陆军科技:修订间差异

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'''Army technology''' is one of the five major categories of technology. Army technology includes equipment, innovations or concepts which make your armies more able to fight other armies.
''' 陆军科技''' 是五大科技类别之一。陆军技术包括使你的军队更能与其他军队作战的装备、创新或理念。


== Army subcategories ==
== 陆军亚种类 ==


=== 陆军学说 ===
=== 陆军学说 ===


The Army Doctrine subcategory focuses on defence. Each technology increases the Dig-In Cap as well as the [[Fort]] max level. This comes at the cost of increased supply consumption. The inventions mainly increase units' defence value. The inventions from the fifth technology, ''Infiltration'', unlock Armor unit type and tank factories.
陆军学说亚种类集中于防御方面。每个科技提升Dig-In 上限和[[ 建筑|堡垒]] 最大等级。 这是以增加Supply Consumption为代价的。发明主要提升单位的防御值。第五个科技的发明——Infiltration'' ——'' 会解锁Armor类单位和坦克工厂。


{| class="wikitable plainlist"
{| class="wikitable plainlist"
|-
|-
! Technology Name !! Activation Year !! Default Cost !! Effects from technology !! Effects from [[inventions]]
! 科技名称 !! 激活年份 !! 默认成本
! 科技修正 !! [[ 发明]] 带来的修正
|-
|-
| 后拿破仑时代军事思想|| 1836 || 3600 || {{plainlist|
| 后拿破仑时代军事思想|| 1836 || 3600 || ''Allows [[Fort]]''
* ''Allows [[Fort]]''
*Armies: Organisation {{green|+5}}
* Armies: Organisation {{green|+5}}
*Armies: Supply Consumption {{red|+10%}}
* Armies: Supply Consumption {{red|+10%}}
*Dig-In Cap: {{green|+1}}
* Dig-In Cap: {{green|+1}}}}
| {{icon|irregular}} 民兵: Defence {{green|+1}} 
| {{plainlist|
 
* {{icon|irregular}} Irregular: Defence {{green|+1}}
{{icon|infantry}} 步兵: Defence {{green|+1}} 
* {{icon|infantry}} Infantry: Defence {{green|+1}}
 
* {{icon|guard}} Guard: Defence {{green|+1}}
{{icon|guard}} 近卫: Defence {{green|+1}} 
* {{icon|engineer}} Engineer: Defence {{green|+1}}
 
* {{icon|cavalry}} Cavalry: Defence {{green|+1}}
{{icon|engineer}} 工兵: Defence {{green|+1}} 
* {{icon|dragoon}} Dragoon: Defence {{green|+1}}
 
* {{icon|cuirassier}} Cuirassier: Defence {{green|+1}}
{{icon|cavalry}} 骑兵: Defence {{green|+1}} 
* {{icon|hussar}} Hussar: Defence {{green|+1}}}}
 
{{icon|dragoon}} 龙骑兵: Defence {{green|+1}} 
 
{{icon|cuirassier}} 胸甲骑兵: Defence {{green|+1}} 
 
{{icon|hussar}} 骠骑兵: Defence {{green|+1}}
|-
|-
| 战略机动 || 1836 || 7200 || {{plainlist|
| 战略机动 || 1836 || 7200 || Armies: Supply Consumption {{red|+10%}}
* Armies: Supply Consumption {{red|+10%}}
 
* [[Fort]] max Level: {{green|+1}}
[[ 建筑|堡垒]] 最大等级: {{green|+1}}
* Dig-In Cap: {{green|+1}}}}
 
| {{plainlist|
Dig-In Cap: {{green|+1}}
* {{icon|irregular}} Irregular: Defence {{green|+1}}
| {{icon|irregular}} 民兵: Defence {{green|+1}} 
* {{icon|infantry}} Infantry: Defence {{green|+1}}
 
* {{icon|guard}} Guard: Defence {{green|+1}}
{{icon|infantry}} 步兵: Defence {{green|+1}} 
* {{icon|engineer}} Engineer: Defence {{green|+1}}
*{{icon|guard}} 近卫: Defence {{green|+1}}
* {{icon|cavalry}} Cavalry: Defence {{green|+1}}
*{{icon|engineer}} 工兵: Defence {{green|+1}}
* {{icon|dragoon}} Dragoon: Defence {{green|+1}}
*{{icon|cavalry}} 骑兵: Defence {{green|+1}}
* {{icon|hussar}} Hussar: Defence {{green|+1}}
*{{icon|dragoon}} 龙骑兵: Defence {{green|+1}}
* {{icon|artillery unit}} Artillery: Defence {{green|+1}}
*{{icon|hussar}} 骠骑兵: Defence {{green|+1}}
* Mobilisation Size: {{green|+1%}}}}
*{{icon|artillery unit}} 火炮: Defence {{green|+1}}
*Mobilisation Size: {{green|+1%}}
|-
|-
| 陆军集中防御体系 || 1850 || 10800 || {{plainlist|
| 陆军集中防御体系 || 1850 || 10800 || Armies: Supply Consumption {{red|+20%}} 
* Armies: Supply Consumption {{red|+20%}}
 
* [[Fort]] max Level: {{green|+1}}
[[ 建筑|堡垒]] 最大等级: {{green|+1}}
* Dig-In Cap: {{green|+1}}
 
* {{icon|engineer}} Engineer: Support {{green|+25%}}}}
Dig-In Cap: {{green|+1}}
| {{plainlist|
 
* {{icon|irregular}} Irregular: Defence {{green|+1}}
{{icon|engineer}} 工兵: Support {{green|+25%}}
* {{icon|infantry}} Infantry: Defence {{green|+2}}
| {{icon|irregular}} 民兵: Defence {{green|+1}}
* {{icon|guard}} Guard: Defence {{green|+2}}
*{{icon|infantry}} 步兵: Defence {{green|+2}}
* {{icon|engineer}} Engineer: Defence {{green|+2}}
*{{icon|guard}} 近卫: Defence {{green|+2}}
* {{icon|cavalry}} Cavalry: Defence {{green|+1}}
*{{icon|engineer}} 工兵: Defence {{green|+2}}
* {{icon|dragoon}} Dragoon: Defence {{green|+2}}
*{{icon|cavalry}} 骑兵: Defence {{green|+1}}
* {{icon|hussar}} Hussar: Defence {{green|+2}}
*{{icon|dragoon}} 龙骑兵: Defence {{green|+2}}
* {{icon|artillery unit}} Artillery: Defence {{green|+2}}
*{{icon|hussar}} 骠骑兵: Defence {{green|+2}}
* Mobilisation Size: {{green|+1%}}
*{{icon|artillery unit}} 火炮: Defence {{green|+2}}
* Armies: Supply Consumption {{red|+10%}}
*Mobilisation Size: {{green|+1%}}
* {{icon|engineer}} Engineer: Siege {{green|+1}}
*Armies: Supply Consumption {{red|+10%}}
* {{icon|dragoon}} Dragoon: Reconaissance {{green|+1}}
*{{icon|engineer}} 工兵:  Siege {{green|+1}}
* {{icon|hussar}} Hussar: Reconaissance {{green|+1}}}}
*{{icon|dragoon}} 龙骑兵: Reconaissance {{green|+1}}
*{{icon|hussar}} 骠骑兵: Reconaissance {{green|+1}}
|-
|-
| 纵深防御体系 || 1870 || 14400 || {{plainlist|
| 纵深防御体系 || 1870 || 14400 || Armies: Supply Consumption {{red|+20%}} 
* Armies: Supply Consumption {{red|+20%}}
 
