陆军科技

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(重定向自Army Decision Making


陆军科技是五大科技类别之一。陆军技术包括使你的军队更能与其他军队作战的装备、创新或理念。

陆军亚种类

陆军学说

陆军学说亚种类集中于防御方面。每个科技提升Dig-In 上限和堡垒最大等级。 这是以增加Supply Consumption为代价的。发明主要提升单位的防御值。第五个科技的发明——Infiltration——会解锁Armor类单位和坦克工厂。

科技名称 激活年份 默认成本 科技修正 发明带来的修正
后拿破仑时代军事思想 1836 3600 Allows Fort
  • Armies: Organisation +5
  • Armies: Supply Consumption +10%
  • Dig-In Cap: +1
Irregular.png 民兵: Defence +1

Infantry.png 步兵: Defence +1

Guard.png 近卫: Defence +1

Engineer.png 工兵: Defence +1

Cavalry.png 骑兵: Defence +1

Dragoon.png 龙骑兵: Defence +1

Cuirassier.png 胸甲骑兵: Defence +1

Hussar.png 骠骑兵: Defence +1

战略机动 1836 7200 Armies: Supply Consumption +10%

堡垒 最大等级: +1

Dig-In Cap: +1

Irregular.png 民兵: Defence +1

Infantry.png 步兵: Defence +1

  • Guard.png 近卫: Defence +1
  • Engineer.png 工兵: Defence +1
  • Cavalry.png 骑兵: Defence +1
  • Dragoon.png 龙骑兵: Defence +1
  • Hussar.png 骠骑兵: Defence +1
  • Unit artillery.png 火炮: Defence +1
  • Mobilisation Size: +1%
陆军集中防御体系 1850 10800 Armies: Supply Consumption +20%

堡垒 最大等级: +1

Dig-In Cap: +1

Engineer.png 工兵: Support +25%

Irregular.png 民兵: Defence +1
  • Infantry.png 步兵: Defence +2
  • Guard.png 近卫: Defence +2
  • Engineer.png 工兵: Defence +2
  • Cavalry.png 骑兵: Defence +1
  • Dragoon.png 龙骑兵: Defence +2
  • Hussar.png 骠骑兵: Defence +2
  • Unit artillery.png 火炮: Defence +2
  • Mobilisation Size: +1%
  • Armies: Supply Consumption +10%
  • Engineer.png 工兵: Siege +1
  • Dragoon.png 龙骑兵: Reconaissance +1
  • Hussar.png 骠骑兵: Reconaissance +1
纵深防御体系 1870 14400 Armies: Supply Consumption +20%

堡垒 最大等级: +1

Dig-In Cap: +1

Engineer.png 工兵: Support +25%

Irregular.png 民兵: Defence +1
  • Irregular.png 民兵: Attack +0.5
  • Infantry.png 步兵: Defence +2
  • Infantry.png 步兵: Attack +1
  • Guard.png 近卫: Defence +2
  • Guard.png 近卫: Attack +1
  • Engineer.png 工兵: Defence +2
  • Engineer.png 工兵: Attack +1
  • Cavalry.png 骑兵: Defence +1
  • Cavalry.png 骑兵: Attack +0.5
  • Dragoon.png 龙骑兵: Defence +2
  • Dragoon.png 龙骑兵: Attack +1
  • Hussar.png 骠骑兵: Defence +2
  • Hussar.png 骠骑兵: Attack +1
  • Cuirassier.png 胸甲骑兵: Defence +1
  • Unit artillery.png 火炮: Defence +2
  • Armies: Supply Consumption +15%
渗透战术 1900 18000 Armies: Supply Consumption +20%

堡垒 最大等级: +1

Dig-In Cap: +1

Allows construction of Armor.png Armor
  • Allows Resource tanks.png Tank Factory
  • 激活 Resource tanks.png 坦克
  • Irregular.png 民兵: Attack +0.5
  • Irregular.png 民兵: Defence +1
  • Infantry.png 步兵: Attack +2
  • Guard.png 近卫: Attack +2
  • Engineer.png 工兵: Attack +2
  • Engineer.png 工兵: Defence +1
  • Cavalry.png 骑兵: Attack +0.5
  • Cavalry.png 骑兵: Defence +1
  • Dragoon.png 龙骑兵: Attack +1
  • Hussar.png 骠骑兵: Attack +1
  • Cuirassier.png 胸甲骑兵: Attack +1
  • Cuirassier.png 胸甲骑兵: Defence +1
  • Armor.png 装甲: Attack +2
  • Armor.png 装甲: Defence +4
  • Armor.png 装甲: Siege +1
  • Armor.png 装甲: Supply Consumbtion +100%
  • Armies: Supply Consumption +10%
  • Engineer.png 工兵: Siege +1
现代军队学说 1919 21600 Armies: Supply Consumption +20%

