | Prestige for breaking truce for asserting hegemony |
BREAKTRUCE_MILITANCY_CLEAR_UNION_SPHERE | 2 | Militancy for breaking truce for asserting hegemony |
GOODRELATION_INFAMY_CLEAR_UNION_SPHERE | 1 | Militancy for asserting hegemony with good relations |
GOODRELATION_PRESTIGE_CLEAR_UNION_SPHERE | -20 | Prestige for asserting hegemony with good relations |
GOODRELATION_MILITANCY_CLEAR_UNION_SPHERE | 2 | Prestige for asserting hegemony with good relations |
PEACE_COST_CLEAR_UNION_SPHERE | 0.6 | Peace cost to assert hegemony per affected country |
GOOD_PEACE_REFUSAL_MILITANCY | 1.0 | Militancy hit from refusing a good peace offer |
GOOD_PEACE_REFUSAL_WAREXH | 5.0 | War exhaustion hit from refusing a good peace offer |
PEACE_COST_GUNBOAT | 5 | Cost of forcing a defaulting country to pay its debt |
INFAMY_GUNBOAT | 0 | Infamy cost for debt collection |
BREAKTRUCE_INFAMY_GUNBOAT | 0 | Truce breaking penalty for debt collection |
BREAKTRUCE_PRESTIGE_GUNBOAT | 0 | |
BREAKTRUCE_MILITANCY_GUNBOAT | 0 | |
GOODRELATION_INFAMY_GUNBOAT | 0 | |
GOODRELATION_PRESTIGE_GUNBOAT | 0 | |
GOODRELATION_MILITANCY_GUNBOAT | 0 | |
CB_GENERATION_BASE_SPEED | 0.5 | |
CB_GENERATION_SPEED_BONUS_ON_COLONY_COMPETITION | 1.0 | speed bonus when 2 countries compete for colony province |
CB_GENERATION_SPEED_BONUS_ON_COLONY_COMPETITION_TROOPS_PRESENCE | 1.0 | even bigger bonus when having |
MAKE_CB_RELATION_LIMIT | 100 | |
CB_DETECTION_CHANCE_BASE | 15 | chance out of 1000 every day |
INVESTMENT_INFLUENCE_DEFENSE | 0.5 | maximum defense factor in sphere of having invested in a country |
RELATION_INFLUENCE_MODIFIER | 1000 | divisor for relation |
ON_CB_DETECTED_RELATION_CHANGE | -50 | relations decreased when CB detected. |
GW_INTERVENE_MIN_RELATIONS | 100 | minimum relations required to intervene in great war |
GW_INTERVENE_MAX_EXHAUSTION | 1 | max war exhaustion required to intervene in great war |
GW_JUSTIFY_CB_BADBOY_IMPACT | 0.33 | % deduction of infamy cost for justify CB in great war |
GW_CB_CONSTRUCTION_SPEED | 0.25 | faster CB construction against enemies while at great war |
GW_WARGOAL_JINGOISM_REQUIREMENT_MOD | 0.25 | % deduction of required jingoists in country |
GW_WARSCORE_COST_MOD | 0.65 | cost reduction factor on warscore needed to fulfill goal if great war |
TENSION_DECAY | -0.08 | |
TENSION_FROM_CB | 0.04 | |
TENSION_FROM_MOVEMENT | 0.02 | tension per 1000 in nationalist movement |
TENSION_FROM_MOVEMENT_MAX | 1.2 | max total value no matter the size of the movement |
AT_WAR_TENSION_DECAY | -0.12 | for each potentially interested GP at war (value is if all possible GPs are at war) |
TENSION_ON_CB_DISCOVERED | 20 | |
TENSION_ON_REVOLT | 50 | |
TENSION_WHILE_CRISIS | -1.0 | |
CRISIS_COOLDOWN_MONTHS | 18 | |
CRISIS_BASE_CHANCE | 20 | |
CRISIS_TEMPERATURE_INCREASE | 0.05 | |
CRISIS_OFFER_DIPLOMATIC_COST | 0 | |
CRISIS_OFFER_RELATION_ON_ACCEPT | 0 | |
CRISIS_OFFER_RELATION_ON_DECLINE | 0 | |
CRISIS_DID_NOT_TAKE_SIDE_PRESTIGE_FACTOR_BASE | -0.1 | |
