文化科技:修订间差异

本页面所适用的版本可能已经过时,最后更新于Heart of Darkness
(Mikus1239移动页面Culture technology文化科技
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{{version|Heart of Darkness}}
{{version|Heart of Darkness}}


'''Culture technology''' is one of the five major categories of technology. Like Commerce, Culture is not really technology in the normal sense, but rather it is the learning and adopting of new concepts in philosophy, aestestics and psychology.
''' 文化科技''' 是五种主要科技之一。和商业科技一样,文化科技并不是真正普通意义上的科技,而是学习和接纳哲学、美学和心理学中的新观念。


== Culture subcategories ==
== 文化科技亚种类 ==


=== Aesthetics ===
=== 美学 ===


The Aesthetics subcategory provides the player with more prestige. Remember that this is in the form of shared prestige so the later you delay these techs the less prestige you will get.
美学亚种类给玩家提供更多的威望。记住:这种威望是以共享声望的形式出现的,所以你越晚获得这些技术,你得到的声望就会越低。


{| class="wikitable"
{| class="wikitable"
|-
|-
! Technology Name !! Activation Year !! Default Cost !! Effects from technology !! Effects from [[inventions]]
! 科技名称 !! 激活年份 !! 默认花费 !! 科技修正 !! [[ 发明]] 带来的修正
|-
|-
| Classicism & Early Romanticism || 1836 || 3600 || Prestige gain: {{green|+5%}} || -
| 古典主义及早期浪漫主义 || 1836 || 3600 || 获得威望: {{green|+5%}}|| -
|-
|-
| Romanticism || 1836 || 7200 || Prestige gain: {{green|+5%}} || Shared Prestige: {{green|+15}}
| 浪漫主义 || 1836 || 7200 || 获得威望: {{green|+5%}}|| 分享威望: {{green|+15}}
|-
|-
| Realism || 1836 || 10800 || Prestige gain: {{green|+5%}} || Shared Prestige: {{green|+30}}
| 现实主义 || 1836 || 10800 || 获得威望: {{green|+5%}}|| 分享威望: {{green|+30}}
|-
|-
| Impressionism || 1850 || 14400 || Prestige gain: {{green|+5%}} || Shared Prestige: {{green|+45}}
| 印象主义 || 1850 || 14400 || 获得威望: {{green|+5%}}|| 分享威望: {{green|+45}}
|-
|-
| Expressionism || 1870 || 18000 || Prestige gain: {{green|+5%}} || Shared Prestige: {{green|+60}}
| 表现主义 || 1870 || 18000 || 获得威望: {{green|+5%}}|| 分享威望: {{green|+60}}
|-
|-
| Mass Culture & The Avant-Garde || 1900 || 21600 || Prestige gain: {{green|+5%}} || Shared Prestige: {{green|+175}}
| 大众文化及前卫派 || 1900 || 21600 || 获得威望: {{green|+5%}}|| 分享威望: {{green|+175}}
|}
|}


=== Philosophy ===
=== 哲学 ===


The Philosophy subcategory provides the player with a big research points modifier. Inventions will also give shared prestige.
哲学亚种类给玩家提供大量的研究点数修正,发明会提供分享威望。


{| class="wikitable"
{| class="wikitable"
|-
|-
! Technology Name !! Activation Year !! Default Cost !! Effects from technology !! Effects from [[inventions]]
! 科技名称 !! 激活年份 !! 默认花费 !! 科技修正 !! [[ 发明]] 带来的修正
|-
|-
| Late Enlightenment Philosophy || 1836 || 3600 || Research Points: {{green|+50%}} || -
| 启蒙哲学 || 1836 || 3600 || 研究点数: {{green|+50%}}|| -
|-
|-
| Idealism || 1840 || 7200 || Research Points: {{green|+50%}} || Shared Prestige: {{green|+15}}
| 唯心主义 || 1840 || 7200 || 研究点数: {{green|+50%}}|| 分享威望: {{green|+15}}
|-
|-
| Empiricism || 1860 || 10800 || Research Points: {{green|+50%}} || Shared Prestige: {{green|+20}}
| 经验主义 || 1860 || 10800 || 研究点数: {{green|+50%}}|| 分享威望: {{green|+20}}
|-
|-
| Analytic Philosophy || 1870 || 14400 || Research Points: {{green|+100%}} || Shared Prestige: {{green|+60}}
| 分析哲学 || 1870 || 14400 || 研究点数: {{green|+100%}}|| 分享威望: {{green|+60}}
|-
|-
| Phenomenology & Hermeneutic || 1880 || 18000 || Research Points: {{green|+100%}} || Shared Prestige: {{green|+40}}
| 现象学及解释学 || 1880 || 18000 || 研究点数: {{green|+100%}}|| 分享威望: {{green|+40}}
|-
|-
| Anti Rationalism || 1900 || 21600 || Research Points: {{green|+100%}} || Shared Prestige: {{green|+100}}
反理性主义 || 1900 || 21600 || 研究点数: {{green|+100%}}|| 分享威望: {{green|+100}}
|}
|}


