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第17行: |
第17行: |
| 岗位数量 = 基础值(40000) * 省份规模 * (1 + 地形修正 + RGO规模修正) | | 岗位数量 = 基础值(40000) * 省份规模 * (1 + 地形修正 + RGO规模修正) |
|
| |
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| == Factories == | | == 工厂 == |
| [[File:Production tab.jpg|thumb|right|450px|Belgium has 3 factories in each of its two states.]] | | [[File:Production tab.jpg|thumb|right|450px| 比利时在它的两个地区都各有3个工厂。]] |
| '''Factories''' are the major engine of industrialization in the game. With higher levels of technology [[research]] and large [[POPs]] of {{icon|craftsmen}} [[craftsmen]], {{icon|clerks}} [[clerks]], and {{icon|capitalists}} [[capitalists]] factories [[Production#Factories|produce goods]] more efficiently and profitably than any other form of production. | | ''' 工厂''' 是游戏中工业化的重要引擎。在高等级[[ 科技]] 和大规模{{icon|craftsmen}}[[ 技工]] 、{{icon|clerks}} 职员、{{icon|capitalists}} 资本家的加持下,工厂生产商品的效率和效益都远超任何其它形式的生产。 |
|
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| A factory employs up to 10,000 clerks and craftsmen per level. Adding clerks to the factory's workforce, up to 20% of the workforce, will increase factory output by a maximum of 30%.
| | 一个工厂每1级能雇佣技工和职员共计10000人。雇佣职员可以增加工厂的产出率,职员比例达到20% 时效果最大,增加工厂30% 的产出率。 |
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| Factories use a small amount of {{icon|cement}} cement and {{icon|machine parts}} machine parts daily for maintenance. If they are unable to buy these goods for maintenance, they will work at reduced efficiency.
| | 工厂每天需要少量{{icon|cement}} 水泥和{{icon|machine parts}} 机器零件来维护。如果维护品不能得到满足,工厂的效率会降低。 |
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| ===Building and Upgrading Factories=== | | ===Building and Upgrading Factories=== |
第156行: |
第156行: |
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| The small arms factory produces a total of 3.36 small arms {{icon|small arms}}. | | The small arms factory produces a total of 3.36 small arms {{icon|small arms}}. |
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| == Production Data == | | == Production Data == |
2020年10月10日 (六) 14:13的版本
商品生产是《维多利亚2》经济模型的基础。所有生产出来的商品都会进入世界市场,供人群消费或工厂投入。
资源生产作业(RGO)
主条目:RGO
资源生产作业(RGO),比如农场和矿山,是原材料的主要来源。RGO由
贵族管理,雇佣
农民或
劳工进行生产活动。
产出
最终产出 = 基础产出 * 吞吐率 * 产出效率
- 基础产出 = 省份规模 * (1 + 地形修正 + RGO规模修正) * 产出量(下表列出)
- 吞吐率 = (工人数量 / 岗位数量) * (1 + RGO吞吐率修正 - 厌战度) * 海外惩罚
- 产出效率 = 1 + 地区贵族比例 + RGO产出效率修正 + 地形修正 + 省份基础设施等级 * (1 + 动员惩罚)
工人数量不能超过RGO的岗位数量。岗位数量根据以下公式计算:
岗位数量 = 基础值(40000) * 省份规模 * (1 + 地形修正 + RGO规模修正)
工厂
工厂是游戏中工业化的重要引擎。在高等级科技和大规模
技工、
职员、
资本家的加持下,工厂生产商品的效率和效益都远超任何其它形式的生产。
一个工厂每1级能雇佣技工和职员共计10000人。雇佣职员可以增加工厂的产出率,职员比例达到20%时效果最大,增加工厂30%的产出率。
工厂每天需要少量
水泥和
机器零件来维护。如果维护品不能得到满足,工厂的效率会降低。
Building and Upgrading Factories
Under State Capitalism and a Planned Economy, the national government may build factories. The national government must buy 200% of the factory's base resource cost to build it, but administrative efficiency reduces the penalty on a 1-for-1 basis; a nation with 100% administrative efficiency will therefore pay the base factory cost to build a factory.
