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| || reload <filename> || Allows some files, such as the interface files, to be reloaded. || reload interface.gfx || 没有人确定哪些文件可以重新加载,哪些不能。 | | || reload <filename> || Allows some files, such as the interface files, to be reloaded. || reload interface.gfx || 没有人确定哪些文件可以重新加载,哪些不能。 | ||
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| || reloadfx <effectname> || 重新加载指定的着色器。 || reloadfx map || | | || reloadfx <effectname> || 重新加载指定的着色器。 || reloadfx map || | ||
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2024年5月6日 (一) 23:41的最新版本
This article may need to be rewritten in part or entirely. Please help us improve this article. |
本页列出了可以输入到控制台窗口的代码,控制台窗口是一个特殊的调试窗口,可以通过按 ` 键访问(非美式键盘上的按钮可能有所不同)。按向上或向下箭头键可遍历以前执行的命令。许多代码可以通过重复这个命令来关闭,但有时需要重新加载保存或退出游戏。
使用这些代码通常被认为是作弊。
指令列表
所需拓展包或补丁 | 指令 | 效果 | 例子 | 备注 |
---|---|---|---|---|
money [amount] | 将所需金额添加到玩家所在国家的现金储备中。 | money 15000 | ||
patch 1.2 | prestige [amount] | 玩家增加特定数目的威望 | prestige 100 | |
leadership [amount] | 在玩家国家的领导力储备中增加所需的领导力数量。 | leadership 3 | ||
goods [amount] | 玩家获得特定数目的商品和等量的现金,默认增加量为10000. | goods 5000 | 注意:使用此指令添加过多商品可能导致经济危机。 | |
plurality [number] | 设置玩家特定数目的多元化 | plurality 75 | ||
revolt [province id] | 让这个国家控制下的指定省份发动所有叛军 | revolt 1 | 用两次才有效 | |
instantconstruction | 建筑在一天内完成。 | instantconstruction | 对玩家和AI均生效。 | |
inc | 建筑在一天内完成。 | inc | 仅对玩家生效。 | |
instantresearch | 科研在一天内完成。 | instantresearch | 对玩家和AI均生效。 | |
inr | 科研在一天内完成。 | inr | 仅对玩家生效。 | |
yesmen | AI接受与玩家或其他AI玩家的任何交易。 | yesmen | 在黑暗之心中改为debug yesmen | |
HoD | debug yesmen | AI接受与玩家或其他AI玩家的任何交易。 | debug yesmen | |
tag [TAG] | 将玩家国家更改为指定的国家。 | tag USA | 国家TAG必须大写。
会让受影响国家的AI休眠直到重新加载 | |
event [event id] [province id] | 在省份触发事件,无视事件触发的条件。 | event 5162 1 | 该命令只适用于省份事件。如果未指定省份,事件会在玩家控制国家的首都省份发生。 | |
event [id] [TAG] | 在指定国家触发event,不考虑事件要求。 | event 2001 USA | 此命令仅适用于国家事件,如果没有指定国家,事件将在玩家所在的国家触发。 | |
changeowner [TAG] [province id] | 将[province id]的当前所有者更改为指定的国家。 | changeowner USA 1 | ||
changecontroller [TAG] [province id] | 将[province id]的当前控制者更改为指定的国家。 | changecontroller USA 1 | 除非原所有国和指定国家之间发生战争,否则该省将返回原所有国。 | |
conquerall [TAG] | 将所有敌人的省份置于当前国家的控制之下。 | conquerall USA | 除非在指定国家和当前国家之间发生战争,否则各省将返回原始所有国。 | |
showprovinceid | 显示省份的id。 | showprovinceid | ||
provid | 显示省份的id。 | provid | 上一个指令的简写版本。 | |
spawnunit [unit] [province id] | 一个[单位]以0组织度和满员状态出现在指定省份。 | spawnunit hussar 206 | 如果是陆军,士兵将随机来自一个省份。 | |
reload <filename> | Allows some files, such as the interface files, to be reloaded. | reload interface.gfx | 没有人确定哪些文件可以重新加载,哪些不能。 | |
reloadfx <effectname> | 重新加载指定的着色器。 | reloadfx map | ||
reloadtexture <name> | 重新加载指定的纹理。 | reloadtexture grass.png | ||
break | 执行叛军/运动的要求。 | break | 窗口中最上面的起义叛军是那些要求得到满足的叛军。 | |
upperhouse | 触发一次上议院的改选。 | upperhouse | ||
election | Starts common elections. | election | ||
militancy [level] | Changes militancy of all pops by the specified amount. | militancy 1 | 输入正值或负值均生效。 | |
date | 更改日期。 | date 1862.5.13 | ||
fow | 打开/关闭战争迷雾。 | fow | ||
HoD | debug fow | 打开/关闭战争迷雾。 | debug fow | |
debug invent [invention] | Discover specified invention. | debug invent gas_attack | The names of all inventions are in the inventions folder. | |
debug market | 打开/关闭价格变化日志。 | debug market | 日志位于My documents/Paradox Interactive/Victoria 2/Logs/game.log中,格式如下[1]。 | |
minzoom | 控制最大和最小缩放。 | minzoom | ||
debug cb_use <cb_type> <TAG> <TAG> | Show all the requirements for a certain Casus Belli, marking which ones are currently valid or invalid. The first TAG is the country trying to use the CB; the second TAG is the country against the CB is evaluated. | debug cb_use conquest_cb USA MEX | The list can be too long to be completely displayed. | |
wireframe | 切换单位的3D模型到线框模式。 | wireframe | ||
blockade <provinceid> | Blockades the specified province. | blockade 1 | ||
reorg <provinceid> | 指定一省中所有单位100%组织度并满员。 | reorg 12 | ||
fullscreen | 将屏幕更改为全屏模式。 | fullscreen | ||
debug allmoney | Shows info for money transfers. | debug allmoney | ||
debug alwaysdiplo | 让外交官无穷无尽。 | debug alwaysdiplo | ||
debug alwaysaddwargoal | 移除添加战争目标的限制。 | debug alwaysaddwargoal | ||
debug researchpoints [number] | 授予指定数量的研究点数。 | debug researchpoints 9001 | ||
debug alwaysreform | Eliminates the 1-month wait between reforms. | debug alwaysreform | You still need to have +50% of the upper house favorable to pass reforms. The effect of this command do not disappear until the game is restarted, and it's unknown if it also affects the AI. | |
debug influence | 固定所有列强在所有国家的影响力为100. When deactivated, all influence levels return to normal. | debug influence | 对AI生效。
在控制台启用时无任何提示。 | |
suppress | Set suppression points to 100. | suppress |
New commands in HoD
showrails(rails)
- Toggles the railroads visibility mode.
