陸軍科技

本頁面所適用的版本可能已經過時,最後更新於Heart of Darkness


陸軍科技是五大科技類別之一。陸軍技術包括使你的軍隊更能與其他軍隊作戰的裝備、創新或理念。

陸軍亞種類

陸軍學說

陸軍學說亞種類集中於防禦方面。每個科技提升Dig-In 上限和堡壘最大等級。 這是以增加Supply Consumption為代價的。發明主要提升單位的防禦值。第五個科技的發明——Infiltration——會解鎖Armor類單位和坦克工廠。

科技名稱 激活年份 默認成本 科技修正 發明帶來的修正
後拿破崙時代軍事思想 1836 3600 Allows Fort
  • Armies: Organisation +5
  • Armies: Supply Consumption +10%
  • Dig-In Cap: +1
Irregular.png 民兵: Defence +1

Infantry.png 步兵: Defence +1

Guard.png 近衛: Defence +1

Engineer.png 工兵: Defence +1

Cavalry.png 騎兵: Defence +1

Dragoon.png 龍騎兵: Defence +1

Cuirassier.png 胸甲騎兵: Defence +1

Hussar.png 驃騎兵: Defence +1

戰略機動 1836 7200 Armies: Supply Consumption +10%

堡壘 最大等級: +1

Dig-In Cap: +1

Irregular.png 民兵: Defence +1

Infantry.png 步兵: Defence +1

  • Guard.png 近衛: Defence +1
  • Engineer.png 工兵: Defence +1
  • Cavalry.png 騎兵: Defence +1
  • Dragoon.png 龍騎兵: Defence +1
  • Hussar.png 驃騎兵: Defence +1
  • Unit artillery.png 火炮: Defence +1
  • Mobilisation Size: +1%
陸軍集中防禦體系 1850 10800 Armies: Supply Consumption +20%

堡壘 最大等級: +1

Dig-In Cap: +1

Engineer.png 工兵: Support +25%

Irregular.png 民兵: Defence +1
  • Infantry.png 步兵: Defence +2
  • Guard.png 近衛: Defence +2
  • Engineer.png 工兵: Defence +2
  • Cavalry.png 騎兵: Defence +1
  • Dragoon.png 龍騎兵: Defence +2
  • Hussar.png 驃騎兵: Defence +2
  • Unit artillery.png 火炮: Defence +2
  • Mobilisation Size: +1%
  • Armies: Supply Consumption +10%
  • Engineer.png 工兵: Siege +1
  • Dragoon.png 龍騎兵: Reconaissance +1
  • Hussar.png 驃騎兵: Reconaissance +1
縱深防禦體系 1870 14400 Armies: Supply Consumption +20%

堡壘 最大等級: +1

Dig-In Cap: +1

Engineer.png 工兵: Support +25%

Irregular.png 民兵: Defence +1
  • Irregular.png 民兵: Attack +0.5
  • Infantry.png 步兵: Defence +2
  • Infantry.png 步兵: Attack +1
  • Guard.png 近衛: Defence +2
  • Guard.png 近衛: Attack +1
  • Engineer.png 工兵: Defence +2
  • Engineer.png 工兵: Attack +1
  • Cavalry.png 騎兵: Defence +1
  • Cavalry.png 騎兵: Attack +0.5
  • Dragoon.png 龍騎兵: Defence +2
  • Dragoon.png 龍騎兵: Attack +1
  • Hussar.png 驃騎兵: Defence +2
  • Hussar.png 驃騎兵: Attack +1
  • Cuirassier.png 胸甲騎兵: Defence +1
  • Unit artillery.png 火炮: Defence +2
  • Armies: Supply Consumption +15%
滲透戰術 1900 18000 Armies: Supply Consumption +20%

堡壘 最大等級: +1

Dig-In Cap: +1

Allows construction of Armor.png Armor
  • Allows Resource tanks.png Tank Factory
  • 激活 Resource tanks.png 坦克
  • Irregular.png 民兵: Attack +0.5
  • Irregular.png 民兵: Defence +1
  • Infantry.png 步兵: Attack +2
  • Guard.png 近衛: Attack +2
  • Engineer.png 工兵: Attack +2
  • Engineer.png 工兵: Defence +1
  • Cavalry.png 騎兵: Attack +0.5
  • Cavalry.png 騎兵: Defence +1
  • Dragoon.png 龍騎兵: Attack +1
  • Hussar.png 驃騎兵: Attack +1
  • Cuirassier.png 胸甲騎兵: Attack +1
  • Cuirassier.png 胸甲騎兵: Defence +1
  • Armor.png 裝甲: Attack +2
  • Armor.png 裝甲: Defence +4
  • Armor.png 裝甲: Siege +1
  • Armor.png 裝甲: Supply Consumbtion +100%
  • Armies: Supply Consumption +10%
  • Engineer.png 工兵: Siege +1
現代軍隊學說 1919 21600 Armies: Supply Consumption +20%