* [[Fort]] max Level: {{green|+1}}
[[ 建筑|堡垒]] 最大等级: {{green|+1}}
* Dig-In Cap: {{green|+1}}
 
* {{icon|engineer}} Engineer: Support {{green|+25%}}}}
Dig-In Cap: {{green|+1}}
| {{plainlist|
 
* {{icon|irregular}} Irregular: Defence {{green|+1}}
{{icon|engineer}} 工兵: Support {{green|+25%}}
* {{icon|irregular}} Irregular: Attack {{green|+0.5}}
| {{icon|irregular}} 民兵: Defence {{green|+1}}
* {{icon|infantry}} Infantry: Defence {{green|+2}}
*{{icon|irregular}} 民兵: Attack {{green|+0.5}}
* {{icon|infantry}} Infantry: Attack {{green|+1}}
*{{icon|infantry}} 步兵: Defence {{green|+2}}
* {{icon|guard}} Guard: Defence {{green|+2}}
*{{icon|infantry}} 步兵: Attack {{green|+1}}
* {{icon|guard}} Guard: Attack {{green|+1}}
*{{icon|guard}} 近卫: Defence {{green|+2}}
* {{icon|engineer}} Engineer: Defence {{green|+2}}
*{{icon|guard}} 近卫: Attack {{green|+1}}
* {{icon|engineer}} Engineer: Attack {{green|+1}}
*{{icon|engineer}} 工兵: Defence {{green|+2}}
* {{icon|cavalry}} Cavalry: Defence {{green|+1}}
*{{icon|engineer}} 工兵: Attack {{green|+1}}
* {{icon|cavalry}} Cavalry: Attack {{green|+0.5}}
*{{icon|cavalry}} 骑兵: Defence {{green|+1}}
* {{icon|dragoon}} Dragoon: Defence {{green|+2}}
*{{icon|cavalry}} 骑兵: Attack {{green|+0.5}}
* {{icon|dragoon}} Dragoon: Attack {{green|+1}}
*{{icon|dragoon}} 龙骑兵: Defence {{green|+2}}
* {{icon|hussar}} Hussar: Defence {{green|+2}}
*{{icon|dragoon}} 龙骑兵: Attack {{green|+1}}
* {{icon|hussar}} Hussar: Attack {{green|+1}}
*{{icon|hussar}} 骠骑兵: Defence {{green|+2}}
* {{icon|cuirassier}} Cuirassier: Defence {{green|+1}}
*{{icon|hussar}} 骠骑兵: Attack {{green|+1}}
* {{icon|artillery unit}} Artillery: Defence {{green|+2}}
*{{icon|cuirassier}} 胸甲骑兵: Defence {{green|+1}}
* Armies: Supply Consumption {{red|+15%}}}}
*{{icon|artillery unit}} 火炮: Defence {{green|+2}}
*Armies: Supply Consumption {{red|+15%}}
|-
|-
| 渗透战术 || 1900 || 18000 || {{plainlist|
| 渗透战术 || 1900 || 18000 || Armies: Supply Consumption {{red|+20%}} 
* Armies: Supply Consumption {{red|+20%}}
 
* [[Fort]] max Level: {{green|+1}}
[[ 建筑|堡垒]] 最大等级: {{green|+1}}
* Dig-In Cap: {{green|+1}}}}
 
| {{plainlist|
Dig-In Cap: {{green|+1}}
* ''Allows construction of {{icon|armor}} Armor''
| ''Allows construction of {{icon|armor}} Armor''
* ''Allows {{icon|tanks}} Tank Factory''
*''Allows {{icon|tanks}} Tank Factory''
* ''Activate: {{icon| tanks}} Tanks''
*'' 激活 {{icon| tanks}} 坦克''
* {{icon|irregular}} Irregular: Attack {{green|+0.5}}
*{{icon|irregular}} 民兵: Attack {{green|+0.5}}
* {{icon|irregular}} Irregular: Defence {{green|+1}}
*{{icon|irregular}} 民兵: Defence {{green|+1}}
* {{icon|infantry}} Infantry: Attack {{green|+2}}
*{{icon|infantry}} 步兵: Attack {{green|+2}}
* {{icon|guard}} Guard: Attack {{green|+2}}
*{{icon|guard}} 近卫: Attack {{green|+2}}
* {{icon|engineer}} Engineer: Attack {{green|+2}}
*{{icon|engineer}} 工兵: Attack {{green|+2}}
* {{icon|engineer}} Engineer: Defence {{green|+1}}
*{{icon|engineer}} 工兵: Defence {{green|+1}}
* {{icon|cavalry}} Cavalry: Attack {{green|+0.5}}
*{{icon|cavalry}} 骑兵: Attack {{green|+0.5}}
* {{icon|cavalry}} Cavalry: Defence {{green|+1}}
*{{icon|cavalry}} 骑兵: Defence {{green|+1}}
* {{icon|dragoon}} Dragoon: Attack {{green|+1}}
*{{icon|dragoon}} 龙骑兵: Attack {{green|+1}}
* {{icon|hussar}} Hussar: Attack {{green|+1}}
*{{icon|hussar}} 骠骑兵: Attack {{green|+1}}
* {{icon|cuirassier}} Cuirassier: Attack {{green|+1}}
*{{icon|cuirassier}} 胸甲骑兵: Attack {{green|+1}}
* {{icon|cuirassier}} Cuirassier: Defence {{green|+1}}
*{{icon|cuirassier}} 胸甲骑兵: Defence {{green|+1}}
* {{icon|armor}} Armor: Attack {{green|+2}}
*{{icon|armor}} 装甲: Attack {{green|+2}}
* {{icon|armor}} Armor: Defence {{green|+4}}
*{{icon|armor}} 装甲: Defence {{green|+4}}
* {{icon|armor}} Armor: Siege {{green|+1}}
*{{icon|armor}} 装甲: Siege {{green|+1}}
* {{icon|armor}} Armor: Supply Consumbtion {{red|+100%}}
*{{icon|armor}} 装甲: Supply Consumbtion {{red|+100%}}
* Armies: Supply Consumption {{red|+10%}}
*Armies: Supply Consumption {{red|+10%}}
* {{icon|engineer}} Engineer: Siege {{green|+1}}}}
*{{icon|engineer}} 工兵: Siege {{green|+1}}
|-
|-
| 现代军队学说 || 1919 || 21600 || {{plainlist|
| 现代军队学说 || 1919 || 21600 || Armies: Supply Consumption {{red|+20%}} 
* Armies: Supply Consumption {{red|+20%}}
 