Under all economic policies but a Planned Economy, a nation's
capitalists will build factories. The nation's economic policy will alter the resource cost the capitalists must pay, but they will always pay less to put a factory up than the national government would pay.
Regardless of who built the factory, it will open as a level one factory after its build time is completed.
Under all economic policies but Laissez Faire, the national government may upgrade factories. Each upgrade takes as long to complete and cost as much as the factory took to build. When the upgrade completes, the factory level is increased by one.
Under Laissez Faire and Interventionism, a nation's capitalists will upgrade factories. As with building factories, capitalists can always upgrade factories more cheaply than the government can.
Foreign Governments can build and upgrade factories in a country with Foreign Investments.
Production
Input
Input is the amount of raw materials for the factory to operate.
Needed input is calculated using the following formula[1]
where:
Output
Output is the amount of final products produced in the factory.
where:
Bonuses
Through various means, a factory can get input and output efficiency bonuses, and throughput bonuses.
- Input and output efficiency are similar concepts: input efficiency reduces the required goods for full output, and output efficiency allows the factory to make more with the same amount of inputs.
- Throughput bonuses allow the factory to take in more inputs and give out outputs at the same efficiency rate. Throughput bonuses tend to be larger than the other two, as the factory has to pay for the additional inputs.
Note that since Clerks increase a factory's output and not its throughput, they are very valuable for factory profitability because they increase the overall produced goods without increasing the input requirements.
Example
There is a state where all provinces have level 3 infrastructure and mechanized mining (province modifier).
In this state there are 217 capitalists
and a total population of 239,418.
We have a level 1 small arms factory (see table below), for small arms factories we get a 21% output bonus from tech, 6% input bonus and 30% throughput bonus.
Mechanized mining gives us 5% throughput bonus (since all states have it, the average is 5%).
We are having state capitalism as economic policy, which has no effect on production.
In this state there are no factories that give this factory any sort of bonus.
In this factory 7000 craftsmen
work and 500 clerks
, so it's not running at full capacity.
Example Object |
Example Value
|
Factory |
Small Arms Factory
|
Factory Size |
Level 1 (10,000)
|
Base Input 1 |
2.0 Ammunition
|
Base Input 2 |
3.0 Steel
|
Base Output |
2.0 Small Arms
|
Infrastructure (State Average) |
Level 3
|
State Population |
239,418
|
Craftsmen |
7,000
|
Clerks |
500
|
Capitalists Population |
217
|
Local_Factory_Throughput (State Average) |
5% (Mechanized Mining)
|
Factory Efficiency Techs (Input) |
6%
|
Factory Efficiency Techs (Output) |
21%
|
Factory Throughput Techs |
30%
|
Economic Policy Modifier |
0% (State Capitalism)
|
Supply Bonuses |
None
|
Example Input Efficiency
Example Output Efficiency
Example Throughput
Example Total Input
Ammunition
Steel
The small arms factory requires a total of 2.45 ammunition
and 3.68 steel
.
Example Total Output
Small Arms
The small arms factory produces a total of 3.36 small arms
.
