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{{version|Heart of Darkness}} '''Army technology''' is one of the five major categories of technology. Army technology includes equipment, innovations or concepts which make your armies more able to fight other armies. == Army subcategories == === Army Doctrine === The Army Doctrine subcategory focuses on defence. Each technology increases the Dig-In Cap as well as the [[Fort]] max level. This comes at the cost of increased supply consumption. The inventions mainly increase units' defence value. The inventions from the fifth technology, ''Infiltration'', unlock Armor unit type and tank factories. {| class="wikitable plainlist" |- ! Technology Name !! Activation Year !! Default Cost !! Effects from technology !! Effects from [[inventions]] |- | Post Napoleonic Thought || 1836 || 3600 || {{plainlist| * ''Allows [[Fort]]'' * Armies: Organisation {{green|+5}} * Armies: Supply Consumption {{red|+10%}} * Dig-In Cap: {{green|+1}}}} | {{plainlist| * {{icon|irregular}} Irregular: Defence {{green|+1}} * {{icon|infantry}} Infantry: Defence {{green|+1}} * {{icon|guard}} Guard: Defence {{green|+1}} * {{icon|engineer}} Engineer: Defence {{green|+1}} * {{icon|cavalry}} Cavalry: Defence {{green|+1}} * {{icon|dragoon}} Dragoon: Defence {{green|+1}} * {{icon|cuirassier}} Cuirassier: Defence {{green|+1}} * {{icon|hussar}} Hussar: Defence {{green|+1}}}} |- | Strategic Mobility || 1836 || 7200 || {{plainlist| * Armies: Supply Consumption {{red|+10%}} * [[Fort]] max Level: {{green|+1}} * Dig-In Cap: {{green|+1}}}} | {{plainlist| * {{icon|irregular}} Irregular: Defence {{green|+1}} * {{icon|infantry}} Infantry: Defence {{green|+1}} * {{icon|guard}} Guard: Defence {{green|+1}} * {{icon|engineer}} Engineer: Defence {{green|+1}} * {{icon|cavalry}} Cavalry: Defence {{green|+1}} * {{icon|dragoon}} Dragoon: Defence {{green|+1}} * {{icon|hussar}} Hussar: Defence {{green|+1}} * {{icon|artillery unit}} Artillery: Defence {{green|+1}} * Mobilisation Size: {{green|+1%}}}} |- | Point Defense System || 1850 || 10800 || {{plainlist| * Armies: Supply Consumption {{red|+20%}} * [[Fort]] max Level: {{green|+1}} * Dig-In Cap: {{green|+1}} * {{icon|engineer}} Engineer: Support {{green|+25%}}}} | {{plainlist| * {{icon|irregular}} Irregular: Defence {{green|+1}} * {{icon|infantry}} Infantry: Defence {{green|+2}} * {{icon|guard}} Guard: Defence {{green|+2}} * {{icon|engineer}} Engineer: Defence {{green|+2}} * {{icon|cavalry}} Cavalry: Defence {{green|+1}} * {{icon|dragoon}} Dragoon: Defence {{green|+2}} * {{icon|hussar}} Hussar: Defence {{green|+2}} * {{icon|artillery unit}} Artillery: Defence {{green|+2}} * Mobilisation Size: {{green|+1%}} * Armies: Supply Consumption {{red|+10%}} * {{icon|engineer}} Engineer: Siege {{green|+1}} * {{icon|dragoon}} Dragoon: Reconaissance {{green|+1}} * {{icon|hussar}} Hussar: Reconaissance {{green|+1}}}} |- | Deep Defense System || 1870 || 14400 || {{plainlist| * Armies: Supply Consumption {{red|+20%}} * [[Fort]] max Level: {{green|+1}} * Dig-In Cap: {{green|+1}} * {{icon|engineer}} Engineer: Support {{green|+25%}}}} | {{plainlist| * {{icon|irregular}} Irregular: Defence {{green|+1}} * {{icon|irregular}} Irregular: Attack {{green|+0.5}} * {{icon|infantry}} Infantry: Defence {{green|+2}} * {{icon|infantry}} Infantry: Attack {{green|+1}} * {{icon|guard}} Guard: Defence {{green|+2}} * {{icon|guard}} Guard: Attack {{green|+1}} * {{icon|engineer}} Engineer: Defence {{green|+2}} * {{icon|engineer}} Engineer: Attack {{green|+1}} * {{icon|cavalry}} Cavalry: Defence {{green|+1}} * {{icon|cavalry}} Cavalry: Attack {{green|+0.5}} * {{icon|dragoon}} Dragoon: Defence {{green|+2}} * {{icon|dragoon}} Dragoon: Attack {{green|+1}} * {{icon|hussar}} Hussar: Defence {{green|+2}} * {{icon|hussar}} Hussar: Attack {{green|+1}} * {{icon|cuirassier}} Cuirassier: Defence {{green|+1}} * {{icon|artillery unit}} Artillery: Defence {{green|+2}} * Armies: Supply Consumption {{red|+15%}}}} |- | Infiltration || 1900 || 18000 || {{plainlist| * Armies: Supply Consumption {{red|+20%}} * [[Fort]] max Level: {{green|+1}} * Dig-In Cap: {{green|+1}}}} | {{plainlist| * ''Allows construction of {{icon|armor}} Armor'' * ''Allows {{icon|tanks}} Tank Factory'' * ''Activate: {{icon| tanks}} Tanks'' * {{icon|irregular}} Irregular: Attack {{green|+0.5}} * {{icon|irregular}} Irregular: Defence {{green|+1}} * {{icon|infantry}} Infantry: Attack {{green|+2}} * {{icon|guard}} Guard: Attack {{green|+2}} * {{icon|engineer}} Engineer: Attack {{green|+2}} * {{icon|engineer}} Engineer: Defence {{green|+1}} * {{icon|cavalry}} Cavalry: Attack {{green|+0.5}} * {{icon|cavalry}} Cavalry: Defence {{green|+1}} * {{icon|dragoon}} Dragoon: Attack {{green|+1}} * {{icon|hussar}} Hussar: Attack {{green|+1}} * {{icon|cuirassier}} Cuirassier: Attack {{green|+1}} * {{icon|cuirassier}} Cuirassier: Defence {{green|+1}} * {{icon|armor}} Armor: Attack {{green|+2}} * {{icon|armor}} Armor: Defence {{green|+4}} * {{icon|armor}} Armor: Siege {{green|+1}} * {{icon|armor}} Armor: Supply Consumbtion {{red|+100%}} * Armies: Supply Consumption {{red|+10%}} * {{icon|engineer}} Engineer: Siege {{green|+1}}}} |- | Modern Army Doctrine || 1919 || 21600 || {{plainlist| * Armies: Supply Consumption {{red|+20%}} * [[Fort]] max Level: {{green|+1}} * Dig-In Cap: {{green|+1}}}} | {{plainlist| * {{icon|irregular}} Irregular: Defence {{green|+2}} * {{icon|infantry}} Infantry: Attack {{green|+2}} * {{icon|infantry}} Infantry: Defence {{green|+2}} * {{icon|guard}} Guard: Attack {{green|+2}} * {{icon|guard}} Guard: Defence {{green|+2}} * {{icon|engineer}} Engineer: Attack {{green|+2}} * {{icon|engineer}} Engineer: Defence {{green|+2}} * {{icon|engineer}} Engineer: Siege {{green|+1}} * {{icon|cavalry}} Cavalry: Defence {{green|+2}} * {{icon|dragoon}} Dragoon: Defence {{green|+2}} * {{icon|hussar}} Hussar: Defence {{green|+2}} * {{icon|cuirassier}} Cuirassier: Defence {{green|+2}} * {{icon|artillery unit}} Artillery: Defence {{green|+2}} * {{icon|armor}} Armor: Attack {{green|+2}} * {{icon|armor}} Armor: Defence {{green|+2}} * {{icon|armor}} Armor: Siege {{green|+1}} * {{icon|armor}} Armor: Max Speed {{green|+1 KPH}} * Armies: Supply Consumption {{green|−30%}} * Armies: Max Speed {{green|+1 