维多利亚2
ParaWikis
最新百科
都市天际线2百科
英雄无敌3百科
维多利亚3百科
奇妙探险队2百科
罪恶帝国百科
英白拉多:罗马百科
热门百科
群星百科
欧陆风云4百科
十字军之王2百科
十字军之王3百科
钢铁雄心4百科
维多利亚2百科
ParaWikis
申请建站
ParaWikis
ParaCommons
最近更改
随机页面
加入QQ群
工具
链入页面
相关更改
特殊页面
页面信息
页面值
帮助
译名手册
字词转换
编辑指南
编辑规范
练手沙盒
资助我们
资助我们
×
欢迎访问维多利亚2百科!
注册一个账号
,一起参与编写吧!这里是
当前的工程
。
全站已采用新UI,任何使用上的问题请点击
这里
。欢迎所有对百科感兴趣的同学加入QQ群:
497888338
。
阅读
查看源代码
查看历史
讨论
查看“研究与科技”的源代码
←
研究与科技
因为以下原因,您没有权限编辑本页:
您请求的操作仅限属于该用户组的用户执行:
用户
您可以查看和复制此页面的源代码。
{{version|Heart of Darkness}} 本页描述了游戏中的'''科技与研究'''机制是如何运行的。如果你需要提示或者建议,参见[[科技指南]]。请注意,本页面只针对已开化国家。关于未开化国家的科技机制如何运行,参见[[未开化国家]]。 [[File:technology interface.jpg|600px|thumb|right|科技界面]] ==科技界面== 如果单击顶部栏上的“科技”选项卡,将打开“科技”界面。在科技界面的左上角,您可以看到您的研究管理类型(通常称为科研学派)以及它给您的奖励/惩罚。紧接着,右上角是你目前正在研究的科技,如果有的话。 窗口的大部分被科技所占据。游戏共有150种科技,分为5大类。每个主要类别又分为5个子类别(每个类别有6种科技)。在每一个主要科技类别下面都有一个进度条,显示你已经研究了多少种科技。 你只能以线性方式研究每个子类别,从最低级到最高级。每项科技都需要若干研究点数来完成。系统会每天将你当天产生的研究点数(见下文)投资进研究中,直到科技研究完毕。如果你点击一项科技,右下角的面板将解释这项科技是什么,以及它将如何帮助你(包括它将解锁的发明)。在左下角有一个面板,显示了你的科技已经解锁但尚未触发的潜在发明。 科技通过颜色来区分状态:绿色科技表示已经研究,黄色科技表示可以研究,灰色科技表示还不能研究,蓝色科技表示目前正在研究。 ==研究管理== {{main|科研学派}} 一个国家的研究管理部门(科研学派)决定了研究不同科技类别的研究点数成本的奖励和惩罚。 ==Technology Categories== There are five major technology categories, each containing five subcategories: {| class="wikitable" |- ! [[Army technology]] !! [[Naval technology]] !! [[Commerce technology]] !! [[Culture technology]] !! [[Industrial technology]] |- | Army Doctrine || Naval Doctrine || Financial Institutions || Aesthetics || Power |- | Light Armament || Ship Construction || Monetary System || Philosophy || Mechanization |- | Heavy Armament || Naval Engineering || Economic Thought and Critique || Social Thought || Metallurgy |- | Military Science || Naval Science || Market Functionality || Political Thought || Infrastructure |- | Army Leadership || Naval Leadership || Organization || Psychology || Chemistry and Electricity |} ==Inventions== As you research new technologies, they will open up possible [[inventions]] which can add still more effects to your country's advantages in combat, economics etc. When you click on a specific technology in the technology interface, you can see all the inventions it unlocks in the bottom right corner. Once you have researched the technology there is a small chance each month that one of the inventions it unlocked will trigger. All the inventions that your technologies have unlocked but which haven't triggered yet can be found in the "possible inventions" panel at the bottom left corner of the Technology Interface. This will show you the inventions names as well as the percentage chance that they will trigger each month. You can often affect the chance by researching other technologies or otherwise changing aspects of the nation. Hover the mouse over the inventions' percentage number and the tooltip will show the base chance as well as how to increase/decrease it. ==Research Points== The country's daily Research Points(RP) are calculated with the following formula: <code>Research Points = (literacy points + clergy points + clerk points + national rank points) * (1 + plurality multiplier + techs + events + difficulty multiplier)</code> ====Base research points==== '''Literacy''' The amount of research points from [[literacy]] is {{green|4}} * literacy% with a maximum of 4 RP with 100% literacy. Only the literacy of pops living in full states (not colonies or protectorates) is considered. '''Clergymen''' The amount of research points from [[clergymen]] is {{green|1.5}} * clergy% with a maximum of 3 RP if 2% of the population are clergymen. '''Clerks''' The amount of research points from [[clerks]] is {{green|0.5}} * clerks% with a maximum of 2 RP if 4% of the population are clerks. Before encouraging clerks for research, bear in mind that a pop must have at least 50% literacy to promote to clerks. '''National Rank''' The country's [[status]] gives it research points as follows: * [[Great Power]]: {{green|1.5}} RP * [[Secondary Power]]: {{green|1.25}} RP * [[Civilized]]: {{green|1}} RP * [[Uncivilized]]: none ''Literacy, clergy, clerks and status form the base daily research point gain with a maximum of 10.5 RP for a great power with 100% literacy, 2% clergy and 4% clerks. To get the true daily research points, this base is then multiplied by the following modifiers:'' ====Modifiers==== '''Plurality''' The [[plurality]] multiplier is {{green|0.02}} * plurality% with a maximum multiplier of 2 at 100% plurality. '''Technology''' The technologies in the Philosophy subcategory (under [[Culture technology]]) each give a multiplier with the first three techs giving a multiplier of {{green|0.5}} each while the last three techs give a multiplier of {{green|1}} each for a total multiplier of 4.5 with all six of the technologies. '''Events''' Some nations can gain research modifiers and outright research points through [[decisions]] and [[events]], like the Swedish [[Folkskolereformen]] decision. Universal decisions and events can also give research modifiers and points. '''Puppets''' If you are a [[puppet]], you will get a {{green|50%}} bonus when researching techs that your master has already researched. '''Difficulty''' The game's difficulty level will also provide a research modifier: *{{green|0.5}} on very easy *{{green|0.25}} on easy Furthermore, the AI countries will get modifiers on higher difficulties: *{{red|0.5}} on hard *{{Red|1}} on very hard ''Thus the total maximum daily research points (without events and on normal or higher difficulty) is: 10.5 * (1 + 2 + 4.5) = 78.75 RP.'' ===Stockpiling=== If no research goal is selected then it will be stockpiled up to a year's worth of RP. The amount currently stockpiled can be viewed by hovering the mouse over the RP number in the top panel. The pool is spent at a rate of 100/day once a technology is selected to research, and civilized nations can stockpile up to one year's worth of research. ''In vanilla RP has no limit and is spent at a rate of 1000/day.'' [[Category:Technologies]]
本页使用的模板:
Template:Green
(
查看源代码
)
Template:Hatnote
(
查看源代码
)
Template:Icon
(
查看源代码
)
Template:Main
(
查看源代码
)
Template:Red
(
查看源代码
)
Template:Version
(
查看源代码
)
返回
研究与科技
。
×
登录
密码
记住登录
加入维多利亚2百科
忘记密码?
其他方式登录