陆军科技:修订间差异

本页面所适用的版本可能已经过时,最后更新于Heart of Darkness
→‎Army Doctrine:​ 翻译
→‎Army subcategories:​ 翻译
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'''Army technology''' is one of the five major categories of technology. Army technology includes equipment, innovations or concepts which make your armies more able to fight other armies.
'''Army technology''' is one of the five major categories of technology. Army technology includes equipment, innovations or concepts which make your armies more able to fight other armies.


== Army subcategories ==
== 陆军子类别 ==


=== 陆军学说 ===
=== 陆军学说 ===
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=== Light Armament ===
=== 轻武器 ===


The Light Armament Subcategory unlocks new unit types and increases their effectiveness by decreasing combat width and increasing their attack/defence value. This comes at the cost of increased supply consumption. Noteworthy technologies are ''Machine Guns'', which gives a pretty significant +4 increase to defence for infantry, guard and engineer units as well as ''Breech-loaded Rifles'', as its inventions will help in colonization. 
The Light Armament Subcategory unlocks new unit types and increases their effectiveness by decreasing combat width and increasing their attack/defence value. This comes at the cost of increased supply consumption. Noteworthy technologies are ''Machine Guns'', which gives a pretty significant +4 increase to defence for infantry, guard and engineer units as well as ''Breech-loaded Rifles'', as its inventions will help in colonization. 
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! Technology Name !! Activation Year !! Default Cost !! Effects from technology !! Effects from [[inventions]]
! Technology Name !! Activation Year !! Default Cost !! Effects from technology !! Effects from [[inventions]]
|-
|-
| Flintlock Rifles || 1836 || 3600
| 燧发枪 || 1836 || 3600
|
|
*''Allows construction of {{icon|infantry}} Infantry''
*''Allows construction of {{icon|infantry}} Infantry''
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*{{icon|hussar}}Hussar: Supply Consumption {{red|+10%}}
*{{icon|hussar}}Hussar: Supply Consumption {{red|+10%}}
|-
|-
| Muzzle-loaded Rifles || 1836 || 7200
| 前膛枪 || 1836 || 7200
|
|
*''Allows construction of{{icon|engineer}} Engineer''
*''Allows construction of{{icon|engineer}} Engineer''
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*{{icon|dragoon}}Dragoon: Supply Consumption {{red|+10%}}
*{{icon|dragoon}}Dragoon: Supply Consumption {{red|+10%}}
|-
|-
| Breech-loaded Rifles || 1850 || 10800
| 后膛枪 || 1850 || 10800
|
|
* ''Allows construction of{{icon|guard}} Guard''
* ''Allows construction of{{icon|guard}} Guard''
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*Min. Liferating: {{green|−10%}}
*Min. Liferating: {{green|−10%}}
|-
|-
| Machine Guns || 1870 || 14400 || Combat Width {{green|−5}}
| 机枪 || 1870 || 14400 || Combat Width {{green|−5}}
|
|
* {{icon|irregular}}Irregular: Defence {{green|+1}}
* {{icon|irregular}}Irregular: Defence {{green|+1}}
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*{{icon|hussar}}Hussar: Supply Consumption {{red|+20%}}
*{{icon|hussar}}Hussar: Supply Consumption {{red|+20%}}
|-
|-
| Bolt-action Rifles || 1900 || 18000
| 手动枪机 || 1900 || 18000
|
|
* Combat Width {{green|−5}}
* Combat Width {{green|−5}}
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*{{icon|hussar}}Hussar: Supply Consumption {{red|+20%}}
*{{icon|hussar}}Hussar: Supply Consumption {{red|+20%}}
|-
|-
| Modern Divisional Structure || 1919 || 21600
| 现代师结构 || 1919 || 21600
|
|
* Combat Width {{green|−5}}
* Combat Width {{green|−5}}
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=== Heavy Armament ===
=== 重武器 ===


