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{{Version|Timeless}} '''总分'''是指[[威望]]、[[军事分]]和[[工业分]]的总和。 总分决定了国家的排名。排名前8位的国家成为[[列强]],前9~16位成为[[次强]]。不论总分如何,[[未开化国家]]的排名永远位于[[开化国家]]的后面,但是未开化国家之间仍然根据总分决定他们的排名。 ==威望== 威望是维多利亚2中最重要的概念之一。一个国家的威望分代表了它多年来积累的荣誉,是其他国家对该国的尊重程度。威望是决定世界各国排名的三个因素中最抽象、无形的一个。威望不是固定不变的。虽然那些最强大的国家在游戏开始时只有很少一些威望,但一个运行良好的大国在游戏结束时应该可以积累几千威望。 ''威望分不应该和[[将领]]的威望混淆。这两者是完全不同的东西。'' ====威望的益处==== 威望只能用于增加国家的总分。和[[军事分]]、[[工业分]]不同,威望不需要任何维持成本,因此是爬升排名最简单的手段。 游戏手册指出,威望是一个国家的经济参与到[[世界市场]]的决定性因素。但是,这种说法是错误的。世界市场的秩序实际上由排名决定。 [http://forum.paradoxplaza.com/forum/showthread.php?696370-Who-buys-first&p=15650709&viewfull=1#post15650709] ====获得威望==== Prestige can be gained by: *Claiming [[colonies]] *Winning battles (bigger battles give more prestige) *Winning wars: various [[Casus belli|war justifications]] yield limited amounts of prestige *Enacting [[reforms]] *Researching [[culture techs]], [[Commerce technologies]] and [[medicine]] and triggering associated inventions before other nations (the first country to [[research]] a culture tech gets 100% of the allowed benefit, but the next one only gets 50%, the next one 33%, etc.) *Many [[events]] and [[decisions]] *As a [[Great Power]], backing the winning side in a [[crisis]] (if the crisis doesn't end in a war). *Backing the defender in a [[crisis]] if no one backs the attacker. *Being a [[secondary power]] or a [[great power]] ====失去威望==== *Declaring [[Loan#bankruptcy|bankruptcy]] *Losing battles (the loser loses the same amount of prestige that the winner gains) *Losing a war: failing to meet a war justification causes significant losses of prestige. *Losing to [[rebels]] through a revolution *Changing [[technology school]]s *Declining an ally's request for assistance *Some [[events]] *As a [[Great Power]]: ** Not taking an interest in a [[crisis]] on the same [[continent]] as the country ** Being on the losing side of a crisis (if the crisis doesn't end in a war) ==军事分== Military score is combined from your ships, leaders, and land units. It is a general indicator for military power. However, it may be inaccurate when trying to predict the outcome of wars, as it doesn't factor in if the country is civilized or the level of technology. (At the start of the game China will have the biggest military score, however, it will usually lose to Russia or the U.K.) ====Calculating the military score==== There are 3 ways of gaining military score: * [[Leaders]] (Admirals/Generals) * Standing armies * Navies Leaders give 1 military score if they are in charge of an army or navy. Standing armies give points based their number and military supplies. Each type of ship gives a certain amount of military score. See more under [[Naval units]]. ==工业分== Industrial score is based off how many factories a country have and how many are employed in them, and is usually lower than [[Military score]] or [[Prestige]] due to how long factories take to build and the fact, that [[uncivilized nations]] generally cannot build them. This score is a good indicator on how many factories a country have, and thus, how strong their economy is. A country gets one Industrial point per 2500 employed {{icon|craftsmen}} [[craftsmen]] (or {{icon|clerks}} clerks) in factories. How much they actually produce does not have an effect on the score, so having employed craftsmen which don't do anything increases the score. A [[Great power]] does also get points, for factories [[investment|invested]] in other smaller powers. [[Category:Reference]]
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