Army technology is one of the five major categories of technology. Army technology includes equipment, innovations or concepts which make your armies more able to fight other armies.
Army subcategories
陆军学说
The Army Doctrine subcategory focuses on defence. Each technology increases the Dig-In Cap as well as the Fort max level. This comes at the cost of increased supply consumption. The inventions mainly increase units' defence value. The inventions from the fifth technology, Infiltration, unlock Armor unit type and tank factories.
Technology Name | Activation Year | Default Cost | Effects from technology | Effects from inventions |
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后拿破仑时代军事思想 | 1836 | 3600 |
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战略机动 | 1836 | 7200 |
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陆军集中防御体系 | 1850 | 10800 |
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纵深防御体系 | 1870 | 14400 |
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渗透战术 | 1900 | 18000 |
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现代军队学说 | 1919 | 21600 |
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Light Armament
The Light Armament Subcategory unlocks new unit types and increases their effectiveness by decreasing combat width and increasing their attack/defence value. This comes at the cost of increased supply consumption. Noteworthy technologies are Machine Guns, which gives a pretty significant +4 increase to defence for infantry, guard and engineer units as well as Breech-loaded Rifles, as its inventions will help in colonization.
Technology Name | Activation Year | Default Cost | Effects from technology | Effects from inventions |
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Flintlock Rifles | 1836 | 3600 | ||
Muzzle-loaded Rifles | 1836 | 7200 | ||
Breech-loaded Rifles | 1850 | 10800 |
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Machine Guns | 1870 | 14400 | Combat Width −5 |
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Bolt-action Rifles | 1900 | 18000 |
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Modern Divisional Structure | 1919 | 21600 |
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Heavy Armament
The Heavy Armament subcategory focuses on making artillery better. This comes at the cost of increased supply consumption.
Technology Name | Activation Year | Default Cost | Effects from technology | Effects from inventions |
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Bronze Muzzle Loaded Artillery | 1836 | 3600 | Allows the construction of Artillery | - |
Iron Muzzle Loaded Artillery | 1836 | 7200 | - | |
Iron Breech Loaded Artillery | 1850 | 10800 | - | |
Steel Breech Loaded Artillery | 1870 | 14400 | - | |
Indirect Artillery Fire | 1900 | 18000 | - | |
Heavy Armament | 1919 | 21600 |
Military Science
The Military Science subcategory increases organisation at the cost of increased supply consumption. The first technology also unlocks all cavalry unit types while the last technology unlocks airplanes.
Technology Name | Activation Year | Default Cost | Effects from technology | Effects from inventions |
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Military Staff System | 1836 | 3600 |
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Military Plans | 1836 | 7200 |
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Military Statistics | 1850 | 10800 |
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Military Logistics | 1870 | 14400 |
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Military Directionism | 1900 | 18000 |
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Aeronautics | 1914 | 21600 |
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Army Leadership
The Army Leadership subcategory increases unit morale (which increases organisation recovery rate) and military tactics (which decreases the casualties obtained during battle). This comes at the cost of increased supply consumption.
Technology Name | Activation Year | Default Cost | Effects from technology | Effects from inventions |
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Army Command Principle | 1836 | 3600 |
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Army Professionalism | 1836 | 7200 |
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Army Decision Making | 1850 | 10800 |
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Army Risk Management | 1870 | 14400 |
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Army NCO Training | 1900 | 18000 |
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Great War Experience | 1919 | 21600 |
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