開發商 | Paradox Development Studio |
發行商 | Paradox Interactive |
遊戲引擎 | 克勞塞維茨引擎 |
發布 | 2010年8月13日[1] |
遊戲類型 | 即時大戰略遊戲 |
遊戲模式 | 單人和多人遊戲 |
配置要求 | |
---|---|
系統 | Windows XP/Vista/7/10 |
處理器 | Intel® Pentium® IV 2.4 GHz
AMD 3500+ |
內存 | 2Gb RAM |
硬碟空間 | 2 GB |
顯卡 | NVIDIA® GeForce 8800
ATI Radeon® X1900 |
音效卡 | DirectX® compatible |
控制器 | 滑鼠,鍵盤和揚聲器 |
多人遊戲需求 | 網絡連接 |
維多利亞2 是一款大戰略戰爭遊戲,由Paradox Development Studio開發,Paradox Interactive發行,是2003年維多利亞 的續集。它於2009年8月19日宣布,並於2010年8月13日發布。
2010年9月17日,Virtual Programming發布了這款遊戲的OS X版本。
和它的前作一樣,維多利亞2允許玩家控制和管理一個19世紀的民族國家,包括它的政治、外交、經濟、軍事和科技方面。
遊戲
維多利亞2遊戲時間從1836年開始到1936年結束,橫跨全球有超過200個可玩的國家。與前作一樣,維多利亞2注重內部管理,遊戲內容涵蓋了在多種不同政府類型的國家的工業化和社會/政治變革。這款遊戲通過擁有超過50種商品和工廠[1]的複雜市場體系,賦予了管理國家的經濟很大的重要性。雖然戰爭是這款遊戲的一個組成部分,但卻不像《鋼鐵雄心》系列等Paradox遊戲將其作為主要關注點。[2]
國家人口按文化、宗教和職業劃分。成為多個不同的人口群體或稱「pops」,包括貴族、軍官、牧師、資本家、職員、技工、士兵、勞工和農民。維多利亞2引入了兩個新的人群,手工業者和官僚。在其他Paradox遊戲中,如《歐陸風雲》,歷史任務是整場遊戲中的微目標。還有成千上萬的歷史事件和決議。[1]這些事件和民族主義可能導致民族國家的建立或解體。[3]
維多利亞2與它的前作相比包含了許多變化和改進。同最早的前作遊戲相比,它的界面更加流暢,製作人Johan Andersson說,這是「被上帝遺忘的界面」。增加了各種操作的自動化,包括調整貿易和人口。教育系統已經進行了徹底的改革,讓牧師教育相同宗教的人,現在每個人群都有自己的文化水平。教育和識字的重要性反映在包含數千項發明的龐大科技體系中。[1]此外,遊戲中意識形態的作用也有所調整,即人口群體對本國情況的變化更加敏感,並傾向於推動特定層次的政治和社會改革。[4]
經濟
維多利亞2的經濟體系試圖模擬世界市場中資源的流動。遊戲中的每個省份都會在資源生產作業(或稱為RGO)中產生一種資源。[5]有些資源,比如小麥,它主要是你的人口需要。其他原料,如鐵會被工業消耗,但仍然可以交易。
維多利亞2的生產和失業機制經過了修改,以更好地反映市場運作。在最初,國家為資源提供資金,而玩家擁有廣泛的選擇來建立他們的經濟體系,只要他們能夠獲得適當的原材料。所有資源都可以由工業收集或生產。這款遊戲還有一個模擬工業化前經濟的生產系統。[1]
外交
維多利亞2包含了深度的政治模擬,其表現在幾十種不同類型的政府,新的勢力範圍系統,炮艦外交和新的選舉系統與聯合政府和上議院。[1]
維多利亞2的外交與其他Paradox遊戲的外交很相似。每個國家都有一個-200到+200的關係值,這表示他們有多喜歡對方。外交和遊戲行動會改變這種關係,並將其融入AI決策中。然而,Paradox Interactive已經擴展了這個系統的部分內容。來自歐陸風雲3的擴展包《王朝血脈》的戰爭目標已經被整合進了遊戲,儘管它們的功能略有不同。隨著戰爭的進行,你可以添加更多的戰爭目標,儘管這確實會影響人民的情緒。未能實現戰爭目標將增加人口的鬥爭性,從而導致叛亂。
在遊戲中,控制一個列強可以提供其他國家所不具備的特殊外交選項。列強不僅能影響一個國家如何看待它們;他們還有能力利用自己對其他國家的影響力來改變他國對其他列強的看法。列強在世界各地的影響力鬥爭不是簡單的雙邊相互,而是在多個不同的國家內相互發生,這給外交增加了一個維度,而這在最初的維多利亞中是不存在的。
Warfare
Warfare is regarded as a lesser priority than politics and economics in Victoria II, though it follows the basic pattern used in other Paradox grand strategy games, with armies moving between provinces and engaging enemy armies and capturing enemy territory. The basic combat system is a combination of the systems used in Europa Universalis 3, Europa Universalis: Rome and Hearts of Iron III. A key component to combat is "frontage": the number of units in an army at the front line, which decreases as technology improves to simulate the change from roving armies to the continuous trench lines of World War I.[6]
Several aspects of the military have been changed from Victoria. The base unit has been reduced from a 10,000-unit division to a 3,000-unit brigade, which is no longer raised from a national manpower pool but directly raised from a provincial soldier POP, to which the brigade remains connected. A new aspect to the military is reconnaissance. This is a value that gives a bonus (or penalty, if low) to capturing provinces and defeating enemy armies; in prolonged combat, however, the reconnaissance value drops. Units such as cavalry and aeroplanes have high reconnaissance values and are intended to be used as scouts.[6]
There are currently two bookmarks with which you can start a campaign in with a choice of any country in the world that existed at that time. Here are both bookmarks with their respective names and descriptions.
Bookmarks
1836, January 1st
The Grand Campaign
