Industrial technology is one of the five major categories of technology. Industrial technology involves new equipment, innovations or concepts which make your factories and production of goods faster, cheaper or otherwise more efficient.
Industrial subcategories
Power
The Power subcategory improves RGO output. Inventions will also eventually unlock automobile and airplane factories.
Technology Name | Activation Year | Default Cost | Effects from technology | Effects from inventions |
---|---|---|---|---|
Water-Wheel Power | 1836 | 3600 | Allows Fabric Factory Activate: Fabric Mining output: +5% Farming output: +15% |
Fruit production output: +10% Grain production output: +10% |
Practical Steam Engine | 1836 | 7200 | Mining output: +5% Farming output: +15% |
Grain production output: +20% |
High & Low Pressure Steam Engines | 1836 | 10800 | Mining output: +10% Farming output: +15% |
- |
Steam Turbine | 1850 | 14400 | Mining output: +15% Farming output: +15% |
- |
Combustion Engine | 1880 | 18000 | Mining output: +15% Farming output: +15% |
Allows Automobile Factory Activate: Automobiles Allows Airplane Factory Activate: Airplanes Farming output: +50% Machince Parts production output: +3% |
Electrical Power Generation | 1900 | 21600 | Mining output: +5% Farming output: +15% Factory throughput tech: +10% |
RGO output efficiency tech: +15% Factory throughput tech: +9% Mining Output: +50% Electric Gear production output: +3% Telephones production output: +3% Radio production output: +3% |
Mechanization
The Mechanization subcategory improves factory throughput. Inventions will also improve output of various goods.
Technology Name | Activation Year | Default Cost | Effects from technology | Effects from inventions |
---|---|---|---|---|
Publishing Industry | 1836 | 3600 | Allows Regular Clothes Factory Activate: Regular Clothes |
- |
Mechanical Production | 1836 | 7200 | Factory throughput tech: +5% | Allows Machine Parts Factory Activate: Machine Parts Cotton production output: +40% Wool production output: +80% Silk production output: +40% Fabric production output: +10% Timber production output: +20% Tropical Wood production output: +10% Fruit production output: +40% Grain production output: +40% Tea production output: +40% Cattle production output: +20% Ammunition production output: +10% Glass production output: +10% |
Interchangeable Parts | 1836 | 10800 | Factory throughput tech: +5% | Machine Parts production output: +2% Small Arms production output: +2% Canned Food production output: +2% Liquor production output: +2% Furniture production output: +2% Luxury Furniture production output: +2% Mining Output: +50% |
Semi-Automatization | 1850 | 14400 | Factory throughput tech: +10% Factory Cost: -10% |
Timber production output: +10% Oil production output: +10% Tea production output: +20% Coffee production output: +20% Opium production output: +20% Factory Cost: +5% |
Assembly Line | 1870 | 18000 | Factory throughput tech: +10% Factory Cost: -10% |
Airplanes production output: +3% Automobiles production output: +3% Ammunition production output: +3% Small Arms production output: +3% Artillery production output: +3% Explosives production output: +3% Cattle production output: +20% Fish production output: +20% Fruit production output: +20% Wine production output: +2% Liquor production output: +2% |
Shift Work | 1900 | 21600 | Factory throughput tech: +10% RGO output efficiency tech: +5% |
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Metallurgy
The Metallurgy subcategory improves the output and mine size of coal, iron, sulphur and precious metals.
Technology Name | Activation Year | Default Cost | Effects from technology | Effects from inventions |
---|---|---|---|---|
Mechanized Mining | 1836 | 3600 | Allows Steel Factory Activate: Steel Coal production output: +25% Sulphur production output: +25% Iron production output: +25% |
Allows Ammunition Factory Activate: Ammunition Allows Small Arms Factory Activate: Small Arms Allows Explosives Factory Activate: Explosives Allows Artillery Factory Activate: Artillery |
Clean Coal | 1836 | 7200 | Coal production output: +20% Sulphur production output: +10% Iron production output: +10% Coal mine size: +20% Sulphur mine size: +20% Iron mine size: +20% |
Coal production output: +100% |
Cheap Iron | 1836 | 10800 | Coal production output: +10% Iron production output: +25% Precious Metal production output: +10% Iron mine size: +20% Precious Metal mine size: +20% |
Iron production output: +90% Steel production output: +5% |
Cheap Steel | 1850 | 14400 | Coal production output: +15% Iron production output: +15% Precious Metal production output: +10% Precious Metal mine size: +20% |
Steel production output: +4% |
Advanced Metallurgy | 1870 | 18000 | Coal production output: +25% Sulphur production output: +25% Iron production output: +25% Sulphur mine size: +20% |
Steel production output: +4% Precious Metal production output: +5% |
Electric Furnace | 1900 | 21600 | Coal production output: +100% Iron production output: +100% Steel production output: +5% |
Steel production output: +5% |
Infrastructure
The Infrastructure subcategory simply increases the max level of your Railroads. There are no inherit inventions tied to infrastructure, but some of them do increase the chance of inventing other inventions.
Technology Name | Activation Year | Default Cost | Effects from technology | Effects from inventions |
---|---|---|---|---|
Experimental Railroad | 1836 | 3600 | Allows Railroad | - |
Early Railroad | 1840 | 7200 | Railroad max level: +1 | - |
Iron Railroad | 1850 | 10800 | Railroad max level: +1 | - |
Steel Railroad | 1870 | 14400 | Railroad max level: +1 | - |
Integral Rail System | 1898 | 18000 | Railroad max level: +1 | - |
Limited-Access Roads | 1919 | 21600 | Railroad max level: +1 | - |
Chemistry and Electricity
The Chemistry and Electricity subcategory improves Supply Limits and adds Military Hospitals, which reduces pop damage from casualties. Inventions will also increase pop growth, decrease min. liferating and unlock several different factories.
Furthermore Organic Chemistry is key to reducing the frequency of diseases.
Technology Name | Activation Year | Default Cost | Effects from technology | Effects from inventions |
---|---|---|---|---|
Basic Chemistry | 1836 | 3600 | Allows Fertilizer Factory Activate: Fertilizer |
- |
Medicine | 1836 | 7200 | Supply Limit: +25% | Army Attrition: -25% Military Hospital: +4% Pop Growth: +0.06% Min. Liferating: -5% Shared Prestige: +10 |
Inorganic Chemistry | 1850 | 10800 | Supply Limit: +25% | Farming output: +2% Fertilizer production output: +5% Explosives production output: +2% Paper production output: +2% Rubber production output: +100% Wine production output: +2% Mining Output: +50% |
Organic Chemistry | 1870 | 14400 | Supply Limit: +25% | Allows Dye Factory Activate: Dye Allows Fuel Refinery Activate: Fuel Farming output: +5% Factory throughput tech: +5% |
Electricity | 1880 | 18000 | Supply Limit: +50% | Allows Electric Gear Factory Activate: Electric Gear Allows Telephone Factory Activate: Telephones Army Attrition: -2% Pop Growth: +0.02% Factory throughput tech: +5% Electric Gear production output: +3% Telephones production output: +6% Radio production output: +3% |
Synthetic Polymers | 1919 | 21600 | Supply Limit: +50% | Fabric production output: +5% Glass production output: +5% |