维多利亚2
ParaWikis
最新百科
都市天际线2百科
英雄无敌3百科
维多利亚3百科
奇妙探险队2百科
罪恶帝国百科
英白拉多:罗马百科
热门百科
群星百科
欧陆风云4百科
十字军之王2百科
十字军之王3百科
钢铁雄心4百科
维多利亚2百科
ParaWikis
申请建站
ParaWikis
ParaCommons
最近更改
随机页面
加入QQ群
工具
链入页面
相关更改
特殊页面
页面信息
页面值
帮助
译名手册
字词转换
编辑指南
编辑规范
练手沙盒
资助我们
资助我们
×
欢迎访问维多利亚2百科!
注册一个账号
,一起参与编写吧!这里是
当前的工程
。
全站已采用新UI,任何使用上的问题请点击
这里
。欢迎所有对百科感兴趣的同学加入QQ群:
497888338
。
阅读
查看源代码
查看历史
讨论
查看“选举”的源代码
←
选举
因为以下原因,您没有权限编辑本页:
您请求的操作仅限属于该用户组的用户执行:
用户
您可以查看和复制此页面的源代码。
'''Electoral campaigns''' can begin due to term expirations, player action or triggered by an event or decision, in the [[Government types|government types]] that allow elections. Those are [[democracy]], [[Prussian Constitutionalism]] and [[HM's Government]]. The campaign lasts 6 months. Then on election day the result is determined. ==[[Event]]s during elections== Special election [[event]]s happen regularly in the 6 months, the election is runnging. It allows the player to influence the election. Normally the player is presented with 5 choices which influence the [[party issue]] of the [[POP]]s in a given province. Either one stance, where the player can choose how much they want the population to be affected from 5% to 25%. Or a choice between which stance to support. Normally the choice will raise [[consciousness]] of POPs which hold the opposite view. ==How elections work== First, each [[Population|POP]] votes. This is one method to calculate how a POPs support will be divided: # Assign each [[Ideology|Ideology]] and [[Party issues|Issue]] a value equal to its support within the POP. # Multiply the Ideology values by the POP's CON divided by 0.2. This is because more conscious POPs give more value to Ideology rather than individual Issues. # Each political party receives support based on the values of its matching Ideology and Issues. This means that Ideologies or Issues supported by multiple parties will have more support than it seems they should. # Multiply the scores by any bonuses or penalties such as Party Loyalty, Political Party reforms, or Crime. # Normalise the scores then multiply by the number of voters in the POP and any bonuses or penalties to voting weight such as [[Party_issues#Citizenship_Policy|Citizenship Policy]], [[Political_reforms#Voting_Franchise|Voting Franchise]], special modifiers, or Crime. The next step is to calculate how a [[Province]] votes. # Add together all the individual POP votes to get provincial totals for each party. # Also add together all the votes to calculate the total number of voters in the province. # Normalise the party totals and apply the cutoff based on the current [[Political_reforms#Voting_System|Voting System]]: #* [[Political_reforms#First_Past_the_Post|First Past The Post]] removes all parties except the one with the highest individual vote. #* [[Political_reforms#The_Jefferson_Method|Jefferson method]] removes all parties that have under 5% of the provincial vote. #* [[Political_reforms#Proportional|Proportional Representation]] makes no changes. # Normalise the values again after the cutoff. # Multiply by the total voters to calculate how many people each party represents in the province. Add up the party scores for each province and normalise them. These percentages are what the game announces and uses to calculate which party forms government. Party Loyalty bonuses are added to each province for the party which won a majority of the votes there. The bonus is approximately one tenth of its pre-cutoff share of votes, so a party with 50% of the vote will get +0.05 party loyalty. Note that the yearly renovation of the [[upper house]] has no relation with the party elections. [[Category:政治]]
返回
选举
。
×
登录
密码
记住登录
加入维多利亚2百科
忘记密码?
其他方式登录