=== Social Thought ===
=== 社会思想 ===


The Social Thought subcategory provides the player with more education efficiency and colonial migration.
The Social Thought subcategory provides the player with more education efficiency and colonial migration.
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{| class="wikitable"
{| class="wikitable"
|-
|-
! Technology Name !! Activation Year !! Default Cost !! Effects from technology !! Effects from [[inventions]]
! 科技名称 !! 激活年份 !! 默认花费 !! 科技修正 !! [[ 发明]] 带来的修正
|-
|-
| Malthusian Thought || 1836 || 3600 || Education Eff.: {{green|+10%}}<br>Colonial Migration: {{green|+5%}} || -
| 马尔萨斯理论 || 1836 || 3600 || Education Eff.: {{green|+10%}}<br>Colonial Migration: {{green|+5%}} || -
|-
|-
| Positivism || 1836 || 7200 || Education Eff.: {{green|+10%}}<br>Colonial Migration: {{green|+5%}} || -
| 实证主义 || 1836 || 7200 || Education Eff.: {{green|+10%}}<br>Colonial Migration: {{green|+5%}} || -
|-
|-
| Functionalism || 1836 || 10800 || Education Eff.: {{green|+10%}}<br>Colonial Migration: {{green|+5%}} || -
| 机能主义 || 1836 || 10800 || Education Eff.: {{green|+10%}}<br>Colonial Migration: {{green|+5%}} || -
|-
|-
| Biologism || 1850 || 14400 || Education Eff.: {{green|+10%}}<br>Colonial Migration: {{green|+5%}} || Education Eff.: {{green|+50%}}<br>[[War exhaustion]]: {{green|-5%}}
| 生物学主义 || 1850 || 14400 || Education Eff.: {{green|+10%}}<br>Colonial Migration: {{green|+5%}} || Education Eff.: {{green|+50%}}<br>[[War exhaustion]]: {{green|-5%}}
|-
|-
| Social Science || 1870 || 18000 || Education Eff.: {{green|+10%}}<br>Colonial Migration: {{green|+5%}} || Consciousness in Non-Colonial: {{red|+0.03}}<br>Colonial Prestige: {{green|+10%}}
| 社会科学 || 1870 || 18000 || Education Eff.: {{green|+10%}}<br>Colonial Migration: {{green|+5%}} || Consciousness in Non-Colonial: {{red|+0.03}}<br>Colonial Prestige: {{green|+10%}}
|-
|-
| Social Alienation || 1900 || 21600 || Education Eff.: {{green|+10%}}<br>Colonial Migration: {{green|+5%}} || Consciousness in Non-Colonial: {{red|+0.05}}<br>War Exhaustion: {{green|-25%}}<br>Plurality: {{green|+10%}}
| 社会疏离论 || 1900 || 21600 || Education Eff.: {{green|+10%}}<br>Colonial Migration: {{green|+5%}} || Consciousness in Non-Colonial: {{red|+0.05}}<br>War Exhaustion: {{green|-25%}}<br>Plurality: {{green|+10%}}
|}
|}


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{| class="wikitable"
{| class="wikitable"
|-
|-
! Technology Name !! Activation Year !! Default Cost !! Effects from technology !! Effects from [[inventions]]
! 科技名称 !! 激活年份 !! 默认花费 !! 科技修正 !! [[ 发明]] 带来的修正
|-
|-
| The Rights of Man || 1836 || 3600 || Max National Focus: {{green|+1}} || Plurality: {{green|+20%}}<br>Organisation Regain Rate: {{green|+5%}}<br>Suppression Efficiency: {{red|-5%}}
| The Rights of Man || 1836 || 3600 || Max National Focus: {{green|+1}} || Plurality: {{green|+20%}}<br>Organisation Regain Rate: {{green|+5%}}<br>Suppression Efficiency: {{red|-5%}}
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{| class="wikitable"
{| class="wikitable"
|-
|-
! Technology Name !! Activation Year !! Default Cost !! Effects from technology !! Effects from [[inventions]]
! 科技名称 !! 激活年份 !! 默认花费 !! 科技修正 !! [[ 发明]] 带来的修正
|-
|-
| Introspectionism || 1836 || 3600 || Reinforcement: {{green|+5%}}<br>Reg. Experience: {{green|+5}} || -
| Introspectionism || 1836 || 3600 || Reinforcement: {{green|+5%}}<br>Reg. Experience: {{green|+5}} || -

