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未开化国家
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{{version|Heart of Darkness}} '''未开化国家'''是指那些还没有[[西化]]的国家。 和[[开化国家]]不同,未开化国家不能通过通常手段建造工厂,不能成为[[次强]]或[[列强]],国际排名也永远处于开化国家之下。未开化国家需要通过西化来转变为开化国家。 未开化国家拥有如下修正: *[[动员]]规模{{red|-10%}} *[[外交点数]]{{red|-25%}} *[[宣战理由]]制造速度{{green|+80%}} 除了{{flag|Oranje}}和{{flag|Transvaal}}以外,所有首都位于[[亚洲]]和[[非洲]]的国家在游戏开始时都是未开化国家;如果{{flag|Philippines}}被解放出来,它会成为亚洲唯一的开化国家。在[[欧洲]]和[[南美洲]]不存在独立的未开化国家;如果{{flag|Crimea}}被解放出来,它会成为欧洲唯一的未开化国家。{{flag|Hawaii}}是[[北美洲]]唯一的未开化国家。 ==科技与研究== [[File:Westernization reforms.jpg|thumb|改革界面]] 未开化国家不能像开化国家一样研究新科技,普通的科技界面不允许选择新科技进行研究。相反,你可以把你的研究点数累积起来,直到你有足够的点数在政治界面上实施一项改革。改革界面与开化国家(政治和社会)的改革不同,未开化国家有军事和经济改革,你可以用研究点“购买”它们,只要你有足够的积累。每一次改革都会带来不同的奖励,并且每一次改革都会增加你的开化进度。你的开化进度可以在改革界面的底部看到。当进度条为100%时,将解锁“西化”按钮,点击它会使你的国家变为开化国家,并给予你等同于8个列强平均科技的科技。 开化进度在15%以下的未开化国家称为“原始国家”;开化进度在20%-50%之间的,称为“未开化国家”;开化进度在55%-95%之间的,称为“部分西化国家”。这些标签并不影响游戏,仅仅用来表明这个国家离西化有多近。 未开化国家也可以通过征服——赢得战争并夺取省份来获得额外的研究点数。一些改革增加了你可以通过这种方式获得的研究点的数量。 下面你会看到所有的改革,它们的效果和花费。请注意,表中只显示默认花费,可以通过以下方式进行修正: *'''识字率修正''':你的[[识字率]]越高,改革的花费就越低。这个奖励大约是你识字率的一半,所以如果你有10%的识字率,你应该得到-5%左右的改革花费修正。这适用于军事和经济改革。 *'''上议院中的保守派''':上议院的保守派越多,你的军事改革就越便宜。如果上议院没有足够的保守派,这将变成一种惩罚,使军事改革更加昂贵。 *'''上议院中的自由派''':上议院的自由派越多,你的经济改革就越便宜。如果上议院没有足够的自由派,这将变成一种惩罚,使经济改革更加昂贵。 *'''势力范围领袖的科研学派''':如果你处于某个列强的[[势力范围]],该列强的[[科研学派]]会给予你改革花费奖励。 你可以通过将鼠标悬停在带有绿色加号/红色减号的小图标上,查看这两种改革的所有修正。 ==Military Reforms== ===Training methods=== {| class="wikitable" |- ! Reform Name !! Default Cost !! Reform Effects !! When Enacted !! Default Cost / Civilization Progress |- | Local training methods || - || Pop Militancy: {{green|-0.005}} || - || - |- | Foreign training methods || 8000 || Land Organisation: {{green|+10%}}<br>Civilization Progress: {{green|+10%}}<br>Research points bonus when conquering: {{green|+25%}} || Liberals gain {{red|2}} Militancy<br>Conservatives gain {{red|1}} Militancy<br>Reactionaries gain {{red|3}} Militancy || 800 |} ===Foreign weapons=== {| class="wikitable" |- ! Reform Name !! Default Cost !! Reform Effects !! When Enacted !! Default Cost / Civilization Progress |- | Local weapons || - || Pop Militancy: {{green|-0.005}} || - || - |- | Imported weapons || 10000 || Land unit defense: {{green|+10%}}<br>Civilization Progress: {{green|+10%}}<br>Research points bonus when conquering: {{green|+25%}} || Activate technology: [[Flintlock Rifles]]<br>Liberals gain {{red|2}} Militancy<br>Conservatives gain {{red|1}} Militancy<br>Reactionaries gain {{red|3}} Militancy || 1000 |} ===Military constructions=== {| class="wikitable" |- ! Reform Name !! Default Cost !! Reform Effects !! When Enacted !! Default Cost / Civilization Progress |- | Simple constructions || - || Pop Militancy: {{green|-0.005}} || - || - |- | Advanced constructions || 10000 || Civilization Progress: {{green|+10%}}<br>Research points bonus when conquering: {{green|+25%}} || Activate technology: [[Post-Napoleonic Thought]]<br>[[Fort]] construction will take place in your capital province<br>Liberals gain {{red|2}} Militancy<br>Conservatives gain {{red|1}} Militancy<br>Reactionaries gain {{red|3}} Militancy || 1000 |} ===Officer training=== {| class="wikitable" |- ! Reform Name !! Default Cost !! Reform Effects !! When Enacted !! Default Cost / Civilization