citysize [on/off] [<size 0-100>(if on)]
- Overrides the cities size.
newsfakegenerateall(fakenewsall) [<stylename>] [<randomseed>]
- Generates fake news for each possible fake defined.
newsfakegenerate(fakenews) [articlename] [<stylename>] [<randomseed>]
- Generates fake news for specified article name.
reloadnewsdatabase(reloadnews)
- Reloads the news databases and styles.
newsgeneratefrompath(newsfrom) [path] [<stylename>] [<randomseed>]
- Generates news from specified folder.
newsgenerate(news) [filename] [<stylename>] [<randomseed>]
- Generates news from file.
addresearch(addr) [techname]
- Adds research at specified name.
leaderprestige(lprestige) [province] [value]
- Adds prestige to leaders attached to units at specified location.
togglepopupdate(popupdate)
- Toggles ON/OFF updating pops.
popstat
- Prints out amount of active pops.
breakalliances(breakally) [<tag>]
- Breaks all alliances for you or for specific country.
lua [luacode]
- Executes lua code typed instead of arguments.
technologylist(techs)
- Prints out all technologies
morehumans(humans) [num]
- Adds more humans
window(wnd) [Arguments: open/close] [window gui name]
- Opens or closes the specified window
randomlog
- Toggles random logging
reload [file name]
- Reloads the gui or lua file
reloadinterface
- Reloads the entire interface
reloadfx [Arguments: map or *.fx filename]
- Reloads the shader
reloadtexture [texture file name]
- Reloads the specified texture
paint
- Switch to map painting mode.
rpaint
- Switch to region painting mode.
cpaint
- Switch to continent painting mode.
teleportselectionto(teleport) [province id]
- Teleports currently selected unit to location
reorg [province id]
- Reorganize all units at location (includes enemies, so use wisely)
tutorial [chapter id] [<reload>]
- Sets or reload tutorial
copyprov
- Copy selected provinces ids to clipboard
debug [Arguments: lines/alwaysupgradecolony/ai/influence/market/alwaysreform/allmoney/alwaysdiplo/alwaysaddwargoal/artisanchange/focusai/info/profile/pops/tooltips/assert/promotiondesc/demotiondesc/cb_use/eco/textures/fow/yesmen/wireframe/minzoom/render/color/save]
- Various debugging actions
spawnactor [actor name] [province id] [<animation>] [<gun>] [<hat>]
- Spawns 3d object at location
helplog
- Print out all console commands to game.log file.
help [command name]
- Print out all console commands or a specific command description.
External links
Unconfirmed or not working commands
'
demotiondesc: Somehow should descript pop demotion. Looks like game crashing.
cthulhu: Calls Cthulhu R'lyeh.
help: Displays the message 'No help for you!' Work in Heart of Darkness.
morehumans
rand_log Rand log enabled
tech
list
lua
window Valid commands are: open <windowName> close reload
view_ai
no_pop_update Pops are not updating Pops are updating
tutorial
All follow use with debug prefix:
debug lines
alwaysupgradecolony (Always can upgrade colony)
natfoc Prio for:
artisanchange
focusai National focus
ai debug toggled water???
shadow shadows info
profile
tooltips
assert
eco
textures Texture info has been written to the debug log.
render Render options: Trees: yes no Borders: Text: Overlay: Objects: MapObjects: Rivers: Water: WaterBorders: Effects:
save
spawnactor Syntax is spawnactor <actorname> <provinceid> [animation] [gun] [hat]
Flag
name
HelmetNode
test
addresearch
runresearch
processinvent[1]
Format of the log generated
[worldmarket.cpp:862]: Ammunition supply: 731.901
[worldmarket.cpp:863]: Ammunition price: 15.5681
....
TOTAL_LEFT_ON_WORLD_MARKET_NOT_BOUGHT
[worldmarket.cpp:1538]: --------------------------------------------
[worldmarket.cpp:1546]: Ammunition _ActualSold Domestic markets: 444.897
[worldmarket.cpp:1547]: Ammunition Suppply World markets: 366.213
[worldmarket.cpp:1549]: Ammunition _ActualSold World: 130.501
[worldmarket.cpp:1550]: Ammunition left on market: 235.712
....
ACTUAL SOLD
[worldmarket.cpp:3001]: --------------------------------------------
[worldmarket.cpp:3006]: Ammunition(i:0) sold(domestic): 444.897
[worldmarket.cpp:3007]: Ammunition(i:0) sold(world): 130.501
....
EXPORTED_TO_WORLD_MARKET_FOR_NEXT_TURN
[worldmarket.cpp:3011]: --------------------------------------------
[worldmarket.cpp:3016]: Ammunition on next market: 290.749