The Heavy Armament subcategory focuses on making artillery better. This comes at the cost of increased supply consumption.
The Heavy Armament subcategory focuses on making artillery better. This comes at the cost of increased supply consumption.
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! Technology Name !! Activation Year !! Default Cost !! Effects from technology !! Effects from [[inventions]]
! Technology Name !! Activation Year !! Default Cost !! Effects from technology !! Effects from [[inventions]]
|-
|-
| Bronze Muzzle Loaded Artillery || 1836 || 3600 || ''Allows the construction of {{icon|artillery unit}} Artillery'' || -
| 铜制前膛炮 || 1836 || 3600 || ''Allows the construction of {{icon|artillery unit}} Artillery'' || -
|-
|-
| Iron Muzzle Loaded Artillery || 1836 || 7200
| 铁制前膛炮 || 1836 || 7200
|
|
* {{icon|artillery unit}}Artillery: Attack {{green|+0.25}}
* {{icon|artillery unit}}Artillery: Attack {{green|+0.25}}
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| -
| -
|-
|-
| Iron Breech Loaded Artillery || 1850 || 10800
| 铁制后膛炮 || 1850 || 10800
|
|
*{{icon|artillery unit}}Artillery: Attack {{green|+0.25}}
*{{icon|artillery unit}}Artillery: Attack {{green|+0.25}}
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| -
| -
|-
|-
| Steel Breech Loaded Artillery || 1870 || 14400
| 钢制后膛炮 || 1870 || 14400
|
|
*{{icon|artillery unit}}Artillery: Attack {{green|+0.50}}
*{{icon|artillery unit}}Artillery: Attack {{green|+0.50}}
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| -
| -
|-
|-
| Indirect Artillery Fire || 1900 || 18000
| 间接火力支援 || 1900 || 18000
|
|
* {{icon|artillery unit}}Artillery: Attack {{green|+0.50}}
* {{icon|artillery unit}}Artillery: Attack {{green|+0.50}}
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| -
| -
|-
|-
| Heavy Armament || 1919 || 21600
| 重型装备 || 1919 || 21600
|
|
* {{icon|artillery unit}}Artillery: Attack {{green|+0.50}}
* {{icon|artillery unit}}Artillery: Attack {{green|+0.50}}
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=== Military Science ===
=== 军事科学 ===


The Military Science subcategory increases organisation at the cost of increased supply consumption. The first technology also unlocks all cavalry unit types while the last technology unlocks airplanes.
The Military Science subcategory increases organisation at the cost of increased supply consumption. The first technology also unlocks all cavalry unit types while the last technology unlocks airplanes.
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! Technology Name !! Activation Year !! Default Cost !! Effects from technology !! Effects from [[inventions]]
! Technology Name !! Activation Year !! Default Cost !! Effects from technology !! Effects from [[inventions]]
|-
|-
| Military Staff System || 1836 || 3600
| 军事参谋系统 || 1836 || 3600
|
|
*Armies: Organisation {{green|+5}}
*Armies: Organisation {{green|+5}}
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*''Allows construction of {{icon|hussar}} Hussar''
*''Allows construction of {{icon|hussar}} Hussar''
|-
|-
| Military Plans || 1836 || 7200
| 军事计划 || 1836 || 7200
|
|
* Armies: Organisation {{green|+5}}
* Armies: Organisation {{green|+5}}
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*Mobilisation size {{green|+2%}}
*Mobilisation size {{green|+2%}}
|-
|-
| Military Statistics || 1850 || 10800
| 军事统计学 || 1850 || 10800
|
|
* Armies: Organisation {{green|+5}}
* Armies: Organisation {{green|+5}}
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*Armies: Supply Consumption {{red|+15%}}
*Armies: Supply Consumption {{red|+15%}}
|-
|-
| Military Logistics || 1870 || 14400
| 陆军后勤学 || 1870 || 14400
|
|
*Armies: Organisation {{green|+5}}
*Armies: Organisation {{green|+5}}
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*Armies: Supply Consumption {{red|+15%}}
*Armies: Supply Consumption {{red|+15%}}
|-
|-
| Military Directionism || 1900 || 18000
| 陆军军事导向主义 || 1900 || 18000
|
|
*Armies: Organisation {{green|+10}}
*Armies: Organisation {{green|+10}}
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*Mobilisation impact {{green|−5%}}
*Mobilisation impact {{green|−5%}}
|-
|-
| Aeronautics || 1914 || 21600
| 航空学 || 1914 || 21600
|
|
*Armies: Organisation {{green|+10}}
*Armies: Organisation {{green|+10}}
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|}