堡壘 最大等級: +1

Dig-In Cap: +1

Irregular.png 民兵: Defence +2
  • Infantry.png 步兵: Attack +2
  • Infantry.png 步兵: Defence +2
  • Guard.png 近衛: Attack +2
  • Guard.png 近衛: Defence +2
  • Engineer.png 工兵: Attack +2
  • Engineer.png 工兵: Defence +2
  • Engineer.png 工兵: Siege +1
  • Cavalry.png 騎兵: Defence +2
  • Dragoon.png 龍騎兵: Defence +2
  • Hussar.png 驃騎兵: Defence +2
  • Cuirassier.png 胸甲騎兵: Defence +2
  • Unit artillery.png 火炮: Defence +2
  • Armor.png 火炮: Attack +2
  • Armor.png 火炮: Defence +2
  • Armor.png 火炮: Siege +1
  • Armor.png 火炮: Max Speed +1 KPH
  • Armies: Supply Consumption −30%
  • Armies: Max Speed +1 KPH
  • Armies: Organization +10
  • 士氣: +50%

輕武器

The Light Armament Subcategory unlocks new unit types and increases their effectiveness by decreasing combat width and increasing their attack/defence value. This comes at the cost of increased supply consumption. Noteworthy technologies are Machine Guns, which gives a pretty significant +4 increase to defence for infantry, guard and engineer units as well as Breech-loaded Rifles, as its inventions will help in colonization.