The dust has settled on the fields of Waterloo, where the ideals of the French Revolution were believed to have met their final demise at the hands of the Ancient Régimes of Europe. After the tribulations of Napoleon's wars, the consensus established at the Congress of Vienna has restored a tentative calm to a troubled continent. While the flames of revolution may have been put out for now, the ideas of human liberty, nationalism and liberalism will soon prove themselves more alive than ever. In the Americas, those same ideas threaten to plunge a young republic into the devastation of a civil war. Princess Victoria is 16 years old, and will soon ascend to the throne of Great Britain, the greatest industrial empire ever to span the globe. Her ascension, to a long and prosperous reign, marks the beginning of an age that is to last all the way up until the First World War. In this new era of unprecedented technological progress, doubts will be cast on certainties that have stood since time immemorial, and new dogmas will rise in their place. Far away, across the briny foam, the riches of Asia and Africa, and The Heart of Darkness, beckon that their songs may also be heard, in the Concert of Europe. Maestro, choose your instrument, and let the music play.
The initial date plunges you into the early XIXth Century where only a handful of nations have factories and Africa is empty of countries bar a few on the coast. This date is perfect for building a nation up from humble beginnings so that it might rival history and forge its own destiny.
1861, July 1st
American Civil War
Civil war rages in North America as the Confederate States attempt to secede from the Union. The outcome is uncertain, but already this promises to be a new type of war as both sides have access to railroads, telegraphs, and repeating rifles. Meanwhile, in Europe, Great Britain is experimenting with the first iron-hulled steam-driven warship, a combination which promises to revolutionise the war at sea. World wide the industrial revolution is gathering speed as more and more nations start to industrialise. The times they are a-changing.
This bookmark revolves around the American Civil War, a much more challenging conflict than in the previous bookmark, since the player has no time to prepare. There is improved technology and a wider variety of countries have industrialised. A later date means that the game is more likely to carry out more historically accurate.
Development
The decision to create Victoria II was influenced by voting on the Paradox Interactive forums and debate within the company. The CEO of Paradox Interactive, Fredrik Wester, publicly announced his belief that the game would never see a profit while other members of the company such as Johan Andersson were confident it would be profitable. To this end Wester promised that if the game did indeed make a profit he would shave his head and post the pictures onto the forum.[7] This belief stemmed from the first game's lackluster sales numbers. It was revealed in a German interview with Frederik that 70,000 copies would need to be sold in order for Victoria II to be profitable.[8] On 17 June, Jessica Chobot from IGN shaved it off for him.[9]
Expansion packs
A House Divided (AHD) was announced at the Electronic Entertainment Expo 2011 as an expansion pack with an aim on "[improving the] political and economical aspects of the game, with focus on the American Civil War era". It was released February 2, 2012 for Windows and on March 30, 2012 for OS X, although it is currently only available for purchase by download. It includes:
- New starting point in 1861, allowing players to experience the US Civil War from the start.
- Manufacture reasons to go to war with other countries, all in the name of the great game of power.
- Civilize your country with various new reform paths to ultimately become equal to the western nations.