=== Army Leadership ===
=== 陆军指挥艺术 ===


The Army Leadership subcategory increases unit morale (which increases organisation recovery rate) and military tactics (which decreases the casualties obtained during battle). This comes at the cost of increased supply consumption.
The Army Leadership subcategory increases unit morale (which increases organisation recovery rate) and military tactics (which decreases the casualties obtained during battle). This comes at the cost of increased supply consumption.
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! Technology Name !! Activation Year !! Default Cost !! Effects from technology !! Effects from [[inventions]]
! Technology Name !! Activation Year !! Default Cost !! Effects from technology !! Effects from [[inventions]]
|-
|-
| Army Command Principle || 1836 || 3600 
| 陆军指挥法则 || 1836 || 3600 


|
|
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| -
| -
|-
|-
| Army Professionalism || 1836 || 7200
| 陆军职业化 || 1836 || 7200
|
|
* Morale: {{green|+10%}}
* Morale: {{green|+10%}}
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*Mobilisation Impact: {{green|−10%}}
*Mobilisation Impact: {{green|−10%}}
|-
|-
| Army Decision Making || 1850 || 10800
| 陆军决策理论 || 1850 || 10800
|
|
* Morale: {{green|+20%}}
* Morale: {{green|+20%}}
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*Morale: {{green|+30%}}
*Morale: {{green|+30%}}
|-
|-
| Army Risk Management || 1870 || 14400
| 陆军风险分析 || 1870 || 14400
|
|
* Morale: {{green|+20%}}
* Morale: {{green|+20%}}
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*Morale: {{green|+30%}}
*Morale: {{green|+30%}}
|-
|-
| Army NCO Training || 1900 || 18000
| 陆军士官训练制度 || 1900 || 18000
|
|
* Morale: {{green|+25%}}
* Morale: {{green|+25%}}
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*Morale: {{green|+50%}}
*Morale: {{green|+50%}}
|-
|-
| Great War Experience || 1919 || 21600
| 一战经验 || 1919 || 21600
|
|
* Morale: {{green|+50%}}
* Morale: {{green|+50%}}

2021年2月1日 (一) 10:29的版本


Army technology is one of the five major categories of technology. Army technology includes equipment, innovations or concepts which make your armies more able to fight other armies.

陆军子类别

陆军学说

The Army Doctrine subcategory focuses on defence. Each technology increases the Dig-In Cap as well as the Fort max level. This comes at the cost of increased supply consumption. The inventions mainly increase units' defence value. The inventions from the fifth technology, Infiltration, unlock Armor unit type and tank factories.