科技名稱 激活年份 默認成本 科技修正 發明帶來的修正
燧發槍 1836 3600
  • Allows construction of Infantry.png 步兵
  • Combat Width −1
  • Irregular.png民兵: Attack +0.5
  • Irregular.png民兵: Supply Consumption +10%
  • Infantry.png步兵: Attack +1
  • Infantry.png步兵: Supply Consumption +10%
  • Cavalry.png騎兵: Attack +0.5
  • Cavalry.png騎兵: Supply Consumption +10%
  • Dragoon.png龍騎兵: Attack +1
  • Dragoon.png龍騎兵: Supply Consumption +10%
  • Hussar.png驃騎兵: Attack +1
  • Hussar.png驃騎兵: Supply Consumption +10%
前膛槍 1836 7200
  • Allows construction ofEngineer.png 工兵
  • Combat Width −2
  • Irregular.png民兵: Attack +0.5
  • Irregular.png民兵: Supply Consumption +10%
  • Infantry.png步兵: Attack +1
  • Infantry.png步兵: Supply Consumption +10%
  • Engineer.png工兵: Attack +1
  • Engineer.png工兵: Supply Consumption +10%
  • Cavalry.png騎兵: Attack +0.5
  • Cavalry.png騎兵: Supply Consumption +10%
  • Dragoon.png龍騎兵: Attack +1
  • Dragoon.png龍騎兵: Supply Consumption +10%
後膛槍 1850 10800
  • Allows construction ofGuard.png 近衛
  • Combat Width −2
  • Irregular.png民兵: Attack +0.5
  • Irregular.png民兵: Supply Consumption +20%
  • Infantry.png步兵: Attack +1
  • Infantry.png步兵: Supply Consumption +20%
  • Guard.png近衛: Attack +1
  • Guard.png近衛: Supply Consumption +20%
  • Engineer.png工兵: Attack +1
  • Engineer.png工兵: Supply Consumption +20%
  • Cavalry.png騎兵: Attack +0.5
  • Cavalry.png騎兵: Supply Consumption +20%
  • Dragoon.png龍騎兵: Attack +1
  • Dragoon.png龍騎兵: Supply Consumption +20%
  • Hussar.png驃騎兵: Attack +1
  • Hussar.png驃騎兵: Supply Consumption +20%
  • Min. Liferating: −10%
機槍 1870 14400 Combat Width −5 Irregular.png民兵: Defence +1
  • Irregular.png民兵: Supply Consumption +20%
  • Infantry.png步兵: Defence +4
  • Infantry.png步兵: Supply Consumption +20%
  • Guard.png近衛: Defence +4
  • Guard.png近衛: Supply Consumption +20%
  • Engineer.png工兵: Defence +4
  • Engineer.png工兵: Supply Consumption +20%
  • Cavalry.png騎兵: Defence +1
  • Cavalry.png騎兵: Supply Consumption +20%
  • Dragoon.png龍騎兵: Defence +2
  • Dragoon.png龍騎兵: Supply Consumption +20%
  • Cuirassier.png胸甲騎兵: Defence +1
  • Cuirassier.png胸甲騎兵: Supply Consumption +20%
  • Hussar.png驃騎兵: Defence +3
  • Hussar.png驃騎兵: Supply Consumption +20%
手動槍機 1900 18000
  • Combat Width −5
  • Changes unit appearance
Irregular.pngIrregular: Attack +0.5
  • Irregular.pngIrregular: Supply Consumption +20%
  • Infantry.pngInfantry: Attack +4
  • Infantry.pngInfantry: Supply Consumption +20%
  • Engineer.pngEngineer: Attack +1
  • Engineer.pngEngineer: Supply Consumption +20%
  • Guard.pngGuard: Attack +4
  • Guard.pngGuard: Supply Consumption +20%
  • Cavalry.pngCavalry: Attack +0.5
  • Cavalry.pngCavalry: Supply Consumption +20%
  • Dragoon.pngDragoon: Attack +1
  • Dragoon.pngDragoon: Supply Consumption +20%
  • Cuirassier.pngCuirassier: Attack +1
  • Cuirassier.pngCuirassier: Supply Consumption +20%
  • Hussar.pngHussar: Attack +1
  • Hussar.pngHussar: Supply Consumption +20%
現代師結構 1919 21600
  • Combat Width −5
  • Changes unit appearance
Irregular.pngIrregular: Attack +1
  • Irregular.pngIrregular: Defence +2
  • Irregular.pngIrregular: Supply Consumption +20%
  • Infantry.pngInfantry: Attack +4
  • Infantry.pngInfantry: Defence +2
  • Infantry.pngInfantry: Supply Consumption +20%
  • Guard.pngGuard: Attack +4
  • Guard.pngGuard: Defence +2
  • Guard.pngGuard: Supply Consumption +20%
  • Engineer.pngEngineer: Attack +2
  • Engineer.pngEngineer: Defence +2
  • Engineer.pngEngineer: Supply Consumption +20%
  • Cavalry.pngCavalry: Attack +1
  • Cavalry.pngCavalry: Defence +2
  • Cavalry.pngCavalry: Reconnaissance +2
  • Cavalry.pngCavalry: Supply Consumption +20%
  • Dragoon.pngDragoon: Attack +2
  • Dragoon.pngDragoon: Defence +2
  • Dragoon.pngDragoon: Reconnaissance +1
  • Dragoon.pngDragoon: Supply Consumption +20%
  • Cuirassier.pngCuirassier: Attack +2
  • Cuirassier.pngCuirassier: Defence +2
  • Cuirassier.pngCuirassier: Reconnaissance +2
  • Cuirassier.pngCuirassier: Supply Consumption +20%
  • Hussar.pngHussar: Attack +2
  • Hussar.pngHussar: Defence +2
  • Hussar.pngHussar: Reconnaissance +1
  • Hussar.pngHussar: Supply Consumption +20%
  • Armies: Supply Consumption −30%

重武器

重武器亞種類集中於使火炮更優良。這是以增加Supply Consumption為代價的。

科技名稱 激活年份 默認成本 科技修正 發明帶來的修正
銅製前膛炮 1836 3600 Allows the construction of Unit artillery.png 火炮 -
鐵製前膛炮 1836 7200
  • Unit artillery.png火炮: Attack +0.25
  • Unit artillery.png火炮: Support +50%
  • Unit artillery.png火炮: Supply Consumption +15%
-
鐵製後膛炮 1850 10800
  • Unit artillery.png火炮: Attack +0.25
  • Unit artillery.png火炮: Support +50%
  • Unit artillery.png火炮: Supply Consumption +30%
-
鋼製後膛炮 1870 14400
  • Unit artillery.png火炮: Attack +0.50
  • Unit artillery.png火炮: Support +50%
  • Unit artillery.png火炮: Supply Consumption +30%
-
間接火力支援 1900 18000
  • Unit artillery.png火炮: Attack +0.50
  • Unit artillery.png火炮: Defence +2
  • Unit artillery.png火炮: Support +100%
  • Unit artillery.png火炮: Supply Consumption +30%
-
重型裝備 1919 21600
  • Unit artillery.png火炮: Attack +0.50
  • Unit artillery.png火炮: Defence +2
  • Unit artillery.png火炮: Support +100%
  • Unit artillery.png火炮: Supply Consumption +30%
  • Unit artillery.png火炮: Attack +0.5
  • Unit artillery.png火炮: Defence +2
  • Unit artillery.png火炮: Support +50%
  • Unit artillery.png火炮: Supply Consumption +125%
  • Armor.png火炮: Attack +4
  • Armor.png火炮: Defence +2
  • Armor.png火炮: Max Speed +1 KPH
  • Armor.png火炮: Supply Consumption +150%