KPH}} * Armies: Organization {{green|+10}} * Morale: {{green|+50%}}}} |} === Light Armament === The Light Armament Subcategory unlocks new unit types and increases their effectiveness by decreasing combat width and increasing their attack/defence value. This comes at the cost of increased supply consumption. Noteworthy technologies are ''Machine Guns'', which gives a pretty significant +4 increase to defence for infantry, guard and engineer units as well as ''Breech-loaded Rifles'', as its inventions will help in colonization. {| class="wikitable plainlist" |- ! Technology Name !! Activation Year !! Default Cost !! Effects from technology !! Effects from [[inventions]] |- | Flintlock Rifles || 1836 || 3600 | *''Allows construction of {{icon|infantry}} Infantry'' *Combat Width {{green|−1}} | *{{icon|irregular}}Irregular: Attack {{green|+0.5}} *{{icon|irregular}}Irregular: Supply Consumption {{red|+10%}} *{{icon|infantry}}Infantry: Attack {{green|+1}} *{{icon|infantry}}Infantry: Supply Consumption {{red|+10%}} *{{icon|cavalry}}Cavalry: Attack {{green|+0.5}} *{{icon|cavalry}}Cavalry: Supply Consumption {{red|+10%}} *{{icon|dragoon}}Dragoon: Attack {{green|+1}} *{{icon|dragoon}}Dragoon: Supply Consumption {{red|+10%}} *{{icon|hussar}}Hussar: Attack {{green|+1}} *{{icon|hussar}}Hussar: Supply Consumption {{red|+10%}} |- | Muzzle-loaded Rifles || 1836 || 7200 | *''Allows construction of{{icon|engineer}} Engineer'' *Combat Width {{green|−2}} | *{{icon|irregular}}Irregular: Attack {{green|+0.5}} *{{icon|irregular}}Irregular: Supply Consumption {{red|+10%}} *{{icon|infantry}}Infantry: Attack {{green|+1}} *{{icon|infantry}}Infantry: Supply Consumption {{red|+10%}} *{{icon|engineer}}Engineer: Attack {{green|+1}} *{{icon|engineer}}Engineer: Supply Consumption {{red|+10%}} *{{icon|cavalry}}Cavalry: Attack {{green|+0.5}} *{{icon|cavalry}}Cavalry: Supply Consumption {{red|+10%}} *{{icon|dragoon}}Dragoon: Attack {{green|+1}} *{{icon|dragoon}}Dragoon: Supply Consumption {{red|+10%}} |- | Breech-loaded Rifles || 1850 || 10800 | * ''Allows construction of{{icon|guard}} Guard'' *Combat Width {{green|−2}} | * {{icon|irregular}}Irregular: Attack {{green|+0.5}} *{{icon|irregular}}Irregular: Supply Consumption {{red|+20%}} *{{icon|infantry}}Infantry: Attack {{green|+1}} *{{icon|infantry}}Infantry: Supply Consumption {{red|+20%}} *{{icon|guard}}Guard: Attack {{green|+1}} *{{icon|guard}}Guard: Supply Consumption {{red|+20%}} *{{icon|engineer}}Engineer: Attack {{green|+1}} *{{icon|engineer}}Engineer: Supply Consumption {{red|+20%}} *{{icon|cavalry}}Cavalry: Attack {{green|+0.5}} *{{icon|cavalry}}Cavalry: Supply Consumption {{red|+20%}} *{{icon|dragoon}}Dragoon: Attack {{green|+1}} *{{icon|dragoon}}Dragoon: Supply Consumption {{red|+20%}} *{{icon|hussar}}Hussar: Attack {{green|+1}} *{{icon|hussar}}Hussar: Supply Consumption {{red|+20%}} *Min. Liferating: {{green|−10%}} |- | Machine Guns || 1870 || 14400 || Combat Width {{green|−5}} | * {{icon|irregular}}Irregular: Defence {{green|+1}} *{{icon|irregular}}Irregular: Supply Consumption {{red|+20%}} *{{icon|infantry}}Infantry: Defence {{green|+4}} *{{icon|infantry}}Infantry: Supply Consumption {{red|+20%}} *{{icon|guard}}Guard: Defence {{green|+4}} *{{icon|guard}}Guard: Supply Consumption {{red|+20%}} *{{icon|engineer}}Engineer: Defence {{green|+4}} *{{icon|engineer}}Engineer: Supply Consumption {{red|+20%}} *{{icon|cavalry}}Cavalry: Defence {{green|+1}} *{{icon|cavalry}}Cavalry: Supply Consumption {{red|+20%}} *{{icon|dragoon}}Dragoon: Defence {{green|+2}} *{{icon|dragoon}}Dragoon: Supply Consumption {{red|+20%}} *{{icon|cuirassier}}Cuirassier: Defence {{green|+1}} *{{icon|cuirassier}}Cuirassier: Supply Consumption {{red|+20%}} *{{icon|hussar}}Hussar: Defence {{green|+3}} *{{icon|hussar}}Hussar: Supply Consumption {{red|+20%}} |- | Bolt-action Rifles || 1900 || 18000 | * Combat Width {{green|−5}} *''Changes unit appearance'' | * {{icon|irregular}}Irregular: Attack {{green|+0.5}} *{{icon|irregular}}Irregular: Supply Consumption {{red|+20%}} *{{icon|infantry}}Infantry: Attack {{green|+4}} *{{icon|infantry}}Infantry: Supply Consumption {{red|+20%}} *{{icon|engineer}}Engineer: Attack {{green|+1}} *{{icon|engineer}}Engineer: Supply Consumption {{red|+20%}} *{{icon|guard}}Guard: Attack {{green|+4}} *{{icon|guard}}Guard: Supply Consumption {{red|+20%}} *{{icon|cavalry}}Cavalry: Attack {{green|+0.5}} *{{icon|cavalry}}Cavalry: Supply Consumption {{red|+20%}} *{{icon|dragoon}}Dragoon: Attack {{green|+1}} *{{icon|dragoon}}Dragoon: Supply Consumption {{red|+20%}} *{{icon|cuirassier}}Cuirassier: Attack {{green|+1}} *{{icon|cuirassier}}Cuirassier: Supply Consumption {{red|+20%}} *{{icon|hussar}}Hussar: Attack {{green|+1}} *{{icon|hussar}}Hussar: Supply Consumption {{red|+20%}} |- | Modern Divisional Structure || 1919 || 21600 | * Combat Width {{green|−5}} *''Changes unit appearance'' | * {{icon|irregular}}Irregular: Attack {{green|+1}} *{{icon|irregular}}Irregular: Defence {{green|+2}} *{{icon|irregular}}Irregular: Supply Consumption {{red|+20%}} *{{icon|infantry}}Infantry: Attack {{green|+4}} *{{icon|infantry}}Infantry: Defence {{green|+2}} *{{icon|infantry}}Infantry: Supply Consumption {{red|+20%}} *{{icon|guard}}Guard: Attack {{green|+4}} *{{icon|guard}}Guard: Defence {{green|+2}} *{{icon|guard}}Guard: Supply Consumption {{red|+20%}} *{{icon|engineer}}Engineer: Attack {{green|+2}} *{{icon|engineer}}Engineer: Defence {{green|+2}} *{{icon|engineer}}Engineer: Supply Consumption {{red|+20%}} *{{icon|cavalry}}Cavalry: Attack {{green|+1}} *{{icon|cavalry}}Cavalry: Defence {{green|+2}} *{{icon|cavalry}}Cavalry: Reconnaissance {{green|+2}} *{{icon|cavalry}}Cavalry: Supply Consumption {{red|+20%}} *{{icon|dragoon}}Dragoon: Attack {{green|+2}} *{{icon|dragoon}}Dragoon: Defence {{green|+2}} *{{icon|dragoon}}Dragoon: Reconnaissance {{green|+1}} *{{icon|dragoon}}Dragoon: Supply Consumption {{red|+20%}} *{{icon|cuirassier}}Cuirassier: Attack {{green|+2}} *{{icon|cuirassier}}Cuirassier: Defence {{green|+2}} *{{icon|cuirassier}}Cuirassier: Reconnaissance {{green|+2}} *{{icon|cuirassier}}Cuirassier: Supply Consumption {{red|+20%}} *{{icon|hussar}}Hussar: Attack {{green|+2}} *{{icon|hussar}}Hussar: Defence {{green|+2}} *{{icon|hussar}}Hussar: