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文化科技
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{{version|Heart of Darkness}} '''文化科技'''是五种主要科技之一。和商业科技一样,文化科技并不是真正普通意义上的科技,而是学习和接纳哲学、美学和心理学中的新观念。 == 文化科技亚种类 == === 美学 === 美学亚种类给玩家提供更多的威望。记住:这种威望是以共享声望的形式出现的,所以你越晚获得这些技术,你得到的声望就会越低。 {| class="wikitable" |- ! 科技名称 !! 激活年份 !! 默认花费 !! 科技修正 !! [[发明]]带来的修正 |- | 古典主义及早期浪漫主义 || 1836 || 3600 || 获得威望: {{green|+5%}}|| - |- | 浪漫主义 || 1836 || 7200 || 获得威望: {{green|+5%}}|| 分享威望: {{green|+15}} |- | 现实主义 || 1836 || 10800 || 获得威望: {{green|+5%}}|| 分享威望: {{green|+30}} |- | 印象主义 || 1850 || 14400 || 获得威望: {{green|+5%}}|| 分享威望: {{green|+45}} |- | 表现主义 || 1870 || 18000 || 获得威望: {{green|+5%}}|| 分享威望: {{green|+60}} |- | 大众文化及前卫派 || 1900 || 21600 || 获得威望: {{green|+5%}}|| 分享威望: {{green|+175}} |} === 哲学 === 哲学亚种类给玩家提供大量的研究点数修正,发明会提供分享威望。 {| class="wikitable" |- ! 科技名称 !! 激活年份 !! 默认花费 !! 科技修正 !! [[发明]]带来的修正 |- | 启蒙哲学 || 1836 || 3600 || 研究点数: {{green|+50%}}|| - |- | 唯心主义 || 1840 || 7200 || 研究点数: {{green|+50%}}|| 分享威望: {{green|+15}} |- | 经验主义 || 1860 || 10800 || 研究点数: {{green|+50%}}|| 分享威望: {{green|+20}} |- | 分析哲学 || 1870 || 14400 || 研究点数: {{green|+100%}}|| 分享威望: {{green|+60}} |- | 现象学及解释学 || 1880 || 18000 || 研究点数: {{green|+100%}}|| 分享威望: {{green|+40}} |- | 反理性主义 || 1900 || 21600 || 研究点数: {{green|+100%}}|| 分享威望: {{green|+100}} |} === 社会思想 === The Social Thought subcategory provides the player with more education efficiency and colonial migration. {| class="wikitable" |- ! 科技名称 !! 激活年份 !! 默认花费 !! 科技修正 !! [[发明]]带来的修正 |- | 马尔萨斯理论 || 1836 || 3600 || Education Eff.: {{green|+10%}}<br>Colonial Migration: {{green|+5%}} || - |- | 实证主义 || 1836 || 7200 || Education Eff.: {{green|+10%}}<br>Colonial Migration: {{green|+5%}} || - |- | 机能主义 || 1836 || 10800 || Education Eff.: {{green|+10%}}<br>Colonial Migration: {{green|+5%}} || - |- | 生物学主义 || 1850 || 14400 || Education Eff.: {{green|+10%}}<br>Colonial Migration: {{green|+5%}} || Education Eff.: {{green|+50%}}<br>[[War exhaustion]]: {{green|-5%}} |- | 社会科学 || 1870 || 18000 || Education Eff.: {{green|+10%}}<br>Colonial Migration: {{green|+5%}} || Consciousness in Non-Colonial: {{red|+0.03}}<br>Colonial Prestige: {{green|+10%}} |- | 社会疏离论 || 1900 || 21600 || Education Eff.: {{green|+10%}}<br>Colonial Migration: {{green|+5%}} || Consciousness in Non-Colonial: {{red|+0.05}}<br>War Exhaustion: {{green|-25%}}<br>Plurality: {{green|+10%}} |} === Political Thought === The Political Thought subcategory provides the player with an increased [[national focus]] cap. The inventions are mainly focused on making your population more politically aware, in the form of [[plurality]], reform desire, rebel organisation gain etc. Remember that you still need enough population to get more focus points, as these techs only increase the national focus cap. {| class="wikitable" |- ! 科技名称 !! 激活年份 !! 默认花费 !! 