堡垒 最大等级: +1

Dig-In Cap: +1

Irregular.png 民兵: Defence +2
  • Infantry.png 步兵: Attack +2
  • Infantry.png 步兵: Defence +2
  • Guard.png 近卫: Attack +2
  • Guard.png 近卫: Defence +2
  • Engineer.png 工兵: Attack +2
  • Engineer.png 工兵: Defence +2
  • Engineer.png 工兵: Siege +1
  • Cavalry.png 骑兵: Defence +2
  • Dragoon.png 龙骑兵: Defence +2
  • Hussar.png 骠骑兵: Defence +2
  • Cuirassier.png 胸甲骑兵: Defence +2
  • Unit artillery.png 火炮: Defence +2
  • Armor.png 火炮: Attack +2
  • Armor.png 火炮: Defence +2
  • Armor.png 火炮: Siege +1
  • Armor.png 火炮: Max Speed +1 KPH
  • Armies: Supply Consumption −30%
  • Armies: Max Speed +1 KPH
  • Armies: Organization +10
  • 士气: +50%

轻武器

The Light Armament Subcategory unlocks new unit types and increases their effectiveness by decreasing combat width and increasing their attack/defence value. This comes at the cost of increased supply consumption. Noteworthy technologies are Machine Guns, which gives a pretty significant +4 increase to defence for infantry, guard and engineer units as well as Breech-loaded Rifles, as its inventions will help in colonization.

