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| 在自由放任和[[干涉主义]]政策下,国内的资本家也可以升级工厂。就像建造工厂一样,资本家总是可以用比政府更便宜的价格升级工厂。 | | 在自由放任和[[干涉主义]]政策下,国内的资本家也可以升级工厂。就像建造工厂一样,资本家总是可以用比政府更便宜的价格升级工厂。 |
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| 通过[[外 国 投资]],外国政府也可以在一国内建造工厂和升级工厂。 | | 通过[[ 国 外投资]],外国政府也可以在一国内建造工厂和升级工厂。 |
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| ===Production === | | ===Production === |
2020年10月10日 (六) 14:47的版本
商品生产是《维多利亚2》经济模型的基础。所有生产出来的商品都会进入世界市场,供人群消费或工厂投入。
资源生产作业(RGO)
主条目:RGO
资源生产作业(RGO),比如农场和矿山,是原材料的主要来源。RGO由
贵族管理,雇佣
农民或
劳工进行生产活动。
产出
最终产出 = 基础产出 * 吞吐率 * 产出效率
- 基础产出 = 省份规模 * (1 + 地形修正 + RGO规模修正) * 产出量(下表列出)
- 吞吐率 = (工人数量 / 岗位数量) * (1 + RGO吞吐率修正 - 厌战度) * 海外惩罚
- 产出效率 = 1 + 地区贵族比例 + RGO产出效率修正 + 地形修正 + 省份基础设施等级 * (1 + 动员惩罚)
工人数量不能超过RGO的岗位数量。岗位数量根据以下公式计算:
岗位数量 = 基础值(40000) * 省份规模 * (1 + 地形修正 + RGO规模修正)
工厂
工厂是游戏中工业化的重要引擎。在高等级科技和大规模
技工、
职员、
资本家的加持下,工厂生产商品的效率和效益都远超任何其它形式的生产。
一个工厂每1级能雇佣技工和职员共计10000人。雇佣职员可以增加工厂的产出率,职员比例达到20%时效果最大,增加工厂30%的产出率。
工厂每天需要少量
水泥和
机器零件来维护。如果维护品不能得到满足,工厂的效率会降低。
工厂的建造与升级
在国家资本主义和计划经济政策下,国家政府可以建造工厂。政府建造工厂所需的物资受行政效率影响,当行政效率为0%时,政府需要为工厂建设购买200%的商品,行政效率为100%时则只需要购买100%的商品。
在除了计划经济以外的其它经济政策下,国内的
资本家也可以建造工厂。国家的经济政策会影响资本家必须支付的物资费用,但他们建造工厂的费用总是低于国家政府建造同样工厂的费用。
不论是谁建造的工厂,在建造时间完成后,它将作为1级工厂开放。
在除了自由放任以外的其它经济政策下,国家政府可以升级工厂。每一次升级所需的费用和时间都和建设工厂时一样。升级完成后,工厂等级将增加1。
在自由放任和干涉主义政策下,国内的资本家也可以升级工厂。就像建造工厂一样,资本家总是可以用比政府更便宜的价格升级工厂。
通过国外投资,外国政府也可以在一国内建造工厂和升级工厂。
Production
Input
Input is the amount of raw materials for the factory to operate.
Needed input is calculated using the following formula[1]
where:
Output
Output is the amount of final products produced in the factory.
where:
Bonuses
Through various means, a factory can get input and output efficiency bonuses, and throughput bonuses.
- Input and output efficiency are similar concepts: input efficiency reduces the required goods for full output, and output efficiency allows the factory to make more with the same amount of inputs.
- Throughput bonuses allow the factory to take in more inputs and give out outputs at the same efficiency rate. Throughput bonuses tend to be larger than the other two, as the factory has to pay for the additional inputs.
Note that since Clerks increase a factory's output and not its throughput, they are very valuable for factory profitability because they increase the overall produced goods without increasing the input requirements.
Example
There is a state where all provinces have level 3 infrastructure and mechanized mining (province modifier).
In this state there are 217 capitalists
and a total population of 239,418.
We have a level 1 small arms factory (see table below), for small arms factories we get a 21% output bonus from tech, 6% input bonus and 30% throughput bonus.
Mechanized mining gives us 5% throughput bonus (since all states have it, the average is 5%).
We are having state capitalism as economic policy, which has no effect on production.
In this state there are no factories that give this factory any sort of bonus.
In this factory 7000 craftsmen
work and 500 clerks
, so it's not running at full capacity.
