陆军科技:修订间差异

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(Mikus1239移动页面Army technology陆军科技
→‎Army Doctrine:​ 翻译
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== Army subcategories ==
== Army subcategories ==


=== Army Doctrine ===
=== 陆军学说 ===


The Army Doctrine subcategory focuses on defence. Each technology increases the Dig-In Cap as well as the [[Fort]] max level. This comes at the cost of increased supply consumption. The inventions mainly increase units' defence value. The inventions from the fifth technology, ''Infiltration'', unlock Armor unit type and tank factories.
The Army Doctrine subcategory focuses on defence. Each technology increases the Dig-In Cap as well as the [[Fort]] max level. This comes at the cost of increased supply consumption. The inventions mainly increase units' defence value. The inventions from the fifth technology, ''Infiltration'', unlock Armor unit type and tank factories.
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! Technology Name !! Activation Year !! Default Cost !! Effects from technology !! Effects from [[inventions]]
! Technology Name !! Activation Year !! Default Cost !! Effects from technology !! Effects from [[inventions]]
|-
|-
| Post Napoleonic Thought || 1836 || 3600 || {{plainlist|
| 后拿破仑时代军事思想|| 1836 || 3600 || {{plainlist|
* ''Allows [[Fort]]''
* ''Allows [[Fort]]''
* Armies: Organisation {{green|+5}}
* Armies: Organisation {{green|+5}}
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* {{icon|hussar}} Hussar: Defence {{green|+1}}}}
* {{icon|hussar}} Hussar: Defence {{green|+1}}}}
|-
|-
| Strategic Mobility || 1836 || 7200 || {{plainlist|
| 战略机动 || 1836 || 7200 || {{plainlist|
* Armies: Supply Consumption {{red|+10%}}
* Armies: Supply Consumption {{red|+10%}}
* [[Fort]] max Level: {{green|+1}}
* [[Fort]] max Level: {{green|+1}}
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* Mobilisation Size: {{green|+1%}}}}
* Mobilisation Size: {{green|+1%}}}}
|-
|-
| Point Defense System || 1850 || 10800 || {{plainlist|
| 陆军集中防御体系 || 1850 || 10800 || {{plainlist|
* Armies: Supply Consumption {{red|+20%}}
* Armies: Supply Consumption {{red|+20%}}
* [[Fort]] max Level: {{green|+1}}
* [[Fort]] max Level: {{green|+1}}
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* {{icon|hussar}} Hussar: Reconaissance {{green|+1}}}}
* {{icon|hussar}} Hussar: Reconaissance {{green|+1}}}}
|-
|-
| Deep Defense System || 1870 || 14400 || {{plainlist|
| 纵深防御体系 || 1870 || 14400 || {{plainlist|
* Armies: Supply Consumption {{red|+20%}}
* Armies: Supply Consumption {{red|+20%}}
* [[Fort]] max Level: {{green|+1}}
* [[Fort]] max Level: {{green|+1}}
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* Armies: Supply Consumption {{red|+15%}}}}
* Armies: Supply Consumption {{red|+15%}}}}
|-
|-
| Infiltration || 1900 || 18000 || {{plainlist|
| 渗透战术 || 1900 || 18000 || {{plainlist|
* Armies: Supply Consumption {{red|+20%}}
* Armies: Supply Consumption {{red|+20%}}
* [[Fort]] max Level: {{green|+1}}
* [[Fort]] max Level: {{green|+1}}
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* {{icon|engineer}} Engineer: Siege {{green|+1}}}}
* {{icon|engineer}} Engineer: Siege {{green|+1}}}}
|-
|-
| Modern Army Doctrine || 1919 || 21600 || {{plainlist|
| 现代军队学说 || 1919 || 21600 || {{plainlist|
* Armies: Supply Consumption {{red|+20%}}
* Armies: Supply Consumption {{red|+20%}}
* [[Fort]] max Level: {{green|+1}}
* [[Fort]] max Level: {{green|+1}}

2021年1月31日 (日) 11:28的版本


Army technology is one of the five major categories of technology. Army technology includes equipment, innovations or concepts which make your armies more able to fight other armies.

Army subcategories

陆军学说

The Army Doctrine subcategory focuses on defence. Each technology increases the Dig-In Cap as well as the Fort max level. This comes at the cost of increased supply consumption. The inventions mainly increase units' defence value. The inventions from the fifth technology, Infiltration, unlock Armor unit type and tank factories.

