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{{version|Heart of Darkness}} {{Country |Flag=[[File:China.png|325px]] |Government Type=绝对君主制 |Ruling Party=皇帝派(保守主义) |Capital=北京 (ID 1612) |Population=5178万 |Primary Culture= 满族 |Accepted Cultures=北方汉人 |Literacy=3.5% |National Value=秩序 |Tech School=未开化国家 |Status=未开化国家 }} [[File:China Screenshot.jpg|thumb|1836年的中国及其次国家]] 1836年的'''中国'''处于清朝统治下,虽然科技十分落后,但却坐拥着庞大的人口与巨大的财富。这个曾经的亚洲文明中心这时甚至已经不如{{flag|日本}}发达。保留下她地区性大国地位的仅仅知识她庞大的人口和数量巨大的军队。但在完成[[西化]]并[[开化国家|开化]]之后,中国毋庸置疑的会成为世界上最强大的国家之一。被一心殖民扩张的西方列强包围的中国必须要和这些潜在的殖民侵略者们搞好关系,尤其是要注意{{flag|联合王国}}和{{flag|俄罗斯帝国}}。 中国是游戏中最有可能成为第一列强的国家,甚至比[[联合王国|大英帝国]]还要高。 中国会被割据为数个[[卫星国#特殊的卫星国#中国|次国家]]China starts divided into [[substates]], which are vassals of the Chinese Empire. The substates are: {{flag|Guangxi}}, {{flag|Yunnan}}, {{flag|Xinjiang}}, {{flag|Manchuria}}, {{flag|Mongolia}} and {{flag|Qinghai}}. They will be annexed by China once, China westernises unless they are completely independent. {{Flag|Tibet}} is a vassal of China, but not a substate, and will not be annexed by westernisation. The substates can actually be a bonus for China, as the substates each have their own [[national focus]], which they will hopefully use to promote clergymen and/or soldiers. == First steps == Early on one must prioritise [[westernisation]]. Accept every offer of military missions, which increase your research rate at the cost of greater [[militancy]]. Allow foreigners to come and go as they please, and keep from souring your relations with the Great Powers. Stay friends with them, if possible, even at the expense of militancy. The two biggest threats to China is militancy and great power invasions. China can see rebellions of literally millions of people. === Controlling rebels === In order to keep the people happy and militancy low, keep the taxes low. It bears repeating that China should never have money problems. It is wholly possible to be making money hand-over-fist, with taxes as low as possible, with spending as high as possible, with a -25% tariff. Implement changes slowly over time to prevent the economy from plummeting. It is quite satisfying to amass great wealth, while even the poor have their needs more than taken care off. Membership of factions can grow into the millions so keep an eye on them. The hit to Prestige will be hard on the effort to Westernise. Take options to lower militancy when a violent uprising can be avoided. Beware the [[Great Power]]s; at first, any one of them can take down technologically-starved Chinese soldiers by the thousands. Despite its overwhelming numbers, China's military starts a world behind the technical advancement of Europe, and it takes many years of dedicated research to catch up. Westernisation should be pursued with vigour. {{flag|Dai Nam}}, {{flag|Panjab}} and {{flag|Korea}} make good candidates for conquest which gives research points. ===[[The Taiping Rebellion]]=== If China's [[consciousness]] rises above 3, then there is a chance that the event [[The Taiping Rebellion]] will spawn a civil war between China and {{flag|Heavenly Kingdom}}. Especially after 1865 it only has a [[mean time to happen]] of 1.2 months. Neither [[substates]] nor allies will participate in the war, and it is usually fought out between the two alone. Heavenly Kingdom should be relatively easy to beat, and will only pose a problem if it comes at a time, where China is severely challenge from another angle. Since it has such a low mean time to happen post 1865, it might be a good idea, to actively provoke it by raising consciousness when China is fully prepared, since it can only happen once. == Post-westernisation == Once China has westernised, the [[substates]] will be annexed, which will only add to China's immense population and army. One should be aware, that when the substates are annexed, their armies are deleted, so one might open a tiny window of opportunity if China's proper armies are not trained. Make sure to have a sizeable standing army when China westernises. China has an incredible capacity for industrial development. With the wealth flowing into the treasury, building new facilities will be a simple matter. After Westernising, there will be many thousands of unemployed {{icon|craftsmen}}craftsmen, so build factories quickly and liberally. China's industrial capacity is limited mostly by factory building time more than lack of labourers. Avoid building canned food factories, as they take away food, which cause the population to revolt. Russia is a common first foe, likely to attack through the Sofianova region in the earlier years, so do not show weakness there. With all the soldiers at China's disposal there should never be an undefended border. The AI is often intimidated by vast numbers, even