Example Object |
Example Value
|
Factory |
Small Arms Factory
|
Factory Size |
Level 1 (10,000)
|
Base Input 1 |
2.0 Ammunition
|
Base Input 2 |
3.0 Steel
|
Base Output |
2.0 Small Arms
|
Infrastructure (State Average) |
Level 3
|
State Population |
239,418
|
Craftsmen |
7,000
|
Clerks |
500
|
Capitalists Population |
217
|
Local_Factory_Throughput (State Average) |
5% (Mechanized Mining)
|
Factory Efficiency Techs (Input) |
6%
|
Factory Efficiency Techs (Output) |
21%
|
Factory Throughput Techs |
30%
|
Economic Policy Modifier |
0% (State Capitalism)
|
Supply Bonuses |
None
|
Example Input Efficiency
Example Output Efficiency
Example Throughput
Example Total Input
Ammunition
Steel
The small arms factory requires a total of 2.45 ammunition
and 3.68 steel
.
Example Total Output
Small Arms
The small arms factory produces a total of 3.36 small arms
.
Production Data
RGOs
Cattle Ranch |
Cattle |
1.8 |
2 |
3.6
|
Coal Mine |
Coal |
2.4 |
2.3 |
5.52
|
Coffee Plantation |
Coffee |
1.5 |
2.1 |
3.15
|
Cotton Plantation |
Cotton |
2.2 |
2 |
4.4
|
Dye Plantation |
Dye |
0.22 |
12 |
2.64
|
Fishing Wharf |
Fish |
2.2 |
1.5 |
3.3
|
Grain Farm |
Grain |
1.8 |
2.2 |
3.96
|
Iron Mine |
Iron |
1.8 |
3.5 |
6.3
|
Oil Rig |
Oil |
1 |
12 |
12
|
Opium Plantation |
Opium |
0.7 |
3.2 |
2.24
|
Orchard |
Fruit |
2.8 |
1.8 |
5.04
|
Precious Metal Mine |
Precious Metal |
2 |
8 |
16
|
Rubber Lodge |
Rubber |
0.75 |
7 |
5.25
|
Sheep Ranch |
Wool |
5 |
0.7 |
3.5
|
Silkworm Ranch |
Silk |
0.25 |
10 |
2.5
|
Sulphur Mine |
Sulphur |
2 |
6 |
12
|
Tea Plantation |
Tea |
1.75 |
2.6 |
4.55
|
Timber Lodge |
Timber |
8 |
0.9 |
7.2
|
Tobacco Plantation |
Tobacco |
2.5 |
1.1 |
2.75
|
Tropical Wood Lodge |
Tropical Wood |
4 |
5.4 |
21.6
|
Artisans
Artisan Aeroplanes |
Rubber |
1 |
7.000 |
80.990 |
Aeroplanes |
0.91 |
110.000 |
100.100 |
19.110
|
Electric Gear |
2 |
32.000
|
Lumber |
3.3 |
3.300
|
Machine Parts |
1.06 |
38.690
|
Artisan Ammunition |
Coal |
2 |
4.600 |
34.100 |
Ammunition |
3 |
17.500 |
52.500 |
18.40
|
Sulphur |
2 |
12.000
|
Iron |
5 |
17.500
|
Artisan Artillery |
Steel |
8 |
37.600 |
57.600 |
Artillery |
1.3 |
60.000 |
78.000 |
20.40
|
Explosives |
1 |
20.000
|
Artisan Automobiles |
Rubber |
1 |
7.000 |
78.075 |
Automobiles |
1.43 |
70.000 |
100.100 |
22.025
|
Electric Gear |
1.5 |
24.000
|
Steel |
2.25 |
10.575
|
Machine Parts |
1 |
36.500
|
Artisan Tanks |
Rubber |
1 |
7.000 |
73.200 |
Tanks |
1.0 |
98.000 |
98.000 |
24.80
|
Electric Gear |
1 |
16.000
|
Machine Parts |
0.8 |
29.200
|
Automobiles |
0.3 |
21.000
|
Artisan Canned Food |
Fish |
12 |
18.000 |
75.400 |
Canned Food |
6 |
16.000 |
96.000 |
20.60
|
Cattle |
12 |
24.000
|
Grain |
12 |
26.400
|
Iron |
2 |
7.000
|
Artisan Cement |
Coal |
12 |
27.600 |
27.600 |
Cement |
3 |
16.000 |
48.000 |
20.40
|
Artisan Clippers |
Timber |
100 |
90.000 |
411.000 |
Clipper Convoys |
10 |
42.000 |
420.000 |
9.00
|
Fabric |
100 |
180.000
|
Steel |
30 |
141.000
|
Artisan Electric Gear |
Rubber |
4 |
28.000 |
57.000 |
