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{{version|Heart of Darkness}} {{Country |Flag=[[File:Bavaria.png|border|325px]] |Government Type= Absolute Monarchy |Ruling Party= Konservative partei (conservative) |Capital= Munich (ID 599) |Population=1.06 Million |Primary Culture= South German |Literacy=70% |National Value=Order |Tech School=Corporative industrialism |Status=Civilized }} [[File:Germany Screenshot.jpg|thumb|Bavaria is in the southern part of modern Germany with Austria further to the south.]] '''Bavaria''', the third strongest power in {{flag|Germany}}, starts at 19th (1836 start), and can fairly easily become a Great Power. A great military, stable finances and a high literacy rate make Bavaria a good country to play. But it must be wary, particularly of the two great powers surrounding it, {{flag|Prussia}} and {{flag|Austria}}, who wish to sphere it to form [[Germany]]. An expansionist {{flag|France}} who desires a South German puppet also presents unique challenges on the diplomatic stage. Unless prevented, Bavaria will most likely be annexed when either Prussia forms Germany proper or Austria forms the {{flag|South German Federation}} and/or Germany proper. To prevent this effectively one has to become a great power. On Bavaria's way to forming Germany they can form the [[South German Confederation]] as a midway point. Bavaria has two unique [[decision]]s, which both give prestige: * [[The Schwabing Circles]] * [[The Walhalla]] Note that [[The Walhalla]] cannot be taken as another nation, so make sure to take it before forming [[SGF]] or [[Germany]]. == How to become a Great Power == ====1. The diplomatic and military way==== The heading target for Bavaria is to participate in an [[Austria]]-[[Prussia]] Hegemony war and win it. Try to make alliances with the little [[Austria]]n-influenced countries, particularly {{flag|Baden}} and {{flag|Württemberg}}. After stabilizing the finances, invest in military and use the NF to encourage {{icon|soldiers}}soldiers. Build up a strong military and research [[Army technology|military techs]]. Bavaria has to take a small part of Prussia (Prussian Württemberg) to form South German Confederation, so that can be a possible target. When the war begins, it is generally the best idea to let Austria do the heavy fighting as losing Bavaria's army would set its ambitions back several years. If Prussia is throwing all their army against Bavaria, avoid fighting them. After Austrian units move on Prussian territory, the Prussian army will most likely retreat back to its homeland and Bavaria can attack again. One can add war goals to improve prestige and take the Prussian part of south Germany. Now Bavaria should be a Great Power because of their high military rank and their prestige. ====2. The industrial and cultural way==== This way takes a lot of time. First use the National Focus "encouraging {{icon|craftsmen}}craftsmen" and stabilize your finances. Try to stay neutral in Hegemony Wars. Just occupy as much as needed to get a white peace. After researching [[medicine]] it's good to focus on the railroad to improve the infrastructure in all Bavarian states. Then focus on [[culture tech]]s, especially try to be the first discoverer of [[Impressionism]]. Use the [[decision]] "[[The Schwabing Circles]]" to increase your [[prestige]]. During this time some factories should have appeared; subsidize them if necessary to gain their industrial points. Also create as many {{icon|officers}}officers as possible to raise your little army rank. Due to their middle industrial rank, their low military rank and their high prestige rank, Bavaria can usually become a great power by 1855. == Uniting Germany == '''When choosing way one''' to become a [[Great Power]] then use your influence to sphere [[Baden]] and [[Württemberg]] and then conquer Prussian Württemberg. Create the [[South German Federation]]. Then try to get all the North German minors by war or influence into your SoI. Use the Admit Hegemony casus belli against [[Prussia]] before they drop to secondary power. Especially destroy the whole Prussian army and add the war goal "cut down to size" to weaken them over the century. After conquering [[Prussia]] (by war or making them lose their Great Power status and sphering them then), Bavaria/The [[SGF]] is then able to unite Germany step by step. '''When choosing way two''' to become a Great Power then it's now time to influence [[Baden]] and [[Württemberg]]. Now Bavaria also needs a great army. Use the NF and high military spending building up 50 to 70 units well mixed (3 inf/1 art/1 cav is suggested). Then declare War on Prussia to acquire Prussian Württemberg. Use the cavalry as a decoy, reinforce with your inf/art stacks. After completing this target, Bavaria is able to create the SGF. As soon as possible try weaken Prussia in the second war against them. Conquer regions with high industrialization and high population. After conquering or sphering the weakened Prussia you can unite Germany by the decision. At some point, you must attack [[France]] for Alsass-Lorraine. This is a difficult war and it is suggested to wait until Bavaria/[[SGF]] is allied with all the German minors. Two '''additional targets''' before uniting Germany: Conquering [[Austria]] to unite Greater Germany (Großdeutschland) and conquering {{flag|Luxembourg}} as a German core. == Additional targets == Bavaria can get military access through [[Baden]] to conquer {{flag|Switzerland}}. It's possible to attack some German minors if they are not in a sphere, but Prussia will most likely defend them. Bavaria can sometimes fight a war against [[Austria]] if [[France]] or [[Prussia]] put Bavaria out of Austria's sphere. If Prussia wins the hegemony wars against Austria, a Bavarian army should take some Austrian regions. {{Country list}}
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