軍事科學

軍事科學亞種類以增加Supply Consumption為代價提升organisation。第一項科技解鎖所有種類的騎兵單位而最後一項科技解鎖飛機。

科技名稱 激活年份 默認成本 科技修正 發明帶來的修正
軍事參謀系統 1836 3600
  • Armies: Organisation +5
  • Armies: Supply Consumption +10%
  • Allows construction of Dragoon.png 龍騎兵
  • Allows construction of Cuirassier.png 胸甲騎兵
  • Allows construction of Hussar.png 驃騎兵
軍事計劃 1836 7200
  • Armies: Organisation +5
  • Armies: Supply Consumption +10%
  • Armies: Organisation +5
  • Armies: Supply Consumption +10%
  • Mobilisation size +2%
軍事統計學 1850 10800
  • Armies: Organisation +5
  • Armies: Supply Consumption +20%
  • Armies: Organisation +7.5
  • Armies: Supply Consumption +15%
陸軍後勤學 1870 14400
  • Armies: Organisation +5
  • Armies: Supply Consumption +20%
  • Mobilisation Size +5%
  • Armies: Organisation +7.5
  • Armies: Supply Consumption +15%
陸軍軍事導向主義 1900 18000
  • Armies: Organisation +10
  • Armies: Supply Consumption +20%
  • Can use Gas Attack
  • Can defend against Gas Attack
  • Armies: Organisation +5
  • Armies: Supply Consumption +10%
  • Mobilisation impact −5%
航空學 1914 21600
  • Armies: Organisation +10
  • Armies: Supply Consumption +20%
  • Allows construction of Airplane.png 飛機
  • Airplane.png飛機: Attack +2
  • Airplane.png飛機: Defence +15
  • Airplane.png飛機: Support +400%
  • Airplane.png飛機: Reconnaissance +2
  • Airplane.png飛機: Organisation +30

陸軍指揮藝術

The Army Leadership subcategory increases unit morale (which increases organisation recovery rate) and military tactics (which decreases the casualties obtained during battle). This comes at the cost of increased supply consumption.

科技名稱 激活年份 默認成本 科技修正 發明帶來的修正
陸軍指揮法則 1836 3600
  • 士氣: +25%
  • Military Tactics: +25%
  • Armies: Supply Consumption +10%
-
陸軍職業化 1836 7200
  • 士氣: +10%
  • Military Tactics: +25%
  • Armies: Supply Consumption +10%
  • 士氣: +15%
  • Mobilisation Impact: −10%
陸軍決策理論 1850 10800
  • 士氣: +20%
  • Military Tactics: +25%
  • Armies: Supply Consumption +20%
  • Armies: Organisation +2.5
  • Armies: Max Speed +1 KPH
  • 士氣: +30%
陸軍風險分析 1870 14400
  • 士氣: +20%
  • Military Tactics: +25%
  • Armies: Supply Consumption +20%
  • Armies: Organisation +2.5
  • Armies: Max Speed +1 KPH
  • Cavalry.png騎兵: Max Speed +1 KPH
  • Dragoon.png龍騎兵: Max Speed +1 KPH
  • Cuirassier.png胸甲騎兵: Max Speed +1 KPH
  • Hussar.png驃騎兵: Max Speed +1 KPH
  • 士氣: +30%
陸軍士官訓練制度 1900 18000
  • 士氣: +25%
  • Military Tactics: +25%
  • Armies: Supply Consumption +20%
  • Armies: Organisation +5
  • Armies: Max Speed +1 KPH
  • 士氣: +50%
一戰經驗 1919 21600
  • 士氣: +50%
  • Military Tactics: +25%
  • Armies: Supply Consumption +20%
-