Technology Name Activation Year Default Cost Effects from technology Effects from inventions
后拿破仑时代军事思想 1836 3600
  • Allows Fort
  • Armies: Organisation +5
  • Armies: Supply Consumption +10%
  • Dig-In Cap: +1
  • Irregular.png Irregular: Defence +1
  • Infantry.png Infantry: Defence +1
  • Guard.png Guard: Defence +1
  • Engineer.png Engineer: Defence +1
  • Cavalry.png Cavalry: Defence +1
  • Dragoon.png Dragoon: Defence +1
  • Cuirassier.png Cuirassier: Defence +1
  • Hussar.png Hussar: Defence +1
战略机动 1836 7200
  • Armies: Supply Consumption +10%
  • Fort max Level: +1
  • Dig-In Cap: +1
  • Irregular.png Irregular: Defence +1
  • Infantry.png Infantry: Defence +1
  • Guard.png Guard: Defence +1
  • Engineer.png Engineer: Defence +1
  • Cavalry.png Cavalry: Defence +1
  • Dragoon.png Dragoon: Defence +1
  • Hussar.png Hussar: Defence +1
  • Unit artillery.png Artillery: Defence +1
  • Mobilisation Size: +1%
陆军集中防御体系 1850 10800
  • Armies: Supply Consumption +20%
  • Fort max Level: +1
  • Dig-In Cap: +1
  • Engineer.png Engineer: Support +25%
  • Irregular.png Irregular: Defence +1
  • Infantry.png Infantry: Defence +2
  • Guard.png Guard: Defence +2
  • Engineer.png Engineer: Defence +2
  • Cavalry.png Cavalry: Defence +1
  • Dragoon.png Dragoon: Defence +2
  • Hussar.png Hussar: Defence +2
  • Unit artillery.png Artillery: Defence +2
  • Mobilisation Size: +1%
  • Armies: Supply Consumption +10%
  • Engineer.png Engineer: Siege +1
  • Dragoon.png Dragoon: Reconaissance +1
  • Hussar.png Hussar: Reconaissance +1
纵深防御体系 1870 14400
  • Armies: Supply Consumption +20%
  • Fort max Level: +1
  • Dig-In Cap: +1
  • Engineer.png Engineer: Support +25%
  • Irregular.png Irregular: Defence +1
  • Irregular.png Irregular: Attack +0.5
  • Infantry.png Infantry: Defence +2
  • Infantry.png Infantry: Attack +1
  • Guard.png Guard: Defence +2
  • Guard.png Guard: Attack +1
  • Engineer.png Engineer: Defence +2
  • Engineer.png Engineer: Attack +1
  • Cavalry.png Cavalry: Defence +1
  • Cavalry.png Cavalry: Attack +0.5
  • Dragoon.png Dragoon: Defence +2
  • Dragoon.png Dragoon: Attack +1
  • Hussar.png Hussar: Defence +2
  • Hussar.png Hussar: Attack +1
  • Cuirassier.png Cuirassier: Defence +1
  • Unit artillery.png Artillery: Defence +2
  • Armies: Supply Consumption +15%
渗透战术 1900 18000
  • Armies: Supply Consumption +20%
  • Fort max Level: +1
  • Dig-In Cap: +1
  • Allows construction of Armor.png Armor
  • Allows Resource tanks.png Tank Factory
  • Activate: Resource tanks.png Tanks
  • Irregular.png Irregular: Attack +0.5
  • Irregular.png Irregular: Defence +1
  • Infantry.png Infantry: Attack +2
  • Guard.png Guard: Attack +2
  • Engineer.png Engineer: Attack +2
  • Engineer.png Engineer: Defence +1
  • Cavalry.png Cavalry: Attack +0.5
  • Cavalry.png Cavalry: Defence +1
  • Dragoon.png Dragoon: Attack +1
  • Hussar.png Hussar: Attack +1
  • Cuirassier.png Cuirassier: Attack +1
  • Cuirassier.png Cuirassier: Defence +1
  • Armor.png Armor: Attack +2
  • Armor.png Armor: Defence +4
  • Armor.png Armor: Siege +1
  • Armor.png Armor: Supply Consumbtion +100%
  • Armies: Supply Consumption +10%
  • Engineer.png Engineer: Siege +1
现代军队学说 1919 21600
  • Armies: Supply Consumption +20%
  • Fort max Level: +1
  • Dig-In Cap: +1
  • Irregular.png Irregular: Defence +2
  • Infantry.png Infantry: Attack +2
  • Infantry.png Infantry: Defence +2
  • Guard.png Guard: Attack +2
  • Guard.png Guard: Defence +2
  • Engineer.png Engineer: Attack +2
  • Engineer.png Engineer: Defence +2
  • Engineer.png Engineer: Siege +1
  • Cavalry.png Cavalry: Defence +2
  • Dragoon.png Dragoon: Defence +2
  • Hussar.png Hussar: Defence +2
  • Cuirassier.png Cuirassier: Defence +2
  • Unit artillery.png Artillery: Defence +2
  • Armor.png Armor: Attack +2
  • Armor.png Armor: Defence +2
  • Armor.png Armor: Siege +1
  • Armor.png Armor: Max Speed +1 KPH
  • Armies: Supply Consumption −30%
  • Armies: Max Speed +1 KPH
  • Armies: Organization +10
  • Morale: +50%