* [[Fort]] max Level: {{green|+1}}
[[ 建筑|堡垒]] 最大等级: {{green|+1}}
* Dig-In Cap: {{green|+1}}}}
 
| {{plainlist|
Dig-In Cap: {{green|+1}}
* {{icon|irregular}} Irregular: Defence {{green|+2}}
| {{icon|irregular}} 民兵: Defence {{green|+2}}
* {{icon|infantry}} Infantry: Attack {{green|+2}}
*{{icon|infantry}} 步兵: Attack {{green|+2}}
* {{icon|infantry}} Infantry: Defence {{green|+2}}
*{{icon|infantry}} 步兵: Defence {{green|+2}}
* {{icon|guard}} Guard: Attack {{green|+2}}
*{{icon|guard}} 近卫: Attack {{green|+2}}
* {{icon|guard}} Guard: Defence {{green|+2}}
*{{icon|guard}} 近卫: Defence {{green|+2}}
* {{icon|engineer}} Engineer: Attack {{green|+2}}
*{{icon|engineer}} 工兵: Attack {{green|+2}}
* {{icon|engineer}} Engineer: Defence {{green|+2}}
*{{icon|engineer}} 工兵: Defence {{green|+2}}
* {{icon|engineer}} Engineer: Siege {{green|+1}}
*{{icon|engineer}} 工兵: Siege {{green|+1}}
* {{icon|cavalry}} Cavalry: Defence {{green|+2}}
*{{icon|cavalry}} 骑兵: Defence {{green|+2}}
* {{icon|dragoon}} Dragoon: Defence {{green|+2}}
*{{icon|dragoon}} 龙骑兵: Defence {{green|+2}}
* {{icon|hussar}} Hussar: Defence {{green|+2}}
*{{icon|hussar}} 骠骑兵: Defence {{green|+2}}
* {{icon|cuirassier}} Cuirassier: Defence {{green|+2}}
*{{icon|cuirassier}} 胸甲骑兵: Defence {{green|+2}}
* {{icon|artillery unit}} Artillery: Defence {{green|+2}}
*{{icon|artillery unit}} 火炮: Defence {{green|+2}}
* {{icon|armor}} Armor: Attack {{green|+2}}
*{{icon|armor}} 火炮: Attack {{green|+2}}
* {{icon|armor}} Armor: Defence {{green|+2}}
*{{icon|armor}} 火炮: Defence {{green|+2}}
* {{icon|armor}} Armor: Siege {{green|+1}}
*{{icon|armor}} 火炮: Siege {{green|+1}}
* {{icon|armor}} Armor: Max Speed {{green|+1 KPH}}
*{{icon|armor}} 火炮: Max Speed {{green|+1 KPH}}
* Armies: Supply Consumption {{green|−30%}}
*Armies: Supply Consumption {{green|−30%}}
* Armies: Max Speed {{green|+1 KPH}}
*Armies: Max Speed {{green|+1 KPH}}
* Armies: Organization {{green|+10}}
*Armies: Organization {{green|+10}}
* Morale: {{green|+50%}}}}
* 士气: {{green|+50%}}
|}
|}


