(→Army Doctrine: 翻译) |
(→Army subcategories: 翻译) |
||
第3行: | 第3行: | ||
'''Army technology''' is one of the five major categories of technology. Army technology includes equipment, innovations or concepts which make your armies more able to fight other armies. | '''Army technology''' is one of the five major categories of technology. Army technology includes equipment, innovations or concepts which make your armies more able to fight other armies. | ||
== | == 陆军子类别 == | ||
=== 陆军学说 === | === 陆军学说 === | ||
第142行: | 第142行: | ||
|} | |} | ||
=== | === 轻武器 === | ||
The Light Armament Subcategory unlocks new unit types and increases their effectiveness by decreasing combat width and increasing their attack/defence value. This comes at the cost of increased supply consumption. Noteworthy technologies are ''Machine Guns'', which gives a pretty significant +4 increase to defence for infantry, guard and engineer units as well as ''Breech-loaded Rifles'', as its inventions will help in colonization. | The Light Armament Subcategory unlocks new unit types and increases their effectiveness by decreasing combat width and increasing their attack/defence value. This comes at the cost of increased supply consumption. Noteworthy technologies are ''Machine Guns'', which gives a pretty significant +4 increase to defence for infantry, guard and engineer units as well as ''Breech-loaded Rifles'', as its inventions will help in colonization. | ||
第150行: | 第150行: | ||
! Technology Name !! Activation Year !! Default Cost !! Effects from technology !! Effects from [[inventions]] | ! Technology Name !! Activation Year !! Default Cost !! Effects from technology !! Effects from [[inventions]] | ||
|- | |- | ||
| | | 燧发枪 || 1836 || 3600 | ||
| | | | ||
*''Allows construction of {{icon|infantry}} Infantry'' | *''Allows construction of {{icon|infantry}} Infantry'' | ||
第166行: | 第166行: | ||
*{{icon|hussar}}Hussar: Supply Consumption {{red|+10%}} | *{{icon|hussar}}Hussar: Supply Consumption {{red|+10%}} | ||
|- | |- | ||
| | | 前膛枪 || 1836 || 7200 | ||
| | | | ||
*''Allows construction of{{icon|engineer}} Engineer'' | *''Allows construction of{{icon|engineer}} Engineer'' | ||
第182行: | 第182行: | ||
*{{icon|dragoon}}Dragoon: Supply Consumption {{red|+10%}} | *{{icon|dragoon}}Dragoon: Supply Consumption {{red|+10%}} | ||
|- | |- | ||
| | | 后膛枪 || 1850 || 10800 | ||
| | | | ||
* ''Allows construction of{{icon|guard}} Guard'' | * ''Allows construction of{{icon|guard}} Guard'' | ||
第203行: | 第203行: | ||
*Min. Liferating: {{green|−10%}} | *Min. Liferating: {{green|−10%}} | ||
|- | |- | ||
| | | 机枪 || 1870 || 14400 || Combat Width {{green|−5}} | ||
| | | | ||
* {{icon|irregular}}Irregular: Defence {{green|+1}} | * {{icon|irregular}}Irregular: Defence {{green|+1}} | ||
第222行: | 第222行: | ||
*{{icon|hussar}}Hussar: Supply Consumption {{red|+20%}} | *{{icon|hussar}}Hussar: Supply Consumption {{red|+20%}} | ||
|- | |- | ||
| | | 手动枪机 || 1900 || 18000 | ||
| | | | ||
* Combat Width {{green|−5}} | * Combat Width {{green|−5}} | ||
第244行: | 第244行: | ||
*{{icon|hussar}}Hussar: Supply Consumption {{red|+20%}} | *{{icon|hussar}}Hussar: Supply Consumption {{red|+20%}} | ||
|- | |- | ||
| | | 现代师结构 || 1919 || 21600 | ||
| | | | ||
* Combat Width {{green|−5}} | * Combat Width {{green|−5}} | ||
第280行: | 第280行: | ||
|} | |} | ||
=== | === 重武器 === | ||
The Heavy Armament subcategory focuses on making artillery better. This comes at the cost of increased supply consumption. | The Heavy Armament subcategory focuses on making artillery better. This comes at the cost of increased supply consumption. | ||
第288行: | 第288行: | ||
! Technology Name !! Activation Year !! Default Cost !! Effects from technology !! Effects from [[inventions]] | ! Technology Name !! Activation Year !! Default Cost !! Effects from technology !! Effects from [[inventions]] | ||
|- | |- | ||
| | | 铜制前膛炮 || 1836 || 3600 || ''Allows the construction of {{icon|artillery unit}} Artillery'' || - | ||
|- | |- | ||
| | | 铁制前膛炮 || 1836 || 7200 | ||
| | | | ||
* {{icon|artillery unit}}Artillery: Attack {{green|+0.25}} | * {{icon|artillery unit}}Artillery: Attack {{green|+0.25}} | ||
第297行: | 第297行: | ||
| - | | - | ||
|- | |- | ||
| | | 铁制后膛炮 || 1850 || 10800 | ||
| | | | ||
*{{icon|artillery unit}}Artillery: Attack {{green|+0.25}} | *{{icon|artillery unit}}Artillery: Attack {{green|+0.25}} | ||
第304行: | 第304行: | ||
| - | | - | ||
|- | |- | ||
| | | 钢制后膛炮 || 1870 || 14400 | ||
| | | | ||
*{{icon|artillery unit}}Artillery: Attack {{green|+0.50}} | *{{icon|artillery unit}}Artillery: Attack {{green|+0.50}} | ||
