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| {{Version|Heart of Darkness}} | | {{Version|Heart of Darkness}} |
| '''War exhaustion''' signifies how tired your nation is of waging war. It is a factor attached to the nation as a whole, not the individual [[POP]]s. It goes on a scale from 0.0 to 50.0 and have numerous negative effects such as giving POPs [[militancy]] and reduce [[RGO]] production. | | ''' 厌战度''' 代表你的国家对于进行战争的厌倦程度。这是一个附属于整个国家而非独立的[[POP|人口]] 的因素。它的取值从0.0-50.0 波动,并会产生很多负面影响,诸如给予人口[[ 斗争性]] 和减少[[ 资源生产作业|原料产地]] 产出。 |
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| The current level of war exhaustion can be seen under the 'military' tab.
| | 当前水平的厌战度可从“军事”一栏下看到。 |
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| ===How a nation gains war exhaustion=== | | === 国家怎样会获得厌战度=== |
| * [[Blockades]] | | * [[Blockades|封锁]] |
| * Occupied provinces | | * 省份被占领 |
| * Declining peace deals, which match the current [[war score]] while being behind | | * 在 |
| * War casualties | | * 在当前的[[战争|战争分数]]落后于和平协议对应[[ 战争|战争分数]] 时拒绝和平协议。 |
| * Certain [[events]] and [[decisions]] | | * 战争伤亡 |
| | * 特定的[[ 事件]] 和[[ 决议]] |
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| ===Effects of war exhaustion=== | | === 厌战度的影响=== |
| * It creates [[militancy]] | | * 增加[[militancy|斗争性]] |
| * {{red|2%}} longer time to fabricate [[casus belli]] pr. point of war exhaustion | | * 每点厌战度延长{{red|2%}}[[ 宣战理由]] 伪造时间 |
| * {{red|1%}} less [[RGO]] output pr. point of war exhaustion | | * 每点厌战度减少{{red|1%}}[[RGO|原料产地]] 产出 |
| * {{red|1%}} less [[factory]] output pr. point of war exhaustion | | * 每点厌战度减少{{red|1%}}[[ 工厂]] 产出 |
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| === How to get rid of war exhaustion === | | === 如何避免获得厌战度 === |
| War exhaustion reduces naturally by {{green|1}} every month while at peace.
| | 厌战度在和平时期会每月自然下降{{green|1}} 。 |
| Other than that, one can use [[decision]]s and [[events]] to reduce war exhaustion.
| | 除此以外,还可以用[[ 决议]] 和[[ 事件]] 来减少厌战度。 |
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| [[Category:Population]] | | [[Category: 人口]] |