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{{version|Heart of Darkness}} {{Country |Flag=[[File:China.png|325px]] |Government Type=Absolute monarchy |Ruling Party=Imperial Faction (conservative) |Capital=Beijing (ID 1612) |Population=51.78 million |Primary Culture= Manchu |Accepted Cultures=Beifaren |Literacy=3.5% |National Value=Order |Tech School=Uncivilized |Status=Uncivilized }} [[File:China Screenshot.jpg|thumb|China in 1836 with all its substates]] '''China''' under the Qing Dynasty in 1836 is in a technologically backward state, but it is boasting an enormous population and abundant wealth. The former centre of Asian civilisation is even lagging behind {{flag|Japan}} in development. Initially its only real claim to being a significant regional player is its large territory and numerically powerful army. But upon embracing [[Westernisation]] and becoming a [[civilized nation]], it is basically guaranteed that China will become a great power in its own right. Surrounded by expansionist European empires, it is essential for China to maintain good relations with potential aggressors seeking colonial concessions, most notably the {{flag|United Kingdom}} and {{flag|Russia}}. China has the biggest potential to be the most powerful nation in the game, even bigger than [[Great Britain]]. China starts divided into [[substates]], which are vassals of the Chinese Empire. The substates are: {{flag|Guangxi}}, {{flag|Yunnan}}, {{flag|Xinjiang}}, {{flag|Manchuria}}, {{flag|Mongolia}} and {{flag|Qinghai}}. They will be annexed by China once, China westernises unless they are completely independent. {{Flag|Tibet}} is a vassal of China, but not a substate, and will not be annexed by westernisation. The substates can actually be a bonus for China, as the substates each have their own [[national focus]], which they will hopefully use to promote clergymen and/or soldiers. == First steps == Early on one must prioritise [[westernisation]]. Accept every offer of military missions, which increase your research rate at the cost of greater [[militancy]]. Allow foreigners to come and go as they please, and keep from souring your relations with the Great Powers. Stay friends with them, if possible, even at the expense of militancy. The two biggest threats to China is militancy and great power invasions. China can see rebellions of literally millions of people. === Controlling rebels === In order to keep the people happy and militancy low, keep the taxes low. It bears repeating that China should never have money problems. It is wholly possible to be making money hand-over-fist, with taxes as low as possible, with spending as high as possible, with a -25% tariff. Implement changes slowly over time to prevent the economy from plummeting. It is quite satisfying to amass great wealth, while even the poor have their needs more than taken care off. Membership of factions can grow into the millions so keep an eye on them. The hit to Prestige will be hard on the effort to Westernise. Take options to lower militancy when a violent uprising can be avoided. Beware the [[Great Power]]s; at first, any one of them can take down technologically-starved Chinese soldiers by the thousands. Despite its overwhelming numbers, China's military starts a world behind the technical advancement of Europe, and it takes many years of dedicated research to catch up. Westernisation should be pursued with vigour. {{flag|Dai Nam}}, {{flag|Panjab}} and {{flag|Korea}} make good candidates for conquest which gives research points. ===[[The Taiping Rebellion]]=== If China's [[consciousness]] rises above 3, then there is a chance that the event [[The Taiping Rebellion]] will spawn a civil war between China and {{flag|Heavenly Kingdom}}. Especially after 1865 it only has a [[mean time to happen]] of 1.2 months. Neither [[substates]] nor allies will participate in the war, and it is usually fought out between the two alone. Heavenly Kingdom should be relatively easy to beat, and will only pose a problem if it comes at a time, where China is severely challenge from another angle. Since it has such a low mean time to happen post 1865, it might be a good idea, to actively provoke it by raising consciousness when China is fully prepared, since it can only happen once. == Post-westernisation == Once China has westernised, the [[substates]] will be annexed, which will only add to China's immense population and army. One should be aware, that when the substates are annexed, their armies are deleted, so one might open a tiny window of opportunity if China's proper armies are not trained. Make sure to have a sizeable standing army when China westernises. China has an incredible capacity for industrial development. With the wealth flowing into the treasury, building new facilities will be a simple matter. After Westernising, there will be many thousands of unemployed {{icon|craftsmen}}craftsmen, so build factories quickly and liberally. China's industrial capacity is limited mostly by factory building time more than lack of labourers. Avoid building canned food factories, as they