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{{version|Heart of Darkness}} '''Terrain and Climate''' matters a lot when engaging in a battle and can easily decide wars. It also affect the [[RGO]] output of a province and is often strongly correlating with life rating. Each [[province]] in the game has a certain terrain, which cannot be altered in any way. == Terrain Statistics == * Defense: Defending armies get this number as a bonus to all combat die rolls. {| class="wikitable sortable" |- ! Name !! Movement Cost !! Defense !! Farm Size !! Farm Efficiency !! Mine Size !! Mine Efficiency !! Supply Limit Modifier !! Combat Width !! Infrastructure |- | Arctic || 1.0 || 0 || {{red|50%}} || {{red|80%}} || 100% || {{red|80%}} || {{red|1}} || 100% || {{red|-1}} |- | Coastal Desert || 1.0 || 0 || {{red|75%}} || 100% || 100% || 100% || {{red|2}} || 100% || |- | Desert || 1.5 || 0 || {{red|50%}} || {{red|80%}} || 100% || 100% || {{red|1}} || 100% || |- | Farmlands || 1.2 || 0 || {{green|120%}} || 100% || 100% || 100% || {{green|10}} || 100% || |- | Forest || 1.2 || {{green|+1}} || 100% || 100% || 100% || 100% || 6 || {{red|80%}} || |- | Hills || 1.2 || {{green|+1}} || 100% || 100% || 100% || 100% || 6 || {{red|67%}} || {{red|-1}} |- | Jungle || 1.3 || {{green|+2}} || 100% || {{red|80%}} || 100% || {{red|80%}} || {{red|2}} || {{red|75%}} || {{red|-2}} |- | Marsh || 1.4 || {{green|+1}} || 100% || {{red|80%}} || 100% || {{red|80%}} || {{red|2}} || {{red|75%}} || {{red|-2}} |- | Mountains || 1.4 || {{green|+2}} || 100% || {{red|75%}} || 100% || 100% || {{red|2}} || {{red|34%}} || {{red|-3}} |- | Plains || 1.0 || 0 || 100% || 100% || 100% || 100% || {{green|10}} || 100% || |- | Steppe || 1.0 || 0 || 100% || 100% || 100% || 100% || {{green|8}} || 100% || |- | Woods || 1.1 || {{green|+1}} || 100% || 100% || 100% || 100% || 6 || {{red|80%}} || |} == Supply Limit == Supply Limit determines how many regiments you can have in a province before suffering increased attrition. It is affected by ownership, [[occupation]], terrain and [[Industrial technology]]. Having more troops placed in the province, than the supply limit allows, gives the troops attrition. === Modifiers === * Infrastructure increases Supply Limit by {{green|3.8}} at 100%. This means level 6 Infrastructure will increase Supply Limit by 0.63. * Chemistry & Electricity tech tree increases the Supply Limit. === Multipliers === * A multiplier is applied to the Supply Limit depending on the status of the province. For provinces that you own and control, the multiplier is {{green|x2.5}}. === Climate === * Harsh Climates give {{red|+5}} Attrition, while Inhospitable Climates give {{red|+10}} Attrition. === Attrition === Attrition is a loss of troops by wearing down. It is applied if there are more troops in a province than the current Supply limit. The attrition gets exponentially larger, the more the stack goes over the supply limit. Laying siege to a province also give additional {{red|2%}} attrition. It is applied every month, or when a unit enters a province. Units in battle do not suffer attrition. Attrition is stated as a percentage of the total stack, which is lost every time it is applied. It is capped at {{red|15%}} [[Category:Warfare]]
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