=== Light Armament ===
=== 轻武器 ===


The Light Armament Subcategory unlocks new unit types and increases their effectiveness by decreasing combat width and increasing their attack/defence value. This comes at the cost of increased supply consumption. Noteworthy technologies are ''Machine Guns'', which gives a pretty significant +4 increase to defence for infantry, guard and engineer units as well as ''Breech-loaded Rifles'', as its inventions will help in colonization. 
The Light Armament Subcategory unlocks new unit types and increases their effectiveness by decreasing combat width and increasing their attack/defence value. This comes at the cost of increased supply consumption. Noteworthy technologies are ''Machine Guns'', which gives a pretty significant +4 increase to defence for infantry, guard and engineer units as well as ''Breech-loaded Rifles'', as its inventions will help in colonization. 
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{| class="wikitable plainlist"
{| class="wikitable plainlist"
|-
|-
! Technology Name !! Activation Year !! Default Cost !! Effects from technology !! Effects from [[inventions]]
! 科技名称 !! 激活年份 !! 默认成本
! 科技修正 !! [[ 发明]] 带来的修正
|-
|-
| Flintlock Rifles || 1836 || 3600
| 燧发枪 || 1836 || 3600
|
|
*''Allows construction of {{icon|infantry}} Infantry''
*''Allows construction of {{icon|infantry}} 步兵''
*Combat Width {{green|−1}}
*Combat Width {{green|−1}}
|
|
*{{icon|irregular}}Irregular: Attack {{green|+0.5}}
*{{icon|irregular}} 民兵: Attack {{green|+0.5}}
*{{icon|irregular}}Irregular: Supply Consumption {{red|+10%}}
*{{icon|irregular}} 民兵: Supply Consumption {{red|+10%}}
*{{icon|infantry}}Infantry: Attack {{green|+1}}
*{{icon|infantry}} 步兵: Attack {{green|+1}}
*{{icon|infantry}}Infantry: Supply Consumption {{red|+10%}}
*{{icon|infantry}} 步兵: Supply Consumption {{red|+10%}}
*{{icon|cavalry}}Cavalry: Attack {{green|+0.5}}
*{{icon|cavalry}} 骑兵: Attack {{green|+0.5}}
*{{icon|cavalry}}Cavalry: Supply Consumption {{red|+10%}}
*{{icon|cavalry}} 骑兵: Supply Consumption {{red|+10%}}
*{{icon|dragoon}}Dragoon: Attack {{green|+1}}
*{{icon|dragoon}} 龙骑兵: Attack {{green|+1}}
*{{icon|dragoon}}Dragoon: Supply Consumption {{red|+10%}}
*{{icon|dragoon}} 龙骑兵: Supply Consumption {{red|+10%}}
*{{icon|hussar}}Hussar: Attack {{green|+1}}
*{{icon|hussar}} 骠骑兵: Attack {{green|+1}}
*{{icon|hussar}}Hussar: Supply Consumption {{red|+10%}}
*{{icon|hussar}} 骠骑兵: Supply Consumption {{red|+10%}}
|-
|-
| Muzzle-loaded Rifles || 1836 || 7200
| 前膛枪 || 1836 || 7200
|
|
*''Allows construction of{{icon|engineer}} Engineer''
*''Allows construction of{{icon|engineer}} 工兵''
*Combat Width {{green|−2}}
*Combat Width {{green|−2}}
|
|
*{{icon|irregular}}Irregular: Attack {{green|+0.5}}
*{{icon|irregular}} 民兵: Attack {{green|+0.5}}
*{{icon|irregular}}Irregular: Supply Consumption {{red|+10%}}
*{{icon|irregular}} 民兵: Supply Consumption {{red|+10%}}
*{{icon|infantry}}Infantry: Attack {{green|+1}}
*{{icon|infantry}} 步兵: Attack {{green|+1}}
*{{icon|infantry}}Infantry: Supply Consumption {{red|+10%}}
*{{icon|infantry}} 步兵: Supply Consumption {{red|+10%}}
*{{icon|engineer}}Engineer: Attack {{green|+1}}
*{{icon|engineer}} 工兵: Attack {{green|+1}}
*{{icon|engineer}}Engineer: Supply Consumption {{red|+10%}}
*{{icon|engineer}} 工兵: Supply Consumption {{red|+10%}}
*{{icon|cavalry}}Cavalry: Attack {{green|+0.5}}
*{{icon|cavalry}} 骑兵: Attack {{green|+0.5}}
*{{icon|cavalry}}Cavalry: Supply Consumption {{red|+10%}}
*{{icon|cavalry}} 骑兵: Supply Consumption {{red|+10%}}
*{{icon|dragoon}}Dragoon: Attack {{green|+1}}
*{{icon|dragoon}} 龙骑兵: Attack {{green|+1}}
*{{icon|dragoon}}Dragoon: Supply Consumption {{red|+10%}}
*{{icon|dragoon}} 龙骑兵: Supply Consumption {{red|+10%}}
|-
|-
| Breech-loaded Rifles || 1850 || 10800
| 后膛枪 || 1850 || 10800
|
|
* ''Allows construction of{{icon|guard}} Guard''
* ''Allows construction of{{icon|guard}} 近卫''
*Combat Width {{green|−2}}
*Combat Width {{green|−2}}
|
|
* {{icon|irregular}}Irregular: Attack {{green|+0.5}}
* {{icon|irregular}} 民兵: Attack {{green|+0.5}}
*{{icon|irregular}}Irregular: Supply Consumption {{red|+20%}}
*{{icon|irregular}} 民兵: Supply Consumption {{red|+20%}}
*{{icon|infantry}}Infantry: Attack {{green|+1}}
*{{icon|infantry}} 步兵: Attack {{green|+1}}
*{{icon|infantry}}Infantry: Supply Consumption {{red|+20%}}
*{{icon|infantry}} 步兵: Supply Consumption {{red|+20%}}
*{{icon|guard}}Guard: Attack {{green|+1}}
*{{icon|guard}} 近卫: Attack {{green|+1}}
*{{icon|guard}}Guard: Supply Consumption {{red|+20%}}
*{{icon|guard}} 近卫: Supply Consumption {{red|+20%}}
*{{icon|engineer}}Engineer: Attack {{green|+1}}
*{{icon|engineer}} 工兵: Attack {{green|+1}}
*{{icon|engineer}}Engineer: Supply Consumption {{red|+20%}}
*{{icon|engineer}} 工兵: Supply Consumption {{red|+20%}}
*{{icon|cavalry}}Cavalry: Attack {{green|+0.5}}
*{{icon|cavalry}} 骑兵: Attack {{green|+0.5}}
*{{icon|cavalry}}Cavalry: Supply Consumption {{red|+20%}}
*{{icon|cavalry}} 骑兵: Supply Consumption {{red|+20%}}
*{{icon|dragoon}}Dragoon: Attack {{green|+1}}
*{{icon|dragoon}} 龙骑兵: Attack {{green|+1}}
*{{icon|dragoon}}Dragoon: Supply Consumption {{red|+20%}}
*{{icon|dragoon}} 龙骑兵: Supply Consumption {{red|+20%}}
*{{icon|hussar}}Hussar: Attack {{green|+1}}
*{{icon|hussar}} 骠骑兵: Attack {{green|+1}}
*{{icon|hussar}}Hussar: Supply Consumption {{red|+20%}}
*{{icon|hussar}} 骠骑兵: Supply Consumption {{red|+20%}}
*Min. Liferating: {{green|−10%}}
*Min. Liferating: {{green|−10%}}
|-
|-
| Machine Guns || 1870 || 14400 || Combat Width {{green|−5}}
| 机枪 || 1870 || 14400 || Combat Width {{green|−5}}
|
|{{icon|irregular}} 民兵: Defence {{green|+1}}
* {{icon|irregular}}Irregular: Defence {{green|+1}}
*{{icon|irregular}} 民兵: Supply Consumption {{red|+20%}}
*{{icon|irregular}}Irregular: Supply Consumption {{red|+20%}}
*{{icon|infantry}} 步兵: Defence {{green|+4}}
*{{icon|infantry}}Infantry: Defence {{green|+4}}
*{{icon|infantry}} 步兵: Supply Consumption {{red|+20%}}
*{{icon|infantry}}Infantry: Supply Consumption {{red|+20%}}
*{{icon|guard}} 近卫: Defence {{green|+4}}
*{{icon|guard}}Guard: Defence {{green|+4}}
*{{icon|guard}} 近卫: Supply Consumption {{red|+20%}}
*{{icon|guard}}Guard: Supply Consumption {{red|+20%}}
*{{icon|engineer}} 工兵: Defence {{green|+4}}
*{{icon|engineer}}Engineer: Defence {{green|+4}}
*{{icon|engineer}} 工兵: Supply Consumption {{red|+20%}}
*{{icon|engineer}}Engineer: Supply Consumption {{red|+20%}}
*{{icon|cavalry}} 骑兵: Defence {{green|+1}}
*{{icon|cavalry}}Cavalry: Defence {{green|+1}}
*{{icon|cavalry}} 骑兵: Supply Consumption {{red|+20%}}
*{{icon|cavalry}}Cavalry: Supply Consumption {{red|+20%}}
*{{icon|dragoon}} 龙骑兵: Defence {{green|+2}}
*{{icon|dragoon}}Dragoon: Defence {{green|+2}}
*{{icon|dragoon}} 龙骑兵: Supply Consumption {{red|+20%}}
*{{icon|dragoon}}Dragoon: Supply Consumption {{red|+20%}}
*{{icon|cuirassier}} 胸甲骑兵: Defence {{green|+1}}
*{{icon|cuirassier}}Cuirassier: Defence {{green|+1}}
*{{icon|cuirassier}} 胸甲骑兵: Supply Consumption {{red|+20%}}
*{{icon|cuirassier}}Cuirassier: Supply Consumption {{red|+20%}}
*{{icon|hussar}} 骠骑兵: Defence {{green|+3}}
*{{icon|hussar}}Hussar: Defence {{green|+3}}
*{{icon|hussar}} 骠骑兵: Supply Consumption {{red|+20%}}
*{{icon|hussar}}Hussar: Supply Consumption {{red|+20%}}
|-
|-
| Bolt-action Rifles || 1900 || 18000
| 手动枪机 || 1900 || 18000
|
|
* Combat Width {{green|−5}}
* Combat Width {{green|−5}}
*''Changes unit appearance''
*''Changes unit appearance''
|
|{{icon|irregular}}Irregular: Attack {{green|+0.5}}
* {{icon|irregular}}Irregular: Attack {{green|+0.5}}
*{{icon|irregular}}Irregular: Supply Consumption {{red|+20%}}
*{{icon|irregular}}Irregular: Supply Consumption {{red|+20%}}
*{{icon|infantry}}Infantry: Attack {{green|+4}}
*{{icon|infantry}}Infantry: Attack {{green|+4}}
第244行: 第252行:
*{{icon|hussar}}Hussar: Supply Consumption {{red|+20%}}
*{{icon|hussar}}Hussar: Supply Consumption {{red|+20%}}
|-
|-
| Modern Divisional Structure || 1919 || 21600
| 现代师结构 || 1919 || 21600
|
|
* Combat Width {{green|−5}}
* Combat Width {{green|−5}}
*''Changes unit appearance''
*''Changes unit appearance''
|
|{{icon|irregular}}Irregular: Attack {{green|+1}}
* {{icon|irregular}}Irregular: Attack {{green|+1}}
*{{icon|irregular}}Irregular: Defence {{green|+2}}
*{{icon|irregular}}Irregular: Defence {{green|+2}}
*{{icon|irregular}}Irregular: Supply Consumption {{red|+20%}}
*{{icon|irregular}}Irregular: Supply Consumption {{red|+20%}}
第280行: 第287行:
|}
|}


=== Heavy Armament ===
=== 重武器 ===


The Heavy Armament subcategory focuses on making artillery better. This comes at the cost of increased supply consumption.
重武器亚种类集中于使火炮更优良。这是以增加Supply Consumption为代价的。


