Naval technology is one of the five major categories of technology. Naval technology includes hardware, innovations or concepts that make your ships better at naval warfare, or perhaps even at more peaceful seafaring tasks.
The Naval Doctrine subcategory improves the Naval Base max level and gives small bonuses to naval units.
Technology Name | Activation Year | Default Cost | Effects from technology | Effects from inventions |
---|---|---|---|---|
Post-Nelsonian Thought | 1836 | 3600 | Allows Naval Base Colonial power points: +100 |
- |
Battleship Column Doctrine | 1836 | 7200 | Naval Base max Level +1 | Navies: Organisation +5 Navies: Max Speed +1 KPH |
Raider Group Doctrine | 1855 | 10800 | Naval Base max Level +1 | Navies: Attack +1 Navies: Max Speed +3 KPH Clipper Transport: Attack -1 Steam Transport: Attack -1 |
Blue and Brown Water Schools | 1875 | 14400 | Naval Base max Level +1 | Navies: Build Time -20 Days |
High Sea Battle Fleet | 1895 | 18000 | Naval Base max Level +1 | Navies: Attack +1 Clipper Transport: Attack -1 Steam Transport: Attack -1 Cruiser: Hull +5 Battleship: Hull +5 Dreadnought: Hull +5 |
Modern Naval Doctrine | 1914 | 21600 | Naval Base max Level +1 | Navies: Attack +2 Clipper Transport: Attack -2 Steam Transport: Attack -2 |
Ship Construction
The Ship Construction subcategory unlocks all advanced ship types and increases the maximum speed of ships.
Technology Name | Activation Year | Default Cost | Effects from technology | Effects from inventions |
---|---|---|---|---|
Clipper Design | 1836 | 3600 | Allows Clipper Shipyard Activate: Clipper Convoys |
Clipper Convoys production throughput +10% |
Steamers | 1836 | 7200 | Allows Steamer Shipyard Activate: Steamer Convoys |
Allows construction of Steam Transport Allows construction of Commerce Raider Fish production output +50% Steamer Convoys production throughput +10% |
Iron Steamers | 1860 | 10800 | Navies: Max Speed +2 KPH | Allows construction of Ironclad Allows construction of Monitor Commerce Raider: Torpedo Attack +2 Commerce Raider: Hull +4 |
Steel Steamers | 1880 | 14400 | Navies: Max Speed +2 KPH | Allows construction of Cruiser Allows construction of Battleship Ironclad: Attack +1 Ironclad: Hull +1 Ironclad: Max Speed +1 KPH |
Steam Turbine Ships | 1900 | 18000 | Navies: Max Speed +2 KPH | Allows construction of Dreadnought |
Oil Driven Ships | 1919 | 21600 | Navies: Max Speed +2 KPH | Cruiser: Attack +1 Cruiser: Hull +1 Cruiser: Max Speed +1 KPH Battleship: Attack +1 Battleship: Hull +1 Battleship: Max Speed +1 KPH Dreadnought: Attack +1 Dreadnought: Hull +1 Dreadnought: Max Speed +1 KPH |
The Naval engineering subcategory decreases the build time of naval units and gives small bonuses to their stats.
Technology Name | Activation Year | Default Cost | Effects from technology | Effects from inventions |
---|---|---|---|---|
Naval Design Bureaus | 1836 | 3600 | Navies: Build Time -10 days | - |
Fire Control Systems | 1836 | 7200 | Navies: Build Time -10 days | Navies: Attack +2 Clipper Transport: Attack -2 Steam Transport: Attack -2 |
Weapon Platforms | 1850 | 10800 | Navies: Build Time -10 days | Navies: Attack +2 Clipper Transport: Attack -2 Steam Transport: Attack -2 Navies: Hull +1 |
Main Armament | 1870 | 14400 | Navies: Build Time -10 days | Navies: Attack +3 Clipper Transport: Attack -3 Steam Transport: Attack -3 Battleship: Attack +2 Battleship: Hull +2 Dreadnought: Attack +2 Dreadnought: Hull +2 Cruiser: Torpedo Attack +8 |
Advanced Naval Design | 1900 | 18000 | Navies: Build Time -10 days | Navies: Organisation +5 Navies: Hull +1 Battleship: Attack +2 Dreadnought: Attack +2 Dreadnought: Hull +2 |
Modern Naval Design | 1919 | 21600 | Navies: Build Time -10 days | Navies: Organisation +5 Cruiser: Attack +2 Cruiser: Torpedo Attack +4 Dreadnought: Attack +4 |
The Naval Science subcategory increases the supply range of naval units and the organisation of your navy.
Technology Name | Activation Year | Default Cost | Effects from technology | Effects from inventions |
---|---|---|---|---|
Alphabetic Flag Signaling | 1836 | 3600 | Supply Range: +10% | - |
Naval Plans | 1836 | 7200 | Supply Range: +10% | Navies: Organisation +3 |
Naval Statistics | 1850 | 10800 | Supply Range: +10% | Navies: Organisation +3 |
Naval Logistics | 1870 | 14400 | Supply Range: +10% | Navies: Organisation +3 |
Naval Directionism | 1900 | 18000 | Supply Range: +10% | Navies: Organisation +3 |
Naval Integration | 1919 | 21600 | Supply Range: +10% | Navies: Organisation +2 |
The Naval Leadership subcategory increases the organisation of your navy.
Technology Name | Activation Year | Default Cost | Effects from technology | Effects from inventions |
---|---|---|---|---|
The Command Principle | 1836 | 3600 | Navies: Organisation +10 | - |
Naval Professionalism | 1836 | 7200 | Navies: Organisation +5 | Navies: Organisation +3 |
Naval Decision Making | 1850 | 10800 | Navies: Organisation +5 | Navies: Organisation +3 |
Naval Risk Management | 1870 | 14400 | Navies: Organisation +5 | Navies: Organisation +3 |
Naval NCO Training | 1900 | 18000 | Navies: Organisation +5 | Navies: Organisation +3 |
Modern Naval Training | 1919 | 21600 | Navies: Organisation +5 | Navies: Organisation +1 Navy Attrition -10% |