Reconnaissance {{green|+1}} *{{icon|hussar}}Hussar: Supply Consumption {{red|+20%}} *Armies: Supply Consumption {{green|−30%}} |} === Heavy Armament === The Heavy Armament subcategory focuses on making artillery better. This comes at the cost of increased supply consumption. {| class="wikitable plainlist" |- ! Technology Name !! Activation Year !! Default Cost !! Effects from technology !! Effects from [[inventions]] |- | Bronze Muzzle Loaded Artillery || 1836 || 3600 || ''Allows the construction of {{icon|artillery unit}} Artillery'' || - |- | Iron Muzzle Loaded Artillery || 1836 || 7200 | * {{icon|artillery unit}}Artillery: Attack {{green|+0.25}} *{{icon|artillery unit}}Artillery: Support {{green|+50%}} *{{icon|artillery unit}}Artillery: Supply Consumption {{red|+15%}} | - |- | Iron Breech Loaded Artillery || 1850 || 10800 | *{{icon|artillery unit}}Artillery: Attack {{green|+0.25}} *{{icon|artillery unit}}Artillery: Support {{green|+50%}} *{{icon|artillery unit}}Artillery: Supply Consumption {{red|+30%}} | - |- | Steel Breech Loaded Artillery || 1870 || 14400 | *{{icon|artillery unit}}Artillery: Attack {{green|+0.50}} *{{icon|artillery unit}}Artillery: Support {{green|+50%}} *{{icon|artillery unit}}Artillery: Supply Consumption {{red|+30%}} | - |- | Indirect Artillery Fire || 1900 || 18000 | * {{icon|artillery unit}}Artillery: Attack {{green|+0.50}} *{{icon|artillery unit}}Artillery: Defence {{green|+2}} *{{icon|artillery unit}}Artillery: Support {{green|+100%}} *{{icon|artillery unit}}Artillery: Supply Consumption {{red|+30%}} | - |- | Heavy Armament || 1919 || 21600 | * {{icon|artillery unit}}Artillery: Attack {{green|+0.50}} *{{icon|artillery unit}}Artillery: Defence {{green|+2}} *{{icon|artillery unit}}Artillery: Support {{green|+100%}} *{{icon|artillery unit}}Artillery: Supply Consumption {{red|+30%}} | * {{icon|artillery unit}}Artillery: Attack {{green|+0.5}} *{{icon|artillery unit}}Artillery: Defence {{green|+2}} *{{icon|artillery unit}}Artillery: Support {{green|+50%}} *{{icon|artillery unit}}Artillery: Supply Consumption {{red|+125%}} *{{icon|armor}}Armor: Attack {{green|+4}} *{{icon|armor}}Armor: Defence {{green|+2}} *{{icon|armor}}Armor: Max Speed {{green|+1 KPH}} *{{icon|armor}}Armor: Supply Consumption {{red|+150%}} |} === Military Science === The Military Science subcategory increases organisation at the cost of increased supply consumption. The first technology also unlocks all cavalry unit types while the last technology unlocks airplanes. {| class="wikitable plainlist" |- ! Technology Name !! Activation Year !! Default Cost !! Effects from technology !! Effects from [[inventions]] |- | Military Staff System || 1836 || 3600 | *Armies: Organisation {{green|+5}} *Armies: Supply Consumption {{red|+10%}} | * ''Allows construction of {{icon|dragoon}} Dragoon'' *''Allows construction of {{icon|cuirassier}} Cuirassier'' *''Allows construction of {{icon|hussar}} Hussar'' |- | Military Plans || 1836 || 7200 | * Armies: Organisation {{green|+5}} *Armies: Supply Consumption {{red|+10%}} | * Armies: Organisation {{green|+5}} *Armies: Supply Consumption {{red|+10%}} *Mobilisation