科技名称 激活年份 默认成本 科技修正 发明带来的修正
燧发枪 1836 3600
  • Allows construction of Infantry.png 步兵
  • Combat Width −1
  • Irregular.png民兵: Attack +0.5
  • Irregular.png民兵: Supply Consumption +10%
  • Infantry.png步兵: Attack +1
  • Infantry.png步兵: Supply Consumption +10%
  • Cavalry.png骑兵: Attack +0.5
  • Cavalry.png骑兵: Supply Consumption +10%
  • Dragoon.png龙骑兵: Attack +1
  • Dragoon.png龙骑兵: Supply Consumption +10%
  • Hussar.png骠骑兵: Attack +1
  • Hussar.png骠骑兵: Supply Consumption +10%
前膛枪 1836 7200
  • Allows construction ofEngineer.png 工兵
  • Combat Width −2
  • Irregular.png民兵: Attack +0.5
  • Irregular.png民兵: Supply Consumption +10%
  • Infantry.png步兵: Attack +1
  • Infantry.png步兵: Supply Consumption +10%
  • Engineer.png工兵: Attack +1
  • Engineer.png工兵: Supply Consumption +10%
  • Cavalry.png骑兵: Attack +0.5
  • Cavalry.png骑兵: Supply Consumption +10%
  • Dragoon.png龙骑兵: Attack +1
  • Dragoon.png龙骑兵: Supply Consumption +10%
后膛枪 1850 10800
  • Allows construction ofGuard.png 近卫
  • Combat Width −2
  • Irregular.png民兵: Attack +0.5
  • Irregular.png民兵: Supply Consumption +20%
  • Infantry.png步兵: Attack +1
  • Infantry.png步兵: Supply Consumption +20%
  • Guard.png近卫: Attack +1
  • Guard.png近卫: Supply Consumption +20%
  • Engineer.png工兵: Attack +1
  • Engineer.png工兵: Supply Consumption +20%
  • Cavalry.png骑兵: Attack +0.5
  • Cavalry.png骑兵: Supply Consumption +20%
  • Dragoon.png龙骑兵: Attack +1
  • Dragoon.png龙骑兵: Supply Consumption +20%
  • Hussar.png骠骑兵: Attack +1
  • Hussar.png骠骑兵: Supply Consumption +20%
  • Min. Liferating: −10%
机枪 1870 14400 Combat Width −5 Irregular.png民兵: Defence +1
  • Irregular.png民兵: Supply Consumption +20%
  • Infantry.png步兵: Defence +4
  • Infantry.png步兵: Supply Consumption +20%
  • Guard.png近卫: Defence +4
  • Guard.png近卫: Supply Consumption +20%
  • Engineer.png工兵: Defence +4
  • Engineer.png工兵: Supply Consumption +20%
  • Cavalry.png骑兵: Defence +1
  • Cavalry.png骑兵: Supply Consumption +20%
  • Dragoon.png龙骑兵: Defence +2
  • Dragoon.png龙骑兵: Supply Consumption +20%
  • Cuirassier.png胸甲骑兵: Defence +1
  • Cuirassier.png胸甲骑兵: Supply Consumption +20%
  • Hussar.png骠骑兵: Defence +3
  • Hussar.png骠骑兵: Supply Consumption +20%
手动枪机 1900 18000
  • Combat Width −5
  • Changes unit appearance
Irregular.pngIrregular: Attack +0.5
  • Irregular.pngIrregular: Supply Consumption +20%
  • Infantry.pngInfantry: Attack +4
  • Infantry.pngInfantry: Supply Consumption +20%
  • Engineer.pngEngineer: Attack +1
  • Engineer.pngEngineer: Supply Consumption +20%
  • Guard.pngGuard: Attack +4
  • Guard.pngGuard: Supply Consumption +20%
  • Cavalry.pngCavalry: Attack +0.5
  • Cavalry.pngCavalry: Supply Consumption +20%
  • Dragoon.pngDragoon: Attack +1
  • Dragoon.pngDragoon: Supply Consumption +20%
  • Cuirassier.pngCuirassier: Attack +1
  • Cuirassier.pngCuirassier: Supply Consumption +20%
  • Hussar.pngHussar: Attack +1
  • Hussar.pngHussar: Supply Consumption +20%
现代师结构 1919 21600
  • Combat Width −5
  • Changes unit appearance
Irregular.pngIrregular: Attack +1
  • Irregular.pngIrregular: Defence +2
  • Irregular.pngIrregular: Supply Consumption +20%
  • Infantry.pngInfantry: Attack +4
  • Infantry.pngInfantry: Defence +2
  • Infantry.pngInfantry: Supply Consumption +20%
  • Guard.pngGuard: Attack +4
  • Guard.pngGuard: Defence +2
  • Guard.pngGuard: Supply Consumption +20%
  • Engineer.pngEngineer: Attack +2
  • Engineer.pngEngineer: Defence +2
  • Engineer.pngEngineer: Supply Consumption +20%
  • Cavalry.pngCavalry: Attack +1
  • Cavalry.pngCavalry: Defence +2
  • Cavalry.pngCavalry: Reconnaissance +2
  • Cavalry.pngCavalry: Supply Consumption +20%
  • Dragoon.pngDragoon: Attack +2
  • Dragoon.pngDragoon: Defence +2
  • Dragoon.pngDragoon: Reconnaissance +1
  • Dragoon.pngDragoon: Supply Consumption +20%
  • Cuirassier.pngCuirassier: Attack +2
  • Cuirassier.pngCuirassier: Defence +2
  • Cuirassier.pngCuirassier: Reconnaissance +2
  • Cuirassier.pngCuirassier: Supply Consumption +20%
  • Hussar.pngHussar: Attack +2
  • Hussar.pngHussar: Defence +2
  • Hussar.pngHussar: Reconnaissance +1
  • Hussar.pngHussar: Supply Consumption +20%
  • Armies: Supply Consumption −30%

重武器

重武器亚种类集中于使火炮更优良。这是以增加Supply Consumption为代价的。

科技名称 激活年份 默认成本 科技修正 发明带来的修正
铜制前膛炮 1836 3600 Allows the construction of Unit artillery.png 火炮 -
铁制前膛炮 1836 7200
  • Unit artillery.png火炮: Attack +0.25
  • Unit artillery.png火炮: Support +50%
  • Unit artillery.png火炮: Supply Consumption +15%
-
铁制后膛炮 1850 10800
  • Unit artillery.png火炮: Attack +0.25
  • Unit artillery.png火炮: Support +50%
  • Unit artillery.png火炮: Supply Consumption +30%
-
钢制后膛炮 1870 14400
  • Unit artillery.png火炮: Attack +0.50
  • Unit artillery.png火炮: Support +50%
  • Unit artillery.png火炮: Supply Consumption +30%
-
间接火力支援 1900 18000
  • Unit artillery.png火炮: Attack +0.50
  • Unit artillery.png火炮: Defence +2
  • Unit artillery.png火炮: Support +100%
  • Unit artillery.png火炮: Supply Consumption +30%
-
重型装备 1919 21600
  • Unit artillery.png火炮: Attack +0.50
  • Unit artillery.png火炮: Defence +2
  • Unit artillery.png火炮: Support +100%
  • Unit artillery.png火炮: Supply Consumption +30%
  • Unit artillery.png火炮: Attack +0.5
  • Unit artillery.png火炮: Defence +2
  • Unit artillery.png火炮: Support +50%
  • Unit artillery.png火炮: Supply Consumption +125%
  • Armor.png火炮: Attack +4
  • Armor.png火炮: Defence +2
  • Armor.png火炮: Max Speed +1 KPH
  • Armor.png火炮: Supply Consumption +150%