- Invest in building infrastructure and factories in other countries to strengthen their ties to you.
- Deeper political system with new national focus options and new types of reforms.
- A new system of popular movements that can be appeased or suppressed, but if ignored, will become the revolutionaries of tomorrow.
- Improved interface, with more information easily available and improving gameplay.
- China is now divided into cliques, known as substates, allowing for more interaction in the Far East.
Heart of Darkness (HOD) was announced by Paradox on 31 January 2013 and released on 16 April 2013. It includes the following features:
- A brand new colonization system
- A new naval combat system
- Significant changes to land combat
- Introduction of international crises
- Introduction of newspapers which provide information about events around the world
- Tweaks to industrial production
DLC
A selection of smaller DLC has been made available for purchase for Victoria II
- Victoria II: Interwar Spritepack
- Victoria II: Interwar Artillery Spritepack
- Victoria II: Planes Spritepack
- Victoria II: A House Divided - American Civil War Spritepack
- Victoria II: Songs of the Civil War
- Victoria II: German Unit Pack
- Victoria II: Interwar Engineer Unit Pack
Reception
Victoria II received generally favorable reviews, achieving a 75% average on Metacritic as of May 10, 2020.
GameSpot said that there was much less micromanagement than in its predecessor. The reviewer stated: "Thanks to a friendlier interface and tutorials, Victoria II is a lot more playable and enjoyable than its predecessor."[10]
GameShark was less enthusiastic. The reviewer said: "As a strategy game, Victoria II frustrates me. It is an orgy of detail for detail's sake, yet the information I really want never seems to be at hand. The decisions I make seem mostly inconsequential, changing the game only by a slow process of accretion. Modeling has overtaken game design. Watching Victoria II is hypnotic and frequently awe-inspiring. Unfortunately, you only occasionally might want to play it."[11]
Reviews | |||
---|---|---|---|
Reviewer, Publication | Date | Score | Comment |
Kyle Stegerwald, CPUGamer |
October 10, 2010 | 9.5/10 | Victoria 2 is already better than anything Paradox has done in a very long time, and it has potential in all the right areas: all that’s really needed is some tweaking of formulae and the fleshing out of some weak spots on the map. Saying that it stands head-and-shoulders above all of the scant competition for grand-strategy kingship almost goes without saying. |
Tom Bitterman, Gaming Nexus |
September 22, 2010 | 8/10 | Grading was difficult. My reasoning follows. It avoids an F due to high concept and ineffable "feel", misses an A for bugs and dodges a C because Paradox will fix them. High concept + shaky execution = wait for the patch. |
Brett Todd, GameSpot |
August 18, 2010 | 7.5/10 | While it isn't revolutionary enough to win over those who have found Paradox's grand-strategy efforts too grueling in the past, Victoria II is a more accessible version of this demanding style of game. That said, this remains a challenging, intricate experience that won't be for everyone. It still hits you with a learning curve that initially looks like the north face of K2 to the newbie who has never played this sort of game before. The revolt issue is also frustrating when it pops up, especially because it generally does so after you've invested a few decades into a campaign. Still, this is a leap forward from its predecessor, and it does show that Paradox has been listening to its critics and is tying to make its games as mainstream as possible without turning off the hardcore historical strategy fans that are the company's bread and butter. |
Roger Hargreaves, Metro |
August 17, 2010 | 7/10 | In Short: As impossibly complex as it is deep, but running your own empire proves to be hugely engrossing for those that put in the man hours. Pros: Immense depth and near total freedom in terms of how you play the game and who you play as. The interface isn't as bad as you'd think and the tutorials are very helpful. Cons: The endless complications involved with even apparently simple tasks will put off all but the most committed. Warfare is oversimplified and awkward to orchestrate. |
Aggregators | |||
Compiler | Score | ||
Metacritic | 75 |
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Victoria 2 Announcement, Paradox Plaza
- ↑ Developer Diary 3 – Design Philosophy, Paradox Plaza
- ↑ A Paradox Christmas Carol, Paradox Plaza
- ↑ Developer Diary 11 - PoPs & Issues, Paradox Plaza
- ↑ Dev Diary 4 - The Economic System and why it may seem a little similar, Paradox Plaza
- ↑ 6.0 6.1 Developer Diary 12 - Military, Paradox Plaza
- ↑ A small note from a guy who didn't vote for this project, Paradox Plaza
- ↑ Im Gespräch mit Paradox Interactive, Making Games
- ↑ Jessica Chobot shaving Frederik's head
- ↑ Gamespot
- ↑ GameShark