CRISIS_DID_NOT_TAKE_SIDE_PRESTIGE_FACTOR_YEAR | -0.002 | |
CRISIS_WINNER_PRESTIGE_FACTOR_BASE | 10 | |
CRISIS_WINNER_PRESTIGE_FACTOR_YEAR | 0.4 | |
CRISIS_WINNER_RELATIONS_IMPACT | 25 | negative for losers and backers with unfulfilled goals |
BACK_CRISIS_DIPLOMATIC_COST | 0 | |
BACK_CRISIS_RELATION_ON_ACCEPT | 0 | |
BACK_CRISIS_RELATION_ON_DECLINE | 0 | |
CRISIS_TEMPERATURE_ON_OFFER_DECLINE | 0 | |
CRISIS_TEMPERATURE_PARTICIPANT_FACTOR | 10 | How much faster a crisis heats up if all interested parties have taken sides (linear, multiplied) |
CRISIS_TEMPERATURE_ON_MOBILIZE | 10 | added temperature if a participant mobilizes |
CRISIS_WARGOAL_INFAMY_MULT | 1 | Applied to all infamy from adding wargoals in a crisis |
CRISIS_WARGOAL_PRESTIGE_MULT | 1 | Applied to all prestige effects on wargoals in a crisis |
CRISIS_WARGOAL_MILITANCY_MULT | 0 | Applied to all militancy from failed wargoals in a crisis |
CRISIS_INTEREST_WAR_EXHAUSTION_LIMIT | 20 | GPs with WE above this will not get invited to a crisis |
RANK_1_TENSION_DECAY | -0.5 | extra flashpoint tension decay for GPs |
RANK_2_TENSION_DECAY | -0.4 | |
RANK_3_TENSION_DECAY | -0.3 | |
RANK_4_TENSION_DECAY | -0.2 | |
RANK_5_TENSION_DECAY | -0.08 | |
RANK_6_TENSION_DECAY | -0.06 | |
RANK_7_TENSION_DECAY | -0.04 | |
RANK_8_TENSION_DECAY | -0.02 | |
TWS_FULFILLED_SPEED | 0.1 | Ticking War Score grows up with this speed daily once CB is fulfilled |
TWS_NOT_FULFILLED_SPEED | 0.1 | Ticking War Score falls down when CB is not fulfilled (or after grace period) |
TWS_GRACE_PERIOD_DAYS | 730 | Ticking War Score delay before it starts falling down for not fulfilling CB. |
TWS_CB_LIMIT_DEFAULT | 100 | |
TWS_FULFILLED_IDLE_SPACE | 0.75 | How much % the CB fulfillment must done, so TWS starts ticking. |
TWS_BATTLE_MIN_COUNT | 5 | At least X battles before the aspect of wins will count |
TWS_BATTLE_MAX_ASPECT | 8.0 | Max allowed battle wins aspect for TWS |
LARGE_POPULATION_INFLUENCE_PENALTY | -0.4 |
Pops
variable name | default value | description |
---|---|---|
BASE_CLERGY_FOR_LITERACY | 0.005 | |
MAX_CLERGY_FOR_LITERACY | 0.04 | |
LITERACY_CHANGE_SPEED | 0.1 | |
ASSIMILATION_SCALE | 0.004 | |
CONVERSION_SCALE | 0.01 | |
IMMIGRATION_SCALE | 0.004 | |
PROMOTION_SCALE | 0.002 | |
PROMOTION_ASSIMILATION_CHANCE | 1.0 | |
LUXURY_THRESHOLD | 500 | |
BASE_GOODS_DEMAND | 0.8 | |
BASE_POPGROWTH | 0.0001 | |
MIN_LIFE_RATING_FOR_GROWTH | 30 | |
LIFE_RATING_GROWTH_BONUS | 0.0001 | |
LIFE_NEED_STARVATION_LIMIT | 0.5 | |
MIL_LACK_EVERYDAY_NEED | 0.1 | |
MIL_HAS_EVERYDAY_NEED | -0.1 | |
MIL_HAS_LUXURY_NEED | -0.2 | |
MIL_NO_LIFE_NEED | 0.2 | |
MIL_REQUIRE_REFORM | 0.2 | |
MIL_IDEOLOGY | -0.1 | |
MIL_RULING_PARTY | -0.1 | |
MIL_REFORM_IMPACT | 2 | |
MIL_WAR_EXHAUSTION | 0.005 | |
MIL_NON_ACCEPTED | 0.05 | |
CON_LITERACY | 0.1 | |
CON_LUXURY_GOODS | 0.1 | |
CON_POOR_CLERGY | -2.5 | |
CON_MIDRICH_CLERGY | -1.25 | |
CON_REFORM_IMPACT | -50 | |
CON_COLONIAL_FACTOR | 0.5 | |
RULING_PARTY_HAPPY_CHANGE | -1 | |
RULING_PARTY_ANGRY_CHANGE | 2 | |
