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{{version|Heart of Darkness}} [[File:TheBlackStain.jpeg|framed|right|Cores are integral parts of a nation; losing them can be traumatising for it.]] '''Cores''' are [[provinces]] that are considered a rightful part of your realm. Cores are permanent and can only be removed by forming some cultural unions (forming [[Arabia]] will remove [[Nejd]]'s cores), by forcing a nation to release another by [[casus belli]] or [[crisis]], or by [[decision]] ([[Treaty of London]] removing {{flag|Netherlands}}' cores on [[Belgium]]). Two or more nations can have cores on the same land, which can make them fight over it. Non-[[Great Power]] nations can use [[national focus]] points to raise tension in flashpoints (provinces with their cores owned by another nation). Eventually, this will result in a [[Crisis]]. If it elicits interest from the GP's, there may be a war or peaceful transfer of provinces. If a country controls another country's cores, nationalist movements will spawn [[rebels]] if [[militancy]] is too high. ==How to gain cores== The generic [[event]] that gives cores only fires if you have [[Nationalism and Imperialism]] researched and are a Great Power. It will occur only in states that are non-colonial and either have a majority of primary or accepted cultures, or border a core province of the state. The [[mean time to happen]] (MTTH) is 10 years. This can be decreased significantly if the nation's primary culture is the majority of the province and if the province has low [[militancy]] and [[consciousness]]. [[File:Cores.jpg|thumb|Bruxelles has both cores from Netherlands, Belgium and Flanders]] Other than the generic event, certain events and decisions give cores like [[Manifest Destiny]] == Links == * http://forum.paradoxplaza.com/forum/showthread.php?494527-How-to-gain-core [[Category:Diplomacy]]
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