Electric Gear |
5 |
16.000 |
80.000 |
23.00
|
Coal |
5 |
11.500
|
Iron |
5 |
17.500
|
Artisan Explosives |
Fertilizer |
3 |
30.000 |
44.000 |
Explosives |
3 |
20.000 |
60.000 |
16.00
|
Ammunition |
0.8 |
14.000
|
Artisan Fabric |
Cotton |
18 |
36.000 |
60.000 |
Fabric |
45 |
1.800 |
81.00 |
21.00
|
Dye |
2 |
24.000
|
Artisan Fertilizer |
Sulphur |
6 |
36.000 |
36.000 |
Fertilizer |
5 |
10.000 |
50.000 |
14.00
|
Artisan Fuel |
Oil |
2.5 |
30.000 |
30.000 |
Fuel |
2 |
25.000 |
50.000 |
20.00
|
Artisan Furniture |
Timber |
20 |
18.000 |
38.000 |
Furniture |
12 |
4.900 |
58.80 |
20.80
|
Lumber |
20 |
20.000
|
Artisan Glass |
Coal |
14 |
32.200 |
32.200 |
Glass |
18 |
2.900 |
52.20 |
20.00
|
Artisan Liquor |
Glass |
8 |
23.200 |
45.200 |
Liquor |
10 |
6.400 |
64.00 |
18.80
|
Grain |
10 |
22.000
|
Artisan Lumber |
Timber |
100 |
90.000 |
90.000 |
Lumber |
110 |
1.000 |
110.000 |
20.00
|
Artisan Luxury Clothes |
Regular Clothes |
0.9 |
5.220 |
44.220 |
Luxury Clothes |
1 |
65.000 |
65.000 |
20.78
|
Silk |
3.9 |
39.000
|
Artisan Luxury Furniture |
Furniture |
2 |
9.800 |
50.300 |
Luxury Furniture |
1.1 |
59.000 |
64.900 |
14.60
|
Tropical Wood |
7.5 |
40.500
|
Artisan Machine Parts |
Coal |
5 |
11.500 |
53.800 |
Machine Parts |
2 |
36.500 |
73.00 |
19.20
|
Steel |
9 |
42.300
|
Artisan Paper |
Timber |
50 |
45.000 |
45.000 |
Paper |
20 |
3.400 |
68.00 |
23.00
|
Artisan Radios |
Electric Gear |
3 |
48.000 |
77.000 |
Radios |
6.5 |
16.000 |
104.000 |
27.00
|
Glass |
10 |
29.000
|
Artisan Regular Clothes |
Fabric |
40 |
72.000 |
72.000 |
Regular Clothes |
15 |
5.800 |
87.00 |
15.00
|
Artisan Small Arms |
Ammunition |
2.0 |
35.000 |
49.100 |
Small Arms |
2 |
37.000 |
74.000 |
24.90
|
Steel |
3.0 |
14.100
|
Artisan Steamers |
Coal |
30 |
69.000 |
172.400 |
Steamer Convoys |
3 |
65.000 |
195.000 |
22.60
|
Steel |
22 |
103.400
|
Artisan Steel |
Coal |
5 |
11.500 |
81.500 |
Steel |
20 |
4.700 |
94.00 |
12.50
|
Iron |
20 |
70.000
|
Artisan Telephones |
Electric Gear |
2.5 |
40.000 |
83.500 |
Telephones |
6.5 |
16.000 |
104.000 |
20.50
|
Glass |
15 |
43.500
|
Artisan Wine |
Fruit |
10 |
18.000 |
47.000 |
Wine |
7 |
9.700 |
67.900 |
20.90
|
Glass |
10 |
29.000
|
Factories
Aeroplane Factory |
Rubber |
1 |
7.000 |
82.815 |
Aeroplanes |
0.91 |
110.000 |
100.100 |
17.285
|
Electric Gear |
2 |
32.000
|
Lumber |
3.3 |
3.300
|
Machine Parts |
1.11 |
40.515
|
Ammunition Factory |
Sulphur |
2 |
12.000 |
26.000 |
Ammunition |
2 |
17.500 |
35.00 |
9.00
|
Iron |
4 |
14.000
|
Artillery Factory |
Steel |
8 |
37.600 |
57.600 |
Artillery |
1.3 |
60.000 |
78.000 |
20.40
|
Explosives |
1 |
20.000
|
Automobile Factory |
Rubber |
1 |
7.000 |
79.900 |
Automobiles |
1.43 |
70.000 |
100.100 |
20.20
|
Electric Gear |
1.5 |
24.000
|
Steel |
2.25 |
10.575
|
Machine Parts |
1.05 |
38.325
|
Tank Factory |
Rubber |
1 |
7.000 |
75.025 |
Tanks |
1.0 |
98.000 |
98.000 |
22.97
|
Electric Gear |
1 |
16.000
|
Machine Parts |
0.85 |
31.025
|
Automobiles |
0.3 |
21.000
|
Canned Food Factory |
Fish |