Production Data
RGOs
Cattle Ranch |
Cattle |
1.8 |
2 |
3.6
|
Coal Mine |
Coal |
2.4 |
2.3 |
5.52
|
Coffee Plantation |
Coffee |
1.5 |
2.1 |
3.15
|
Cotton Plantation |
Cotton |
2.2 |
2 |
4.4
|
Dye Plantation |
Dye |
0.22 |
12 |
2.64
|
Fishing Wharf |
Fish |
2.2 |
1.5 |
3.3
|
Grain Farm |
Grain |
1.8 |
2.2 |
3.96
|
Iron Mine |
Iron |
1.8 |
3.5 |
6.3
|
Oil Rig |
Oil |
1 |
12 |
12
|
Opium Plantation |
Opium |
0.7 |
3.2 |
2.24
|
Orchard |
Fruit |
2.8 |
1.8 |
5.04
|
Precious Metal Mine |
Precious Metal |
2 |
8 |
16
|
Rubber Lodge |
Rubber |
0.75 |
7 |
5.25
|
Sheep Ranch |
Wool |
5 |
0.7 |
3.5
|
Silkworm Ranch |
Silk |
0.25 |
10 |
2.5
|
Sulphur Mine |
Sulphur |
2 |
6 |
12
|
Tea Plantation |
Tea |
1.75 |
2.6 |
4.55
|
Timber Lodge |
Timber |
8 |
0.9 |
7.2
|
Tobacco Plantation |
Tobacco |
2.5 |
1.1 |
2.75
|
Tropical Wood Lodge |
Tropical Wood |
4 |
5.4 |
21.6
|
Artisans
Artisan Aeroplanes |
Rubber |
1 |
7.000 |
80.990 |
Aeroplanes |
0.91 |
110.000 |
100.100 |
19.110
|
Electric Gear |
2 |
32.000
|
Lumber |
3.3 |
3.300
|
Machine Parts |
1.06 |
38.690
|
Artisan Ammunition |
Coal |
2 |
4.600 |
34.100 |
Ammunition |
3 |
17.500 |
52.500 |
18.40
|
Sulphur |
2 |
12.000
|
Iron |
5 |
17.500
|
Artisan Artillery |
Steel |
8 |
37.600 |
57.600 |
Artillery |
1.3 |
60.000 |
78.000 |
20.40
|
Explosives |
1 |
20.000
|
Artisan Automobiles |
Rubber |
1 |
7.000 |
78.075 |
Automobiles |
1.43 |
70.000 |
100.100 |
22.025
|
Electric Gear |
1.5 |
24.000
|
Steel |
2.25 |
10.575
|
Machine Parts |
1 |
36.500
|
Artisan Tanks |
Rubber |
1 |
7.000 |
73.200 |
Tanks |
1.0 |
98.000 |
98.000 |
24.80
|
Electric Gear |
1 |
16.000
|
Machine Parts |
0.8 |
29.200
|
Automobiles |
0.3 |
21.000
|
Artisan Canned Food |
Fish |
12 |
18.000 |
75.400 |
Canned Food |
6 |
16.000 |
96.000 |
20.60
|
Cattle |
12 |
24.000
|
Grain |
12 |
26.400
|
Iron |
2 |
7.000
|
Artisan Cement |
Coal |
12 |
27.600 |
27.600 |
Cement |
3 |
16.000 |
48.000 |
20.40
|
Artisan Clippers |
Timber |
100 |
90.000 |
411.000 |
Clipper Convoys |
10 |
42.000 |
420.000 |
9.00
|
Fabric |
100 |
180.000
|
Steel |
30 |
141.000
|
Artisan Electric Gear |
Rubber |
4 |
28.000 |
57.000 |
Electric Gear |
5 |
16.000 |
80.000 |
23.00
|
Coal |
5 |
11.500
|
Iron |
5 |
17.500
|
Artisan Explosives |
Fertilizer |
3 |
30.000 |
44.000 |
Explosives |
3 |
20.000 |
60.000 |
16.00
|
Ammunition |
0.8 |
14.000
|
Artisan Fabric |
Cotton |
18 |
36.000 |
60.000 |
Fabric |
45 |
1.800 |
81.00 |
21.00
|
Dye |
2 |
24.000
|
Artisan Fertilizer |
Sulphur |
6 |
36.000 |
36.000 |
Fertilizer |
5 |
10.000 |
50.000 |
14.00
|
Artisan Fuel |
Oil |
2.5 |
30.000 |
30.000 |
Fuel |
2 |
25.000 |
50.000 |
20.00
|
Artisan Furniture |
Timber |
20 |
18.000 |
38.000 |
Furniture |
12 |
4.900 |
58.80 |
20.80
|
Lumber |
20 |
20.000
|
Artisan Glass |
Coal |
14 |
32.200 |