Technology Name Activation Year Default Cost Effects from technology Effects from inventions
后拿破仑时代军事思想 1836 3600
  • Allows Fort
  • Armies: Organisation +5
  • Armies: Supply Consumption +10%
  • Dig-In Cap: +1
  • Irregular.png Irregular: Defence +1
  • Infantry.png Infantry: Defence +1
  • Guard.png Guard: Defence +1
  • Engineer.png Engineer: Defence +1
  • Cavalry.png Cavalry: Defence +1
  • Dragoon.png Dragoon: Defence +1
  • Cuirassier.png Cuirassier: Defence +1
  • Hussar.png Hussar: Defence +1
战略机动 1836 7200
  • Armies: Supply Consumption +10%
  • Fort max Level: +1
  • Dig-In Cap: +1
  • Irregular.png Irregular: Defence +1
  • Infantry.png Infantry: Defence +1
  • Guard.png Guard: Defence +1
  • Engineer.png Engineer: Defence +1
  • Cavalry.png Cavalry: Defence +1
  • Dragoon.png Dragoon: Defence +1
  • Hussar.png Hussar: Defence +1
  • Unit artillery.png Artillery: Defence +1
  • Mobilisation Size: +1%
陆军集中防御体系 1850 10800
  • Armies: Supply Consumption +20%
  • Fort max Level: +1
  • Dig-In Cap: +1
  • Engineer.png Engineer: Support +25%
  • Irregular.png Irregular: Defence +1
  • Infantry.png Infantry: Defence +2
  • Guard.png Guard: Defence +2
  • Engineer.png Engineer: Defence +2
  • Cavalry.png Cavalry: Defence +1
  • Dragoon.png Dragoon: Defence +2
  • Hussar.png Hussar: Defence +2
  • Unit artillery.png Artillery: Defence +2
  • Mobilisation Size: +1%
  • Armies: Supply Consumption +10%
  • Engineer.png Engineer: Siege +1
  • Dragoon.png Dragoon: Reconaissance +1
  • Hussar.png Hussar: Reconaissance +1
纵深防御体系 1870 14400
  • Armies: Supply Consumption +20%
  • Fort max Level: +1
  • Dig-In Cap: +1
  • Engineer.png Engineer: Support +25%
  • Irregular.png Irregular: Defence +1
  • Irregular.png Irregular: Attack +0.5
  • Infantry.png Infantry: Defence +2
  • Infantry.png Infantry: Attack +1
  • Guard.png Guard: Defence +2
  • Guard.png Guard: Attack +1
  • Engineer.png Engineer: Defence +2
  • Engineer.png Engineer: Attack +1
  • Cavalry.png Cavalry: Defence +1
  • Cavalry.png Cavalry: Attack +0.5
  • Dragoon.png Dragoon: Defence +2
  • Dragoon.png Dragoon: Attack +1
  • Hussar.png Hussar: Defence +2
  • Hussar.png Hussar: Attack +1
  • Cuirassier.png Cuirassier: Defence +1
  • Unit artillery.png Artillery: Defence +2
  • Armies: Supply Consumption +15%
渗透战术 1900 18000
  • Armies: Supply Consumption +20%
  • Fort max Level: +1
  • Dig-In Cap: +1
  • Allows construction of Armor.png Armor
  • Allows Resource tanks.png Tank Factory
  • Activate: Resource tanks.png Tanks
  • Irregular.png Irregular: Attack +0.5
  • Irregular.png Irregular: Defence +1
  • Infantry.png Infantry: Attack +2
  • Guard.png Guard: Attack +2
  • Engineer.png Engineer: Attack +2
  • Engineer.png Engineer: Defence +1
  • Cavalry.png Cavalry: Attack +0.5
  • Cavalry.png Cavalry: Defence +1
  • Dragoon.png Dragoon: Attack +1
  • Hussar.png Hussar: Attack +1
  • Cuirassier.png Cuirassier: Attack +1
  • Cuirassier.png Cuirassier: Defence +1
  • Armor.png Armor: Attack +2
  • Armor.png Armor: Defence +4
  • Armor.png Armor: Siege +1
  • Armor.png Armor: Supply Consumbtion +100%
  • Armies: Supply Consumption +10%
  • Engineer.png Engineer: Siege +1
现代军队学说 1919 21600
  • Armies: Supply Consumption +20%
  • Fort max Level: +1
  • Dig-In Cap: +1
  • Irregular.png Irregular: Defence +2
  • Infantry.png Infantry: Attack +2
  • Infantry.png Infantry: Defence +2
  • Guard.png Guard: Attack +2
  • Guard.png Guard: Defence +2
  • Engineer.png Engineer: Attack +2
  • Engineer.png Engineer: Defence +2
  • Engineer.png Engineer: Siege +1
  • Cavalry.png Cavalry: Defence +2
  • Dragoon.png Dragoon: Defence +2
  • Hussar.png Hussar: Defence +2
  • Cuirassier.png Cuirassier: Defence +2
  • Unit artillery.png Artillery: Defence +2
  • Armor.png Armor: Attack +2
  • Armor.png Armor: Defence +2
  • Armor.png Armor: Siege +1
  • Armor.png Armor: Max Speed +1 KPH
  • Armies: Supply Consumption −30%
  • Armies: Max Speed +1 KPH
  • Armies: Organization +10
  • Morale: +50%

轻武器

The Light Armament Subcategory unlocks new unit types and increases their effectiveness by decreasing combat width and increasing their attack/defence value. This comes at the cost of increased supply consumption. Noteworthy technologies are Machine Guns, which gives a pretty significant +4 increase to defence for infantry, guard and engineer units as well as Breech-loaded Rifles, as its inventions will help in colonization.