PDEF_BASE_CON | 20.0 | so half'ed effect. |
NATIONAL_FOCUS_DIVIDER | 400000.0 | POPs needed per national focus point |
POP_SAVINGS | 0.018 | |
STATE_CREATION_ADMIN_LIMIT | 0.01 | |
MIL_TO_JOIN_REBEL | 7 | Rebels over this will join a faction |
MIL_TO_JOIN_RISING | 8 | Rebels over this will join a general rising |
MIL_TO_AUTORISE | 9 | Rebels over this rise no matter what |
REDUCTION_AFTER_RISEING | 0.0 | After a pop spawns a rebellion, its militancy will be reduced this much |
REDUCTION_AFTER_DEFEAT | 3.0 | After a rebellion is being defeated in combat, its pop militancy will be divided by this number. (if value < 1.0 the MIL will be increased) (Beware! value must be > 0) |
POP_TO_LEADERSHIP | 0.0001 | how much leadership every 1000 officers gives each day. |
ARTISAN_MIN_PRODUCTIVITY | 1 | Minimum efficieny of an artisan |
SLAVE_GROWTH_DIVISOR | 10 | Slaves have N times lower growth |
MIL_HIT_FROM_CONQUEST | 4 | how much militancy grows in a province if taken without being core. |
LUXURY_CON_CHANGE | 0.001 | con boost from over-buying luxuary goods |
INVENTION_IMPACT_ON_DEMAND | 0.005 | how much each invention in a country increases demand for a product in percent |
ARTISAN_SUPPRESSED_COLONIAL_GOODS_CATEGORY | 0 | Goods category index not produced in colonies |
ISSUE_MOVEMENT_JOIN_LIMIT | 8 | |
ISSUE_MOVEMENT_LEAVE_LIMIT | 7 | |
MOVEMENT_CON_FACTOR | 0.05 | |
MOVEMENT_LIT_FACTOR | 0.3 | |
MIL_ON_REB_MOVE | 8 | |
POPULATION_SUPPRESSION_FACTOR | 0.0 | controls base pop size for factor of supression/radicalness cost. zero disables the feature and jsut uses radicalness |
POPULATION_MOVEMENT_RADICAL_FACTOR | 300 | |
NATIONALIST_MOVEMENT_MIL_CAP | 3.0 | |
MOVEMENT_SUPPORT_UH_FACTOR | 3 | 3x means 30% country support equals full UH support |
REBEL_OCCUPATION_STRENGTH_BONUS | 0.01 | the amount of strength given to rebel movements when they occupy a province |
LARGE_POPULATION_LIMIT | 9000000 | |
LARGE_POPULATION_INFLUENCE_PENALTY_CHUNK | 250000 |
AI
variable name | default value | description |
---|---|---|
COLONY_WEIGHT | 5.0 | ai weight for colonising |
ADMINISTRATOR_WEIGHT | 10.0 | ai weight for new bureaucrat |
INDUSTRYWORKER_WEIGHT | 10.0 | ai weight for new industry workers |
EDUCATOR_WEIGHT | 10.0 | ai weigth for new clergy |
SOLDIER_WEIGHT | 30.0 | ai weight for soldiers |
SOLDIER_FRACTION | 0.03 | max amount of population AI wants to be soldiers |
CAPITALIST_FRACTION | 0.001 | max amount of population AI wants to be capis |
PRODUCTION_WEIGHT | 0.05 | ai weight for new production |
SPAM_PENALTY | 10 | makes certain diplomatic action less common |
ONE_SIDE_MAX_WARSCORE | 150 | don't add too many wargoals to one side in a war |
POP_PROJECT_INVESTMENT_MAX_BUDGET_FACTOR | 0.25 | how much % of our current budget can be spend on the pop project investments. |
RELATION_LIMIT_NO_ALLIANCE_OFFER | 0 | if relation lower then this value, AI will not ally |
NAVAL_SUPPLY_PENALTY_LIMIT | 0.2 | AI will allow to have max X% of supply penalty (when too little naval bases) |