{| class="wikitable plainlist"
{| class="wikitable plainlist"
|-
|-
! Technology Name !! Activation Year !! Default Cost !! Effects from technology !! Effects from [[inventions]]
! 科技名称 !! 激活年份 !! 默认成本
! 科技修正 !! [[ 发明]] 带来的修正
|-
|-
| Bronze Muzzle Loaded Artillery || 1836 || 3600 || ''Allows the construction of {{icon|artillery unit}} Artillery'' || -
| 铜制前膛炮 || 1836 || 3600 || ''Allows the construction of {{icon|artillery unit}} 火炮'' || -
|-
|-
| Iron Muzzle Loaded Artillery || 1836 || 7200
| 铁制前膛炮 || 1836 || 7200
|
|
* {{icon|artillery unit}}Artillery: Attack {{green|+0.25}}
* {{icon|artillery unit}} 火炮: Attack {{green|+0.25}}
*{{icon|artillery unit}}Artillery: Support {{green|+50%}}
*{{icon|artillery unit}} 火炮: Support {{green|+50%}}
*{{icon|artillery unit}}Artillery: Supply Consumption {{red|+15%}}
*{{icon|artillery unit}} 火炮: Supply Consumption {{red|+15%}}
| -
| -
|-
|-
| Iron Breech Loaded Artillery || 1850 || 10800
| 铁制后膛炮 || 1850 || 10800
|
|
*{{icon|artillery unit}}Artillery: Attack {{green|+0.25}}
*{{icon|artillery unit}} 火炮: Attack {{green|+0.25}}
*{{icon|artillery unit}}Artillery: Support {{green|+50%}}
*{{icon|artillery unit}} 火炮: Support {{green|+50%}}
*{{icon|artillery unit}}Artillery: Supply Consumption {{red|+30%}}
*{{icon|artillery unit}} 火炮: Supply Consumption {{red|+30%}}
| -
| -
|-
|-
| Steel Breech Loaded Artillery || 1870 || 14400
| 钢制后膛炮 || 1870 || 14400
|
|
*{{icon|artillery unit}}Artillery: Attack {{green|+0.50}}
*{{icon|artillery unit}} 火炮: Attack {{green|+0.50}}
*{{icon|artillery unit}}Artillery: Support {{green|+50%}}
*{{icon|artillery unit}} 火炮: Support {{green|+50%}}
*{{icon|artillery unit}}Artillery: Supply Consumption {{red|+30%}}
*{{icon|artillery unit}} 火炮: Supply Consumption {{red|+30%}}
| -
| -
|-
|-
| Indirect Artillery Fire || 1900 || 18000
| 间接火力支援 || 1900 || 18000
|
|
* {{icon|artillery unit}}Artillery: Attack {{green|+0.50}}
* {{icon|artillery unit}} 火炮: Attack {{green|+0.50}}
*{{icon|artillery unit}}Artillery: Defence {{green|+2}}
*{{icon|artillery unit}} 火炮: Defence {{green|+2}}
*{{icon|artillery unit}}Artillery: Support {{green|+100%}}
*{{icon|artillery unit}} 火炮: Support {{green|+100%}}
*{{icon|artillery unit}}Artillery: Supply Consumption {{red|+30%}}
*{{icon|artillery unit}} 火炮: Supply Consumption {{red|+30%}}
| -
| -
|-
|-
| Heavy Armament || 1919 || 21600
| 重型装备 || 1919 || 21600
|
|
* {{icon|artillery unit}}Artillery: Attack {{green|+0.50}}
* {{icon|artillery unit}} 火炮: Attack {{green|+0.50}}
*{{icon|artillery unit}}Artillery: Defence {{green|+2}}
*{{icon|artillery unit}} 火炮: Defence {{green|+2}}
*{{icon|artillery unit}}Artillery: Support {{green|+100%}}
*{{icon|artillery unit}} 火炮: Support {{green|+100%}}
*{{icon|artillery unit}}Artillery: Supply Consumption {{red|+30%}}
*{{icon|artillery unit}} 火炮: Supply Consumption {{red|+30%}}
|
|
* {{icon|artillery unit}}Artillery: Attack {{green|+0.5}}
* {{icon|artillery unit}} 火炮: Attack {{green|+0.5}}
*{{icon|artillery unit}}Artillery: Defence {{green|+2}}
*{{icon|artillery unit}} 火炮: Defence {{green|+2}}
*{{icon|artillery unit}}Artillery: Support {{green|+50%}}
*{{icon|artillery unit}} 火炮: Support {{green|+50%}}
*{{icon|artillery unit}}Artillery: Supply Consumption {{red|+125%}}
*{{icon|artillery unit}} 火炮: Supply Consumption {{red|+125%}}
*{{icon|armor}}Armor: Attack {{green|+4}}
*{{icon|armor}} 火炮: Attack {{green|+4}}
*{{icon|armor}}Armor: Defence {{green|+2}}
*{{icon|armor}} 火炮: Defence {{green|+2}}
*{{icon|armor}}Armor: Max Speed {{green|+1 KPH}}
*{{icon|armor}} 火炮: Max Speed {{green|+1 KPH}}
*{{icon|armor}}Armor: Supply Consumption {{red|+150%}}
*{{icon|armor}} 火炮: Supply Consumption {{red|+150%}}
|}
|}


=== Military Science ===
=== 军事科学 ===


The Military Science subcategory increases organisation at the cost of increased supply consumption. The first technology also unlocks all cavalry unit types while the last technology unlocks airplanes.
军事科学亚种类以增加Supply Consumption为代价提升organisation。第一项科技解锁所有种类的骑兵单位而最后一项科技解锁飞机。


{| class="wikitable plainlist"
{| class="wikitable plainlist"
|-
|-
! Technology Name !! Activation Year !! Default Cost !! Effects from technology !! Effects from [[inventions]]
! 科技名称 !! 激活年份 !! 默认成本
! 科技修正 !! [[ 发明]] 带来的修正
|-
|-
| Military Staff System || 1836 || 3600
| 军事参谋系统 || 1836 || 3600
|
|
*Armies: Organisation {{green|+5}}
*Armies: Organisation {{green|+5}}
*Armies: Supply Consumption {{red|+10%}}
*Armies: Supply Consumption {{red|+10%}}
|
|
* ''Allows construction of {{icon|dragoon}} Dragoon''
* ''Allows construction of {{icon|dragoon}} 龙骑兵''
*''Allows construction of {{icon|cuirassier}} Cuirassier''
*''Allows construction of {{icon|cuirassier}} 胸甲骑兵''
*''Allows construction of {{icon|hussar}} Hussar''
*''Allows construction of {{icon|hussar}} 骠骑兵''
|-
|-
| Military Plans || 1836 || 7200
| 军事计划 || 1836 || 7200
|
|
* Armies: Organisation {{green|+5}}
* Armies: Organisation {{green|+5}}
第362行: 第371行:
*Mobilisation size {{green|+2%}}
*Mobilisation size {{green|+2%}}
|-
|-
| Military Statistics || 1850 || 10800
| 军事统计学 || 1850 || 10800
|
|
* Armies: Organisation {{green|+5}}
* Armies: Organisation {{green|+5}}
第370行: 第379行:
*Armies: Supply Consumption {{red|+15%}}
*Armies: Supply Consumption {{red|+15%}}
|-
|-
| Military Logistics || 1870 || 14400
| 陆军后勤学 || 1870 || 14400
|
|
*Armies: Organisation {{green|+5}}
*Armies: Organisation {{green|+5}}
第379行: 第388行:
*Armies: Supply Consumption {{red|+15%}}
*Armies: Supply Consumption {{red|+15%}}
|-
|-
| Military Directionism || 1900 || 18000
| 陆军军事导向主义 || 1900 || 18000
|
|
*Armies: Organisation {{green|+10}}
*Armies: Organisation {{green|+10}}
第390行: 第399行:
*Mobilisation impact {{green|−5%}}
*Mobilisation impact {{green|−5%}}
|-
|-
| Aeronautics || 1914 || 21600
| 航空学 || 1914 || 21600
|
|
*Armies: Organisation {{green|+10}}
*Armies: Organisation {{green|+10}}
*Armies: Supply Consumption {{red|+20%}}
*Armies: Supply Consumption {{red|+20%}}
|
|
* ''Allows construction of {{icon|airplane}} Airplane''
* ''Allows construction of {{icon|airplane}} 飞机''
*{{icon|airplane}}Airplane: Attack {{green|+2}}
*{{icon|airplane}} 飞机: Attack {{green|+2}}
*{{icon|airplane}}Airplane: Defence {{green|+15}}
*{{icon|airplane}} 飞机: Defence {{green|+15}}
*{{icon|airplane}}Airplane: Support {{green|+400%}}
*{{icon|airplane}} 飞机: Support {{green|+400%}}
*{{icon|airplane}}Airplane: Reconnaissance {{green|+2}}
*{{icon|airplane}} 飞机: Reconnaissance {{green|+2}}
*{{icon|airplane}}Airplane: Organisation {{green|+30}}
*{{icon|airplane}} 飞机: Organisation {{green|+30}}
|}
|}


