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{{version|Heart of Darkness}} 维多利亚2中的'''建筑'''有三种类型。海军基地和要塞只能由政府建造,而一个国家的经济政策决定了[[资本家]]还是政府可以建造铁路。 建筑物是在各个[[省份]]建造的(不像工厂是在地区一级建造的)。对于要塞和铁路来说,一个国家可以拥有多少建筑的唯一限制就是省份的数量。同样,游戏中的一个省份可以同时拥有所有可用的建筑。不过每个地区只能有一个海军基地。 == 堡垒 == '''Forts''' are defensive structures that provide a variety of benefits. Default cost per level(this is increased if the national administrative efficiency is less than 100%): * {{red|100}} {{icon|lumber}}lumber * {{red|100}} {{icon|cement}}cement * {{red|50}} {{icon|explosives}}explosives * {{red|50}} {{icon|small arms}}small arms * {{red|40}} {{icon|artillery}}artillery Benefits: * Each level of a fort increases the time to [[occupy]] a province by roughly {{green|75%}}. This means a Level 3 fort increases the occupation time by 225% and so forth. * Forts provide a bonus to the defender's military tactics in battle, though only to the owner. The bonus for a Level 1 fort is {{green|10%}}, shown in comparison to 100% tactics/level. The bonus can be observed by hovering the mouse over the flags in the combat window, along with the number of techs and tactics bonus. * Armies in enemy territory adjacent to an enemy fort show {{red|+2%}} [[attrition]] modifier for presence of nearby fort. * Level 1 fort increases colonial range by {{green|100}}. == 海军基地 == '''Naval bases''' are buildings that allow country to build a bigger navy and [[colonize]] land. They can only be build in coastal provinces, and there can only be 1 base per state. (except in [[vanilla]] and [[AHD]], where all provinces can hold a naval base) Default cost per level(this is increased if the national administrative efficiency is less than 100%): * {{red|50}} {{icon|timber}}timber * {{red|50}} {{icon|lumber}}lumber * {{red|100}} {{icon|cement}}cement * {{red|100}} {{icon|steel}}steel * {{red|1}} {{icon|machine parts}}machine parts In addition to the goods, naval bases also have an added {{red|15 000£}} price tag after level 1. This cost doubles with each level of naval base. So the total price will be: * level 1 naval base: cost of the goods * level 2 naval base: cost of the goods + 15 000£ * level 3 naval base: cost of the goods + 30 000£ * level 4 naval base: cost of the goods + 60 000£ * level 5 naval base: cost of the goods + 120 000£ * level 6 naval base: cost of the goods + 240 000£ Benefits: * Increases naval supply throughput by {{green|+10}} per level, which limits the size of navy that can be effectively supplied * Gives 30 colonial points for level 1 naval base(and +20 points for every level after that) * Increases [[colonization|colonial range]] {{green|+50}} per level * Makes local ship build time {{green|10%}} shorter per level * Higher levels are needed to build [[naval units|more advanced ships]] (note that capital ships also can't be built overseas): ** Level 1 required for {{icon|manowar}}Man'o'War, {{icon|commerce raider}}Commerce Raider and {{icon|steamer transport}}Steamer Transport ** Level 3 required for {{icon|ironclad}}Ironclad and {{icon|monitor}}Monitor ** Level 4 required for {{icon|battleship}}Battleship and {{icon|cruiser}}Cruiser ** Level 5 required for {{icon|dreadnought}}Dreadnought == 铁路 == '''Railroads''' increase the economic and military potential of province. Default cost per level(this is increased if the national administrative efficiency is less than 100%): * {{red|100}} {{icon|timber}}timber * {{red|100}} {{icon|cement}}cement * {{red|100}} {{icon|steel}}steel Benefits: * Increases supply limit by {{green|0.64}} per level * Increases factory throughput by {{green|16%}} per level * Increases [[RGO]] output by {{green|16%}} per level * Decreases troop movement cost by {{green|5%}} per level * Makes fancy connections with other provinces with railroads on the map Railroads are the only type of building, that can be build in another nation via [[investment]] and by {{icon|capitalists}}capitalists. [[Category:Reference]]
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