size {{green|+2%}} |- | Military Statistics || 1850 || 10800 | * Armies: Organisation {{green|+5}} *Armies: Supply Consumption {{red|+20%}} | *Armies: Organisation {{green|+7.5}} *Armies: Supply Consumption {{red|+15%}} |- | Military Logistics || 1870 || 14400 | *Armies: Organisation {{green|+5}} *Armies: Supply Consumption {{red|+20%}} *Mobilisation Size {{green|+5%}} | * Armies: Organisation {{green|+7.5}} *Armies: Supply Consumption {{red|+15%}} |- | Military Directionism || 1900 || 18000 | *Armies: Organisation {{green|+10}} *Armies: Supply Consumption {{red|+20%}} | *''Can use Gas Attack'' *''Can defend against Gas Attack'' *Armies: Organisation {{green|+5}} *Armies: Supply Consumption {{red|+10%}} *Mobilisation impact {{green|−5%}} |- | Aeronautics || 1914 || 21600 | *Armies: Organisation {{green|+10}} *Armies: Supply Consumption {{red|+20%}} | * ''Allows construction of {{icon|airplane}} Airplane'' *{{icon|airplane}}Airplane: Attack {{green|+2}} *{{icon|airplane}}Airplane: Defence {{green|+15}} *{{icon|airplane}}Airplane: Support {{green|+400%}} *{{icon|airplane}}Airplane: Reconnaissance {{green|+2}} *{{icon|airplane}}Airplane: Organisation {{green|+30}} |} === Army Leadership === The Army Leadership subcategory increases unit morale (which increases organisation recovery rate) and military tactics (which decreases the casualties obtained during battle). This comes at the cost of increased supply consumption. {| class="wikitable plainlist" |- ! Technology Name !! Activation Year !! Default Cost !! Effects from technology !! Effects from [[inventions]] |- | Army Command Principle || 1836 || 3600 | * Morale: {{green|+25%}} *Military Tactics: {{green|+25%}} *Armies: Supply Consumption {{red|+10%}} | - |- | Army Professionalism || 1836 || 7200 | * Morale: {{green|+10%}} *Military Tactics: {{green|+25%}} *Armies: Supply Consumption {{red|+10%}} | * Morale: {{green|+15%}} *Mobilisation Impact: {{green|−10%}} |- | Army Decision Making || 1850 || 10800 | * Morale: {{green|+20%}} *Military Tactics: {{green|+25%}} *Armies: Supply Consumption {{red|+20%}} | * Armies: Organisation {{green|+2.5}} *Armies: Max Speed {{green|+1 KPH}} *Morale: {{green|+30%}} |- | Army Risk Management || 1870 || 14400 | * Morale: {{green|+20%}} *Military Tactics: {{green|+25%}} *Armies: Supply Consumption {{red|+20%}} | * Armies: Organisation {{green|+2.5}} *Armies: Max Speed {{green|+1 KPH}} *{{icon|cavalry}}Cavalry: Max Speed {{green|+1 KPH}} *{{icon|dragoon}}Dragoon: Max Speed {{green|+1 KPH}} *{{icon|cuirassier}}Cuirassier: Max Speed {{green|+1 KPH}} *{{icon|hussar}}Hussar: Max Speed {{green|+1 KPH}} *Morale: {{green|+30%}} |- | Army NCO Training || 1900 || 18000 | * Morale: {{green|+25%}} *Military Tactics: {{green|+25%}} *Armies: Supply Consumption {{red|+20%}} | * Armies: Organisation {{green|+5}} *Armies: Max Speed {{green|+1 KPH}} *Morale: {{green|+50%}} |- | Great War Experience || 1919 || 21600 | * Morale: {{green|+50%}} *Military Tactics: {{green|+25%}} *Armies: Supply Consumption {{red|+20%}} | - |} [[Category:Technologies]]
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