科技修正 !! [[发明]]带来的修正 |- | The Rights of Man || 1836 || 3600 || Max National Focus: {{green|+1}} || Plurality: {{green|+20%}}<br>Organisation Regain Rate: {{green|+5%}}<br>Suppression Efficiency: {{red|-5%}} |- | Ideological Thought || 1836 || 7200 || Max National Focus: {{green|+1}} || Plurality: {{green|+30%}}<br>Suppression Efficiency: {{red|-10%}}<br>Political Reform Desire: {{green|+10%}}<br>Consciousness in Non-Colonial: {{green|-0.02}}<br>Militancy in Non-Colonial: {{green|-0.01}} |- | State & Government || 1840 || 10800 || Max National Focus: {{green|+1}} || Plurality: {{green|+10%}}<br>Political Reform Desire: {{green|+5%}}<br>Social Reform Desire: {{green|+5%}}<br>Diplomatic Points {{green|+20%}}<br>Colonial Prestige: {{green|+10%}}<br>Min. Liferating: {{green|-10%}} |- | Nationalism & Imperialism || 1850 || 14400 || Max National Focus: {{green|+1}}<br>War justification efficiency: {{green|+0.1%}} || War Exhaustion: {{green|-15%}}<br>Morale: {{green|+10%}}<br>Colonial Migration: {{green|+5%}}<br>Separatism: {{red|+50%}}<br>Nationalist Rebel organisation gain: {{red|+33%}} |- | Revolution & Counterrevolution || 1870 || 18000 || Max National Focus: {{green|+1}}<br>Diplomatic Points: {{green|+25%}} || ''Allow Anarchic Bomb Throwers''<br>''Allow Terrorist Cells''<br>Communist Rebel organisation gain: {{red|+25%}}<br>Suppression Efficiency: {{green|+25%}}<br> rebel organisation gain: {{green|-25%}}<br>Mobilization Impact: {{green|-20%}}<br>War Exhaustion: {{green|-15%}}<br>Military Hospitals: {{green|+1%}}<br>Reactionary Rebel organisation gain: {{red|+50%}}<br>Communist Rebel organisation gain: {{red|+75%}} |- | Mass Politics || 1900 || 21600 || Max National Focus: {{green|+1}} || Fascist Rebel organisation gain: {{red|+100%}}<br>Suppression Efficiency: {{green|+25%}}<br> rebel organisation gain: {{green|-25%}} |} === Psychology === The Psychology subcategory provides the player with increased reinforcement speed and starting experience. The last technology also unlocks {{icon|radios}} Radios. {| class="wikitable" |- ! 科技名称 !! 激活年份 !! 默认花费 !! 科技修正 !! [[发明]]带来的修正 |- | Introspectionism || 1836 || 3600 || Reinforcement: {{green|+5%}}<br>Reg. Experience: {{green|+5}} || - |- | Associationism || 1836 || 7200 || Reinforcement: {{green|+5%}}<br>Reg. Experience: {{green|+5}} || - |- | Phenomenalism || 1836 || 10800 || Reinforcement: {{green|+5%}}<br>Reg. Experience: {{green|+5}} || - |- | Experimental Psychology || 1850 || 14400 || Reinforcement: {{green|+5%}}<br>Reg. Experience: {{green|+5}} || - |- | Psychoanalysis || 1870 || 18000 || Reinforcement: {{green|+5%}}<br>Reg. Experience: {{green|+5}} || - |- | Behaviorism || 1900 || 21600 || Reinforcement: {{green|+5%}}<br>Reg. Experience: {{green|+5}} || ''Allows {{icon|radios}} Radio Factory''<br>''Activate: {{icon|radios}} Radio''<br>Education Eff.: {{green|+25%}}<br>Suppression Efficiency: {{red|-5%}}<br>Consciousness in Non-Colonial: {{red|+0.03}}<br>Suppression Efficiency: {{red|-10%}}<br>Shared Prestige: {{green|+20}} |} [[Category:Technologies]]
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