if their technology is far superior. China's population is big. In case of an attack by a foreign power, don't hesitate to throw your entire army at the threat. China can build a new one. By 1850, the population should have enough {{icon|soldiers}}soldiers for upwards of 1000 standing brigades, with some 900 reserve brigades in an emergency, if not more. Sooner or later you should become a great power. After industrialising you should be ranked first, when your Industry score flies past Great Britain's without looking back. At this point, the choice is yours. As far as unstoppable juggernauts go, China can certainly be one. ===== Military: ===== You can amass countless brigades, but will stay far behind Europe technologically until you focus on the military. If you aren't friends with Great Britain or Russia, make sure you're able to fight them before you tick them off. ===== Navy: ===== Don't bother making a huge Navy until you have steamships. Still, a small fleet of sailing ships is recommended for transporting invasion forces and enacting blockades. Such a fleet proves especially useful against Dai Nam. ===== Industry: ===== You will never employ all your craftsmen, no matter how many factories you build and expand. Give one a job, three more come of age. ===== Conquest: ===== Post westernisation {{flag|Japan}} should be no match to China, and they have a big population with a great literacy, and most likely also a lot of industry to take. Note that China might not be able to match Japan's fleet just after westernising. Otherwise British-controlled {{flag|Australia}} or Dutch Indonesia.¨ [[Russia]] has usually taken Outer Manchuria with the decision [[The Peking Convention]]. When westernised China should have no problem to take the province back. ===== Technology: ===== [[Medicine]] might be a priority to even further boost China's enormous population and avoid losing them in war. Otherwise Cultural tech to give more [[National Focus]]es and catching up with industrial and navy techs might be priority. ===Naval China=== The Chinese navy starts out incredibly weak, so it must become the immediate focus after westernisation if a naval China is to become a viable option. Your army will mostly take care of itself due to your massive population and the sheer size of it should be enough to push around most smaller nations, even if your army is outdated. One should therefore prioritise [[Naval technology]] over [[Army technology]]. A partially neglected army can be brought up to speed fairly quickly, but a neglected industry can prevent China from growing to its full potential. In addition to researching your navy, build as many naval bases as possible. ===Land Military=== In 1836 China has the world's largest standing army, {{flag|Guangxi}} will have the third-largest and {{flag|Yunnan}} will have the fourth-largest. Even though it's in control of insane amounts of manpower, it's lacking the proper technology and will do so as long as it's not westernised. [[Russia]] and [[Great Britain]] can easily take one or two states if they are provoked. If China ends up in a war with one of the two nations, it should NOT occupy anything. Quickly take control over the substates troops as they will wander into enemy territory and will be eradicated. But all other uncivilised nations besides [[Japan]] will not stand a chance. '''Advantages''' *Obscene population size; you will never run out of manpower for both factories and armies *Resources extremely plentiful *Lots of weak uncivilised neighbours ripe for conquest *Isolated from the large Great Wars in Europe later on in the game '''Disadvantages''' *Extreme amounts of micromanagement required to run the country late game *Rebellions long lasting and almost impossible to put down *Shares large border with Russia, which makes for a very dangerous early game enemy *Cholera [[epidemics]] and emigration cause massive population loss unless you change government type and social policies *Very low [[literacy]] rate and expensive education cost, so lagging behind on the small amount of techs you start with is easy ==Chinese decisions== China has two native [[decisions]]: * [[End the Manchu Dominance]] * [[Support the Boxer rebels]] On top of that the [[decision]], [[Burn the Summer Palace]] requires an enemy [[great power]] to occupy Beijing during a war. ==China in Vanilla== In Vanilla, China is one big unified country without the substates. The substates are instead called [[Cliques]], and they are releasable nations. This does however not make China an easier nation to manage. {{flag|Tibet}} is also an independent nation instead of a Vassal, but on the other hand [[Korea]] is a vassal instead of an ally. {{country list}}
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