军事科学

军事科学亚种类以增加Supply Consumption为代价提升organisation。第一项科技解锁所有种类的骑兵单位而最后一项科技解锁飞机。

科技名称 激活年份 默认成本 科技修正 发明带来的修正
军事参谋系统 1836 3600
  • Armies: Organisation +5
  • Armies: Supply Consumption +10%
  • Allows construction of Dragoon.png 龙骑兵
  • Allows construction of Cuirassier.png 胸甲骑兵
  • Allows construction of Hussar.png 骠骑兵
军事计划 1836 7200
  • Armies: Organisation +5
  • Armies: Supply Consumption +10%
  • Armies: Organisation +5
  • Armies: Supply Consumption +10%
  • Mobilisation size +2%
军事统计学 1850 10800
  • Armies: Organisation +5
  • Armies: Supply Consumption +20%
  • Armies: Organisation +7.5
  • Armies: Supply Consumption +15%
陆军后勤学 1870 14400
  • Armies: Organisation +5
  • Armies: Supply Consumption +20%
  • Mobilisation Size +5%
  • Armies: Organisation +7.5
  • Armies: Supply Consumption +15%
陆军军事导向主义 1900 18000
  • Armies: Organisation +10
  • Armies: Supply Consumption +20%
  • Can use Gas Attack
  • Can defend against Gas Attack
  • Armies: Organisation +5
  • Armies: Supply Consumption +10%
  • Mobilisation impact −5%
航空学 1914 21600
  • Armies: Organisation +10
  • Armies: Supply Consumption +20%
  • Allows construction of Airplane.png 飞机
  • Airplane.png飞机: Attack +2
  • Airplane.png飞机: Defence +15
  • Airplane.png飞机: Support +400%
  • Airplane.png飞机: Reconnaissance +2
  • Airplane.png飞机: Organisation +30

陆军指挥艺术

The Army Leadership subcategory increases unit morale (which increases organisation recovery rate) and military tactics (which decreases the casualties obtained during battle). This comes at the cost of increased supply consumption.

科技名称 激活年份 默认成本 科技修正 发明带来的修正
陆军指挥法则 1836 3600
  • 士气: +25%
  • Military Tactics: +25%
  • Armies: Supply Consumption +10%
-
陆军职业化 1836 7200
  • 士气: +10%
  • Military Tactics: +25%
  • Armies: Supply Consumption +10%
  • 士气: +15%
  • Mobilisation Impact: −10%
陆军决策理论 1850 10800
  • 士气: +20%
  • Military Tactics: +25%
  • Armies: Supply Consumption +20%
  • Armies: Organisation +2.5
  • Armies: Max Speed +1 KPH
  • 士气: +30%
陆军风险分析 1870 14400
  • 士气: +20%
  • Military Tactics: +25%
  • Armies: Supply Consumption +20%
  • Armies: Organisation +2.5
  • Armies: Max Speed +1 KPH
  • Cavalry.png骑兵: Max Speed +1 KPH
  • Dragoon.png龙骑兵: Max Speed +1 KPH
  • Cuirassier.png胸甲骑兵: Max Speed +1 KPH
  • Hussar.png骠骑兵: Max Speed +1 KPH
  • 士气: +30%
陆军士官训练制度 1900 18000
  • 士气: +25%
  • Military Tactics: +25%
  • Armies: Supply Consumption +20%
  • Armies: Organisation +5
  • Armies: Max Speed +1 KPH
  • 士气: +50%
一战经验 1919 21600
  • 士气: +50%
  • Military Tactics: +25%
  • Armies: Supply Consumption +20%
-