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{{version|Heart of Darkness}} {{Country |Government Type= HM's Government |Ruling Party= National Congress Party (Conservative) |Capital= Calcutta |Population= <ul> <li>Overall pop: 97.21M</li> <li>Adult male pop: 24.30M</li> <li>Primary/accepted pop: 12.35M</li> |Primary Culture=Marathi |Accepted Cultures=Kanauji, Bihari, Avadhi, Tamil |Literacy= 10% |National Value=Equality |Tech School= N/A |Status= Primitive }} [[File:British India Screenshot.jpg|thumb|Most of the Indian subcontinent are controlled either by the British directly or the British puppets.]] Most of the '''India''' is initially controlled either by {{flag|United Kingdom}} directly or the British puppets. {{flag|Panjab}} and {{flag|Sindh}} (and potentially other Indian nations) can [[form India]] if it gain access to all of its cores. It is not an easy task to form India but it is very lucrative and India can easily turn out to be the most powerful nation at 1936 with both an enormous population ({{icon|soldiers}}[[soldiers]] and {{icon|craftsmen}}[[craftsmen]]) and significant [[RGO]] production for both export and [[industrialization]]. With Avadhi, Bihari, Tamil and Kanauji as Accepted Cultures, India has a large pool of potential Capitalists to build up Industry with. ===Releasing India=== The easiest way to play India is to release it from the UK at the beginning. The released India is [[uncivilized]] in 1836, but will have a relatively easy time [[westernizing]] thanks to the vast army it can field, and the much smaller foothold Great Britain will have in the region. Taking over nations like {{flag|Makran}} and {{flag|Sindh}} once India has at least one of the first four [[westernization reforms|military reforms]] will allow it to modernize very quickly. Once Westernized, India will have to fight several wars against the {{flag|United Kingdom}} to free the Indian minor puppet states. Once they are free, you have a free Restore Order [[Casus Belli]] on every one of them. Alternatively, you can avoid the infamy from using "release puppet" if you become a Great Power as India, as [[sphere]]ing the Indian puppet nations (plus {{flag|Nepal}}) will eventually result in an annexation [[event]]. However, Britain is aware of this and will fight extremely hard to maintain her puppets, so influence technology is advised if you are to take this route. There is also a chance in the mid-game that rebels (such as communist or anarcho-liberal) will take control of an Indian minor state, which effectively frees them from British rule and allows you to invade. ===Forming India=== A harder (but more rewarding) way to play as India is the form the nation by one of the independent Indian nations. [[Sindh]], [[Panjab]], [[Makran]], {{flag|Sikkim}} and [[Nepal]] are available from 1836 to do so. The nation chosen will need to westernize and fight off the British Empire for the Indian core regions. Alternatively, as the 1870s arrive with ''[[Revolution & Counterrevolution]]'', Great Britain will be plagued with [[rebels]] within the British Raj, which will force them to release Indian minors you can puppet or annex for RGOs. {{Country list}}
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