take away food, which cause the population to revolt. Russia is a common first foe, likely to attack through the Sofianova region in the earlier years, so do not show weakness there. With all the soldiers at China's disposal there should never be an undefended border. The AI is often intimidated by vast numbers, even if their technology is far superior. China's population is big. In case of an attack by a foreign power, don't hesitate to throw your entire army at the threat. China can build a new one. By 1850, the population should have enough {{icon|soldiers}}soldiers for upwards of 1000 standing brigades, with some 900 reserve brigades in an emergency, if not more. Sooner or later you should become a great power. After industrialising you should be ranked first, when your Industry score flies past Great Britain's without looking back. At this point, the choice is yours. As far as unstoppable juggernauts go, China can certainly be one. ===== Military: ===== You can amass countless brigades, but will stay far behind Europe technologically until you focus on the military. If you aren't friends with Great Britain or Russia, make sure you're able to fight them before you tick them off. ===== Navy: ===== Don't bother making a huge Navy until you have steamships. Still, a small fleet of sailing ships is recommended for transporting invasion forces and enacting blockades. Such a fleet proves especially useful against Dai Nam. ===== Industry: ===== You will never employ all your craftsmen, no matter how many factories you build and expand. Give one a job, three more come of age. ===== Conquest: ===== Post westernisation {{flag|Japan}} should be no match to China, and they have a big population with a great literacy, and most likely also a lot of industry to take. Note that China might not be able to match Japan's fleet just after westernising. Otherwise British-controlled {{flag|Australia}} or Dutch Indonesia.¨ [[Russia]] has usually taken Outer Manchuria with the decision [[The Peking Convention]]. When westernised China should have no problem to take the province back. ===== Technology: ===== [[Medicine]] might be a priority to even further boost China's enormous population and avoid losing them in war. Otherwise Cultural tech to give more [[National Focus]]es and catching up with industrial and navy techs might be priority. ===Naval China=== The Chinese navy starts out incredibly weak, so it must become the immediate focus after westernisation if a naval China is to become a viable option. Your army will mostly take care of itself due to your massive population and the sheer size of it should be enough to push around most smaller nations, even if your army is outdated. One should therefore prioritise [[Naval technology]] over [[Army technology]]. A partially neglected army can be brought up to speed fairly quickly, but a neglected industry can prevent China from growing to its full potential. In addition to researching your navy, build as many naval bases as possible. ===Land Military=== In 1836 China has the world's largest standing army, {{flag|Guangxi}} will have the third-largest and {{flag|Yunnan}} will have the fourth-largest. Even though it's in control of insane amounts of manpower, it's lacking the proper technology and will do so as long as it's not westernised. [[Russia]] and [[Great Britain]] can easily take one or two states if they are provoked. If China ends up in a war with one of the two nations, it should NOT occupy anything. Quickly take control over the substates troops as they will wander into enemy territory and will be eradicated. But all other uncivilised nations besides [[Japan]] will not stand a chance. '''Advantages''' *Obscene population size; you will never run out of manpower for both factories and armies *Resources extremely plentiful *Lots of weak uncivilised neighbours ripe for conquest *Isolated from the large Great Wars in Europe later on in the game '''Disadvantages''' *Extreme amounts of micromanagement required to run the country late game *Rebellions long lasting and almost impossible to put down *Shares large border with Russia, which makes for a very dangerous early game enemy *Cholera [[epidemics]] and emigration cause massive population loss unless you change government type and social policies *Very low [[literacy]] rate and expensive education cost, so lagging behind on the small amount of techs you start with is easy ==Chinese decisions== China has two native [[decisions]]: * [[End the Manchu Dominance]] * [[Support the Boxer rebels]] On top of that the [[decision]], [[Burn the Summer Palace]] requires an enemy [[great power]] to occupy Beijing during a war. ==China in Vanilla== In Vanilla, China is one big unified country without the substates. The substates are instead called [[Cliques]], and they are releasable nations. This does however not make China an easier nation to manage. {{flag|Tibet}} is also an independent nation instead of a Vassal, but on the other hand [[Korea]] is a vassal instead of an ally. {{country list}}
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