Light Armament

The Light Armament Subcategory unlocks new unit types and increases their effectiveness by decreasing combat width and increasing their attack/defence value. This comes at the cost of increased supply consumption. Noteworthy technologies are Machine Guns, which gives a pretty significant +4 increase to defence for infantry, guard and engineer units as well as Breech-loaded Rifles, as its inventions will help in colonization.

Technology Name Activation Year Default Cost Effects from technology Effects from inventions
Flintlock Rifles 1836 3600
  • Allows construction of Infantry.png Infantry
  • Combat Width −1
  • Irregular.pngIrregular: Attack +0.5
  • Irregular.pngIrregular: Supply Consumption +10%
  • Infantry.pngInfantry: Attack +1
  • Infantry.pngInfantry: Supply Consumption +10%
  • Cavalry.pngCavalry: Attack +0.5
  • Cavalry.pngCavalry: Supply Consumption +10%
  • Dragoon.pngDragoon: Attack +1
  • Dragoon.pngDragoon: Supply Consumption +10%
  • Hussar.pngHussar: Attack +1
  • Hussar.pngHussar: Supply Consumption +10%
Muzzle-loaded Rifles 1836 7200
  • Allows construction ofEngineer.png Engineer
  • Combat Width −2
  • Irregular.pngIrregular: Attack +0.5
  • Irregular.pngIrregular: Supply Consumption +10%
  • Infantry.pngInfantry: Attack +1
  • Infantry.pngInfantry: Supply Consumption +10%
  • Engineer.pngEngineer: Attack +1
  • Engineer.pngEngineer: Supply Consumption +10%
  • Cavalry.pngCavalry: Attack +0.5
  • Cavalry.pngCavalry: Supply Consumption +10%
  • Dragoon.pngDragoon: Attack +1
  • Dragoon.pngDragoon: Supply Consumption +10%
Breech-loaded Rifles 1850 10800
  • Allows construction ofGuard.png Guard
  • Combat Width −2
  • Irregular.pngIrregular: Attack +0.5
  • Irregular.pngIrregular: Supply Consumption +20%
  • Infantry.pngInfantry: Attack +1
  • Infantry.pngInfantry: Supply Consumption +20%
  • Guard.pngGuard: Attack +1
  • Guard.pngGuard: Supply Consumption +20%
  • Engineer.pngEngineer: Attack +1
  • Engineer.pngEngineer: Supply Consumption +20%
  • Cavalry.pngCavalry: Attack +0.5
  • Cavalry.pngCavalry: Supply Consumption +20%
  • Dragoon.pngDragoon: Attack +1
  • Dragoon.pngDragoon: Supply Consumption +20%
  • Hussar.pngHussar: Attack +1
  • Hussar.pngHussar: Supply Consumption +20%
  • Min. Liferating: −10%
Machine Guns 1870 14400 Combat Width −5
  • Irregular.pngIrregular: Defence +1
  • Irregular.pngIrregular: Supply Consumption +20%
  • Infantry.pngInfantry: Defence +4
  • Infantry.pngInfantry: Supply Consumption +20%
  • Guard.pngGuard: Defence +4
  • Guard.pngGuard: Supply Consumption +20%
  • Engineer.pngEngineer: Defence +4
  • Engineer.pngEngineer: Supply Consumption +20%
  • Cavalry.pngCavalry: Defence +1
  • Cavalry.pngCavalry: Supply Consumption +20%
  • Dragoon.pngDragoon: Defence +2
  • Dragoon.pngDragoon: Supply Consumption +20%
  • Cuirassier.pngCuirassier: Defence +1
  • Cuirassier.pngCuirassier: Supply Consumption +20%
  • Hussar.pngHussar: Defence +3
  • Hussar.pngHussar: Supply Consumption +20%
Bolt-action Rifles 1900 18000
  • Combat Width −5
  • Changes unit appearance
  • Irregular.pngIrregular: Attack +0.5
  • Irregular.pngIrregular: Supply Consumption +20%
  • Infantry.pngInfantry: Attack +4
  • Infantry.pngInfantry: Supply Consumption +20%
  • Engineer.pngEngineer: Attack +1
  • Engineer.pngEngineer: Supply Consumption +20%