Technology Name Activation Year Default Cost Effects from technology Effects from inventions
燧发枪 1836 3600
  • Allows construction of Infantry.png Infantry
  • Combat Width −1
  • Irregular.pngIrregular: Attack +0.5
  • Irregular.pngIrregular: Supply Consumption +10%
  • Infantry.pngInfantry: Attack +1
  • Infantry.pngInfantry: Supply Consumption +10%
  • Cavalry.pngCavalry: Attack +0.5
  • Cavalry.pngCavalry: Supply Consumption +10%
  • Dragoon.pngDragoon: Attack +1
  • Dragoon.pngDragoon: Supply Consumption +10%
  • Hussar.pngHussar: Attack +1
  • Hussar.pngHussar: Supply Consumption +10%
前膛枪 1836 7200
  • Allows construction ofEngineer.png Engineer
  • Combat Width −2
  • Irregular.pngIrregular: Attack +0.5
  • Irregular.pngIrregular: Supply Consumption +10%
  • Infantry.pngInfantry: Attack +1
  • Infantry.pngInfantry: Supply Consumption +10%
  • Engineer.pngEngineer: Attack +1
  • Engineer.pngEngineer: Supply Consumption +10%
  • Cavalry.pngCavalry: Attack +0.5
  • Cavalry.pngCavalry: Supply Consumption +10%
  • Dragoon.pngDragoon: Attack +1
  • Dragoon.pngDragoon: Supply Consumption +10%
后膛枪 1850 10800
  • Allows construction ofGuard.png Guard
  • Combat Width −2
  • Irregular.pngIrregular: Attack +0.5
  • Irregular.pngIrregular: Supply Consumption +20%
  • Infantry.pngInfantry: Attack +1
  • Infantry.pngInfantry: Supply Consumption +20%
  • Guard.pngGuard: Attack +1
  • Guard.pngGuard: Supply Consumption +20%
  • Engineer.pngEngineer: Attack +1
  • Engineer.pngEngineer: Supply Consumption +20%
  • Cavalry.pngCavalry: Attack +0.5
  • Cavalry.pngCavalry: Supply Consumption +20%
  • Dragoon.pngDragoon: Attack +1
  • Dragoon.pngDragoon: Supply Consumption +20%
  • Hussar.pngHussar: Attack +1
  • Hussar.pngHussar: Supply Consumption +20%
  • Min. Liferating: −10%
机枪 1870 14400 Combat Width −5
  • Irregular.pngIrregular: Defence +1
  • Irregular.pngIrregular: Supply Consumption +20%
  • Infantry.pngInfantry: Defence +4
  • Infantry.pngInfantry: Supply Consumption +20%
  • Guard.pngGuard: Defence +4
  • Guard.pngGuard: Supply Consumption +20%
  • Engineer.pngEngineer: Defence +4
  • Engineer.pngEngineer: Supply Consumption +20%
  • Cavalry.pngCavalry: Defence +1
  • Cavalry.pngCavalry: Supply Consumption +20%
  • Dragoon.pngDragoon: Defence +2
  • Dragoon.pngDragoon: Supply Consumption +20%
  • Cuirassier.pngCuirassier: Defence +1
  • Cuirassier.pngCuirassier: Supply Consumption +20%
  • Hussar.pngHussar: Defence +3
  • Hussar.pngHussar: Supply Consumption +20%
手动枪机 1900 18000
  • Combat Width −5
  • Changes unit appearance
  • Irregular.pngIrregular: Attack +0.5
  • Irregular.pngIrregular: Supply Consumption +20%
  • Infantry.pngInfantry: Attack +4
  • Infantry.pngInfantry: Supply Consumption +20%
  • Engineer.pngEngineer: Attack +1
  • Engineer.pngEngineer: Supply Consumption +20%
  • Guard.pngGuard: Attack +4
  • Guard.pngGuard: Supply Consumption +20%
  • Cavalry.pngCavalry: Attack +0.5
  • Cavalry.pngCavalry: Supply Consumption +20%
  • Dragoon.pngDragoon: Attack +1
  • Dragoon.pngDragoon: Supply Consumption +20%
  • Cuirassier.pngCuirassier: Attack +1
  • Cuirassier.pngCuirassier: Supply Consumption +20%
  • Hussar.pngHussar: Attack +1
  • Hussar.pngHussar: Supply Consumption +20%
现代师结构 1919 21600
  • Combat Width −5
  • Changes unit appearance
  • Irregular.pngIrregular: Attack +1
  • Irregular.pngIrregular: Defence +2
  • Irregular.pngIrregular: Supply Consumption +20%
  • Infantry.pngInfantry: Attack +4
  • Infantry.pngInfantry: Defence +2
  • Infantry.pngInfantry: Supply Consumption +20%
  • Guard.pngGuard: Attack +4
  • Guard.pngGuard: Defence +2
  • Guard.pngGuard: Supply Consumption +20%
  • Engineer.pngEngineer: Attack +2
  • Engineer.pngEngineer: Defence +2
  • Engineer.pngEngineer: Supply Consumption +20%
  • Cavalry.pngCavalry: Attack +1
  • Cavalry.pngCavalry: Defence +2
  • Cavalry.pngCavalry: Reconnaissance +2
  • Cavalry.pngCavalry: Supply Consumption +20%
  • Dragoon.pngDragoon: Attack +2
  • Dragoon.pngDragoon: Defence +2
  • Dragoon.pngDragoon: Reconnaissance +1
  • Dragoon.pngDragoon: Supply Consumption +20%
  • Cuirassier.pngCuirassier: Attack +2
  • Cuirassier.pngCuirassier: Defence +2
  • Cuirassier.pngCuirassier: Reconnaissance +2
  • Cuirassier.pngCuirassier: Supply Consumption +20%
  • Hussar.pngHussar: Attack +2
  • Hussar.pngHussar: Defence +2
  • Hussar.pngHussar: Reconnaissance +1
  • Hussar.pngHussar: Supply Consumption +20%
  • Armies: Supply Consumption −30%