=== Army Leadership ===
=== 陆军指挥艺术 ===


The Army Leadership subcategory increases unit morale (which increases organisation recovery rate) and military tactics (which decreases the casualties obtained during battle). This comes at the cost of increased supply consumption.
The Army Leadership subcategory increases unit morale (which increases organisation recovery rate) and military tactics (which decreases the casualties obtained during battle). This comes at the cost of increased supply consumption.
第409行: 第418行:
{| class="wikitable plainlist"
{| class="wikitable plainlist"
|-
|-
! Technology Name !! Activation Year !! Default Cost !! Effects from technology !! Effects from [[inventions]]
! 科技名称 !! 激活年份 !! 默认成本
! 科技修正 !! [[ 发明]] 带来的修正
|-
|-
| Army Command Principle || 1836 || 3600 
| 陆军指挥法则 || 1836 || 3600 


|
|
* Morale: {{green|+25%}}
* 士气: {{green|+25%}}
*Military Tactics: {{green|+25%}}
*Military Tactics: {{green|+25%}}
*Armies: Supply Consumption {{red|+10%}}
*Armies: Supply Consumption {{red|+10%}}
| -
| -
|-
|-
| Army Professionalism || 1836 || 7200
| 陆军职业化 || 1836 || 7200
|
|
* Morale: {{green|+10%}}
* 士气: {{green|+10%}}
*Military Tactics: {{green|+25%}}
*Military Tactics: {{green|+25%}}
*Armies: Supply Consumption {{red|+10%}}
*Armies: Supply Consumption {{red|+10%}}
|
|
* Morale: {{green|+15%}}
* 士气: {{green|+15%}}
*Mobilisation Impact: {{green|−10%}}
*Mobilisation Impact: {{green|−10%}}
|-
|-
| Army Decision Making || 1850 || 10800
| 陆军决策理论 || 1850 || 10800
|
|
* Morale: {{green|+20%}}
* 士气: {{green|+20%}}
*Military Tactics: {{green|+25%}}
*Military Tactics: {{green|+25%}}
*Armies: Supply Consumption {{red|+20%}}
*Armies: Supply Consumption {{red|+20%}}
第436行: 第446行:
* Armies: Organisation {{green|+2.5}}
* Armies: Organisation {{green|+2.5}}
*Armies: Max Speed {{green|+1 KPH}}
*Armies: Max Speed {{green|+1 KPH}}
*Morale: {{green|+30%}}
* 士气: {{green|+30%}}
|-
|-
| Army Risk Management || 1870 || 14400
| 陆军风险分析 || 1870 || 14400
|
|
* Morale: {{green|+20%}}
* 士气: {{green|+20%}}
*Military Tactics: {{green|+25%}}
*Military Tactics: {{green|+25%}}
*Armies: Supply Consumption {{red|+20%}}
*Armies: Supply Consumption {{red|+20%}}
第446行: 第456行:
* Armies: Organisation {{green|+2.5}}
* Armies: Organisation {{green|+2.5}}
*Armies: Max Speed {{green|+1 KPH}}
*Armies: Max Speed {{green|+1 KPH}}
*{{icon|cavalry}}Cavalry: Max Speed {{green|+1 KPH}}
*{{icon|cavalry}} 骑兵: Max Speed {{green|+1 KPH}}
*{{icon|dragoon}}Dragoon: Max Speed {{green|+1 KPH}}
*{{icon|dragoon}} 龙骑兵: Max Speed {{green|+1 KPH}}
*{{icon|cuirassier}}Cuirassier: Max Speed {{green|+1 KPH}}
*{{icon|cuirassier}} 胸甲骑兵: Max Speed {{green|+1 KPH}}
*{{icon|hussar}}Hussar: Max Speed {{green|+1 KPH}}
*{{icon|hussar}} 骠骑兵: Max Speed {{green|+1 KPH}}
*Morale: {{green|+30%}}
* 士气: {{green|+30%}}
|-
|-
| Army NCO Training || 1900 || 18000
| 陆军士官训练制度 || 1900 || 18000
|
|
* Morale: {{green|+25%}}
* 士气: {{green|+25%}}
*Military Tactics: {{green|+25%}}
*Military Tactics: {{green|+25%}}
*Armies: Supply Consumption {{red|+20%}}
*Armies: Supply Consumption {{red|+20%}}
第460行: 第470行:
* Armies: Organisation {{green|+5}}
* Armies: Organisation {{green|+5}}
*Armies: Max Speed {{green|+1 KPH}}
*Armies: Max Speed {{green|+1 KPH}}
*Morale: {{green|+50%}}
* 士气: {{green|+50%}}
|-
|-
| Great War Experience || 1919 || 21600
| 一战经验 || 1919 || 21600
|
|
* Morale: {{green|+50%}}
* 士气: {{green|+50%}}
*Military Tactics: {{green|+25%}}
*Military Tactics: {{green|+25%}}
*Armies: Supply Consumption {{red|+20%}}
*Armies: Supply Consumption {{red|+20%}}

2022年5月24日 (二) 20:15的最新版本


陆军科技是五大科技类别之一。陆军技术包括使你的军队更能与其他军队作战的装备、创新或理念。

陆军亚种类

陆军学说

陆军学说亚种类集中于防御方面。每个科技提升Dig-In 上限和堡垒最大等级。 这是以增加Supply Consumption为代价的。发明主要提升单位的防御值。第五个科技的发明——Infiltration——会解锁Armor类单位和坦克工厂。

科技名称 激活年份 默认成本 科技修正 发明带来的修正
后拿破仑时代军事思想 1836 3600 Allows Fort
  • Armies: Organisation +5
  • Armies: Supply Consumption +10%
  • Dig-In Cap: +1
Irregular.png 民兵: Defence +1

Infantry.png 步兵: Defence +1

Guard.png 近卫: Defence +1

Engineer.png 工兵: Defence +1

Cavalry.png 骑兵: Defence +1

Dragoon.png 龙骑兵: Defence +1

Cuirassier.png 胸甲骑兵: Defence +1

Hussar.png 骠骑兵: Defence +1

战略机动 1836 7200 Armies: Supply Consumption +10%

堡垒 最大等级: +1

Dig-In Cap: +1

Irregular.png 民兵: Defence +1

Infantry.png 步兵: Defence +1

  • Guard.png 近卫: Defence +1
  • Engineer.png 工兵: Defence +1
  • Cavalry.png 骑兵: Defence +1
  • Dragoon.png 龙骑兵: Defence +1
  • Hussar.png 骠骑兵: Defence +1
  • Unit artillery.png 火炮: Defence +1
  • Mobilisation Size: +1%
陆军集中防御体系 1850 10800 Armies: Supply Consumption +20%

堡垒 最大等级: +1

Dig-In Cap: +1

Engineer.png 工兵: Support +25%

Irregular.png 民兵: Defence +1
  • Infantry.png 步兵: Defence +2
  • Guard.png 近卫: Defence +2
  • Engineer.png 工兵: Defence +2
  • Cavalry.png 骑兵: Defence +1
  • Dragoon.png 龙骑兵: Defence +2
  • Hussar.png 骠骑兵: Defence +2
  • Unit artillery.png 火炮: Defence +2
  • Mobilisation Size: +1%
  • Armies: Supply Consumption +10%
  • Engineer.png 工兵: Siege +1
  • Dragoon.png 龙骑兵: Reconaissance +1
  • Hussar.png 骠骑兵: Reconaissance +1
纵深防御体系 1870 14400 Armies: Supply Consumption +20%