32.200 |
Glass |
18 |
2.900 |
52.20 |
20.00
|
Artisan Liquor |
Glass |
8 |
23.200 |
45.200 |
Liquor |
10 |
6.400 |
64.00 |
18.80
|
Grain |
10 |
22.000
|
Artisan Lumber |
Timber |
100 |
90.000 |
90.000 |
Lumber |
110 |
1.000 |
110.000 |
20.00
|
Artisan Luxury Clothes |
Regular Clothes |
0.9 |
5.220 |
44.220 |
Luxury Clothes |
1 |
65.000 |
65.000 |
20.78
|
Silk |
3.9 |
39.000
|
Artisan Luxury Furniture |
Furniture |
2 |
9.800 |
50.300 |
Luxury Furniture |
1.1 |
59.000 |
64.900 |
14.60
|
Tropical Wood |
7.5 |
40.500
|
Artisan Machine Parts |
Coal |
5 |
11.500 |
53.800 |
Machine Parts |
2 |
36.500 |
73.00 |
19.20
|
Steel |
9 |
42.300
|
Artisan Paper |
Timber |
50 |
45.000 |
45.000 |
Paper |
20 |
3.400 |
68.00 |
23.00
|
Artisan Radios |
Electric Gear |
3 |
48.000 |
77.000 |
Radios |
6.5 |
16.000 |
104.000 |
27.00
|
Glass |
10 |
29.000
|
Artisan Regular Clothes |
Fabric |
40 |
72.000 |
72.000 |
Regular Clothes |
15 |
5.800 |
87.00 |
15.00
|
Artisan Small Arms |
Ammunition |
2.0 |
35.000 |
49.100 |
Small Arms |
2 |
37.000 |
74.000 |
24.90
|
Steel |
3.0 |
14.100
|
Artisan Steamers |
Coal |
30 |
69.000 |
172.400 |
Steamer Convoys |
3 |
65.000 |
195.000 |
22.60
|
Steel |
22 |
103.400
|
Artisan Steel |
Coal |
5 |
11.500 |
81.500 |
Steel |
20 |
4.700 |
94.00 |
12.50
|
Iron |
20 |
70.000
|
Artisan Telephones |
Electric Gear |
2.5 |
40.000 |
83.500 |
Telephones |
6.5 |
16.000 |
104.000 |
20.50
|
Glass |
15 |
43.500
|
Artisan Wine |
Fruit |
10 |
18.000 |
47.000 |
Wine |
7 |
9.700 |
67.900 |
20.90
|
Glass |
10 |
29.000
|
Factories
Aeroplane Factory |
Rubber |
1 |
7.000 |
82.815 |
Aeroplanes |
0.91 |
110.000 |
100.100 |
17.285
|
Electric Gear |
2 |
32.000
|
Lumber |
3.3 |
3.300
|
Machine Parts |
1.11 |
40.515
|
Ammunition Factory |
Sulphur |
2 |
12.000 |
26.000 |
Ammunition |
2 |
17.500 |
35.00 |
9.00
|
Iron |
4 |
14.000
|
Artillery Factory |
Steel |
8 |
37.600 |
57.600 |
Artillery |
1.3 |
60.000 |
78.000 |
20.40
|
Explosives |
1 |
20.000
|
Automobile Factory |
Rubber |
1 |
7.000 |
79.900 |
Automobiles |
1.43 |
70.000 |
100.100 |
20.20
|
Electric Gear |
1.5 |
24.000
|
Steel |
2.25 |
10.575
|
Machine Parts |
1.05 |
38.325
|
Tank Factory |
Rubber |
1 |
7.000 |
75.025 |
Tanks |
1.0 |
98.000 |
98.000 |
22.97
|
Electric Gear |
1 |
16.000
|
Machine Parts |
0.85 |
31.025
|
Automobiles |
0.3 |
21.000
|
Canned Food Factory |
Fish |
4 |
6.000 |
24.550 |
Canned Food |
2 |
16.000 |
32.000 |
7.45
|
Cattle |
4 |
8.000
|
Grain |
4 |
8.800
|
Iron |
0.5 |
1.750
|
Cement Factory |
Coal |
12 |
27.600 |
27.600 |
Cement |
3 |
16.000 |
48.000 |
20.40
|
Clipper Shipyard |
Timber |
100 |
90.000 |
411.000 |
Clipper Convoys |
10 |
42.000 |
420.000 |
9.00
|
Fabric |
100 |
180.000
|
Steel |
30 |
141.000
|
Dye Factory |
Coal |
9 |
20.700 |
20.700 |
Dye |
2.5 |
12.000 |