Progress |- | Local officer training || - || Pop Militancy: {{green|-0.005}} || - || - |- | Foreign officer training || 10000 || Leadership Modifier: {{green|+10%}}<br>Civilization Progress: {{green|+10%}}<br>Research points bonus when conquering: {{green|+25%}} || Activate technology: [[Military Staff System]]<br>Liberals gain {{red|2}} Militancy<br>Conservatives gain {{red|1}} Militancy<br>Reactionaries gain {{red|3}} Militancy || 1000 |} ===Army training=== {| class="wikitable" |- ! Reform Name !! Default Cost !! Reform Effects !! When Enacted !! Default Cost / Civilization Progress |- | Ad hoc || - || Pop Militancy: {{green|-0.005}} || - || - |- | Army schools || 10000 || Land Starting Experience: {{green|+10.00}}<br>Civilization Progress: {{green|+10%}} || Liberals gain {{red|2}} Militancy<br>Conservatives gain {{red|1}} Militancy<br>Reactionaries gain {{red|3}} Militancy || 1000 |} ===Foreign naval units=== {| class="wikitable" |- ! Reform Name !! Default Cost !! Reform Effects !! When Enacted !! Default Cost / Civilization Progress |- | Locally produced ships || - || Pop Militancy: {{green|-0.005}} || - || - |- | Imported ships || 10000 || Naval unit attack: {{green|+10%}}<br>Naval unit defense: {{green|+10%}}<br>Civilization Progress: {{green|+10%}} || Activate technology: [[Post-Nelsonian Thought]]<br>Liberals gain {{red|2}} Militancy<br>Conservatives gain {{red|1}} Militancy<br>Reactionaries gain {{red|3}} Militancy || 1000 |} ===Naval training=== {| class="wikitable" |- ! Reform Name !! Default Cost !! Reform Effects !! When Enacted !! Default Cost / Civilization Progress |- | Ad hoc || - || Pop Militancy: {{green|-0.005}} || - || - |- | Navy schools || 10000 || Naval Starting Experience: {{green|+10.00}}<br>Civilization Progress: {{green|+10%}} || Liberals gain {{red|2}} Militancy<br>Conservatives gain {{red|1}} Militancy<br>Reactionaries gain {{red|3}} Militancy || 1000 |} ===Naval officers=== {| class="wikitable" |- ! Reform Name !! Default Cost !! Reform Effects !! When Enacted !! Default Cost / Civilization Progress |- | Local naval officers || - || Pop Militancy: {{green|-0.005}} || - || - |- | Foreign naval officers || 10000 || Tariff Efficiency: {{green|+20%}}<br>Civilization Progress: {{green|+10%}} || Liberals gain {{red|2}} Militancy<br>Conservatives gain {{red|1}} Militancy<br>Reactionaries gain {{red|3}} Militancy || 1000 |} ==Economic Reforms== ===Land reform=== {| class="wikitable" |- ! Reform Name !! Default Cost !! Reform Effects !! When Enacted !! Default Cost / Civilization Progress |- | No land reform || - || Farm Size: {{green|+25%}}<br>Mine Size: {{green|+25%}}<br>Pop Militancy: {{green|-0.005}} || - || - |- | Land reform || 8000 || Farming Efficiency: {{green|+25%}}<br>Mining Efficiency: {{green|+25%}}<br>Civilization Progress: {{green|+15%}} || Liberals gain {{red|0.5}} Militancy<br>Conservatives gain {{red|1}} Militancy<br>Reactionaries gain {{red|3}} Militancy || 533 |} ===Administrative reform=== {| class="wikitable" |- ! Reform Name !! Default Cost !! Reform Effects !! When Enacted !! Default Cost / Civilization Progress |- | No administrative reform || - || Pop Militancy: {{green|-0.005}} || - || - |- | Administrative reform || 10000 || Administrative Efficiency: {{green|+10%}}<br>Civilization