  • Guard.pngGuard: Attack +4
  • Guard.pngGuard: Supply Consumption +20%
  • Cavalry.pngCavalry: Attack +0.5
  • Cavalry.pngCavalry: Supply Consumption +20%
  • Dragoon.pngDragoon: Attack +1
  • Dragoon.pngDragoon: Supply Consumption +20%
  • Cuirassier.pngCuirassier: Attack +1
  • Cuirassier.pngCuirassier: Supply Consumption +20%
  • Hussar.pngHussar: Attack +1
  • Hussar.pngHussar: Supply Consumption +20%
Modern Divisional Structure 1919 21600
  • Combat Width −5
  • Changes unit appearance
  • Irregular.pngIrregular: Attack +1
  • Irregular.pngIrregular: Defence +2
  • Irregular.pngIrregular: Supply Consumption +20%
  • Infantry.pngInfantry: Attack +4
  • Infantry.pngInfantry: Defence +2
  • Infantry.pngInfantry: Supply Consumption +20%
  • Guard.pngGuard: Attack +4
  • Guard.pngGuard: Defence +2
  • Guard.pngGuard: Supply Consumption +20%
  • Engineer.pngEngineer: Attack +2
  • Engineer.pngEngineer: Defence +2
  • Engineer.pngEngineer: Supply Consumption +20%
  • Cavalry.pngCavalry: Attack +1
  • Cavalry.pngCavalry: Defence +2
  • Cavalry.pngCavalry: Reconnaissance +2
  • Cavalry.pngCavalry: Supply Consumption +20%
  • Dragoon.pngDragoon: Attack +2
  • Dragoon.pngDragoon: Defence +2
  • Dragoon.pngDragoon: Reconnaissance +1
  • Dragoon.pngDragoon: Supply Consumption +20%
  • Cuirassier.pngCuirassier: Attack +2
  • Cuirassier.pngCuirassier: Defence +2
  • Cuirassier.pngCuirassier: Reconnaissance +2
  • Cuirassier.pngCuirassier: Supply Consumption +20%
  • Hussar.pngHussar: Attack +2
  • Hussar.pngHussar: Defence +2
  • Hussar.pngHussar: Reconnaissance +1
  • Hussar.pngHussar: Supply Consumption +20%
  • Armies: Supply Consumption −30%

Heavy Armament

The Heavy Armament subcategory focuses on making artillery better. This comes at the cost of increased supply consumption.

Technology Name Activation Year Default Cost Effects from technology Effects from inventions
Bronze Muzzle Loaded Artillery 1836 3600 Allows the construction of Unit artillery.png Artillery -
Iron Muzzle Loaded Artillery 1836 7200
  • Unit artillery.pngArtillery: Attack +0.25
  • Unit artillery.pngArtillery: Support +50%
  • Unit artillery.pngArtillery: Supply Consumption +15%
-
Iron Breech Loaded Artillery 1850 10800
  • Unit artillery.pngArtillery: Attack +0.25
  • Unit artillery.pngArtillery: Support +50%
  • Unit artillery.pngArtillery: Supply Consumption +30%
-
Steel Breech Loaded Artillery 1870 14400
  • Unit artillery.pngArtillery: Attack +0.50
  • Unit artillery.pngArtillery: Support +50%
  • Unit artillery.pngArtillery: Supply Consumption +30%
-
Indirect Artillery Fire 1900 18000
  • Unit artillery.pngArtillery: Attack +0.50
  • Unit artillery.pngArtillery: Defence +2
  • Unit artillery.pngArtillery: Support +100%
  • Unit artillery.pngArtillery: Supply Consumption +30%
-
Heavy Armament 1919 21600
  • Unit artillery.pngArtillery: Attack +0.50
  • Unit artillery.pngArtillery: Defence +2
  • Unit artillery.pngArtillery: Support +100%
  • Unit artillery.pngArtillery: Supply Consumption +30%
  • Unit artillery.pngArtillery: Attack +0.5
  • Unit artillery.pngArtillery: Defence +2
  • Unit artillery.pngArtillery: Support +50%
  • Unit artillery.pngArtillery: Supply Consumption +125%
  • Armor.pngArmor: Attack +4
  • Armor.pngArmor: Defence +2
  • Armor.pngArmor: Max Speed +1 KPH
  • Armor.pngArmor: Supply Consumption +150%