堡垒 最大等级: +1

Dig-In Cap: +1

Engineer.png 工兵: Support +25%

Irregular.png 民兵: Defence +1
  • Irregular.png 民兵: Attack +0.5
  • Infantry.png 步兵: Defence +2
  • Infantry.png 步兵: Attack +1
  • Guard.png 近卫: Defence +2
  • Guard.png 近卫: Attack +1
  • Engineer.png 工兵: Defence +2
  • Engineer.png 工兵: Attack +1
  • Cavalry.png 骑兵: Defence +1
  • Cavalry.png 骑兵: Attack +0.5
  • Dragoon.png 龙骑兵: Defence +2
  • Dragoon.png 龙骑兵: Attack +1
  • Hussar.png 骠骑兵: Defence +2
  • Hussar.png 骠骑兵: Attack +1
  • Cuirassier.png 胸甲骑兵: Defence +1
  • Unit artillery.png 火炮: Defence +2
  • Armies: Supply Consumption +15%
渗透战术 1900 18000 Armies: Supply Consumption +20%

堡垒 最大等级: +1

Dig-In Cap: +1

Allows construction of Armor.png Armor
  • Allows Resource tanks.png Tank Factory
  • 激活 Resource tanks.png 坦克
  • Irregular.png 民兵: Attack +0.5
  • Irregular.png 民兵: Defence +1
  • Infantry.png 步兵: Attack +2
  • Guard.png 近卫: Attack +2
  • Engineer.png 工兵: Attack +2
  • Engineer.png 工兵: Defence +1
  • Cavalry.png 骑兵: Attack +0.5
  • Cavalry.png 骑兵: Defence +1
  • Dragoon.png 龙骑兵: Attack +1
  • Hussar.png 骠骑兵: Attack +1
  • Cuirassier.png 胸甲骑兵: Attack +1
  • Cuirassier.png 胸甲骑兵: Defence +1
  • Armor.png 装甲: Attack +2
  • Armor.png 装甲: Defence +4
  • Armor.png 装甲: Siege +1
  • Armor.png 装甲: Supply Consumbtion +100%
  • Armies: Supply Consumption +10%
  • Engineer.png 工兵: Siege +1
现代军队学说 1919 21600 Armies: Supply Consumption +20%

堡垒 最大等级: +1

Dig-In Cap: +1

Irregular.png 民兵: Defence +2
  • Infantry.png 步兵: Attack +2
  • Infantry.png 步兵: Defence +2
  • Guard.png 近卫: Attack +2
  • Guard.png 近卫: Defence +2
  • Engineer.png 工兵: Attack +2
  • Engineer.png 工兵: Defence +2
  • Engineer.png 工兵: Siege +1
  • Cavalry.png 骑兵: Defence +2
  • Dragoon.png 龙骑兵: Defence +2
  • Hussar.png 骠骑兵: Defence +2
  • Cuirassier.png 胸甲骑兵: Defence +2
  • Unit artillery.png 火炮: Defence +2
  • Armor.png 火炮: Attack +2
  • Armor.png 火炮: Defence +2
  • Armor.png 火炮: Siege +1
  • Armor.png 火炮: Max Speed +1 KPH
  • Armies: Supply Consumption −30%
  • Armies: Max Speed +1 KPH
  • Armies: Organization +10
  • 士气: +50%

轻武器

The Light Armament Subcategory unlocks new unit types and increases their effectiveness by decreasing combat width and increasing their attack/defence value. This comes at the cost of increased supply consumption. Noteworthy technologies are Machine Guns, which gives a pretty significant +4 increase to defence for infantry, guard and engineer units as well as Breech-loaded Rifles, as its inventions will help in colonization.

科技名称 激活年份 默认成本 科技修正 发明带来的修正
燧发枪 1836 3600
  • Allows construction of Infantry.png 步兵
  • Combat Width −1
  • Irregular.png民兵: Attack +0.5
  • Irregular.png民兵: Supply Consumption +10%
  • Infantry.png步兵: Attack +1
  • Infantry.png步兵: Supply Consumption +10%
  • Cavalry.png骑兵: Attack +0.5
  • Cavalry.png骑兵: Supply Consumption +10%
  • Dragoon.png龙骑兵: Attack +1
  • Dragoon.png龙骑兵: Supply Consumption +10%
  • Hussar.png骠骑兵: Attack +1
  • Hussar.png骠骑兵: Supply Consumption +10%
前膛枪 1836 7200
  • Allows construction ofEngineer.png 工兵
  • Combat Width −2
  • Irregular.png民兵: Attack +0.5
  • Irregular.png民兵: Supply Consumption +10%
  • Infantry.png步兵: Attack +1
  • Infantry.png步兵: Supply Consumption +10%
  • Engineer.png工兵: Attack +1
  • Engineer.png工兵: Supply Consumption +10%
  • Cavalry.png骑兵: Attack +0.5
  • Cavalry.png骑兵: Supply Consumption +10%
  • Dragoon.png龙骑兵: Attack +1
  • Dragoon.png龙骑兵: Supply Consumption +10%
后膛枪 1850 10800
  • Allows construction ofGuard.png 近卫
  • Combat Width −2
  • Irregular.png民兵: Attack +0.5
  • Irregular.png民兵: Supply Consumption +20%
  • Infantry.png步兵: Attack +1
  • Infantry.png步兵: Supply Consumption +20%
  • Guard.png近卫: Attack +1
  • Guard.png近卫: Supply Consumption +20%
  • Engineer.png工兵: Attack +1
  • Engineer.png工兵: Supply Consumption +20%
  • Cavalry.png骑兵: Attack +0.5
  • Cavalry.png骑兵: Supply Consumption +20%
  • Dragoon.png龙骑兵: Attack +1
  • Dragoon.png龙骑兵: Supply Consumption +20%
  • Hussar.png骠骑兵: Attack +1
  • Hussar.png骠骑兵: Supply Consumption +20%
  • Min. Liferating: −10%
机枪 1870 14400 Combat Width −5 Irregular.png民兵: Defence +1
  • Irregular.png民兵: Supply Consumption +20%
  • Infantry.png步兵: Defence +4
  • Infantry.png步兵: Supply Consumption +20%
  • Guard.png近卫: Defence +4
  • Guard.png近卫: Supply Consumption +20%
  • Engineer.png工兵: Defence +4
  • Engineer.png工兵: Supply Consumption +20%
  • Cavalry.png骑兵: Defence +1
  • Cavalry.png骑兵: Supply Consumption +20%
  • Dragoon.png龙骑兵: Defence +2
  • Dragoon.png龙骑兵: Supply Consumption +20%
  • Cuirassier.png胸甲骑兵: Defence +1
  • Cuirassier.png胸甲骑兵: Supply Consumption +20%
  • Hussar.png骠骑兵: Defence +3
  • Hussar.png骠骑兵: Supply Consumption +20%
手动枪机 1900 18000
  • Combat Width −5
  • Changes unit appearance
Irregular.pngIrregular: Attack +0.5
  • Irregular.pngIrregular: Supply Consumption +20%
  • Infantry.pngInfantry: Attack +4
  • Infantry.pngInfantry: Supply Consumption +20%
  • Engineer.pngEngineer: Attack +1
  • Engineer.pngEngineer: Supply Consumption +20%
  • Guard.pngGuard: Attack +4
  • Guard.pngGuard: Supply Consumption +20%
  • Cavalry.pngCavalry: Attack +0.5
  • Cavalry.pngCavalry: Supply Consumption +20%
  • Dragoon.pngDragoon: Attack +1
  • Dragoon.pngDragoon: Supply Consumption +20%
  • Cuirassier.pngCuirassier: Attack +1
  • Cuirassier.pngCuirassier: Supply Consumption +20%
  • Hussar.pngHussar: Attack +1
  • Hussar.pngHussar: Supply Consumption +20%
现代师结构 1919 21600
  • Combat Width −5
  • Changes unit appearance
Irregular.pngIrregular: Attack +1
  • Irregular.pngIrregular: Defence +2
  • Irregular.pngIrregular: Supply Consumption +20%
  • Infantry.pngInfantry: Attack +4
  • Infantry.pngInfantry: Defence +2
  • Infantry.pngInfantry: Supply Consumption +20%
  • Guard.pngGuard: Attack +4
  • Guard.pngGuard: Defence +2
  • Guard.pngGuard: Supply Consumption +20%
  • Engineer.pngEngineer: Attack +2
  • Engineer.pngEngineer: Defence +2
  • Engineer.pngEngineer: Supply Consumption +20%
  • Cavalry.pngCavalry: Attack +1
  • Cavalry.pngCavalry: Defence +2
  • Cavalry.pngCavalry: Reconnaissance +2
  • Cavalry.pngCavalry: Supply Consumption +20%
  • Dragoon.pngDragoon: Attack +2
  • Dragoon.pngDragoon: Defence +2
  • Dragoon.pngDragoon: Reconnaissance +1
  • Dragoon.pngDragoon: Supply Consumption +20%
  • Cuirassier.pngCuirassier: Attack +2
  • Cuirassier.pngCuirassier: Defence +2
  • Cuirassier.pngCuirassier: Reconnaissance +2
  • Cuirassier.pngCuirassier: Supply Consumption +20%
  • Hussar.pngHussar: Attack +2
  • Hussar.pngHussar: Defence +2
  • Hussar.pngHussar: Reconnaissance +1
  • Hussar.pngHussar: Supply Consumption +20%
  • Armies: Supply Consumption −30%