30.000 |
9.30
|
Electric Gear Factory |
Rubber |
4 |
28.000 |
57.000 |
Electric Gear |
5 |
16.000 |
80.000 |
23.00
|
Coal |
5 |
11.500
|
Iron |
5 |
17.500
|
Explosives Factory |
Fertilizer |
3 |
30.000 |
44.000 |
Explosives |
3 |
20.000 |
60.000 |
16.00
|
Ammunition |
0.8 |
14.000
|
Fabric Factory |
Cotton |
18 |
36.000 |
60.000 |
Fabric |
45 |
1.800 |
81.00 |
21.00
|
Dye |
2 |
24.000
|
Fertilizer Factory |
Sulphur |
6 |
36.000 |
36.000 |
Fertilizer |
5 |
10.000 |
50.000 |
14.00
|
Fuel Refinery |
Oil |
2.5 |
30.000 |
30.000 |
Fuel |
2 |
25.000 |
50.000 |
20.00
|
Furniture Factory |
Timber |
20 |
18.000 |
38.000 |
Furniture |
12 |
4.900 |
58.80 |
20.80
|
Lumber |
20 |
20.000
|
Glass Factory |
Coal |
14 |
32.200 |
32.200 |
Glass |
18 |
2.900 |
52.200 |
20.00
|
Liquor Distillery |
Glass |
4 |
11.600 |
22.600 |
Liquor |
5 |
6.400 |
32.00 |
9.40
|
Grain |
5 |
11.000
|
Lumber Mill |
Timber |
100 |
90.000 |
90.000 |
Lumber |
110 |
1.000 |
110.000 |
20.00
|
Luxury Clothes Factory |
Regular Clothes |
0.9 |
5.220 |
44.220 |
Luxury Clothes |
1 |
65.000 |
65.000 |
20.78
|
Silk |
3.9 |
39.000
|
Luxury Furniture Factory |
Furniture |
2 |
9.800 |
50.300 |
Luxury Furniture |
1.1 |
59.000 |
64.90 |
14.60
|
Tropical Wood |
7.5 |
40.500
|
Machine Parts Factory |
Coal |
5 |
11.500 |
53.800 |
Machine Parts |
2 |
36.500 |
73.00 |
19.20
|
Steel |
9 |
42.300
|
Paper Mill |
Timber |
50 |
45.000 |
45.000 |
Paper |
20 |
3.400 |
68.00 |
23.00
|
Radio Factory |
Electric Gear |
3 |
48.000 |
77.000 |
Radios |
6.5 |
16.000 |
104.000 |
27.00
|
Glass |
10 |
29.000
|
Regular Clothes Factory |
Fabric |
40 |
72.000 |
72.000 |
Regular Clothes |
15 |
5.800 |
87.00 |
15.00
|
Small Arms Factory |
Ammunition |
2.0 |
35.000 |
49.100 |
Small Arms |
2 |
37.000 |
74.000 |
24.90
|
Steel |
3.0 |
14.100
|
Steamer Shipyard |
Coal |
30 |
69.000 |
172.400 |
Steamer Convoys |
3 |
65.000 |
195.000 |
22.60
|
Steel |
22 |
103.400
|
Steel Factory |
Coal |
5 |
11.500 |
81.500 |
Steel |
20 |
4.700 |
94.00 |
12.50
|
Iron |
20 |
70.000
|
Synthetic Oil Factory |
Coal |
12 |
27.600 |
27.600 |
Oil |
2.5 |
12.000 |
30.000 |
2.40
|
Telephone Factory |
Electric Gear |
2.5 |
40.000 |
83.500 |
Telephones |
6.5 |
16.000 |
104.000 |
20.50
|
Glass |
15 |
43.500
|
Winery |
Fruit |
5 |
9.000 |
23.500 |
Wine |
3.5 |
9.700 |
33.950 |
10.45
|
Glass |
5 |
14.500
|
Building Costs and Requirements
Aeroplane Factory |
730 |
600 |
|
600 |
|
200 |
600 |
|
Invention: Wright N Langleys Aeroplanes
|
Ammunition Factory |
730 |
200 |
|
|
200 |
100 |
|
|
Invention: Ammunition Production
|
Artillery Factory |
730 |
200 |
|
|
200 |
200 |
|
|
Invention: Artillery Production
|
Automobile Factory |
730 |
400 |
|
200 |
|
200 |
400 |
|
Invention: Daimlers Automobile
|
Tank Factory |
730 |
500 |
|
500 |
|
200 |
500 |
|
