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{{version|Heart of Darkness}} {{Country |Flag=[[File:Canada.png|325px]] |Government Type= HM's Government |Ruling Party= Conservative |Capital= Ottawa (ID 57) |Population= 424.35 thousand |Primary Culture= Anglo Canadian |Accepted Cultures=French Canadian |Literacy= 60% |National Value= Order |Tech School= Traditional Academia |Status= Civilized }} [[File:North America Screenshot.jpg|thumb|A lot of Canada is uncolonized in 1836]] '''Canada''' can be released from the {{flag|United Kingdom}}, but it makes for an interesting alternative to playing as the {{flag|USA}} in [[North America]]. In some ways, they play quite similarly, being a somewhat liberal country with some good RGOs (lots of {{icon|timber}}timber and some {{icon|coal}}coal) and good potential for [[immigration]] due to their location in the new world. Compared to the [[USA]], however, they have lower [[literacy]] and a much smaller population, although they start out with Britain's better [[tech]]nologies. ==Early Game== It might be prudent to colonize British Columbia before releasing Canada, as well as enacting the [[Webster-Ashburton Treaty]]. The [[USA]] has a habit of aggression towards an independent, non-dominion Canada because of the shared cores. On the other hand, Canada has a [[core]] on Bangor, which is lost if [[Webster-Ashburton Treaty]] is chosen. It's a choice between wanting a game at odds with USA or allied to USA. Either way, once Canada is released, focus on ensuring good relations with the [[UK]] and the [[USA]]. Since Canada's initially low population will hamper industrialization and military building, one should first focus on prestige-improving technologies to boost the country at least into the ranks of the secondary powers. This will help with research potential as well. As usual, {{icon|clergymen}}Clergymen should be encouraged for much the same reason. Many European immigrants from such countries as Prussia, Spain and Britain will increase your literacy greatly. ==Mid Game== Once some technologies are researched and population growth has occurred, Canada should push for colonization and imperialism. Being released from Britain means a head start on naval technology, but one will probably need several levels of [[naval base]]s to have a chance at getting the wealthier territories in [[Africa]]. Alternatively, conquering small minors in Southeast [[Asia]] can be useful - the usual targets tend to apply, like {{flag|Johore}} for its {{icon|precious metal}}gold mines or {{flag|Brunei}} for its eventual {{icon|oil}}oil and {{icon|tropical wood}}tropical wood. If enough [[prestige]] was gained early game, Canada should have no trouble extending to its modern borders once its minimum life rating is low enough, and more. ==Late Game== As long as enough [[prestige]] was gained earlier in the game, Canada should have good income, several colonies, and a good population base at home, making a finish in the Great Powers entirely possible. {{Country list}}
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