2022年5月13日 (五) 16:55的版本


文化科技是五种主要科技之一。和商业科技一样,文化科技并不是真正普通意义上的科技,而是学习和接纳哲学、美学和心理学中的新观念。

文化科技亚种类

美学

美学亚种类给玩家提供更多的威望。记住:这种威望是以共享声望的形式出现的,所以你越晚获得这些技术,你得到的声望就会越低。

科技名称 激活年份 默认花费 科技修正 发明带来的修正
古典主义及早期浪漫主义 1836 3600 获得威望: +5% -
浪漫主义 1836 7200 获得威望: +5% 分享威望: +15
现实主义 1836 10800 获得威望: +5% 分享威望: +30
印象主义 1850 14400 获得威望: +5% 分享威望: +45
表现主义 1870 18000 获得威望: +5% 分享威望: +60
大众文化及前卫派 1900 21600 获得威望: +5% 分享威望: +175

哲学

哲学亚种类给玩家提供大量的研究点数修正,发明会提供分享威望。

科技名称 激活年份 默认花费 科技修正 发明带来的修正
启蒙哲学 1836 3600 研究点数: +50% -
唯心主义 1840 7200 研究点数: +50% 分享威望: +15
经验主义 1860 10800 研究点数: +50% 分享威望: +20
分析哲学 1870 14400 研究点数: +100% 分享威望: +60
现象学及解释学 1880 18000 研究点数: +100% 分享威望: +40
反理性主义 1900 21600 研究点数: +100% 分享威望: +100

社会思想

The Social Thought subcategory provides the player with more education efficiency and colonial migration.

科技名称 激活年份 默认花费 科技修正 发明带来的修正
马尔萨斯理论 1836 3600 Education Eff.: +10%
Colonial Migration: +5%
-
实证主义 1836 7200 Education Eff.: +10%
Colonial Migration: +5%
-
机能主义 1836 10800 Education Eff.: +10%
Colonial Migration: +5%
-
生物学主义 1850 14400 Education Eff.: +10%
Colonial Migration: +5%
Education Eff.: +50%
War exhaustion: -5%
社会科学 1870 18000 Education Eff.: +10%
Colonial Migration: +5%
Consciousness in Non-Colonial: +0.03
Colonial Prestige: +10%
社会疏离论 1900 21600 Education Eff.: +10%
Colonial Migration: +5%
Consciousness in Non-Colonial: +0.05
War Exhaustion: -25%
Plurality: +10%

Political Thought

The Political Thought subcategory provides the player with an increased national focus cap. The inventions are mainly focused on making your population more politically aware, in the form of plurality, reform desire, rebel organisation gain etc. Remember that you still need enough population to get more focus points, as these techs only increase the national focus cap.

科技名称 激活年份 默认花费 科技修正 发明带来的修正
The Rights of Man 1836 3600 Max National Focus: +1 Plurality: +20%
Organisation Regain Rate: +5%
Suppression Efficiency: -5%
Ideological Thought 1836 7200 Max National Focus: +1 Plurality: +30%
Suppression Efficiency: -10%
Political Reform Desire: +10%
Consciousness in Non-Colonial: -0.02
Militancy in Non-Colonial: -0.01
State & Government 1840 10800 Max National Focus: +1 Plurality: +10%
Political Reform Desire: +5%
Social Reform Desire: +5%
Diplomatic Points +20%
Colonial Prestige: +10%
Min. Liferating: -10%
Nationalism & Imperialism 1850 14400 Max National Focus: +1
War justification efficiency: +0.1%
War Exhaustion: -15%
Morale: +10%
Colonial Migration: +5%
Separatism: +50%
Nationalist Rebel organisation gain: +33%
Revolution & Counterrevolution 1870 18000 Max National Focus: +1
Diplomatic Points: +25%
Allow Anarchic Bomb Throwers
Allow Terrorist Cells
Communist Rebel organisation gain: +25%
Suppression Efficiency: +25%
rebel organisation gain: -25%
Mobilization Impact: -20%
War Exhaustion: -15%
Military Hospitals: +1%
Reactionary Rebel organisation gain: +50%
Communist Rebel organisation gain: +75%
Mass Politics 1900 21600 Max National Focus: +1 Fascist Rebel organisation gain: +100%
Suppression Efficiency: +25%
rebel organisation gain: -25%

Psychology

The Psychology subcategory provides the player with increased reinforcement speed and starting experience. The last technology also unlocks Resource radios.png Radios.

科技名称 激活年份 默认花费 科技修正 发明带来的修正
Introspectionism 1836 3600 Reinforcement: +5%
Reg. Experience: +5
-
Associationism 1836 7200 Reinforcement: +5%
Reg. Experience: +5
-
Phenomenalism 1836 10800 Reinforcement: +5%
Reg. Experience: +5
-
Experimental Psychology 1850 14400 Reinforcement: +5%
Reg. Experience: +5
-
Psychoanalysis 1870 18000 Reinforcement: +5%
Reg. Experience: +5
-
Behaviorism 1900 21600 Reinforcement: +5%
Reg. Experience: +5
Allows Resource radios.png Radio Factory
Activate: Resource radios.png Radio
Education Eff.: +25%
Suppression Efficiency: -5%
Consciousness in Non-Colonial: +0.03
Suppression Efficiency: -10%
Shared Prestige: +20