Tech: Infiltration
|
Canned Food Factory |
730 |
200 |
|
|
200 |
80 |
|
|
Tech: Guild Based Production
|
Cement Factory |
365 |
|
|
|
200 |
40 |
|
200 |
Tech: Private Banks
|
Clipper Shipyard |
730 |
200 |
|
|
200 |
200 |
|
|
Tech: Clipper
|
Dye Factory |
365 |
200 |
|
|
200 |
80 |
|
|
Invention: Synthtic Dye
|
Electric Gear Factory |
365 |
200 |
|
|
|
300 |
200 |
|
Invention: Edison Light Bulb
|
Explosives Factory |
730 |
200 |
|
|
200 |
140 |
|
|
Invention: Explosives Production
|
Fabric Factory |
365 |
200 |
|
|
200 |
20 |
|
|
Tech: Water Wheel Power
|
Fertilizer Factory |
365 |
200 |
|
|
200 |
200 |
|
|
Tech: Basic Chemistry
|
Fuel Refinery |
365 |
200 |
|
|
|
200 |
200 |
|
Invention: Cracking
|
Furniture Factory |
730 |
200 |
|
|
200 |
140 |
|
|
Invention: John Ramsay Mcculloch
|
Glass Factory |
365 |
200 |
|
|
200 |
40 |
|
|
Liquor Distillery |
730 |
200 |
|
|
200 |
80 |
|
|
Lumber Mill |
365 |
200 |
|
|
200 |
20 |
|
|
Tech: Early Classical Theory and Critique
|
Luxury Clothes Factory |
730 |
200 |
|
|
200 |
200 |
|
|
Tech: Freedom of Trade
|
Luxury Furniture Factory |
730 |
200 |
|
|
200 |
200 |
|
|
Invention: James Mill
|
Machine Parts Factory |
730 |
200 |
|
|
200 |
200 |
|
|
Invention: Precision Work
|
Paper Mill |
730 |
200 |
|
|
200 |
140 |
|
|
Invention: Nassau William Sr
|
Radio Factory |
365 |
200 |
|
200 |
|
200 |
200 |
|
Invention: National Radio Networks
|
Regular Clothes Factory |
730 |
200 |
|
|
200 |
140 |
|
|
Tech: Publishing Industry
|
Small Arms Factory |
730 |
200 |
|
|
200 |
140 |
|
|
Invention: Small Arms Production
|
Steamer Shipyard |
730 |
200 |
|
|
|
400 |
200 |
|
Tech: Steamers
|
Steel Factory |
365 |
|
200 |
|
200 |
200 |
|
|
Tech: Mechanized Mining
|
Synthetic Oil Factory |
730 |
200 |
|
|
|
300 |
200 |
|
Invention: Import Substitution Industrialization
|
Telephone Factory |
365 |
200 |
|
200 |
|
200 |
200 |
|
Invention: Bell N Greys Telephones
|
Winery |
730 |
200 |
|
|
200 |
80 |
|
|
Goods Data
- Base Cost: Cost listed in common/goods.txt.
- Base Population: Number of people needed to produce one unit of the good at base production values.
- Production: Goods whose production requires this good as input.
- Build: Units/buildings whose recruitment/construction requires this good.
- Supply: Units/buildings that need this good for upkeep.
- Life: POPs who consume this good as life needs.
- Everyday: POPs who consume this good as everyday needs.
- Luxury: POPs who consume this good as luxury needs.
Where a needs column says "All" or "Poor", this excludes slaves. Slaves have no life needs and no money to buy their everyday and luxury needs.
NB:
- "Tanks" is a good (they are no longer called "barrels"), "Armor" is the unit.
- "Aeroplanes" is a good, "Airplane" is the unit.
External links
References