重武器

重武器亚种类集中于使火炮更优良。这是以增加Supply Consumption为代价的。

科技名称 激活年份 默认成本 科技修正 发明带来的修正
铜制前膛炮 1836 3600 Allows the construction of Unit artillery.png 火炮 -
铁制前膛炮 1836 7200
  • Unit artillery.png火炮: Attack +0.25
  • Unit artillery.png火炮: Support +50%
  • Unit artillery.png火炮: Supply Consumption +15%
-
铁制后膛炮 1850 10800
  • Unit artillery.png火炮: Attack +0.25
  • Unit artillery.png火炮: Support +50%
  • Unit artillery.png火炮: Supply Consumption +30%
-
钢制后膛炮 1870 14400
  • Unit artillery.png火炮: Attack +0.50
  • Unit artillery.png火炮: Support +50%
  • Unit artillery.png火炮: Supply Consumption +30%
-
间接火力支援 1900 18000
  • Unit artillery.png火炮: Attack +0.50
  • Unit artillery.png火炮: Defence +2
  • Unit artillery.png火炮: Support +100%
  • Unit artillery.png火炮: Supply Consumption +30%
-
重型装备 1919 21600
  • Unit artillery.png火炮: Attack +0.50
  • Unit artillery.png火炮: Defence +2
  • Unit artillery.png火炮: Support +100%
  • Unit artillery.png火炮: Supply Consumption +30%
  • Unit artillery.png火炮: Attack +0.5
  • Unit artillery.png火炮: Defence +2
  • Unit artillery.png火炮: Support +50%
  • Unit artillery.png火炮: Supply Consumption +125%
  • Armor.png火炮: Attack +4
  • Armor.png火炮: Defence +2
  • Armor.png火炮: Max Speed +1 KPH
  • Armor.png火炮: Supply Consumption +150%

军事科学

军事科学亚种类以增加Supply Consumption为代价提升organisation。第一项科技解锁所有种类的骑兵单位而最后一项科技解锁飞机。

科技名称 激活年份 默认成本 科技修正 发明带来的修正
军事参谋系统 1836 3600
  • Armies: Organisation +5
  • Armies: Supply Consumption +10%
  • Allows construction of Dragoon.png 龙骑兵
  • Allows construction of Cuirassier.png 胸甲骑兵
  • Allows construction of Hussar.png 骠骑兵
军事计划 1836 7200
  • Armies: Organisation +5
  • Armies: Supply Consumption +10%
  • Armies: Organisation +5
  • Armies: Supply Consumption +10%
  • Mobilisation size +2%
军事统计学 1850 10800
  • Armies: Organisation +5
  • Armies: Supply Consumption +20%
  • Armies: Organisation +7.5
  • Armies: Supply Consumption +15%
陆军后勤学 1870 14400
  • Armies: Organisation +5
  • Armies: Supply Consumption +20%
  • Mobilisation Size +5%
  • Armies: Organisation +7.5
  • Armies: Supply Consumption +15%
陆军军事导向主义 1900 18000
  • Armies: Organisation +10
  • Armies: Supply Consumption +20%
  • Can use Gas Attack
  • Can defend against Gas Attack
  • Armies: Organisation +5
  • Armies: Supply Consumption +10%
  • Mobilisation impact −5%
航空学 1914 21600
  • Armies: Organisation +10
  • Armies: Supply Consumption +20%
  • Allows construction of Airplane.png 飞机
  • Airplane.png飞机: Attack +2
  • Airplane.png飞机: Defence +15
  • Airplane.png飞机: Support +400%
  • Airplane.png飞机: Reconnaissance +2
  • Airplane.png飞机: Organisation +30

陆军指挥艺术

The Army Leadership subcategory increases unit morale (which increases organisation recovery rate) and military tactics (which decreases the casualties obtained during battle). This comes at the cost of increased supply consumption.

科技名称 激活年份 默认成本 科技修正 发明带来的修正
陆军指挥法则 1836 3600
  • 士气: +25%
  • Military Tactics: +25%
  • Armies: Supply Consumption +10%
-
陆军职业化 1836 7200
  • 士气: +10%
  • Military Tactics: +25%
  • Armies: Supply Consumption +10%
  • 士气: +15%
  • Mobilisation Impact: −10%
陆军决策理论 1850 10800
  • 士气: +20%
  • Military Tactics: +25%
  • Armies: Supply Consumption +20%
  • Armies: Organisation +2.5
  • Armies: Max Speed +1 KPH
  • 士气: +30%
陆军风险分析 1870 14400
  • 士气: +20%
  • Military Tactics: +25%
  • Armies: Supply Consumption +20%
  • Armies: Organisation +2.5
  • Armies: Max Speed +1 KPH
  • Cavalry.png骑兵: Max Speed +1 KPH
  • Dragoon.png龙骑兵: Max Speed +1 KPH
  • Cuirassier.png胸甲骑兵: Max Speed +1 KPH
  • Hussar.png骠骑兵: Max Speed +1 KPH
  • 士气: +30%
陆军士官训练制度 1900 18000
  • 士气: +25%
  • Military Tactics: +25%
  • Armies: Supply Consumption +20%
  • Armies: Organisation +5
  • Armies: Max Speed +1 KPH
  • 士气: +50%
一战经验 1919 21600
  • 士气: +50%
  • Military Tactics: +25%
  • Armies: Supply Consumption +20%
-