第311行: | 第311行: | ||
| - | | - | ||
|- | |- | ||
| | | 间接火力支援 || 1900 || 18000 | ||
| | | | ||
* {{icon|artillery unit}}Artillery: Attack {{green|+0.50}} | * {{icon|artillery unit}}Artillery: Attack {{green|+0.50}} | ||
第319行: | 第319行: | ||
| - | | - | ||
|- | |- | ||
| | | 重型装备 || 1919 || 21600 | ||
| | | | ||
* {{icon|artillery unit}}Artillery: Attack {{green|+0.50}} | * {{icon|artillery unit}}Artillery: Attack {{green|+0.50}} | ||
第336行: | 第336行: | ||
|} | |} | ||
=== | === 军事科学 === | ||
The Military Science subcategory increases organisation at the cost of increased supply consumption. The first technology also unlocks all cavalry unit types while the last technology unlocks airplanes. | The Military Science subcategory increases organisation at the cost of increased supply consumption. The first technology also unlocks all cavalry unit types while the last technology unlocks airplanes. | ||
第344行: | 第344行: | ||
! Technology Name !! Activation Year !! Default Cost !! Effects from technology !! Effects from [[inventions]] | ! Technology Name !! Activation Year !! Default Cost !! Effects from technology !! Effects from [[inventions]] | ||
|- | |- | ||
| | | 军事参谋系统 || 1836 || 3600 | ||
| | | | ||
*Armies: Organisation {{green|+5}} | *Armies: Organisation {{green|+5}} | ||
第353行: | 第353行: | ||
*''Allows construction of {{icon|hussar}} Hussar'' | *''Allows construction of {{icon|hussar}} Hussar'' | ||
|- | |- | ||
| | | 军事计划 || 1836 || 7200 | ||
| | | | ||
* Armies: Organisation {{green|+5}} | * Armies: Organisation {{green|+5}} | ||
第362行: | 第362行: | ||
*Mobilisation size {{green|+2%}} | *Mobilisation size {{green|+2%}} | ||
|- | |- | ||
| | | 军事统计学 || 1850 || 10800 | ||
| | | | ||
* Armies: Organisation {{green|+5}} | * Armies: Organisation {{green|+5}} | ||
第370行: | 第370行: | ||
*Armies: Supply Consumption {{red|+15%}} | *Armies: Supply Consumption {{red|+15%}} | ||
|- | |- | ||
| | | 陆军后勤学 || 1870 || 14400 | ||
| | | | ||
*Armies: Organisation {{green|+5}} | *Armies: Organisation {{green|+5}} | ||
第379行: | 第379行: | ||
*Armies: Supply Consumption {{red|+15%}} | *Armies: Supply Consumption {{red|+15%}} | ||
|- | |- | ||
| | | 陆军军事导向主义 || 1900 || 18000 | ||
| | | | ||
*Armies: Organisation {{green|+10}} | *Armies: Organisation {{green|+10}} | ||
第390行: | 第390行: | ||
*Mobilisation impact {{green|−5%}} | *Mobilisation impact {{green|−5%}} | ||
|- | |- | ||
| | | 航空学 || 1914 || 21600 | ||
| | | | ||
*Armies: Organisation {{green|+10}} | *Armies: Organisation {{green|+10}} | ||
第403行: | 第403行: | ||
|} | |} | ||
=== | === 陆军指挥艺术 === | ||
The Army Leadership subcategory increases unit morale (which increases organisation recovery rate) and military tactics (which decreases the casualties obtained during battle). This comes at the cost of increased supply consumption. | The Army Leadership subcategory increases unit morale (which increases organisation recovery rate) and military tactics (which decreases the casualties obtained during battle). This comes at the cost of increased supply consumption. | ||
第411行: | 第411行: | ||
! Technology Name !! Activation Year !! Default Cost !! Effects from technology !! Effects from [[inventions]] | ! Technology Name !! Activation Year !! Default Cost !! Effects from technology !! Effects from [[inventions]] | ||
|- | |- | ||
| | | 陆军指挥法则 || 1836 || 3600 | ||
| | | | ||
第419行: | 第419行: | ||
| - | | - | ||
|- | |- | ||
| | | 陆军职业化 || 1836 || 7200 | ||
| | | | ||
* Morale: {{green|+10%}} | * Morale: {{green|+10%}} | ||
第428行: | 第428行: | ||
*Mobilisation Impact: {{green|−10%}} | *Mobilisation Impact: {{green|−10%}} | ||
|- | |- | ||
| | | 陆军决策理论 || 1850 || 10800 | ||
| | | | ||
* Morale: {{green|+20%}} | * Morale: {{green|+20%}} | ||
第438行: | 第438行: | ||
*Morale: {{green|+30%}} | *Morale: {{green|+30%}} | ||
|- | |- | ||
| | | 陆军风险分析 || 1870 || 14400 | ||
| | | | ||
* Morale: {{green|+20%}} | * Morale: {{green|+20%}} | ||
第452行: | 第452行: | ||
*Morale: {{green|+30%}} | *Morale: {{green|+30%}} | ||
|- | |- | ||
| | | 陆军士官训练制度 || 1900 || 18000 | ||
| | | | ||
* Morale: {{green|+25%}} | * Morale: {{green|+25%}} | ||
第462行: | 第462行: | ||
*Morale: {{green|+50%}} | *Morale: {{green|+50%}} | ||
|- | |- | ||
| | | 一战经验 || 1919 || 21600 | ||
| | | | ||
* Morale: {{green|+50%}} | * Morale: {{green|+50%}} |
2021年2月1日 (一) 10:29的版本
Army technology is one of the five major categories of technology. Army technology includes equipment, innovations or concepts which make your armies more able to fight other armies.