Progress: {{green|+15%}} || Liberals gain {{red|0.5}} Militancy<br>Conservatives gain {{red|1}} Militancy<br>Reactionaries gain {{red|3}} Militancy || 667 |} ===Finance reform=== {| class="wikitable" |- ! Reform Name !! Default Cost !! Reform Effects !! When Enacted !! Default Cost / Civilization Progress |- | No finance reform || - || Max loan amount: {{red|-100%}}<br>Pop Militancy: {{green|-0.005}} || - || - |- | Enact financial reform || 10000 || Tax Efficiency: {{green|+10%}}<br>Max loan amount: {{red|-100%}}<br>Civilization Progress: {{green|+15%}} || Liberals gain {{red|0.5}} Militancy<br>Conservatives gain {{red|1}} Militancy<br>Reactionaries gain {{red|3}} Militancy || 667 |- | International debt || 15000 || Tax Efficiency: {{green|+10%}}<br>Max loan amount: {{red|-20%}}<br>Civilization Progress: {{green|+35%}} || Liberals gain {{red|0.5}} Militancy<br>Conservatives gain {{red|0.5}} Militancy<br>Reactionaries gain {{red|2}} Militancy || 1500 (this replaces the previous reform so you are paying 15000 for only 10% increase) |} ===Education reform=== {| class="wikitable" |- ! Reform Name !! Default Cost !! Reform Effects !! When Enacted !! Default Cost / Civilization Progress |- | No education reform || - || Pop Militancy: {{green|-0.005}} || - || - |- | Reformed system || 10000 || Education Efficiency: {{green|+15%}}<br>Civilization Progress: {{green|+15%}} || Liberals gain {{red|0.5}} Militancy<br>Conservatives gain {{red|1}} Militancy<br>Reactionaries gain {{red|3}} Militancy || 667 |} ===Transportation system=== {| class="wikitable" |- ! Reform Name !! Default Cost !! Reform Effects !! When Enacted !! Default Cost / Civilization Progress |- | Not improved || - || Pop Militancy: {{green|-0.005}} || - || - |- | Improved || 10000 || Farming Efficiency: {{green|+25%}}<br>Mining Efficiency: {{green|+25%}}<br>Civilization Progress: {{green|+15%}} || Activate technology: [[Experimental Railroad]]<br>[[Railroad]] construction will take place in your capital state<br>Liberals gain {{red|1}} Militancy<br>Conservatives gain {{red|2}} Militancy<br>Reactionaries gain {{red|3}} Militancy || 667 |} ===Early industrialisation=== {| class="wikitable" |- ! Reform Name !! Default Cost !! Reform Effects !! When Enacted !! Default Cost / Civilization Progress |- | Stick to the old ways || - || Pop Militancy: {{green|-0.005}} || - || - |- | Industrial progress || 15000 || Civilization Progress: {{green|+20%}} || Activate technology: [[Water-wheel Power]]<br>{{icon|fabric}}Fabric Factory construction will take place in your capital<br>Liberals gain {{red|1}} Militancy<br>Conservatives gain {{red|2}} Militancy<br>Reactionaries gain {{red|3}} Militancy || 750 |} ===Industrial construction=== {| class="wikitable" |- ! Reform Name !! Default Cost !! Reform Effects !! When Enacted !! Default Cost / Civilization Progress |- | No industrial construction || - || Pop Militancy: {{green|-0.005}} || - || - |- | Industrial construction || 17500 || Civilization Progress: {{green|+25%}} || {{icon|cement}}Cement Factory construction will take place in your capital<br>Liberals gain {{red|1}} Militancy<br>Conservatives gain {{red|2}} Militancy<br>Reactionaries gain {{red|3}} Militancy || 700 |} [[Category:Status]]
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