工业科技

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Mikus1239讨论 | 贡献2020年10月9日 (五) 16:11的版本 (Mikus1239移动页面Industrial technology工业科技


Industrial technology is one of the five major categories of technology. Industrial technology involves new equipment, innovations or concepts which make your factories and production of goods faster, cheaper or otherwise more efficient.

Industrial subcategories

Power

The Power subcategory improves RGO output. Inventions will also eventually unlock automobile and airplane factories.

Technology Name Activation Year Default Cost Effects from technology Effects from inventions
Water-Wheel Power 1836 3600 Allows Resource cloth.png Fabric Factory
Activate: Resource cloth.png Fabric
Mining output: +5%
Farming output: +15%
Fruit production output: +10%
Grain production output: +10%
Practical Steam Engine 1836 7200 Mining output: +5%
Farming output: +15%
Grain production output: +20%
High & Low Pressure Steam Engines 1836 10800 Mining output: +10%
Farming output: +15%
-
Steam Turbine 1850 14400 Mining output: +15%
Farming output: +15%
-
Combustion Engine 1880 18000 Mining output: +15%
Farming output: +15%
Allows Resource automobiles.png Automobile Factory
Activate: Resource automobiles.png Automobiles
Allows Airplane.png Airplane Factory
Activate: Airplane.png Airplanes
Farming output: +50%
Machince Parts production output: +3%
Electrical Power Generation 1900 21600 Mining output: +5%
Farming output: +15%
Factory throughput tech: +10%
RGO output efficiency tech: +15%
Factory throughput tech: +9%
Mining Output: +50%
Electric Gear production output: +3%
Telephones production output: +3%
Radio production output: +3%

Mechanization

The Mechanization subcategory improves factory throughput. Inventions will also improve output of various goods.

Technology Name Activation Year Default Cost Effects from technology Effects from inventions
Publishing Industry 1836 3600 Allows Resource regular clothes.png Regular Clothes Factory
Activate: Resource regular clothes.png Regular Clothes
-
Mechanical Production 1836 7200 Factory throughput tech: +5% Allows Resource machine parts.png Machine Parts Factory
Activate: Resource machine parts.png Machine Parts
Cotton production output: +40%
Wool production output: +80%
Silk production output: +40%
Fabric production output: +10%
Timber production output: +20%
Tropical Wood production output: +10%
Fruit production output: +40%
Grain production output: +40%
Tea production output: +40%
Cattle production output: +20%
Ammunition production output: +10%
Glass production output: +10%
Interchangeable Parts 1836 10800 Factory throughput tech: +5% Machine Parts production output: +2%
Small Arms production output: +2%
Canned Food production output: +2%
Liquor production output: +2%
Furniture production output: +2%
Luxury Furniture production output: +2%
Mining Output: +50%
Semi-Automatization 1850 14400 Factory throughput tech: +10%
Factory Cost: -10%
Timber production output: +10%
Oil production output: +10%
Tea production output: +20%
Coffee production output: +20%
Opium production output: +20%
Factory Cost: +5%
Assembly Line 1870 18000 Factory throughput tech: +10%
Factory Cost: -10%
Airplanes production output: +3%
Automobiles production output: +3%
Ammunition production output: +3%
Small Arms production output: +3%
Artillery production output: +3%
Explosives production output: +3%
Cattle production output: +20%
Fish production output: +20%
Fruit production output: +20%
Wine production output: +2%
Liquor production output: +2%
Shift Work 1900 21600 Factory throughput tech: +10%
RGO output efficiency tech: +5%
-

Metallurgy

The Metallurgy subcategory improves the output and mine size of coal, iron, sulphur and precious metals.