Military Science

The Military Science subcategory increases organisation at the cost of increased supply consumption. The first technology also unlocks all cavalry unit types while the last technology unlocks airplanes.

Technology Name Activation Year Default Cost Effects from technology Effects from inventions
Military Staff System 1836 3600
  • Armies: Organisation +5
  • Armies: Supply Consumption +10%
  • Allows construction of Dragoon.png Dragoon
  • Allows construction of Cuirassier.png Cuirassier
  • Allows construction of Hussar.png Hussar
Military Plans 1836 7200
  • Armies: Organisation +5
  • Armies: Supply Consumption +10%
  • Armies: Organisation +5
  • Armies: Supply Consumption +10%
  • Mobilisation size +2%
Military Statistics 1850 10800
  • Armies: Organisation +5
  • Armies: Supply Consumption +20%
  • Armies: Organisation +7.5
  • Armies: Supply Consumption +15%
Military Logistics 1870 14400
  • Armies: Organisation +5
  • Armies: Supply Consumption +20%
  • Mobilisation Size +5%
  • Armies: Organisation +7.5
  • Armies: Supply Consumption +15%
Military Directionism 1900 18000
  • Armies: Organisation +10
  • Armies: Supply Consumption +20%
  • Can use Gas Attack
  • Can defend against Gas Attack
  • Armies: Organisation +5
  • Armies: Supply Consumption +10%
  • Mobilisation impact −5%
Aeronautics 1914 21600
  • Armies: Organisation +10
  • Armies: Supply Consumption +20%
  • Allows construction of Airplane.png Airplane
  • Airplane.pngAirplane: Attack +2
  • Airplane.pngAirplane: Defence +15
  • Airplane.pngAirplane: Support +400%
  • Airplane.pngAirplane: Reconnaissance +2
  • Airplane.pngAirplane: Organisation +30

Army Leadership

The Army Leadership subcategory increases unit morale (which increases organisation recovery rate) and military tactics (which decreases the casualties obtained during battle). This comes at the cost of increased supply consumption.

Technology Name Activation Year Default Cost Effects from technology Effects from inventions
Army Command Principle 1836 3600
  • Morale: +25%
  • Military Tactics: +25%
  • Armies: Supply Consumption +10%
-
Army Professionalism 1836 7200
  • Morale: +10%
  • Military Tactics: +25%
  • Armies: Supply Consumption +10%
  • Morale: +15%
  • Mobilisation Impact: −10%
Army Decision Making 1850 10800
  • Morale: +20%
  • Military Tactics: +25%
  • Armies: Supply Consumption +20%
  • Armies: Organisation +2.5
  • Armies: Max Speed +1 KPH
  • Morale: +30%
Army Risk Management 1870 14400
  • Morale: +20%
  • Military Tactics: +25%
  • Armies: Supply Consumption +20%
  • Armies: Organisation +2.5
  • Armies: Max Speed +1 KPH
  • Cavalry.pngCavalry: Max Speed +1 KPH
  • Dragoon.pngDragoon: Max Speed +1 KPH
  • Cuirassier.pngCuirassier: Max Speed +1 KPH
  • Hussar.pngHussar: Max Speed +1 KPH
  • Morale: +30%
Army NCO Training 1900 18000
  • Morale: +25%
  • Military Tactics: +25%
  • Armies: Supply Consumption +20%
  • Armies: Organisation +5
  • Armies: Max Speed +1 KPH
  • Morale: +50%
Great War Experience 1919 21600
  • Morale: +50%
  • Military Tactics: +25%
  • Armies: Supply Consumption +20%
-