陆军子类别
陆军学说
The Army Doctrine subcategory focuses on defence. Each technology increases the Dig-In Cap as well as the Fort max level. This comes at the cost of increased supply consumption. The inventions mainly increase units' defence value. The inventions from the fifth technology, Infiltration, unlock Armor unit type and tank factories.
Technology Name | Activation Year | Default Cost | Effects from technology | Effects from inventions |
---|---|---|---|---|
后拿破仑时代军事思想 | 1836 | 3600 |
|
|
战略机动 | 1836 | 7200 |
|
|
陆军集中防御体系 | 1850 | 10800 |
|
|
纵深防御体系 | 1870 | 14400 |
|
|
渗透战术 | 1900 | 18000 |
|
|
现代军队学说 | 1919 | 21600 |
|
|
轻武器
The Light Armament Subcategory unlocks new unit types and increases their effectiveness by decreasing combat width and increasing their attack/defence value. This comes at the cost of increased supply consumption. Noteworthy technologies are Machine Guns, which gives a pretty significant +4 increase to defence for infantry, guard and engineer units as well as Breech-loaded Rifles, as its inventions will help in colonization.
Technology Name | Activation Year | Default Cost | Effects from technology | Effects from inventions |
---|---|---|---|---|
燧发枪 | 1836 | 3600 | ||
前膛枪 | 1836 | 7200 | ||
后膛枪 | 1850 | 10800 |
| |
机枪 | 1870 | 14400 | Combat Width −5 |
|
手动枪机 | 1900 | 18000 |
|
|
现代师结构 | 1919 | 21600 |
|
|
重武器
The Heavy Armament subcategory focuses on making artillery better. This comes at the cost of increased supply consumption.
Technology Name | Activation Year | Default Cost | Effects from technology | Effects from inventions |
---|---|---|---|---|
铜制前膛炮 | 1836 | 3600 | Allows the construction of Artillery | - |
铁制前膛炮 | 1836 | 7200 | - | |
铁制后膛炮 | 1850 | 10800 | - | |
钢制后膛炮 | 1870 | 14400 | - | |
间接火力支援 | 1900 | 18000 | - | |
重型装备 | 1919 | 21600 |
军事科学
The Military Science subcategory increases organisation at the cost of increased supply consumption. The first technology also unlocks all cavalry unit types while the last technology unlocks airplanes.
Technology Name | Activation Year | Default Cost | Effects from technology | Effects from inventions |
---|---|---|---|---|
军事参谋系统 | 1836 | 3600 |
|
|
军事计划 | 1836 | 7200 |
|
|
军事统计学 | 1850 | 10800 |
|
|
陆军后勤学 | 1870 | 14400 |
|
|
陆军军事导向主义 | 1900 | 18000 |
|
|
航空学 | 1914 | 21600 |
|
陆军指挥艺术
The Army Leadership subcategory increases unit morale (which increases organisation recovery rate) and military tactics (which decreases the casualties obtained during battle). This comes at the cost of increased supply consumption.
Technology Name | Activation Year | Default Cost | Effects from technology | Effects from inventions |
---|---|---|---|---|
陆军指挥法则 | 1836 | 3600 |
|
- |
陆军职业化 | 1836 | 7200 |
|
|
陆军决策理论 | 1850 | 10800 |
|
|
陆军风险分析 | 1870 | 14400 |
|
|
陆军士官训练制度 | 1900 | 18000 |
|
|
一战经验 | 1919 | 21600 |
|
- |