重武器

The Heavy Armament subcategory focuses on making artillery better. This comes at the cost of increased supply consumption.

Technology Name Activation Year Default Cost Effects from technology Effects from inventions
铜制前膛炮 1836 3600 Allows the construction of Unit artillery.png Artillery -
铁制前膛炮 1836 7200
  • Unit artillery.pngArtillery: Attack +0.25
  • Unit artillery.pngArtillery: Support +50%
  • Unit artillery.pngArtillery: Supply Consumption +15%
-
铁制后膛炮 1850 10800
  • Unit artillery.pngArtillery: Attack +0.25
  • Unit artillery.pngArtillery: Support +50%
  • Unit artillery.pngArtillery: Supply Consumption +30%
-
钢制后膛炮 1870 14400
  • Unit artillery.pngArtillery: Attack +0.50
  • Unit artillery.pngArtillery: Support +50%
  • Unit artillery.pngArtillery: Supply Consumption +30%
-
间接火力支援 1900 18000
  • Unit artillery.pngArtillery: Attack +0.50
  • Unit artillery.pngArtillery: Defence +2
  • Unit artillery.pngArtillery: Support +100%
  • Unit artillery.pngArtillery: Supply Consumption +30%
-
重型装备 1919 21600
  • Unit artillery.pngArtillery: Attack +0.50
  • Unit artillery.pngArtillery: Defence +2
  • Unit artillery.pngArtillery: Support +100%
  • Unit artillery.pngArtillery: Supply Consumption +30%
  • Unit artillery.pngArtillery: Attack +0.5
  • Unit artillery.pngArtillery: Defence +2
  • Unit artillery.pngArtillery: Support +50%
  • Unit artillery.pngArtillery: Supply Consumption +125%
  • Armor.pngArmor: Attack +4
  • Armor.pngArmor: Defence +2
  • Armor.pngArmor: Max Speed +1 KPH
  • Armor.pngArmor: Supply Consumption +150%