CHANCE_BUILD_RAILROAD | 0.2 | chances in % of AI decisions (max value 1.0) |
CHANCE_BUILD_NAVAL_BASE | 0.75 | |
CHANCE_BUILD_FORT | 0.5 | |
CHANCE_INVEST_POP_PROJ | 0.16 | |
CHANCE_FOREIGN_INVEST | 0.16 | |
TWS_AWARENESS_SCORE_LOW_CAP | 0.2 | AI will always add CBs if current warscore is less then that number (including TWS) |
TWS_AWARENESS_SCORE_ASPECT | 0.5 | AI will not add any more CBs when TWS is more then X% of total WS. (to not destroy the progress) |
PEACE_BASE_RELUCTANCE | 20 | AI base stubbornness to refuse peace (always applied) |
PEACE_TIME_MONTHS | 30 | months of additional AI stubbornness in a war |
PEACE_TIME_FACTOR | 0.6 | after months of stubbornness the effect of time passed is multiplied by this |
PEACE_TIME_FACTOR_NO_GOALS | 2.0 | this extra time factor is applied after PEACE_TIME_FACTOR if we ahve no wargoals |
PEACE_WAR_EXHAUSTION_FACTOR | 0.5 | AI willingness to peace based on war exhaustion |
PEACE_WAR_DIRECTION_FACTOR | 1.0 | AI willingness to peace based on who's making gains in the war |
PEACE_WAR_DIRECTION_WINNING_MULT | 5.0 | Multiplies AI emphasis on war direction if it's the one making gains |
PEACE_FORCE_BALANCE_FACTOR | 0.3 | AI willingness to peace based on strength estimation of both sides |
PEACE_ALLY_BASE_RELUCTANCE_MULT | 2.0 | Multiplies PEACE_BASE_RELUCTANCE for allies in a war |
PEACE_ALLY_TIME_MULT | 0 | Multiplies PEACE_TIME_FACTOR for allies in a war |
PEACE_ALLY_WAR_EXHAUSTION_MULT | 1.0 | Multiplies PEACE_WAR_EXHAUSTION_FACTOR for allies in a war |
PEACE_ALLY_WAR_DIRECTION_MULT | 0 | Multiplies PEACE_WAR_DIRECTION_FACTOR for allies in a war |
PEACE_ALLY_FORCE_BALANCE_MULT | 0 | Multiplies PEACE_FORCE_BALANCE_FACTOR for allies in a war |
AGGRESSION_BASE | 5 | general AI aggression |
AGGRESSION_UNCIV_BONUS | 10 | additional AI civ aggression against uncivs |
FLEET_SIZE | 30 | AI will attempt to keep fleets of roughly this size (fewer fleets generally results in more competent naval AI) |
MIN_FLEETS | 1 | Minimum amount of main fleets the AI will divide its navy into (does not include specialized fleets such as blockades and naval invasions) |
MAX_FLEETS | 10 | Maximal amount of main fleets the AI will divide its navy into (does not include specialized fleets such as blockades and naval invasions) |
MONTHS_BEFORE_DISBAND | 6 | Months from start date before AI will disband armies/navies (to avoid disbands because of early economic turmoil) |
Graphics
variable name | default value | description |
---|---|---|
CITIES_SPRAWL_OFFSET | 2 | |
CITIES_SPRAWL_WIDTH | 52 | |
CITIES_SPRAWL_HEIGHT | 52 | |
CITIES_SPRAWL_ITERATIONS | 30 | |
CITIES_MESH_POOL_SIZE_FOR_COUNTRY | 64 | |
CITIES_MESH_POOL_SIZE_FOR_CULTURE | 64 | |
CITIES_MESH_POOL_SIZE_FOR_GENERIC | 256 | |
CITIES_MESH_TYPES_COUNT | 3 | |
CITIES_MESH_SIZES_COUNT | 3 | |
CITIES_SPECIAL_BUILDINGS_POOL_SIZE | 64 | |
CITIES_SIZE_MAX_POPULATION_K | 1000 | When province population reach 1mln, the city will get it's maximum size. |