4 |
6.000 |
24.550 |
Canned Food |
2 |
16.000 |
32.000 |
7.45
|
Cattle |
4 |
8.000
|
Grain |
4 |
8.800
|
Iron |
0.5 |
1.750
|
Cement Factory |
Coal |
12 |
27.600 |
27.600 |
Cement |
3 |
16.000 |
48.000 |
20.40
|
Clipper Shipyard |
Timber |
100 |
90.000 |
411.000 |
Clipper Convoys |
10 |
42.000 |
420.000 |
9.00
|
Fabric |
100 |
180.000
|
Steel |
30 |
141.000
|
Dye Factory |
Coal |
9 |
20.700 |
20.700 |
Dye |
2.5 |
12.000 |
30.000 |
9.30
|
Electric Gear Factory |
Rubber |
4 |
28.000 |
57.000 |
Electric Gear |
5 |
16.000 |
80.000 |
23.00
|
Coal |
5 |
11.500
|
Iron |
5 |
17.500
|
Explosives Factory |
Fertilizer |
3 |
30.000 |
44.000 |
Explosives |
3 |
20.000 |
60.000 |
16.00
|
Ammunition |
0.8 |
14.000
|
Fabric Factory |
Cotton |
18 |
36.000 |
60.000 |
Fabric |
45 |
1.800 |
81.00 |
21.00
|
Dye |
2 |
24.000
|
Fertilizer Factory |
Sulphur |
6 |
36.000 |
36.000 |
Fertilizer |
5 |
10.000 |
50.000 |
14.00
|
Fuel Refinery |
Oil |
2.5 |
30.000 |
30.000 |
Fuel |
2 |
25.000 |
50.000 |
20.00
|
Furniture Factory |
Timber |
20 |
18.000 |
38.000 |
Furniture |
12 |
4.900 |
58.80 |
20.80
|
Lumber |
20 |
20.000
|
Glass Factory |
Coal |
14 |
32.200 |
32.200 |
Glass |
18 |
2.900 |
52.200 |
20.00
|
Liquor Distillery |
Glass |
4 |
11.600 |
22.600 |
Liquor |
5 |
6.400 |
32.00 |
9.40
|
Grain |
5 |
11.000
|
Lumber Mill |
Timber |
100 |
90.000 |
90.000 |
Lumber |
110 |
1.000 |
110.000 |
20.00
|
Luxury Clothes Factory |
Regular Clothes |
0.9 |
5.220 |
44.220 |
Luxury Clothes |
1 |
65.000 |
65.000 |
20.78
|
Silk |
3.9 |
39.000
|
Luxury Furniture Factory |
Furniture |
2 |
9.800 |
50.300 |
Luxury Furniture |
1.1 |
59.000 |
64.90 |
14.60
|
Tropical Wood |
7.5 |
40.500
|
Machine Parts Factory |
Coal |
5 |
11.500 |
53.800 |
Machine Parts |
2 |
36.500 |
73.00 |
19.20
|
Steel |
9 |
42.300
|
Paper Mill |
Timber |
50 |
45.000 |
45.000 |
Paper |
20 |
3.400 |
68.00 |
23.00
|
Radio Factory |
Electric Gear |
3 |
48.000 |
77.000 |
Radios |
6.5 |
16.000 |
104.000 |
27.00
|
Glass |
10 |
29.000
|
Regular Clothes Factory |
Fabric |
40 |
72.000 |
72.000 |
Regular Clothes |
15 |
5.800 |
87.00 |
15.00
|
Small Arms Factory |
Ammunition |
2.0 |
35.000 |
49.100 |
Small Arms |
2 |
37.000 |
74.000 |
24.90
|
Steel |
3.0 |
14.100
|
Steamer Shipyard |
Coal |
30 |
69.000 |
172.400 |
Steamer Convoys |
3 |
65.000 |
195.000 |
22.60
|
Steel |
22 |
103.400
|
Steel Factory |
Coal |
5 |
11.500 |
81.500 |
Steel |
20 |
4.700 |
94.00 |
12.50
|
Iron |
20 |
70.000
|
Synthetic Oil Factory |
Coal |
12 |
27.600 |
27.600 |
Oil |
2.5 |
12.000 |
30.000 |
2.40
|
Telephone Factory |
Electric Gear |
2.5 |
40.000 |
83.500 |
Telephones |
6.5 |
16.000 |
104.000 |
20.50
|
Glass |
15 |
43.500
|
Winery |
Fruit |
5 |
9.000 |
23.500 |
Wine |
3.5 |
9.700 |
33.950 |
10.45
|
Glass |
5 |
14.500
|
Building Costs and Requirements
Aeroplane Factory |
730 |
600 |
|
600 |
|
200 |
600 |
|
Invention: Wright N Langleys Aeroplanes
|
Ammunition Factory |
730 |
200 |
|
|
200 |
100 |
|
|
Invention: Ammunition Production
|
Artillery Factory |