军事科学

The Military Science subcategory increases organisation at the cost of increased supply consumption. The first technology also unlocks all cavalry unit types while the last technology unlocks airplanes.

Technology Name Activation Year Default Cost Effects from technology Effects from inventions
军事参谋系统 1836 3600
  • Armies: Organisation +5
  • Armies: Supply Consumption +10%
  • Allows construction of Dragoon.png Dragoon
  • Allows construction of Cuirassier.png Cuirassier
  • Allows construction of Hussar.png Hussar
军事计划 1836 7200
  • Armies: Organisation +5
  • Armies: Supply Consumption +10%
  • Armies: Organisation +5
  • Armies: Supply Consumption +10%
  • Mobilisation size +2%
军事统计学 1850 10800
  • Armies: Organisation +5
  • Armies: Supply Consumption +20%
  • Armies: Organisation +7.5
  • Armies: Supply Consumption +15%
陆军后勤学 1870 14400
  • Armies: Organisation +5
  • Armies: Supply Consumption +20%
  • Mobilisation Size +5%
  • Armies: Organisation +7.5
  • Armies: Supply Consumption +15%
陆军军事导向主义 1900 18000
  • Armies: Organisation +10
  • Armies: Supply Consumption +20%
  • Can use Gas Attack
  • Can defend against Gas Attack
  • Armies: Organisation +5
  • Armies: Supply Consumption +10%
  • Mobilisation impact −5%
航空学 1914 21600
  • Armies: Organisation +10
  • Armies: Supply Consumption +20%
  • Allows construction of Airplane.png Airplane
  • Airplane.pngAirplane: Attack +2
  • Airplane.pngAirplane: Defence +15
  • Airplane.pngAirplane: Support +400%
  • Airplane.pngAirplane: Reconnaissance +2
  • Airplane.pngAirplane: Organisation +30

陆军指挥艺术

The Army Leadership subcategory increases unit morale (which increases organisation recovery rate) and military tactics (which decreases the casualties obtained during battle). This comes at the cost of increased supply consumption.

Technology Name Activation Year Default Cost Effects from technology Effects from inventions
陆军指挥法则 1836 3600
  • Morale: +25%
  • Military Tactics: +25%
  • Armies: Supply Consumption +10%
-
陆军职业化 1836 7200
  • Morale: +10%
  • Military Tactics: +25%
  • Armies: Supply Consumption +10%
  • Morale: +15%
  • Mobilisation Impact: −10%
陆军决策理论 1850 10800
  • Morale: +20%
  • Military Tactics: +25%
  • Armies: Supply Consumption +20%
  • Armies: Organisation +2.5
  • Armies: Max Speed +1 KPH
  • Morale: +30%
陆军风险分析 1870 14400
  • Morale: +20%
  • Military Tactics: +25%
  • Armies: Supply Consumption +20%
  • Armies: Organisation +2.5
  • Armies: Max Speed +1 KPH
  • Cavalry.pngCavalry: Max Speed +1 KPH
  • Dragoon.pngDragoon: Max Speed +1 KPH
  • Cuirassier.pngCuirassier: Max Speed +1 KPH
  • Hussar.pngHussar: Max Speed +1 KPH
  • Morale: +30%
陆军士官训练制度 1900 18000
  • Morale: +25%
  • Military Tactics: +25%
  • Armies: Supply Consumption +20%
  • Armies: Organisation +5
  • Armies: Max Speed +1 KPH
  • Morale: +50%
一战经验 1919 21600
  • Morale: +50%
  • Military Tactics: +25%
  • Armies: Supply Consumption +20%
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