Technology Name Activation Year Default Cost Effects from technology Effects from inventions
Mechanized Mining 1836 3600 Allows Resource steel.png Steel Factory
Activate: Resource steel.png Steel
Coal production output: +25%
Sulphur production output: +25%
Iron production output: +25%
Allows Resource ammunition.png Ammunition Factory
Activate: Resource ammunition.png Ammunition
Allows Resource small arms.png Small Arms Factory
Activate: Resource small arms.png Small Arms
Allows Resource explosives.png Explosives Factory
Activate: Resource explosives.png Explosives
Allows Resource artillery.png Artillery Factory
Activate: Resource artillery.png Artillery
Clean Coal 1836 7200 Coal production output: +20%
Sulphur production output: +10%
Iron production output: +10%
Coal mine size: +20%
Sulphur mine size: +20%
Iron mine size: +20%
Coal production output: +100%
Cheap Iron 1836 10800 Coal production output: +10%
Iron production output: +25%
Precious Metal production output: +10%
Iron mine size: +20%
Precious Metal mine size: +20%
Iron production output: +90%
Steel production output: +5%
Cheap Steel 1850 14400 Coal production output: +15%
Iron production output: +15%
Precious Metal production output: +10%
Precious Metal mine size: +20%
Steel production output: +4%
Advanced Metallurgy 1870 18000 Coal production output: +25%
Sulphur production output: +25%
Iron production output: +25%
Sulphur mine size: +20%
Steel production output: +4%
Precious Metal production output: +5%
Electric Furnace 1900 21600 Coal production output: +100%
Iron production output: +100%
Steel production output: +5%
Steel production output: +5%

Infrastructure

The Infrastructure subcategory simply increases the max level of your Railroads. There are no inherit inventions tied to infrastructure, but some of them do increase the chance of inventing other inventions.

Technology Name Activation Year Default Cost Effects from technology Effects from inventions
Experimental Railroad 1836 3600 Allows Railroad -
Early Railroad 1840 7200 Railroad max level: +1 -
Iron Railroad 1850 10800 Railroad max level: +1 -
Steel Railroad 1870 14400 Railroad max level: +1 -
Integral Rail System 1898 18000 Railroad max level: +1 -
Limited-Access Roads 1919 21600 Railroad max level: +1 -

Chemistry and Electricity

The Chemistry and Electricity subcategory improves Supply Limits and adds Military Hospitals, which reduces pop damage from casualties. Inventions will also increase pop growth, decrease min. liferating and unlock several different factories.

Furthermore Organic Chemistry is key to reducing the frequency of diseases.

Technology Name Activation Year Default Cost Effects from technology Effects from inventions
Basic Chemistry 1836 3600 Allows Resource fertilizer.png Fertilizer Factory
Activate: Resource fertilizer.png Fertilizer
-
Medicine 1836 7200 Supply Limit: +25% Army Attrition: -25%
Military Hospital: +4%
Pop Growth: +0.06%
Min. Liferating: -5%
Shared Prestige: +10
Inorganic Chemistry 1850 10800 Supply Limit: +25% Farming output: +2%
Fertilizer production output: +5%
Explosives production output: +2%
Paper production output: +2%
Rubber production output: +100%
Wine production output: +2%
Mining Output: +50%
Organic Chemistry 1870 14400 Supply Limit: +25% Allows Resource dye.png Dye Factory
Activate: Resource dye.png Dye
Allows Resource fuel.png Fuel Refinery
Activate: Resource fuel.png Fuel
Farming output: +5%
Factory throughput tech: +5%
Electricity 1880 18000 Supply Limit: +50% Allows Resource electric parts.png Electric Gear Factory
Activate: Resource electric parts.png Electric Gear
Allows Resource telephones.png Telephone Factory
Activate: Resource telephones.png Telephones
Army Attrition: -2%
Pop Growth: +0.02%
Factory throughput tech: +5%
Electric Gear production output: +3%
Telephones production output: +6%
Radio production output: +3%
Synthetic Polymers 1919 21600 Supply Limit: +50% Fabric production output: +5%
Glass production output: +5%