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| {{Version|Heart of Darkness}} | | {{Version|Heart of Darkness}} |
| '''Form Arabia''' is the [[decision]] that forms {{Flag|Arabia}}. | | ''' 成立阿拉伯''' 是用于成立{{flag|Arabia|阿拉伯}}的[[ 决议]] 。 |
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| | 决议有两个不同的条件:一个仅适用于{{flag| 内志}} ,另一个适用于所有阿拉伯国家。 |
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| It has two different set of conditions, that both can be satisfied:
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| One is only available to {{Flag|Nejd}}, and the other is available to all countries with an Arabic Culture.
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| ===Condition 1: Formation as Nejd=== | | === 条件1:用内志成立=== |
| The only requirement is that Nejd owns all the provinces of {{flag|Hedjaz}}. It does not need to be [[civilized]], a [[great power]] or have a certain amount of [[prestige]] which is the usual conditions.
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| | 唯一的要求是内志拥有{{flag|汉志}}的所有省份。无需开化,也不需要成为列强,也没有威望的要求。 |
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| | ===条件2:其他阿拉伯国家=== |
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| | 第二个条件要求国家的主流民族是贝都因人、柏柏尔人、马格里布人、马什里奇人和埃及人之一。虽然说理论上阿塞拜疆人和土耳其人也算是阿拉伯文化中的人群,但{{flag| 奥斯曼帝国}} 和{{flag|阿塞拜疆}}不能成立阿拉伯。 |
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| | 这些国家必须满足以下要求才能执行决议: |
| | *至少有一个阿拉伯邻国处于势力范围, |
| | *同时与该邻国的关系至少为{{green|100}} |
| | *处于和平 |
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| ===Condition 2: All other nations===
| | 当玩家吞并了某个阿拉伯国家,并成为列强时,直接释放这个阿拉伯国家即可满足全部条件,因为释放国家后关系为200。 |
| The second condition requires that the forming nation have an Arabic culture as primary culture.
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| The cultures, which can form Arabia are Bedouin, Berber, Maghrebi, Mashriqi and Misri. Despite the fact, that Turkish and Azerbaijani is technically in the same culture group, The {{flag|Ottoman Empire}} or {{flag|Azerbaijan}} cannot form Arabia.
| | 实际上阿拉伯很少出现在游戏中,但是{{flag| 埃及}} 、{{flag| 摩洛哥}} 和{{flag|Algeria|阿尔及利亚}}都有实力成立阿拉伯。另外不符合逻辑的是,{{flag|Babylon|巴比伦}}也能执行该决议成立阿拉伯。 |
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| Then one have to live up to a list of requirements:
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| * sphere at least one other neighbouring Arabic nation, and
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| * have a relation of at least {{green|100}} with said nation.
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| * to be at peace.
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| If one owns another Arabic nation and is a [[great power]], then one can release it. It will start in the sphere of the releasing nation and have a relation of 200, which satisfies all the conditions.
| | ===效果=== |
| | 决议将会把国家名称改为阿拉伯,并可接受所有阿拉伯人群。奖励{{green|20}}威望。成立阿拉伯的国家将失去所有拥有的省份的核心,除非有未收回的核心领土,否则这个国家将会永远不可能再出现。 |
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| {{flag|Egypt}}, {{flag|Algeria}} and {{flag|Morocco}} are the usual contenders, although Arabia is a seldom sight in the game. Despite what would seem logical, {{flag|Babylon}} can form Arabia.
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| ===Effects===
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| The decision changes the country to Arabia and adds all Arabian cultures as accepted. It also gives {{green|20}} prestige. The forming nation will lose all owned [[core]]s and will be unable to exist unless they have lost cores before the formation.
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| [[Category:Formation decisions]] | | [[Category:Formation decisions]] |
成立阿拉伯是用于成立 阿拉伯的决议。
决议有两个不同的条件:一个仅适用于 内志,另一个适用于所有阿拉伯国家。
条件1:用内志成立
唯一的要求是内志拥有 汉志的所有省份。无需开化,也不需要成为列强,也没有威望的要求。
条件2:其他阿拉伯国家
第二个条件要求国家的主流民族是贝都因人、柏柏尔人、马格里布人、马什里奇人和埃及人之一。虽然说理论上阿塞拜疆人和土耳其人也算是阿拉伯文化中的人群,但 奥斯曼帝国和 阿塞拜疆不能成立阿拉伯。
这些国家必须满足以下要求才能执行决议:
- 至少有一个阿拉伯邻国处于势力范围,
- 同时与该邻国的关系至少为100
- 处于和平
当玩家吞并了某个阿拉伯国家,并成为列强时,直接释放这个阿拉伯国家即可满足全部条件,因为释放国家后关系为200。
实际上阿拉伯很少出现在游戏中,但是 埃及、 摩洛哥和 阿尔及利亚都有实力成立阿拉伯。另外不符合逻辑的是, 巴比伦也能执行该决议成立阿拉伯。
效果
决议将会把国家名称改为阿拉伯,并可接受所有阿拉伯人群。奖励20威望。成立阿拉伯的国家将失去所有拥有的省份的核心,除非有未收回的核心领土,否则这个国家将会永远不可能再出现。