730 |
200 |
|
|
200 |
200 |
|
|
Invention: Artillery Production
|
Automobile Factory |
730 |
400 |
|
200 |
|
200 |
400 |
|
Invention: Daimlers Automobile
|
Tank Factory |
730 |
500 |
|
500 |
|
200 |
500 |
|
Tech: Infiltration
|
Canned Food Factory |
730 |
200 |
|
|
200 |
80 |
|
|
Tech: Guild Based Production
|
Cement Factory |
365 |
|
|
|
200 |
40 |
|
200 |
Tech: Private Banks
|
Clipper Shipyard |
730 |
200 |
|
|
200 |
200 |
|
|
Tech: Clipper
|
Dye Factory |
365 |
200 |
|
|
200 |
80 |
|
|
Invention: Synthtic Dye
|
Electric Gear Factory |
365 |
200 |
|
|
|
300 |
200 |
|
Invention: Edison Light Bulb
|
Explosives Factory |
730 |
200 |
|
|
200 |
140 |
|
|
Invention: Explosives Production
|
Fabric Factory |
365 |
200 |
|
|
200 |
20 |
|
|
Tech: Water Wheel Power
|
Fertilizer Factory |
365 |
200 |
|
|
200 |
200 |
|
|
Tech: Basic Chemistry
|
Fuel Refinery |
365 |
200 |
|
|
|
200 |
200 |
|
Invention: Cracking
|
Furniture Factory |
730 |
200 |
|
|
200 |
140 |
|
|
Invention: John Ramsay Mcculloch
|
Glass Factory |
365 |
200 |
|
|
200 |
40 |
|
|
Liquor Distillery |
730 |
200 |
|
|
200 |
80 |
|
|
Lumber Mill |
365 |
200 |
|
|
200 |
20 |
|
|
Tech: Early Classical Theory and Critique
|
Luxury Clothes Factory |
730 |
200 |
|
|
200 |
200 |
|
|
Tech: Freedom of Trade
|
Luxury Furniture Factory |
730 |
200 |
|
|
200 |
200 |
|
|
Invention: James Mill
|
Machine Parts Factory |
730 |
200 |
|
|
200 |
200 |
|
|
Invention: Precision Work
|
Paper Mill |
730 |
200 |
|
|
200 |
140 |
|
|
Invention: Nassau William Sr
|
Radio Factory |
365 |
200 |
|
200 |
|
200 |
200 |
|
Invention: National Radio Networks
|
Regular Clothes Factory |
730 |
200 |
|
|
200 |
140 |
|
|
Tech: Publishing Industry
|
Small Arms Factory |
730 |
200 |
|
|
200 |
140 |
|
|
Invention: Small Arms Production
|
Steamer Shipyard |
730 |
200 |
|
|
|
400 |
200 |
|
Tech: Steamers
|
Steel Factory |
365 |
|
200 |
|
200 |
200 |
|
|
Tech: Mechanized Mining
|
Synthetic Oil Factory |
730 |
200 |
|
|
|
300 |
200 |
|
Invention: Import Substitution Industrialization
|
Telephone Factory |
365 |
200 |
|
200 |
|
200 |
200 |
|
Invention: Bell N Greys Telephones
|
Winery |
730 |
200 |
|
|
200 |
80 |
|
|
Goods Data
- Base Cost: Cost listed in common/goods.txt.
- Base Population: Number of people needed to produce one unit of the good at base production values.
- Production: Goods whose production requires this good as input.
- Build: Units/buildings whose recruitment/construction requires this good.
- Supply: Units/buildings that need this good for upkeep.
- Life: POPs who consume this good as life needs.
- Everyday: POPs who consume this good as everyday needs.
- Luxury: POPs who consume this good as luxury needs.
Where a needs column says "All" or "Poor", this excludes slaves. Slaves have no life needs and no money to buy their everyday and luxury needs.
NB:
- "Tanks" is a good (they are no longer called "barrels"), "Armor" is the unit.
- "Aeroplanes" is a good, "Airplane" is the unit.
External links
References